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Am I the only one not enjoying DLC "challenging" content?

  • theroyalestpythonnub18_ESO
    Vet DLC should absolutely be challenging, there needs to be an endgame after all.

    That being said I have no idea how the newest trial is supposed to be completed in HM without mist form, and vampire should not be a requirement for completing content.
  • Destai
    Destai
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    I don't mind dungeons with reasonable mechanics to learn - a good song and dance if you will - but vet dlc dungeons are a hard pass for me. I enjoyed BDV when it came out, but I just don't play games to get through that hard of content. To each their own, I suppose.
  • josiahva
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    Fennwitty wrote: »
    I've many times heard the complaint, "Why do I have to read a walkthrough just to do a dungeon the first time?"

    It's because most DLC dungeons play entirely by rules that exist only there.

    I have never EVER watched/read a walkthrough for any content in this game, regardless of whether its a trial, dungeon, or anything else. The easiest way to get around this little roadblock is simply to blind run the content as soon as it comes out until you have witnessed the mechs needed for every fight.

    In the case of already existing trials...its easy enough to wait until one of your guilds runs it on normal for a guild event and get in on the run and learn it there...then watch videos after you have run through it for advice on the vet version(this way you dont ruin content by spoiling it before you play it).

    For existing dungeons...all you have to do is mention you havent run it before...most times someone will be happy enough to give a brief rundown of mechs that are relevant to you.

  • Luckylancer
    Luckylancer
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    Base game need "elite veteran" content so players can train for harder content. Also social system and group finder in the game is lacking. Tanks don't want 7k dps DDs so they never que. Tank shortage=comtent is unplayable. When I que as tank, I get pathetic DDs so I don't que as well.

    Result: hard to access content
  • Astrid
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    spartaxoxo wrote: »
    I do think the vet trials are a bit ridiculous. The vet dungeons though are about the right difficultly to me. You don't have to be in the top 1% to even start trying and then cut that group in half due to stuff like schedules.

    Perhaps if they weren't made assuming people have addons, I might feel differently. But it's pretty disheartening to know that they balance these things with PC add-ons in mind and that far, far more people can get this stuff down on PC than console because of that.

    A lot of people from console have multiple titles, skins, trifectas. You genuinely don’t need to be on PC to be in or close to the 1%, just requires more attention and patience bc you don’t have an add-on holding your hand.
  • francesinhalover
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    Athan1 wrote: »
    Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.

    Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.

    this is also why ppl run 3x dps and 1 tank, healers just cant heal one shots.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
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    josiahva wrote: »
    Fennwitty wrote: »
    I've many times heard the complaint, "Why do I have to read a walkthrough just to do a dungeon the first time?"

    It's because most DLC dungeons play entirely by rules that exist only there.

    I have never EVER watched/read a walkthrough for any content in this game, regardless of whether its a trial, dungeon, or anything else. The easiest way to get around this little roadblock is simply to blind run the content as soon as it comes out until you have witnessed the mechs needed for every fight.

    In the case of already existing trials...its easy enough to wait until one of your guilds runs it on normal for a guild event and get in on the run and learn it there...then watch videos after you have run through it for advice on the vet version(this way you dont ruin content by spoiling it before you play it).

    For existing dungeons...all you have to do is mention you havent run it before...most times someone will be happy enough to give a brief rundown of mechs that are relevant to you.

    I wish this was true but during free eso plus, ppl just insulted each other and ragequit.

    I was able to get one skin from one dungeon because the tank was amazingly patient and waited easily half n hour. but no mechs explained because he was russian.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
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    ajkb78 wrote: »
    Athan1 wrote: »
    Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.

    Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.

    This argument of "x is too easy" / "this too hard" has run forever. What we have is a game with a range of content to suit everyone from total noob to sweaty pro. The jumps in difficulty are sometimes a bit sudden (compare normal maelstrom with vet for example) but basically what it comes down to is there are two types of pve content in ESO: the stuff you can do (which is trivial) and the stuff you can't do (which is impossible). Seriously. Once you can do a mechanic, you can very quickly do it repeatably. Once you have a group who can all do it repeatably, the content becomes easy *for that particular group*. I kind of think VMOL is the perfect example. Go in there not understanding the twins, or with a new prog group where other people don't understand the twins, and it's impossible. Go back in with a group who've all cleared before and it's easy. In some ways I think that trial is the peak of ESO design.

