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Make Cyrodiil Smaller?

Amerises
Amerises
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Outside of MYM, it feels pretty dead. This would help latency and activity. Thoughts?

Make Cyrodiil Smaller? 149 votes

Yes
29%
Caligamy_ESOsanthoranb16_ESODTStormfoxmagnusthorekpriestnall.andrewrwb17_ESOmark.alexander5neb18_ESOcopitoshadyjane62ItoqErgeleFolkbwaterfairyitscomptonMartoSleep724WreckfulAbandonCelephantsylvius_BornasfinmoWhoThenNow7Sylosigeonsocal 44 votes
No
65%
BlueRavenhaploeb14_ESODarcyMardinwenchmore420b14_ESOlolo_01b16_ESOMahabahabthaIruil_ESOGythralCyberOnEsokwisatzGroufZephiran23LarsSDaiKahnAektannElsonsodem0n1kCloudtraderNettleCarrierMicallef 98 votes
Other
4%
James-WaynejoergingerrpaImSoProWiseSkyTwinLampsxHotguy6pack 7 votes
  • nryerson1025
    nryerson1025
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    Yes
    I VOTE YES PLEASE
  • Indigogo
    Indigogo
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    No
    No. The distance is crucial to strategy.

    If they did make it smaller, they should just delete the map and have it Ales - blks - chal and we can just run between the 3 ;)

    Maybe keep Arrius mine on it's own so AD have something to do :)
  • kargen27
    kargen27
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    No
    Trying to cut off a keep and turn it before help arrives is a viable strategy in taking the map. A smaller zone would take away from all that.
    and then the parrot said, "must be the water mines green too."
  • nryerson1025
    nryerson1025
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    Yes
    a viable strategy on one, maybe two campaigns. the majority of the time, cyrodiil is grossly underpopulated on b-reach and raven, and could be much smaller. it could also help even out the pop
    Edited by nryerson1025 on July 10, 2021 3:42AM
  • Sephyr
    Sephyr
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    No
    Indigogo wrote: »
    No. The distance is crucial to strategy.

    If they did make it smaller, they should just delete the map and have it Ales - blks - chal and we can just run between the 3 ;)

    Maybe keep Arrius mine on it's own so AD have something to do :)

    Big agree here. If they make it 'smaller', they may as well delete it at that point because it's not going to fix anything.
  • James-Wayne
    James-Wayne
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    Other
    I vote to have 3 different zones so yes zone is smaller but each zone has new tactical and objectives to do, if you acquire all objectives in each zone then its a buff to your alliance even in PvE content all players get the buff(s).

    Seeing each zone is smaller they can build more detail into each zone similar to PvE content so we dont get rolling hills all the time.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • Alucardo
    Alucardo
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    No
    At one point I would have said yes, but we have keep recall stones now so I really don't see the point.
  • Dojohoda
    Dojohoda
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    No
    I like that it is big. Traveling on horse or foot from one place to the other is a part of the fight because action happens in the places between keeps. How boring/easy would a scroll run be if it was reduced by more than half? If they shank it what would happen to all the PVE areas with bad guys who put you in combat? They'd have to clean up the ruins and clutter which adds character to the map. No, I like that Cyrodiil is big.

    When I get tired of the fighting, I go pick flowers in wilds of Cyrodiil and it's peaceful compared to the rest of Tamriel.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Amottica
    Amottica
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    I do not see how making the Cyrodiil map smaller would do anything for latency. It seems tied more to how many players are in an area and possibly what they are doing/skills being used. If the map was smaller more players would be in the same location which would then make the lag worse.

    I also agree with @Indigogo that distance is important. Much would seem trivial if it took us only a few moments to traverse the map. Eventually, it becomes another BG match.
  • FluffWit
    FluffWit
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    Theres really nothing to say beyond what @Indigogo said.

    But if anyone's interested I timed how long it takes to cross the map. I believe it took me 10 minutes to ride from the North Morrowind gate door (the big door EP toons spawn in by) to as far as I could go following a road past the North High Rock gate (Daggerfall was gated at the time).

    Which is actually the same time it took me to run the entire way across Skyrim in the Syrim game on foot- from the gates of Markath to Refugees Rest in Eastmarch.... I never used a mount in Skyrim.
  • rpa
    rpa
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    Other
    Fix teh performance that you can put the 1000s of players in massive fights there as advertised.
  • vesselwiththepestle
    vesselwiththepestle
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    Yes
    I voted yes, but maybe I should have voted "other".

    Often we have very few fights. I tend to think it's because of the long distances - why go for a long ride, when after taking Nikel it is just a short way to go to Roeback? Chalman after Bleakers? Winter after Dragonclaw? Lots of typical patterns of zergs are determined by the shorter ways. Also there a few big fights instead of many smaller ones.

    What I want is to get faster into action and to have more variety in chosing my battle. So more incentives for a faction to spread out more, less faction stacking.

    Being able to use Keep Recall Stones in our base camps would help, too.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • kargen27
    kargen27
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    No
    a viable strategy on one, maybe two campaigns. the majority of the time, cyrodiil is grossly underpopulated on b-reach and raven, and could be much smaller. it could also help even out the pop

    They can't make one campaign smaller and leave others alone.

