No. The distance is crucial to strategy.
The map and the distances were designed for 3+(?) times the number of players that the map can hold now, so is completely busted in terms of "strategy" these days.
Which is also one of the reasons it is so dead as a PvP game, huge map, few people, means fights are harder to come by and there is less variety of fights. Still I am sure the PvDoor zombies and PvE questers who want to avoid fights are happy.
The map is fine. The superabundance of different servers is what thins the player base.
There should only be three campaigns:
CP enabled,
No CP no-proc sets
<50 lvls.
All should be alliance locked.
No. The distance is crucial to strategy.
The map and the distances were designed for 3+(?) times the number of players that the map can hold now, so is completely busted in terms of "strategy" these days.
Which is also one of the reasons it is so dead as a PvP game, huge map, few people, means fights are harder to come by and there is less variety of fights. Still I am sure the PvDoor zombies and PvE questers who want to avoid fights are happy.
No they need to just make IC relevant in some way. I prefer IC to running around Cyrodiil 90% of the time and fighting 10%. But it’s always so dead other than mid year mayhem. I feel like if they made strong holds with different bonuses or something to capture within the city instead of just flags then maybe people would play there more. I play BGs more than Cyro cause I just wanna fight not run around. Sieging is fun too but it’s all the running around man.