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Zos wants to delete NB

Ezorus
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Well it was fun playing this game occasionally some 4 years but my god this PVP team couldn't balance an egg on a spoon!

Going into the patch notes I expected no buffs for night blades and also we got are massive *** nerfs. It's literally like the people deciding things dont play. We were promised in the pre-notes that stealth and cloak would be more realiable (cause you know it is THE most inconsistent skill in the game EVERYTHING breaks it including your own abilities).

Yet all's I'm seeing is that its going to be working LESS. And there is a buff to 3 skills that work AGAINST us and increased damage to vampires which nearly all night blades are!

No mention to nerf unkillable werewolves, reduce the amount of self healing some classes have, nerf over tuned skills like streak and leap.

Yet our CORE class identifying skill takes another hit.
  • OlumoGarbag
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    I mean cloak now only breaks from direct aoe attacks. So unless people actively spam detects you can stay in cloak for forever.

    Did you test cloak on pts? Bc if they managed to get that working magblade would be buffed for the first time in like forever.
    class representative for the working class, non-cp, bwb and Trolling
  • Xeniph
    Xeniph
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    I mean cloak now only breaks from direct aoe attacks. So unless people actively spam detects you can stay in cloak for forever.

    Did you test cloak on pts? Bc if they managed to get that working magblade would be buffed for the first time in like forever.

    While I don't agree with the OP's "total doom and gloom" sentiment, you would be wrong in what breaks cloak currently. Not wrong on what is SUPPOSED to, just what actually does.

    I see this as mostly a buff, since no longer will teleports/charges and the like will render cloak useless. Of coarse testing will have to be done, but this seems* like a decent change.

    However the buff to the fighters guild skill is a bit concerning, we will have to see if the morph will be popular.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • K9002
    K9002
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    This is a minor buff for coordinated groups with dedicated detection spammers and a major nerf for smaller groups, small scale PvP like BGs and solo players. It means that you can't get busted with caltrops (my favorite), wall of elements, blood mist, ritual of retribution, solar barrage, lightning form, arctic blast, boneyard, blade cloak, volley and probably several other skills. Almost all direct damage AoE skills are melee and hit in a cone or rectangle in front of the caster.
  • renne
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    ZoS: removes and adjusts effects that break cloak
    OP: this is a NERF! the class is DESTROYED!!!
  • Marto
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    Not everything is a nerf or a buff. This is a change for consistency.

    If you are a Nightblade, you can now more easily identify and avoid which players can spot you. You see a Templar spamming jabs or a Warden with subterranean assault? Avoid them. As long as you do, your cloak will feel more reliable and useful.

    And if you're a player fighting against a nightblade, the buff to flare, magelight and hunter makes those skills more worthwhile to slot.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Vevvev
    Vevvev
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    ZOS buffs stealth and makes abilities designed to counter stealth more useful. They also allow certain abilities that couldn't be used in stealth to now work without kicking you out. This means stealth is now stronger and requires more effort from people to pull you out of it.

    Then OP says all these stealth buffs and counter plays is a nerf.... sigh
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tommy_The_Gun
    Tommy_The_Gun
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    Vevvev wrote: »
    ZOS buffs stealth and makes abilities designed to counter stealth more useful. They also allow certain abilities that couldn't be used in stealth to now work without kicking you out. This means stealth is now stronger and requires more effort from people to pull you out of it.

    Then OP says all these stealth buffs and counter plays is a nerf.... sigh
    Tbh. They "fixed" bugs that were causing cloak to be unreliable and being interrupted by thing that were not supposed to...

    ...and...

    At the same time they buffed stealth counters by 20 - 30%

    So by fixing bugs, stealth will be OP all of the sudden that it needs yet more counters ? I doubt it. I remember playing ESO before Elsweyr (the update in which they broke invisibility & stealth) and it was fine. No one complained about it back then.

    It kinda feels wrong that "fixing a bug" = lets rebalance some stuff so that the bug fix won't be as noticeable...

    I mean, I don't think we should count fixing bugs as "buffs". So that is why NBs see this mostly as a nerf. Because counters will be stronger.
    Edited by Tommy_The_Gun on July 12, 2021 11:12PM
  • thegreatme
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    I'm looking through the patch notes to see what OP is talking about but the only thing I see about NB is this:
    Fixed an issue where this ability and morphs’ protections could work even if the attacker had a detection potion active.

