Purple_Sam81 wrote: »As title says
Please eso powers that be make it so players stop queuing in the wrong roles for dungeons, stop DDs queuing as fake tanks or fake healers.
Make it so that you can only queue in the role that your toon’s build is.
Purple_Sam81 wrote: »It happens in vet dungeons just as much as normal dungeons, I’m cp1052 and I see fake tanks & healers multiple times every day, and also people queuing for a dungeon and not having a clue about the mechanics or anything. Like can’t they use google?? There’s plenty of written guides and videos about.
A true tank and healer, giving even partial buffs and debuffs on enemies (not even meta), will make the dungeon go faster than the garbage dps that queues as fake tank and healers. If I'm sitting there as a dps consistently taking aggro the entire dungeon, 1) your fake role dps sucks 2) my dps is lower because I'm needing to heal myself and dodge roll 3) if I were buffed and focused on dps, mine would increase to nearly twice as much, if not more. The fact that people fake queue with bad dps and no heal or taunt is ridiculous.
TLDR The one solution I've heard is force a taunt on their bar for tank, and force a heal on their bar for healer. That's how you can lock their role.
Purple_Sam81 wrote: »As title says
Please eso powers that be make it so players stop queuing in the wrong roles for dungeons, stop DDs queuing as fake tanks or fake healers.
Make it so that you can only queue in the role that your toon’s build is.
Purple_Sam81 wrote: »It happens in vet dungeons just as much as normal dungeons, I’m cp1052 and I see fake tanks & healers multiple times every day, and also people queuing for a dungeon and not having a clue about the mechanics or anything. Like can’t they use google?? There’s plenty of written guides and videos about.
Purple_Sam81 wrote: »Purple_Sam81 wrote: »Purple_Sam81 wrote: »phaneub17_ESO wrote: »How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?
Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.
Of course put the option in to change role via a role change token, just as you can with race & alliance change
This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.
Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game
In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.HoosierPappy wrote: »[snip]
[snip]
[Preemptive snip]
Purple_Sam81 wrote: »Purple_Sam81 wrote: »Purple_Sam81 wrote: »phaneub17_ESO wrote: »How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?
Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.
Of course put the option in to change role via a role change token, just as you can with race & alliance change
This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.
Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game
In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.HoosierPappy wrote: »
[snip]
[snip]
[Preemptive snip]
The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.
Instead, you've the tools at your disposal;
- Vote kick.
- Leave the group and requeue
- Or do what most of us do and make a premade and you won't encounter those problems.
I suggest to start using them.
Purple_Sam81 wrote: »Purple_Sam81 wrote: »Purple_Sam81 wrote: »phaneub17_ESO wrote: »How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?
Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.
Of course put the option in to change role via a role change token, just as you can with race & alliance change
This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.
Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game
In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.HoosierPappy wrote: »[snip]
[snip]
[Preemptive snip]
The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.
Instead, you've the tools at your disposal;
- Vote kick.
- Leave the group and requeue
- Or do what most of us do and make a premade and you won't encounter those problems.
I suggest to start using them.
All above is outdated from year 2020. When I started out some years ago when ESO came out on PS they could be used.
The problems today have escalated to the hight I couldn´t imagine.
New times and eescalation require new mechanics. I didn´t start this, I haven´t fake qued, Im not a runner. Do you know what ? When someone PM me on my healer after first boss and write "hey lets run we are cp 1600+ we can do it faster". I want a change. This came from a fake tank.
No thank You sir. Lets get a change.
SaintSubwayy wrote: »A true tank and healer, giving even partial buffs and debuffs on enemies (not even meta), will make the dungeon go faster than the garbage dps that queues as fake tank and healers. If I'm sitting there as a dps consistently taking aggro the entire dungeon, 1) your fake role dps sucks 2) my dps is lower because I'm needing to heal myself and dodge roll 3) if I were buffed and focused on dps, mine would increase to nearly twice as much, if not more. The fact that people fake queue with bad dps and no heal or taunt is ridiculous.
