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Eso stop players queuing in wrong roles for dungeons

  • BXR_Lonestar
    BXR_Lonestar
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    As title says

    Please eso powers that be make it so players stop queuing in the wrong roles for dungeons, stop DDs queuing as fake tanks or fake healers.

    Make it so that you can only queue in the role that your toon’s build is.

    They couldn't do this unless they actually locked people into specific roles. That is not something they want to do, so fake roles are going to be a thing so long as the activity finder is a thing. If you want to avoid fake role players, your going to have to go into dungeons with premade groups.
  • Amerises
    Amerises
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    A true tank and healer, giving even partial buffs and debuffs on enemies (not even meta), will make the dungeon go faster than the garbage dps that queues as fake tank and healers. If I'm sitting there as a dps consistently taking aggro the entire dungeon, 1) your fake role dps sucks 2) my dps is lower because I'm needing to heal myself and dodge roll 3) if I were buffed and focused on dps, mine would increase to nearly twice as much, if not more. The fact that people fake queue with bad dps and no heal or taunt is ridiculous.

    TLDR The one solution I've heard is force a taunt on their bar for tank, and force a heal on their bar for healer. That's how you can lock their role.
  • ixthUA
    ixthUA
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    It happens in vet dungeons just as much as normal dungeons, I’m cp1052 and I see fake tanks & healers multiple times every day, and also people queuing for a dungeon and not having a clue about the mechanics or anything. Like can’t they use google?? There’s plenty of written guides and videos about.

    In my 2 weeks of daily veteran dungeon i met fake tank only once (that fake tank died many times from 1 hit) and no time anyone attempted to solo the dungeon.
    While in normal dungeons fake tank is like 4 of 5 times and unless i get a team of 3 newbies (which is very rare) someone tries to solo the dungeon, skipping mobs and optional bosses.
  • SaintSubwayy
    SaintSubwayy
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    Amerises wrote: »
    A true tank and healer, giving even partial buffs and debuffs on enemies (not even meta), will make the dungeon go faster than the garbage dps that queues as fake tank and healers. If I'm sitting there as a dps consistently taking aggro the entire dungeon, 1) your fake role dps sucks 2) my dps is lower because I'm needing to heal myself and dodge roll 3) if I were buffed and focused on dps, mine would increase to nearly twice as much, if not more. The fact that people fake queue with bad dps and no heal or taunt is ridiculous.

    TLDR The one solution I've heard is force a taunt on their bar for tank, and force a heal on their bar for healer. That's how you can lock their role.


    Yes a real heaelr or real tank can boost your DPS, however it will not boost your DPS to be twice as much, it never will.
    Your DPS loss when tanking should be marginal at best, since you "mostly" only need to change 1 Skill on your bar, maybe 2 if you need to run eledrain or Orbs. The remaining DPS loss is all on you. (speaking for Normal dungeons ofc)

    I myself regularly queue as a "fake tank" on my magDK for normal dungeons, however I have the decency to slot a taunt, and most of the times Orbs and or eledrain....and I still deal 50-60% of the groups DPS...in a DLC Dungeon

    Now whats the real issue here...ppl faking as tanks (which arent needed for 90% of Dungeonsanyways, since bosses die so quikly) or Fake DD's whose DPS is in the 5-10k range, extending fights for mutliple minutes.

    For me personally the DD's which have 5-10k DPS are by lightyears worse than a DD who slotted a taunt and queued as Tank, since the fights are over so damm faster in a 3-4 DD run than in a conventional 2 DD, 1 Heal, 1Tank setup.

    Edited by SaintSubwayy on July 12, 2021 3:35PM
    PC EU
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  • EmEm_Oh
    EmEm_Oh
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    As title says

    Please eso powers that be make it so players stop queuing in the wrong roles for dungeons, stop DDs queuing as fake tanks or fake healers.

    Make it so that you can only queue in the role that your toon’s build is.

    This is NEVER going to happen. So do a dungeon with your guildies or anticipate misleading roles.

    And to be honest, a lot of these issues are not on purpose. It's just that players don't realize their weaknesses until they get into a dungeon and experience it. The only way to do that? Joining a group in a dungeon, so the circle of experience and ESO life...will continue on infinity.
  • amm7sb14_ESO
    amm7sb14_ESO
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    While fake tanks and healers can be, and are, a problem, most of these discussions just devolve into players wanting the game to enforce their own standards of play upon the rest of the ESO community.

