And then i met a bow dk that spams hail on trash packs.
And then i met a bow dk that spams hail on trash packs.
Zodiarkslayer wrote: »It is not hard to do that. The precedence is there. The tools are there already. Just have to find the conviction (or courage) to do that!
The CP requirement for vet dungeons needs to be increased.
Higher CP requirement will do nothing. I have seen 1.2k+ CP light attack Legolas bow spammers (vDoM btw, not even a normal vet, but a vet dlc). what we need, is in-game role tutorials with different difficulty levels. that's all. A non judgemental solo environment to learn your role.
PS: there is also the other side of the scale, I have completed vFV with 160 170 and 300 CP's teammates. Don't ask me how they got there, dungeon finder works in mysterious ways.
Zodiarkslayer wrote: »And then i met a bow dk that spams hail on trash packs.
How about a player, that litterally does nothing. Nothing. Just goes with the group and stands still. No abilities, no light attacks. Nothing.
Happens time and again. Just last week I had to votekick one of these very real "fake EVERYTHING!" I think it is Roleplayers or some too cool to contribute type of SOLO player.
Zodiarkslayer wrote: »The problem in ESO group content is, that noone is held accountable for his own performance. The simple solution is to scale drops and rewards based on a performance ranking. I mean every trial and arena has a quantified performance at the end. So:
Why not in group dungeons?
Why not give the 10 crystal transmute geode, only if you get a "five star" rating?
Why not give 1 crystal if you are bad or fake or whatever; and 10 if you really do fullfill your role.
It is not hard to do that. The precedence is there. The tools are there already. Just have to find the conviction (or courage) to do that!
I'd warmly welcome robust tutorials and even role-check solo trials that must be passed before someone can queue up in the groupfinder for Vet dungeons.
Grandchamp1989 wrote: »I'm actually having a blast in midyear mayham this time around.
starkerealm wrote: »Also, around the same time, I remember coming across a CP1k in a random normal that was hard casting frags. Nothing else, just hard casting frags. This would have been back when the CP spending cap was ~600 - 660 (and the only way you could see CP above that was via addons.)
Agreed. Same for healers, I don't need that roles anyway. I do it all on my own if needed. Never got why PvE players even complain about that. If they would be better players, they wouldn't need Healers or Tanks.
Oh I don't think you want that discussion with a PvP player. You know very well that a 4 player PvP group will easily deal with anything PvE throws at us without the need of roles.
starkerealm wrote: »You know that trials, and group arenas don't do that either, right? You get the same loot drop whether you're the highest DPS in a trial or the lowest.
Your performance is graded, but it's graded as an entire group.
The second problem is, how are your star grades awarded? If you get them based on some fixed participation, you know it's going to be calibrated so low it doesn't matter.
If it's calibrated in relation to % of group participation, it's going to create more toxicity against those of us who can actually pull reasonable numbers. It wouldn't just be, "oh, they run through the dungeon so fast, and I don't get to even attack anything," it would be, "and they're taking away my rewards, too!"
starkerealm wrote: »If ratings were awarded by the participants... oh you better believe that would provoke a ton of toxicity.
So, no, this is a bad idea on so many levels, just given the community we have.
starkerealm wrote: »Also, around the same time, I remember coming across a CP1k in a random normal that was hard casting frags. Nothing else, just hard casting frags. This would have been back when the CP spending cap was ~600 - 660 (and the only way you could see CP above that was via addons.)
Though throughout much of the game's history hard casting frags was very clunky and when you saw a player doing it it was a clear sign he was bad, recently they reduced the cast time to 0.8s so it actually became viable as spammable, since the cast time is lower than the GCD so it can be weaved with light attacks. In fact it's one of the cheapest since it can proc off itself, and the base cost is the same as other skills of the same type, such as Force Pulse/Crushing Shock or Elemental Weapon.
https://eso-skillbook.com/skill/crystal-fragments
Zodiarkslayer wrote: »"'Twas 'n idea, Mate. Nod'n answer."
starkerealm wrote: »You offered an idea that would result in dramatically more toxicity. You would put players into competition with one another and they would blame each other for not getting what they wanted. Most damning, your suggestion doesn't even solve the problem.