TLDR The one solution I've heard is force a taunt on their bar for tank, and force a heal on their bar for healer. That's how you can lock their role.
Yes a real heaelr or real tank can boost your DPS, however it will not boost your DPS to be twice as much, it never will.
Your DPS loss when tanking should be marginal at best, since you "mostly" only need to change 1 Skill on your bar, maybe 2 if you need to run eledrain or Orbs. The remaining DPS loss is all on you. (speaking for Normal dungeons ofc)
I myself regularly queue as a "fake tank" on my magDK for normal dungeons, however I have the decency to slot a taunt, and most of the times Orbs and or eledrain....and I still deal 50-60% of the groups DPS...in a DLC Dungeon
Now whats the real issue here...ppl faking as tanks (which arent needed for 90% of Dungeonsanyways, since bosses die so quikly) or Fake DD's whose DPS is in the 5-10k range, extending fights for mutliple minutes.
For me personally the DD's which have 5-10k DPS are by lightyears worse than a DD who slotted a taunt and queued as Tank, since the fights are over so damm faster in a 3-4 DD run than in a conventional 2 DD, 1 Heal, 1Tank setup.
Purple_Sam81 wrote: »Purple_Sam81 wrote: »phaneub17_ESO wrote: »How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?
Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.
Of course put the option in to change role via a role change token, just as you can with race & alliance change
This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.
Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game
Purple_Sam81 wrote: »As title says
Please eso powers that be make it so players stop queuing in the wrong roles for dungeons, stop DDs queuing as fake tanks or fake healers.
Make it so that you can only queue in the role that your toon’s build is.
No people who have DPS and can nuke a dungeon because they have ran it 500 times looking for a belt or ring have every right to not have to solo it but carry people through even if they aren’t good just to increase drop chances.
Ippokrates wrote: »Pretty sure people will try to pass through it, but after few vet dungs attempts where after an hour of waiting fake tank make it impossible to accomplish, I would agree with introduction of some core requirements:
- Tank - min. 30k hp, 25 def & at least one taunt skill.
- Healer - at least 3-5 healing/support skills and maybe 30k magicka (to prevent pvper healers from queueing)
DPS are a little bit too complicated check, cause some builds are going in dmg and some in crit, plus buffs making but at least 3k dmg or 50% crit chance is not impossible to reach for anyone? :P
Purple_Sam81 wrote: »Purple_Sam81 wrote: »Purple_Sam81 wrote: »phaneub17_ESO wrote: »How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?
Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.
Of course put the option in to change role via a role change token, just as you can with race & alliance change
This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.
Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game
In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.HoosierPappy wrote: »As title says
LOLOLOLOL
really?
And the point of your comment is??
[Preemptive snip]
The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.
Instead, you've the tools at your disposal;
- Vote kick.
- Leave the group and requeue
- Or do what most of us do and make a premade and you won't encounter those problems.
I suggest to start using them.
All above is outdated from year 2020. When I started out some years ago when ESO came out on PS they could be used.
The problems today have escalated to the hight I couldn´t imagine.
New times and eescalation require new mechanics. I didn´t start this, I haven´t fake qued, Im not a runner. Do you know what ? When someone PM me on my healer after first boss and write "hey lets run we are cp 1600+ we can do it faster". I want a change. This came from a fake tank.
No thank You sir. Lets get a change.
And how would you propose a change that wouldn't go against what's clearly envisioned by developers? Again, if it was so easily fixed, it'd have been fixed back in 2015. So I disagree, and it's very much relevant to what's happening with the current development cycles. They've not inched to change it for this long and for good reason.
Edit: Had they initially made classes fit into the paradigm of various roles, this issue would've been solved pretty quickly. However, there's too many variations and build setups for a simple group finder to calculate accordingly without freaking out over how many are in the queue in accordance to how many build setups there could possibly be.