    Can someone point out what I'm missing?
    Thank You ZoS!:
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    Let's See It Happen ZoS:
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  • Ragnaroek93
    Ragnaroek93
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    Cloak will probably be stronger and more annoying than before tbh. The thing which will really hurt nb are the global mitigation buffs since the class has nothing outside of burst (which is already easy to avoid for people who know how Nb works) and has almost no good counters to block, dodge and healing.
    Edited by Ragnaroek93 on July 12, 2021 11:17PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • virtus753
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    thegreatme wrote: »
    I'm looking through the patch notes to see what OP is talking about but the only thing I see about NB is this:
    Fixed an issue where this ability and morphs’ protections could work even if the attacker had a detection potion active.

    Can someone point out what I'm missing?

    They included a lot of notes about stealth effects and some big changes to passive skills in areas where people are not going to see them if they're just looking under the relevant classes, armor lines, etc.

    Here is some of the text. Searching for it in a browser will show you where it is in the notes:

    "Adjusted many player abilities to no longer attempt to remove Stealth or Invisibility when they should not. This is also expanded to any Damage over Time effect, rather than only single target Damage over Time effects, as we want the removal and denial of Stealth and Invisibility to be more active rather than passive.
    This means that the only player abilities that should remove stealth are Area of Effect Direct Damage, Stuns, Fears, or Immobilizes, as well as Reveals. Attacks made with Detection potions active may still damage the target but will not strip their Stealth or Invisibility.

    Also fixed many issues where attacks that were checking in areas regularly to hit singular targets could target Stealthed or Invisible targets, such as Force Pulse or Shrouded Dagger’s bouncing attacks. Any attack that checks in an area to attack singular targets will no longer attempt to even apply to targets under these effects."
  • Sluggy
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    Xeniph wrote: »
    However the buff to the fighters guild skill is a bit concerning, we will have to see if the morph will be popular.

    This skill is actually literally mathematically useless as it is on live right now, it's a good thing they buffed it. There is literally no reason to cast it for stealth detection EVER. It almost never works and in the very very rare case that it does, you were going to detect that person anyway due to proximity.

    Consider this: currently on live it costs less stam to spam steel tornado, has a bigger radius, and deals damage with the cast, thus not wasting any GCDs.
    Edited by Sluggy on July 13, 2021 12:37AM
  • Amottica
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    Has anyone here actually tested what is happening? I ask because I see the PTS has been updated, or at least the patch notes have been published. Seeing how it works on the PTS will help create informed opinions for the changes.
  • Xeniph
    Xeniph
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    Sluggy wrote: »
    Xeniph wrote: »
    However the buff to the fighters guild skill is a bit concerning, we will have to see if the morph will be popular.

    This skill is actually literally mathematically useless as it is on live right now, it's a good thing they buffed it. There is literally no reason to cast it for stealth detection EVER. It almost never works and in the very very rare case that it does, you were going to detect that person anyway due to proximity.

    Consider this: currently on live it costs less stam to spam steel tornado, has a bigger radius, and deals damage with the cast, thus not wasting any GCDs.

    I understand all of this, but from a gankers perspective I want all revealing mechanisms to be useless, ideally :P

    And the skill itself isn't useless, the morph is. The other morph is used in nearly all stam builds just for the slottable crit and the positional berserk buff for the classes without access.

    What I meant was, that we will have to see if the buff to it will be enough to make it a popular choice over the damage morph.

    Luckily, right now I can't see an instance where I would give up my minor berserk for it.

    Oh, from a pvp perspective. I don't care about pve at all.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Xeniph
    Xeniph
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    Amottica wrote: »
    Has anyone here actually tested what is happening? I ask because I see the PTS has been updated, or at least the patch notes have been published. Seeing how it works on the PTS will help create informed opinions for the changes.

    It works like Radiant Magelight-

    So if you use the ability on a stam build, you have a choice, minor berserk on the flank or 12m detection.