    I say the same thing everytime: If you want group members to play up to your standards, you have a tool already in game: pre-made groups.

    I would much prefer character and build freedom, with the consequence of fake tanks / healers that come along with that, than to have game enforced standards, thus further limiting player build freedom and individualization anymore than it already is.
  • svendf
    svendf
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    To OP and others, who want a change. Just continue posting here on forum, it´s a legit problem.

    All those, who say it´s not possible to change or "how will you solve it" ? It´s not our job to solve it and yes it can be done.

    So again to OP and others just post ahead and request a change. Some player´s on this forum want you to stop posting about this problem.

    alot of player´s want a change. way to go OP
    Edited by svendf on July 12, 2021 4:17PM
  • hundergrn
    hundergrn
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    Sad fact... You can kick people who fake tank or heal.

    People who purposefully fake it do it cause they can get away with it.

    There is no strict role system in place to require a tank to have a taunt or for a healer to have group heals.

    The only way to stop it is for the community to put their foot down on those who fake. If you are concerned or require a healer or tank for a dungeon, bring it up at the start. If they straight up lie and you find out later block them. You may feel like an ass for it but with the system in place and diversity of builds and styles... This is a community driven issue that can be solved by the community instead of forcing a games structure to be limited into the fashion of classical roles.

    That said... I don't always pay attention when coming out of grouping with friends for a quick daily norm where two of us have to be a fake tank or healer to smash a, now, basically solo able romp. When I queue for a random the next day and find myself in a fake role, I'll announce it to the group and if they just run ahead... Fair game.

    TLDR: If you are new to a dungeon, speak up, if you need a tank or healer, speak up. If there is noncompliance, kick them or leave. Yes it will waste time but change doesn't happen out of convenience when the entire structure is nebulous at best.

    Change starts with putting the foot down with the community.
    Edited by hundergrn on July 12, 2021 4:15PM
  • Hawco10
    Hawco10
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    To be honest. Some of these dungeons are better being run with 4 DD’s. Than with a tank and a healer.
    Like on of the posters said, some of these DD’s have immense damage and have run it numerous times farming a piece of gear. I for one, would welcome a high damage dealer who’s farming for gear on a daily. We would zip through it in no time.
  • TequilaFire
    TequilaFire
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    So I pass this silly test, doesn't mean I am any good as most tests are cheesable just like DPS reports from dummies.
  • Dracuhl
    Dracuhl
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    It happens in vet dungeons just as much as normal dungeons, I’m cp1052 and I see fake tanks & healers multiple times every day, and also people queuing for a dungeon and not having a clue about the mechanics or anything. Like can’t they use google?? There’s plenty of written guides and videos about.

    If people are queueing for a random dungeon and get a dungeon they havent ran before then no it is not really reasonable to expect to immediately prior to queueing for them to pull up google and look up a guide or a video for every single dungeon that they havent ran and have memorized.

    Or do you mean to google mid dungeon? Because that also wont work with everyone that has a gogogogogogo mentality. Half the time someone cant even listen to the quests for the dungeon without the rest of the group already fighting the first boss.
  • Parasaurolophus
    Parasaurolophus
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    Are we talking here about veteran dungeons or normal ones?
    PC/EU
  • svendf
    svendf
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    I have run these dungeons so many time I don´t even , want ! to guess in numbers. Oh all these excuses poping up here and there.

    Why do some join a group and then in the next second behave as some,, who shouldn´t be iin a group in the first place - beside their own premade group.

    Alot of people have run these dungeon so many times it have become more a reflex, but ! Still don´t behave like some do.

    Just drop those bad excuses and respect other group members huh :)
  • Sephyr
    Sephyr
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    Sephyr wrote: »
    AlnilamE wrote: »
    How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?

    Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.

    Of course put the option in to change role via a role change token, just as you can with race & alliance change

    This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.

    Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game

    In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.
    [snip]

    [snip]

    [Preemptive snip]

    The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.

    Instead, you've the tools at your disposal;
    • Vote kick.
    • Leave the group and requeue
    • Or do what most of us do and make a premade and you won't encounter those problems.