The issue is DPS who don't do enough damage to contribute in a meaningful way. That is not a problem you can solve by putting your PUGs at each other's throats.
MorganaLaVey wrote: »starkerealm wrote: »You offered an idea that would result in dramatically more toxicity. You would put players into competition with one another and they would blame each other for not getting what they wanted. Most damning, your suggestion doesn't even solve the problem.
The issue is DPS who don't do enough damage to contribute in a meaningful way. That is not a problem you can solve by putting your PUGs at each other's throats.
Would be fun to watch though
The CP requirement for vet dungeons needs to be increased.
Higher CP requirement will do nothing. I have seen 1.2k+ CP light attack Legolas bow spammers (vDoM btw, not even a normal vet, but a vet dlc). what we need, is in-game role tutorials with different difficulty levels. that's all. A non judgemental solo environment to learn your role.
PS: there is also the other side of the scale, I have completed vFV with 160 170 and 300 CP's teammates. Don't ask me how they got there, dungeon finder works in mysterious ways.
Wow. This thread has devolved.
Here’s a few reasons why the vast majority of players in this game aren’t up to yours or ZoS’s standards of dps.
It’s an Elder Scrolls game. This plays nothing like your Oblivion or Skyrim where a vast majority got their start. Their is no freedom in how you play. There is no freedom on what you use. Overland being the only thing reminiscent of Elder Scrolls is why people play.
Tutorials have always sucked. I’m sorry the tutorial is basic as ***. It doesn’t teach bar swapping or attack weaving. It’s like Outriders. They have a tutorial that uses X, Y, Z mechanics but proceeds to play completely different once you get there. Largely ignoring taught mechanics.
Endgame is trash. It’s horribly balanced with top-end players in mind. They’ll make fights easier but a large portion of it is still inaccessible to the average player because of the game’s switch of gameplay, toxicity, and garbage balance.
Toxicity has only been exasperated because players are being forced to be competitive even in PvE modes. Do you want to know why time trials, using parsers, and ect. Guess what, you’ll see players hold that over others heads to kick players or leave. Hence nothing be completed with that person not wanting to run dungeons ever again.
The sudden switch to using BiS skills and gear paired up with the need to bar swap and weave. Guess what? It’s not a fun gameplay loop. It’s not fun for the vast majority. It’s extremely limiting, destroys any player choice, and comes off as unintuitive/clunky gameplay. It’s not fun.
Balance being what it is. A lot of their balance is revolves around top player gameplay. So, this means bar swap and weaving are necessary. This leads into X skill being overall better with next to no player choice in how you play except the class/role you select. Roles being largely useless in a game that promotes build freedom. For an ARPG, it’s horrible design to have tab-target MMOs like FFXIV or Neverwinter have much more dynamic gameplay rotations in comparison.
So ZoS has failed at the core element of PvE. They made it competitive and not cooperative. They have taken the idea that top players set the standards of group content. They have embraced a gameplay loop that is largely unfun for a majority of players. Now, you folks act shocked that you’ll find players that don’t hit your 30k+ dps numbers.
Thechuckage wrote: »
The CP requirement for vet dungeons needs to be increased.
Higher CP requirement will do nothing. I have seen 1.2k+ CP light attack Legolas bow spammers (vDoM btw, not even a normal vet, but a vet dlc). what we need, is in-game role tutorials with different difficulty levels. that's all. A non judgemental solo environment to learn your role.
PS: there is also the other side of the scale, I have completed vFV with 160 170 and 300 CP's teammates. Don't ask me how they got there, dungeon finder works in mysterious ways.
That right there. Show the people what right looks like and give them feedback on their performance. Feedback on a correctly performed action being the key here. Then you can start looking at the player base as the problem. And no, its not "teaching people how they should play" its the game teaching it own internal systems and how they work. Something as simple as 'bash the enemy to stop their casting' is lost on too many people.
Zodiarkslayer wrote: »Would that create more toxicity? No. Would it release already existing toxicity? Highly likely.