SilverBride wrote: »I play to relax and have fun. Preparing for veteran content is too much work for a game.
I like story, quests, exploration, lore. I complete new dungeons with my friends, and even sign up for training runs in trials that my guild conducts. But only once and in Normal.
Veteran dungeons and trials are exactly the same dungeons and trials, like in Normal mode, just with more damage, health, one-shots, etc. Storywise, Veteran mode adds nothing. There are no additional locations, characters, events. So I spare my nerves.
Back in the days, there was no mode selection, Part I of each dungeon was Normal and Part II was Veteran, so I had the motivation to complete Veteran content. But I am glad they changed that.
francesinhalover wrote: »What type of content do you guys like the most and would like to see in the future?
francesinhalover wrote: »What type of content do you guys like the most and would like to see in the future?
I'm "that guy", and I object to the fact that one of the options was "I like both" when there are THREE options.
to be fair, I actually like really challenging vet content AND casual content, as I tend to lead teams to do both - I like casual content so I can invite people that are unsure of or afraid of any one of a hundred "expectations" about grouping - AND I like content that really pushes people to pick the "right" skills, try and synergize with each other, and challenge their tactical and strategic options for a particular fight
in short, I like both the casual options that give everyone an opportunity to participate and experience, AND the experiences that really push people to get "better" = more focused, more precise, more committed
that being said, your poll question could have perhaps been explicated a little more...precisely - but I understand the general idea... and have attempted to respond in kind
I don't personally have the time to engage in challenging veteran content.. but I'm voting for both because a good game NEEDS both.
Medium content. Challanging base game with better more dynamic encounters.
Not enough options. Most eso players probably assume you are talking about the existing model, where casual = overland and veteran = veteran dungeons.
I don't like the whole dungeons game mode. Forming a group, setting aside time to do it, repeating the same content until you succeed then repeating it more to grind the loot. Not my cup of tea.
But I do want more difficult overland. Challenging, but not having to form groups, setting aside certain amounts of time, or repeatedly grinding the same content. I guess I want veteran stuff that you can do casually.
So I'd vote for more veteran but don't want it taken as 'more dungeons'.