    Other solutions would bring players back to help fill those campaigns.
    and then the parrot said, "must be the water mines green too."
  • WiseSky
    WiseSky
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    Other
    If you are in Cyrodiil Whoever Kills you gets to loot a Random Item from your EQ and Steals 20 CP from you.
  • dem0n1k
    dem0n1k
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    No
    Outside of MYM, it feels pretty dead.
    hrm.. OK ;p Maybe move to a more populated campaign?
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • xHotguy6pack
    xHotguy6pack
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    Other
    It wouldnt be dead if the servers actually worked. Im just throwing that out there.
  • SeaGtGruff
    SeaGtGruff
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    No
    I love Cyrodiil just as it is. I'm not talking about performance, simply about the zone itself. Outside of AvA and PvP, there is a good deal of PvE opportunities-- delves, daily quests, dolmens, farming resource nodes, etc. It's actually quite peaceful to ride around your mount to reach some distant delve, especially at night when the ambient night sounds are playing. The zone is large enough to avoid enemy players without much trouble if that's what you want to do, and the need to navigate the terrain and dividing walls or river makes things more interesting. IMHO, of course.
    I've fought mudcrabs more fearsome than me!
  • Sleep724
    Sleep724
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    Yes
    Just use the inner keeps and the surrounding area. Use the other areas for alliance battlegrounds.
  • drkfrontiers
    drkfrontiers
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    No
    I like the way that the maps flow. It provides a opportunity to plan a campaign and it provides a valuable window for the defenders to be able to react to a situation. If the map was smaller the denial of siege warfare will be too easy.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    No
    But the "Run across Cyrodiil on Foot Guild Challenge" would be too easy!! :)
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • rbfrgsp
    rbfrgsp
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    No
    The map is fine. The superabundance of different servers is what thins the player base.

    There should only be three campaigns:
    CP enabled,
    No CP no-proc sets
    <50 lvls.

    All should be alliance locked.
  • Gythral
    Gythral
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    No
    The map isnt to big - the pop. caps are way way too low...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Xebov
    Xebov
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    Yes
    80-90% of the map have litterally nothing there. The map could easily be resuced in size and redesigned to have a better flow but also have less empty space wasted.
  • TwinLamps
    TwinLamps
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    Other
    make players bigger
    Awake, but at what cost
  • TequilaFire
    TequilaFire
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    No
    Maybe you should try exploring Cyrodiil and find all the cool things that are scattered through out before destroying it.
    Looks like they originally planned much more for Cyrodiil with all the assets that are strewn about.
    And there is Cloud Ruler Temple waiting to happen.
  • Sylosi
    Sylosi
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    Yes
    Indigogo wrote: »
    No. The distance is crucial to strategy.

    The map and the distances were designed for 3+(?) times the number of players that the map can hold now, so is completely busted in terms of "strategy" these days.

    Which is also one of the reasons it is so dead as a PvP game, huge map, few people, means fights are harder to come by and there is less variety of fights. Still I am sure the PvDoor zombies and PvE questers who want to avoid fights are happy.

    Edited by Sylosi on July 10, 2021 12:28PM
  • ImSoPro
    ImSoPro
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    Other
    No they need to just make IC relevant in some way. I prefer IC to running around Cyrodiil 90% of the time and fighting 10%. But it’s always so dead other than mid year mayhem. I feel like if they made strong holds with different bonuses or something to capture within the city instead of just flags then maybe people would play there more. I play BGs more than Cyro cause I just wanna fight not run around. Sieging is fun too but it’s all the running around man.
  • TequilaFire
    TequilaFire
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    No
    Reducing map size will make it even harder for the PvE players to avoid conflict.
    Would screw up peaceful fishing, etc.
    Sure it would make it quicker to get around but at what cost, be careful what you ask for.
    BGs were created for the more close PvP battles.
    Edited by TequilaFire on July 10, 2021 1:01PM
  • jle30303
    jle30303
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    On the one hand, it needs more players - and the population cap is currently too low to allow that.

    On the other hand, most of the time it doesn't even have enough players to meet the lower population cap.

    Apart from server performance issues, I think the month-long campaigns are a mistake. It usually becomes obvious who is going to win a campaign within the first week or so, after which there's little point playing it for the actual alliance v alliance war, just a three week wait for the campaign to end and the next one to begin.

    Cut the length of all campaigns to a week.

    Also: Give more people a chance to actually become Emperor by imposing the following restrictions:

    (1) When all six of the ring keeps are captured, the title of Emperor may ONLY go to someone who was actively present for the capture of the sixth ring keep (i.e. acquired alliance points at the moment of capture from being present within the castle grounds.) Not to someone in the same faction who had a higher score who was offline, or who was not in Cyrodiil, or who was somewhere else in Cyrodiil at the time.

    (2) Also, no Former Emperor may regain the title of Emperor unless *all* the capturing players within the castle grounds are Former Emperors. Otherwise the title passes down to the highest-scoring character involved in the capture who is NOT a Former Emperor.

    Spread the title a little more widely to give people the motivation to have a shot at it - make it so that it can be gained by a small dedicated group in the off hours, and doesn't have to go to someone who's been fed millions of bogus APs by having his friends feed him tons of smaller multi accounts to kill, and then is unshiftable for the rest of the campaign because no matter how hard you try, you're not going to get enough APs to pass the illegally boosted player, because whenever you manage to crown an emperor for your team there's no way it can be anybody but him even though he's already got it and lost it several times in this campaign.
    Edited by jle30303 on July 10, 2021 2:28PM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Yes
    It is a tad too big, it could be scaled down a tad.
    Also they should really introduce some new elements to Cyrodiil as the fort captures are a bit repetitive nowadays.......
    *sighs*
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