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Make use of AI path finding for houseguests and pets to avoid going right through obstacles
I think there should be an option to use path finding to create more interesting paths for houseguests and pets, so they won't go right through objects. The way I suggest it to work is that path finding should preferable way of going, but if they can't find path to a particular location a default way should be used.
As a gameplay developer myself I'm sure it's easy to do.