    I suggest to start using them.

    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2021 5:24PM
  • Kiralyn2000
    Kiralyn2000
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    re: "Do a certification for the role!"

    ...as if there aren't people who would get enough tank/heal to pass the test, then happily queue their meta DPS build as Tank or Healer anyway.


    re: "Just lock characters into their role forever!"

    ...yeeeeah, that kind of goes against entire trends of MMO development over the last decade (multi-build, multi-role, etc). As well as ESO's entire core concept of "hey, you have dozens of skill lines & sets that you can switch around at will! (plus, now, switching your CP stars between dps/heal/tank/etc)"



    Good luck with that
  • AyaDark
    AyaDark
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    I am always interested why people who do such topics think they do all okey ? May be they are the only one who make the group fail ? May be they read some guide ? From some "Glass cannon" ?

    Why people like me do not have problems always ???

    May be because i do not read some crazy stuff and just do thingth right ?
  • svendf
    svendf
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    Sephyr wrote: »
    Sephyr wrote: »
    AlnilamE wrote: »
    How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?

    Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.

    Of course put the option in to change role via a role change token, just as you can with race & alliance change

    This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.

    Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game

    In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.


    [snip]

    [snip]

    [Preemptive snip]

    The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.

    Instead, you've the tools at your disposal;
    • Vote kick.
    • Leave the group and requeue
    • Or do what most of us do and make a premade and you won't encounter those problems.

    I suggest to start using them.

    All above is outdated from year 2020. When I started out some years ago when ESO came out on PS they could be used.

    The problems today have escalated to the hight I couldn´t imagine.

    New times and eescalation require new mechanics. I didn´t start this, I haven´t fake qued, Im not a runner. Do you know what ? When someone PM me on my healer after first boss and write "hey lets run we are cp 1600+ we can do it faster". I want a change. This came from a fake tank.

    No thank You sir. Lets get a change.

    [edited to remove quotes]
    Edited by ZOS_Icy on July 12, 2021 5:26PM
  • Sephyr
    Sephyr
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    svendf wrote: »
    Sephyr wrote: »
    Sephyr wrote: »
    AlnilamE wrote: »
    How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?

    Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.

    Of course put the option in to change role via a role change token, just as you can with race & alliance change

    This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.

    Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game

    In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.
    [snip]

    [snip]

    [Preemptive snip]

    The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.

    Instead, you've the tools at your disposal;
    • Vote kick.
    • Leave the group and requeue
    • Or do what most of us do and make a premade and you won't encounter those problems.

    I suggest to start using them.

    All above is outdated from year 2020. When I started out some years ago when ESO came out on PS they could be used.

    The problems today have escalated to the hight I couldn´t imagine.

    New times and eescalation require new mechanics. I didn´t start this, I haven´t fake qued, Im not a runner. Do you know what ? When someone PM me on my healer after first boss and write "hey lets run we are cp 1600+ we can do it faster". I want a change. This came from a fake tank.

    No thank You sir. Lets get a change.

    And how would you propose a change that wouldn't go against what's clearly envisioned by developers? Again, if it was so easily fixed, it'd have been fixed back in 2015. So I disagree, and it's very much relevant to what's happening with the current development cycles. They've not inched to change it for this long and for good reason.

    Edit: Had they initially made classes fit into the paradigm of various roles, this issue would've been solved pretty quickly. However, there's too many variations and build setups for a simple group finder to calculate accordingly without freaking out over how many are in the queue in accordance to how many build setups there could possibly be.

    [edited to remove quotes]
    Edited by ZOS_Icy on July 12, 2021 5:27PM
  • Amerises
    Amerises
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    Amerises wrote: »
    A true tank and healer, giving even partial buffs and debuffs on enemies (not even meta), will make the dungeon go faster than the garbage dps that queues as fake tank and healers. If I'm sitting there as a dps consistently taking aggro the entire dungeon, 1) your fake role dps sucks 2) my dps is lower because I'm needing to heal myself and dodge roll 3) if I were buffed and focused on dps, mine would increase to nearly twice as much, if not more. The fact that people fake queue with bad dps and no heal or taunt is ridiculous.

    TLDR The one solution I've heard is force a taunt on their bar for tank, and force a heal on their bar for healer. That's how you can lock their role.