    I think vet dlc dungs should indeed be hard, granted some are harder than others = dps checks
    but normal dlc dungeons having one shots everywhere and the rewards for dungs being TEAM no death mode, is a horrible design choice imo. I cant get my skin because some random got lag and one shot.
    So we end up with a situation where casuals cant enjoy new content, because there's zero reason for them to even try them. no rewards for their time, and one shots and toxic ppl.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • amm7sb14_ESO
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    Athan1 wrote: »
    Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.

    Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.

    this is also why ppl run 3x dps and 1 tank, healers just cant heal one shots.

    But their buffs can contribute more overall DPS than a 3rd DD can
  • spartaxoxo
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    Astrid wrote: »
    spartaxoxo wrote: »
    I do think the vet trials are a bit ridiculous. The vet dungeons though are about the right difficultly to me. You don't have to be in the top 1% to even start trying and then cut that group in half due to stuff like schedules.

    Perhaps if they weren't made assuming people have addons, I might feel differently. But it's pretty disheartening to know that they balance these things with PC add-ons in mind and that far, far more people can get this stuff down on PC than console because of that.

    A lot of people from console have multiple titles, skins, trifectas. You genuinely don’t need to be on PC to be in or close to the 1%, just requires more attention and patience bc you don’t have an add-on holding your hand.

    It's like 1% that even gets a regular vet clear. Console went months before anyone got godslayer. It is objectively not a lot of people.
    Edited by spartaxoxo on June 25, 2021 1:15AM
  • Astrid
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    spartaxoxo wrote: »
    Astrid wrote: »
    spartaxoxo wrote: »
    I do think the vet trials are a bit ridiculous. The vet dungeons though are about the right difficultly to me. You don't have to be in the top 1% to even start trying and then cut that group in half due to stuff like schedules.

    Perhaps if they weren't made assuming people have addons, I might feel differently. But it's pretty disheartening to know that they balance these things with PC add-ons in mind and that far, far more people can get this stuff down on PC than console because of that.

    A lot of people from console have multiple titles, skins, trifectas. You genuinely don’t need to be on PC to be in or close to the 1%, just requires more attention and patience bc you don’t have an add-on holding your hand.

    It's like 1% that even gets a regular vet clear. Console went months before anyone got godslayer. It is objectively not a lot of people.

    That’s correct but again, it’s doable. There are multiple Godslayers on PS4/Xbox, just takes more time and commitment because there isn’t anything there to guide you except yourself and your team. It’s the same with every trial and dungeon. Even dps tests aren’t as easy on console - but it’s absolutely doable, personally I think it requires a higher level of skill than those on PC because of the hand-holding that add-ons provide.
  • spartaxoxo
    spartaxoxo
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    Astrid wrote: »
    spartaxoxo wrote: »
    Astrid wrote: »
    spartaxoxo wrote: »
    I do think the vet trials are a bit ridiculous. The vet dungeons though are about the right difficultly to me. You don't have to be in the top 1% to even start trying and then cut that group in half due to stuff like schedules.

    Perhaps if they weren't made assuming people have addons, I might feel differently. But it's pretty disheartening to know that they balance these things with PC add-ons in mind and that far, far more people can get this stuff down on PC than console because of that.

    A lot of people from console have multiple titles, skins, trifectas. You genuinely don’t need to be on PC to be in or close to the 1%, just requires more attention and patience bc you don’t have an add-on holding your hand.

    It's like 1% that even gets a regular vet clear. Console went months before anyone got godslayer. It is objectively not a lot of people.

    That’s correct but again, it’s doable.