Purple_Sam81 wrote: »Purple_Sam81 wrote: »Purple_Sam81 wrote: »phaneub17_ESO wrote: »How would you detect that? There are no strict locks that specify what is a healer or tank. My main Templar has all 3 armor skill lines, one-handed & shield, restoration, and destruction maxed and filled; what would that make me?
Easy, eso make it so that you choose your role when you make your toon and then it’s locked, just the same as the toon’s class, race and alliance.
Of course put the option in to change role via a role change token, just as you can with race & alliance change
This would cause more problems than it solves. How would tanks and healers deal with the overland? Right now, we can change gear and skills, but if you want to limit us to specific skills, then you'll have to let us heal things to death.
Maybe do the overland in a group?? As this is a multi player game, if you wanna solo things pick a one player game
In the same vein as the "this is a multiplayer game" argument, if you're tired of fake healers and fake tanks, maybe join a guild and start doing group dungeons through that. No one is forcing you to use the group finder.HoosierPappy wrote: »As title says
LOLOLOLOL
really?
And the point of your comment is??
[Preemptive snip]
The point of the comment is tied to the reason you're getting backlash in this thread. For one, you're proposing something that will simply never happen given that it steers away from the developmental vision the current devs want, which is play what you want. There's, again, a reason why this hasn't been solved yet despite the numerous suggestions over the literal years these topics have come up.
Instead, you've the tools at your disposal;
- Vote kick.
- Leave the group and requeue
- Or do what most of us do and make a premade and you won't encounter those problems.
I suggest to start using them.
All above is outdated from year 2020. When I started out some years ago when ESO came out on PS they could be used.
The problems today have escalated to the hight I couldn´t imagine.
New times and eescalation require new mechanics. I didn´t start this, I haven´t fake qued, Im not a runner. Do you know what ? When someone PM me on my healer after first boss and write "hey lets run we are cp 1600+ we can do it faster". I want a change. This came from a fake tank.
No thank You sir. Lets get a change.
And how would you propose a change that wouldn't go against what's clearly envisioned by developers? Again, if it was so easily fixed, it'd have been fixed back in 2015. So I disagree, and it's very much relevant to what's happening with the current development cycles. They've not inched to change it for this long and for good reason.
Edit: Had they initially made classes fit into the paradigm of various roles, this issue would've been solved pretty quickly. However, there's too many variations and build setups for a simple group finder to calculate accordingly without freaking out over how many are in the queue in accordance to how many build setups there could possibly be.
ZOS have everything they need to figure out, what to do step by step. We as player´s can hightlight issues, which can bring the game into an negative escalation.
People highlight issues everyday. This ! Problem is actually a problem, where anyone affected by it for bad or worse can rise the question. Is this healthy ? We are talking about a public tool, which should be safe to use in a triad config "not a premade group" where all who have interest in play as you like, can and should use - and be able to use any time they wish.
Runners, skippers, fakeroles are bringing this community into a toxic cloud. Mind you Im not talking about low/bad or inexperienced dds, tanks or healer, because that´s something all online games have until they will get the right tools/help.
Do you add all those ingrediens into a cup of te or beer it will taste awfull. I know people, where you can stick a finger into their eye and they will laugh. Now they are getting upset, angry and rage quit and stay away from dungeons - some have put ESO on hold.
No one on this forum should be asked for a solution because they rise an escalating problem or be asked to use tools, which are outdated or inefficient to the actual problem.
I have not run any dungeons on any of my tanks, healers or dds in two month or so and will stay so until changes happen. Iim happy with step by step - ZOS can take their time and test things, but as it looks now - it´s not good. we also have to keep in mind not all are able ot wish to play a dd role. To you. who wanna make ESO an all DD game - pleease bbe my guest can´t wait (not addeddat you I quot).
Thanks for reeading.