    Yes a real heaelr or real tank can boost your DPS, however it will not boost your DPS to be twice as much, it never will.
    Your DPS loss when tanking should be marginal at best, since you "mostly" only need to change 1 Skill on your bar, maybe 2 if you need to run eledrain or Orbs. The remaining DPS loss is all on you. (speaking for Normal dungeons ofc)

    I myself regularly queue as a "fake tank" on my magDK for normal dungeons, however I have the decency to slot a taunt, and most of the times Orbs and or eledrain....and I still deal 50-60% of the groups DPS...in a DLC Dungeon

    Now whats the real issue here...ppl faking as tanks (which arent needed for 90% of Dungeonsanyways, since bosses die so quikly) or Fake DD's whose DPS is in the 5-10k range, extending fights for mutliple minutes.

    For me personally the DD's which have 5-10k DPS are by lightyears worse than a DD who slotted a taunt and queued as Tank, since the fights are over so damm faster in a 3-4 DD run than in a conventional 2 DD, 1 Heal, 1Tank setup.

    Sure, buffs and debuffa might account for a 20 to 40% dps difference, but if I keep aggro because the tank isn't slotting a taunt, and have to roll dodge or block a miss a spam (let's say a 20k spam without buffs/debuffs), that's quite a substantial loss in dps. If I roll dodge, it's out of my AoEs, that's a significant loss in dps. If I have to spam vigor every 4 seconds, that's a substantial dps loss. If you don't think no buffs/debuffs, no heals, and roll dodging/blocking doesn't take away half your dps, you're in la-la-land.

    What's your dps difference from a 6mil to 21mil dummy? The difference is buffs and debuffs and sustain, now add roll dodging and healing yourself on that dummy.
    Edited by Amerises on July 12, 2021 5:29PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings!

    Recently, we've had to remove a few posts for Baiting and Bashing, content that is against the Community Rules.
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  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?

    Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.

    Of course put the option in to change role via a role change token, just as you can with race & alliance change

    This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.

    Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game

    I do a lot of stuff in a group, but overland questing is my "me time", where I take my time reading things and exploring. Grouping with other people and only doing that when we are all available so as to not desync our progress would be detrimental to game enjoyment.

    Meanwhile, you do have the option to vote to kick every time you encounter a player that doesn't meet your expectations in a dungeon. If the rest of the group agrees, you are all set!
    The Moot Councillor
  • radiostar
    radiostar
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    We just had to abandon a daily dungeon because a player who was a dps got included by AF as a healer. Of course, they could not heal us, they were playing as a dps. When they looked at group window, they saw that the finder put them as a healer. What exactly is the problem, Z?
    "Billions upon Billions of Stars"
  • Jacozilla
    Jacozilla
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    As title says

    Please eso powers that be make it so players stop queuing in the wrong roles for dungeons, stop DDs queuing as fake tanks or fake healers.

    Make it so that you can only queue in the role that your toon’s build is.

    Will you ask for a ban on addons as well? Or at minimum, a ban on swapping gear the old fashioned way - e.g. manually swap gear/skills?

    Because if you ban queuing unless you pass some arbitrary X build list for Y role, then you'd simply have:

    1. one click with addon to swap build to queue
    2. enter dungeon, one click to swap build
    3. or if addons banned, then manually swap gear/skills
    4. or if all build swaps banned once in dungeon, congrats - tons of ppl more upset over the ban on skill/gear swap than the fake queue
  • DMuehlhausen
    DMuehlhausen
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    Destyran wrote: »
    No people who have DPS and can nuke a dungeon because they have ran it 500 times looking for a belt or ring have every right to not have to solo it but carry people through even if they aren’t good just to increase drop chances.

    That's the problem. You think it's only high level players that know what they are doing and are willing to carry people. When in reality that's probably less than 10% of the cases.