    I never said it wasn't doable. I said it was doable by too few people and significantly less than PC thanks to the poor design decision to assume you have add-ons.
  • generalmyrick
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    Fennwitty wrote: »
    The difficulty scaling is this game's weakest point. This is how they look to a newer player:

    Overland: Trivial
    Normal Base Game Dungeons: Initially a bit to learn, but fun and easy.
    Vet Base Game Dungeons: Fun, learn new mechanics.
    Normal DLC Dungeons: Not sure what was going on, some very weird stuff. But interesting.
    Vet DLC Dungeons: You're Dead. You're Dead. You're Dead. You're Dead.

    Im like a ronin/rogue in this game having some talent but my people have longed moved on.

    the vet dlc trials are hard to even find someone to take you on!
    vet dlc dungeons are really fun to FINALLY get them done...but again, hard to find people to get together or lucky to find a master tank in a random q that's willing to teach.
    the rest...yeah easy.

    you're pretty spot on here! good job!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Agenericname
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    ajkb78 wrote: »
    Athan1 wrote: »
    Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.

    Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.

    This argument of "x is too easy" / "this too hard" has run forever. What we have is a game with a range of content to suit everyone from total noob to sweaty pro. The jumps in difficulty are sometimes a bit sudden (compare normal maelstrom with vet for example) but basically what it comes down to is there are two types of pve content in ESO: the stuff you can do (which is trivial) and the stuff you can't do (which is impossible). Seriously. Once you can do a mechanic, you can very quickly do it repeatably. Once you have a group who can all do it repeatably, the content becomes easy *for that particular group*. I kind of think VMOL is the perfect example. Go in there not understanding the twins, or with a new prog group where other people don't understand the twins, and it's impossible. Go back in with a group who've all cleared before and it's easy. In some ways I think that trial is the peak of ESO design.

    I think vet dlc dungs should indeed be hard, granted some are harder than others = dps checks
    but normal dlc dungeons having one shots everywhere and the rewards for dungs being TEAM no death mode, is a horrible design choice imo. I cant get my skin because some random got lag and one shot.
    So we end up with a situation where casuals cant enjoy new content, because there's zero reason for them to even try them. no rewards for their time, and one shots and toxic ppl.

    There arent very many DPS checks, even in the vet DLCs. They do exist, but its not like they all are, or even close.

    Casual players absolutely can partake in and enjoy the content. There is a normal version of every dungeon.

    Skins, titles, and personalities (and an ugly pet or two) are rewards for completing some of the harder achievments in that content. Trifects, when applicable, and some of the side achievements are harder, but they are designed around the challenge and it being a team effort.

    All of the dungeons can be completed, on vet, in a PUG. Ive PUGed every single one. Once you start to chase achievements, its time to start looking for a group because your are transitioning to a higher, much higher in some cases, level of difficulty. Theres nothing wrong with that design.
  • MirandaSharp
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    Austacker wrote: »
    Put it this way,

    I no longer do Veteran Dungeons for my daily random reward because if I do and a DLC dungeon pops, I'm better off quitting and taking the 15 min cooldown rather than try and pull my hair out running them with a PUG.


    Says a lot, doesn't it?

    This is a special case... Daily vet randoms should be base game vet + normal DLC, as the step between normal vet and DLC vet is just too big. And like you say pugs break up before you have a chance to finish the dungeon. People who wanted to do a quick daily get frustrated and start hurling abuse at the others etc..
  • Brenticus12
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    Youyouz06 wrote: »
    I love these 'no one is forcing you to play' comments..ah dear.

    When you buy a game you want to play all of it's content, right?

    *drops mic*

    Then git gud and meet the challenge.

    It takes 0 effort to play these on normal. if you just want to play it to experience the story content, then play it on normal. it's a pisstake and doesn't require you to actually play the game to clear.
    Vet DLC Dungeons and trials are the hardest content in the entire game... It's meant to be hard.

    Dragon, Harrowstorms and World Bosses are meant to be taken down by large numbers of people in the overland as a group effort.

    My "favorite" beef is the plant-boss-thing in Murkmire, which is just completely unsoloable, and even with a group is a grind to take down. Especially now that ever fewer people hang around there. He/it could do with a wee nerf to his healing. :-P

    You can solo that boss just fine. It takes longer than your average boss because of the healing mech, but calling it "unsoloable" is a lie.
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