    Though I will say it's really a non issue from a stealthers perspective as both Radiant and Evil Hunters animations are quite noticeable.
    Edited by Xeniph on July 13, 2021 1:32AM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Kusto
    Kusto
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    They said what brings you out of cloak but no mention what skills can I use while cloaked.
  • fred4
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    I see this as a buff and I main a magblade. People are still going to prefer Camou Hunter or Inner Light for the damage. Passive Major Protection from Revealing Flare may cause more people to use that skill, but then again Major Protection is not what it used to be. When someone uses active detection properly and consistently in the current game, you're already screwed. These new rules aren't going to change the fact that detection skills require bar space. Many people either don't slot them or they don't use them well. I'm not too worried about the range and duration changes. We're also getting another +10% speed from red CP, so my magblade will be even faster without having to cast Race Against Time. I could be wrong, but this is probably for the best.
  • JamieAubrey
    JamieAubrey
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    I'm all for deleting NBs
  • Xeniph
    Xeniph
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    fred4 wrote: »
    I see this as a buff and I main a magblade. People are still going to prefer Camou Hunter or Inner Light for the damage. Passive Major Protection from Revealing Flare may cause more people to use that skill, but then again Major Protection is not what it used to be. When someone uses active detection properly and consistently in the current game, you're already screwed. These new rules aren't going to change the fact that detection skills require bar space. Many people either don't slot them or they don't use them well. I'm not too worried about the range and duration changes. We're also getting another +10% speed from red CP, so my magblade will be even faster without having to cast Race Against Time. I could be wrong, but this is probably for the best.

    Yup, I see no real impact here.

    So over all a buff according to my testing :)
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Real Nightblades use Dark Cloak!!
  • Sephyr
    Sephyr
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    Vevvev wrote: »
    ZOS buffs stealth and makes abilities designed to counter stealth more useful. They also allow certain abilities that couldn't be used in stealth to now work without kicking you out. This means stealth is now stronger and requires more effort from people to pull you out of it.

    Then OP says all these stealth buffs and counter plays is a nerf.... sigh
    Tbh. They "fixed" bugs that were causing cloak to be unreliable and being interrupted by thing that were not supposed to...

    ...and...

    At the same time they buffed stealth counters by 20 - 30%

    So by fixing bugs, stealth will be OP all of the sudden that it needs yet more counters ? I doubt it. I remember playing ESO before Elsweyr (the update in which they broke invisibility & stealth) and it was fine. No one complained about it back then.

    It kinda feels wrong that "fixing a bug" = lets rebalance some stuff so that the bug fix won't be as noticeable...

    I mean, I don't think we should count fixing bugs as "buffs". So that is why NBs see this mostly as a nerf. Because counters will be stronger.

    When you put this way, it makes sense. If they're also fully intending to buff the counters, at least test to see if Cloak is actually fixed and more reliable first.

    I guess we gotta be more careful.
  • Narvuntien
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    Keep in mind as an NB you also have to fight against other NB, and I am really squishy, so I like having buffs to my stealth detect.

    I am concerned about the reduction of time to kill though, since I have a ton of upfront burst and not a lot else.
    I still would really like an ambush to be more reliable.
    And I feel like I don't have enough bar space to do everything I want so I sort of need one of my skills to combine multiple uses in some way.
    for example, Mass hysteria/turn enemies are great ways to drop block but to use it I have to lose one of my key skills. (although this is from double barring cloak because of lag and weapon swap bugs)
  • StaticWave
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    Ahhh, the nb 1 tricks have spoken
  • Alucardo
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    From what I've read I'll no longer be able to rely on Hurricane or caltrops to pull Nightblades out of stealth, which means I need to gimp my recovery and stats by running detect pots. It feels like a nerf to everyone who ISN'T a nb to be honest.
  • hakan
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    does steel tornado still works for revealing nbs?
  • REiiGN15
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    Still waiting on that nerf to NB, I don't see it. Must be cloaked.
  • NagualV
    NagualV
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    I mean cloak now only breaks from direct aoe attacks. So unless people actively spam detects you can stay in cloak for forever.

    Did you test cloak on pts? Bc if they managed to get that working magblade would be buffed for the first time in like forever.

    As a magblade, I cant wait to test it out. The changes sound promising.
  • Alucardo
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    hakan wrote: »
    does steel tornado still works for revealing nbs?

    It's direct damage so I'd assume so. It's mostly damage over time AOEs that won't, like caltrops, Hurricane, solar barrage.
    Edited by Alucardo on July 13, 2021 1:56PM
  • Joy_Division
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    Narvuntien wrote: »
    Keep in mind as an NB you also have to fight against other NB, and I am really squishy, so I like having buffs to my stealth detect.

    Sometimes I don;t attack people because they chose to play the same class that I play. We're a sort of a kindrid sprit who suffer together :smiley:
    Edited by Joy_Division on July 13, 2021 3:52PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TequilaFire
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    No worries, will continue to delete sorcs without cloak as always.
  • renne
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    I'm all for deleting NBs

    Can we delete templars too while we're at it, I want to be free of this game.
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