    It's normally somebody who just doesn't want to wait. Refuses to even put a heal or taunt on then complains when people are dying and it doesn't go fast enough.
  • Ippokrates
    Ippokrates
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    Pretty sure people will try to pass through it, but after few vet dungs attempts where after an hour of waiting fake tank make it impossible to accomplish, I would agree with introduction of some core requirements:
    - Tank - min. 30k hp, 25 def & at least one taunt skill.
    - Healer - at least 3-5 healing/support skills and maybe 30k magicka (to prevent pvper healers from queueing :p)


    DPS are a little bit too complicated check, cause some builds are going in dmg and some in cri but at least 3k dmg or 50% crit chance is not impossible to reach for anyone? :P
    Edited by Ippokrates on July 12, 2021 6:04PM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Ippokrates wrote: »
    Pretty sure people will try to pass through it, but after few vet dungs attempts where after an hour of waiting fake tank make it impossible to accomplish, I would agree with introduction of some core requirements:
    - Tank - min. 30k hp, 25 def & at least one taunt skill.
    - Healer - at least 3-5 healing/support skills and maybe 30k magicka (to prevent pvper healers from queueing :p)


    DPS are a little bit too complicated check, cause some builds are going in dmg and some in crit, plus buffs making but at least 3k dmg or 50% crit chance is not impossible to reach for anyone? :P

    25k resistance minimum?

    Because, you know with things like Major Resolve, someone doesn't need 25k base resistance to successfully tank, right?

    In fact, none of my tanks have that. I have one tank that is closer to 21k base, because with all my buffs that get added via skills and sets, I break 30k.

    And this right here is why role checks to queue are not a good idea.
  • svendf
    svendf
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    Sephyr wrote: »
    svendf wrote: »
    Sephyr wrote: »
    Sephyr wrote: »
    AlnilamE wrote: »
    How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?

    Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.

    Of course put the option in to change role via a role change token, just as you can with race & alliance change

    This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.

    Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game

    In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.
    As title says



    LOLOLOLOL

    really?

    And the point of your comment is??

    [Preemptive snip]

    The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.

    Instead, you've the tools at your disposal;
    • Vote kick.
    • Leave the group and requeue
    • Or do what most of us do and make a premade and you won't encounter those problems.

    I suggest to start using them.

    All above is outdated from year 2020. When I started out some years ago when ESO came out on PS they could be used.

    The problems today have escalated to the hight I couldn´t imagine.

    New times and eescalation require new mechanics. I didn´t start this, I haven´t fake qued, Im not a runner. Do you know what ? When someone PM me on my healer after first boss and write "hey lets run we are cp 1600+ we can do it faster". I want a change. This came from a fake tank.

    No thank You sir. Lets get a change.

    And how would you propose a change that wouldn't go against what's clearly envisioned by developers? Again, if it was so easily fixed, it'd have been fixed back in 2015. So I disagree, and it's very much relevant to what's happening with the current development cycles. They've not inched to change it for this long and for good reason.

    Edit: Had they initially made classes fit into the paradigm of various roles, this issue would've been solved pretty quickly. However, there's too many variations and build setups for a simple group finder to calculate accordingly without freaking out over how many are in the queue in accordance to how many build setups there could possibly be.

    ZOS have everything they need to figure out, what to do step by step. We as player´s can hightlight issues, which can bring the game into an negative escalation.

    People highlight issues everyday. This ! Problem is actually a problem, where anyone affected by it for bad or worse can rise the question. Is this healthy ? We are talking about a public tool, which should be safe to use in a triad config "not a premade group" where all who have interest in play as you like, can and should use - and be able to use any time they wish.

    Runners, skippers, fakeroles are bringing this community into a toxic cloud. Mind you Im not talking about low/bad or inexperienced dds, tanks or healer, because that´s something all online games have until they will get the right tools/help.

    Do you add all those ingrediens into a cup of te or beer it will taste awfull. I know people, where you can stick a finger into their eye and they will laugh. Now they are getting upset, angry and rage quit and stay away from dungeons - some have put ESO on hold.

    No one on this forum should be asked for a solution because they rise an escalating problem or be asked to use tools, which are outdated or inefficient to the actual problem.

    I have not run any dungeons on any of my tanks, healers or dds in two month or so and will stay so until changes happen. Iim happy with step by step - ZOS can take their time and test things, but as it looks now - it´s not good. we also have to keep in mind not all are able ot wish to play a dd role. To you. who wanna make ESO an all DD game - pleease bbe my guest can´t wait (not addeddat you I quot).

    Thanks for reeading.

  • MrMazurski
    MrMazurski
    ✭✭✭
    And again.

    1. DD population is too big, waiting minium 30 mins as DD only to do daily, especially for TC. No way.
    2. Normal you can do with 4DD even if you are all below 50lvl with randoms gears.
    3. I don't think most players have more than 1, maybe two tanks / healers in their heroes collection.
    4. Few people have a problem with it. Personally, I want to do daily as soon as possible.

    5. Vet, that's another matter. But there are problems with random queue other than fake roles.
    - Where "Update on Cyrodiil Performance & Upcoming AOE Tests"? I wish ZOS would stop kicking players' balls, especially those on Cyro
    - - PC-EU / Ravenwatch
  • Call_of_Red_Mountain
    Call_of_Red_Mountain
    ✭✭✭✭
    What i see in normals? 5k dps form 2-3 low lvl players. What i need? Fast run and random daily complete. So, i can solo normal dungeon very fast. But... also i can help someone with this dungeon. Yes, as... dd/heal/tank. Don't blame vets for wrong roles. If you need something serious... just find ppl in zc or guilds.
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    svendf wrote: »
    Sephyr wrote: »
    svendf wrote: »
    Sephyr wrote: »
    Sephyr wrote: »
    AlnilamE wrote: »
    How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?

    Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.

    Of course put the option in to change role via a role change token, just as you can with race & alliance change

    This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.

    Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game

    In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.
    As title says



    LOLOLOLOL

    really?

    And the point of your comment is??

    [Preemptive snip]

    The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.

    Instead, you've the tools at your disposal;
    • Vote kick.
    • Leave the group and requeue
    • Or do what most of us do and make a premade and you won't encounter those problems.

    I suggest to start using them.

    All above is outdated from year 2020. When I started out some years ago when ESO came out on PS they could be used.

    The problems today have escalated to the hight I couldn´t imagine.

    New times and eescalation require new mechanics. I didn´t start this, I haven´t fake qued, Im not a runner. Do you know what ? When someone PM me on my healer after first boss and write "hey lets run we are cp 1600+ we can do it faster". I want a change. This came from a fake tank.

    No thank You sir. Lets get a change.

    And how would you propose a change that wouldn't go against what's clearly envisioned by developers? Again, if it was so easily fixed, it'd have been fixed back in 2015. So I disagree, and it's very much relevant to what's happening with the current development cycles. They've not inched to change it for this long and for good reason.

    Edit: Had they initially made classes fit into the paradigm of various roles, this issue would've been solved pretty quickly. However, there's too many variations and build setups for a simple group finder to calculate accordingly without freaking out over how many are in the queue in accordance to how many build setups there could possibly be.

    ZOS have everything they need to figure out, what to do step by step. We as player´s can hightlight issues, which can bring the game into an negative escalation.

    People highlight issues everyday. This ! Problem is actually a problem, where anyone affected by it for bad or worse can rise the question. Is this healthy ? We are talking about a public tool, which should be safe to use in a triad config "not a premade group" where all who have interest in play as you like, can and should use - and be able to use any time they wish.

    Runners, skippers, fakeroles are bringing this community into a toxic cloud. Mind you Im not talking about low/bad or inexperienced dds, tanks or healer, because that´s something all online games have until they will get the right tools/help.

    Do you add all those ingrediens into a cup of te or beer it will taste awfull. I know people, where you can stick a finger into their eye and they will laugh. Now they are getting upset, angry and rage quit and stay away from dungeons - some have put ESO on hold.

    No one on this forum should be asked for a solution because they rise an escalating problem or be asked to use tools, which are outdated or inefficient to the actual problem.

    I have not run any dungeons on any of my tanks, healers or dds in two month or so and will stay so until changes happen. Iim happy with step by step - ZOS can take their time and test things, but as it looks now - it´s not good. we also have to keep in mind not all are able ot wish to play a dd role. To you. who wanna make ESO an all DD game - pleease bbe my guest can´t wait (not addeddat you I quot).

    Thanks for reeading.

    And again, if it was something that could be fixed without removing their clear intention on keeping the "Play your way" playstyle, they would have over half a decade ago by enforcing role paradigms through classes. They didn't because they wanted to keep true to the fundamental trademark of most TES games. That's why nothing has changed.

    The group finder facilitates a group for you. It doesn't guarantee an effective one. You have to come up with that yourself with a premade if you don't want to deal with the flaws of the group finder.
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