alanmatillab16_ESO wrote: »Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
There is precious little difficult content in the game as it is. Whenever someone mentions overland content being too easy there is always someone saying "do vet content then" and yet here is someone complaining that content is too difficult...
Don't do the difficult content then, there is plenty of content that isn't as hard for you.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
Dropstitch wrote: »I think most of the problem is the design. Personally I dislike learning things by rote. I dislike the repetitive mechanical metronome nature of rotations, and I certainly dislike having to learn the various phases of a boss fight and react to them like a robot, before resuming my interminable sequence of button pressing.
For this reason alone I am unlikely to do the harder DLC content.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
I am on the other side of the scale, I enjoy more difficult content. It actually makes those bosses feel like they have a personality, it makes them memorable. Instead of the usual overland of "you used 2 spammables, have a trophy", I barely remember anything I went through there.
Story Bosses are only memorable for being such a let down after all the hype and build up.Hallothiel wrote: »The change in difficulty between a normal dlc dungeon/trial and veteran is, frankly, ridiculous.
There should be an interim version with all the vet mechanics that can be used to learn them before doing the vet one.
And totally agree about the laziness of badly telegraphed one shots. I appreciate its a fight between the devs & players to stop people just burning through the mechs but can’t they be more inventive?!
Well also keep in mind that Base game dungeons are for a maximum of level 48-49 characters.
DLC dungeons are for Characters with higher CP. "Veterans" - you are supposed to play the easier versions, get better gear, and to get a feel of what the content involves before doing it on a higher difficulty.
So the issue I see is that players are not progressing though base game dungeons before trying out DLC dungeons - but rather level up ONLY through questing, not acquiring the skills for doing dungeons, and hopping right into harder content way out of their range of Skill.
The game does a poor job of getting players acclimated to dungeons.
Milli_Rabbit wrote: »Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
I am on the other side of the scale, I enjoy more difficult content. It actually makes those bosses feel like they have a personality, it makes them memorable. Instead of the usual overland of "you used 2 spammables, have a trophy", I barely remember anything I went through there.
Story Bosses are only memorable for being such a let down after all the hype and build up.Hallothiel wrote: »The change in difficulty between a normal dlc dungeon/trial and veteran is, frankly, ridiculous.
There should be an interim version with all the vet mechanics that can be used to learn them before doing the vet one.
And totally agree about the laziness of badly telegraphed one shots. I appreciate its a fight between the devs & players to stop people just burning through the mechs but can’t they be more inventive?!
Well also keep in mind that Base game dungeons are for a maximum of level 48-49 characters.
DLC dungeons are for Characters with higher CP. "Veterans" - you are supposed to play the easier versions, get better gear, and to get a feel of what the content involves before doing it on a higher difficulty.
So the issue I see is that players are not progressing though base game dungeons before trying out DLC dungeons - but rather level up ONLY through questing, not acquiring the skills for doing dungeons, and hopping right into harder content way out of their range of Skill.
The game does a poor job of getting players acclimated to dungeons.
I think players do a bad job of acclimating to dungeons. There is a very clear and gradual increase in difficulty among the various dungeons. However, if you jump ahead because you feel confident, you will quickly be knocked down. I see this frequently. Players get carried in base game vet HMs. Then, they want to get Symphony of Blades or Zaan. That is a massive difference in difficulty because they skipped a lot of content. In some sense, the game could just use a rating system for dungeon difficulty so players know what kind of jump they are making. On top of that though, players just need to make a decision: Learn to play or play something else. I know plenty who chose the latter. They would rather stick to overland stuff.
Am I the only one that thinks that several instances of dlc content is too difficult?
Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided?
I can;t think of a boss in the game that spams CC. I would say that one shots are generally lazy mechanics. Though if they are clearly telegraphed, it's fine I guess.I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc.
I would agree that the developers have not yet found a satisfactory way to challenge characters can potentially have 30K health, unlimited resources management, and do tens of thousands of damage in a second. Though I don;t think you are describing the situation accurately.Is that "challenging"?
"git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
.Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
Dropstitch wrote: »I think most of the problem is the design. Personally I dislike learning things by rote. I dislike the repetitive mechanical metronome nature of rotations, and I certainly dislike having to learn the various phases of a boss fight and react to them like a robot, before resuming my interminable sequence of button pressing.
For this reason alone I am unlikely to do the harder DLC content.
Dropstitch wrote: »I think most of the problem is the design. Personally I dislike learning things by rote. I dislike the repetitive mechanical metronome nature of rotations, and I certainly dislike having to learn the various phases of a boss fight and react to them like a robot, before resuming my interminable sequence of button pressing.
For this reason alone I am unlikely to do the harder DLC content.
This I can understand. Do you still queue for dungeons though? I dont care how people play the game, it doesn't have to make sense to me, but when I need a group and get people who don't care if a normal base dungeon takes an hour while I'm on a my fully geared tank, it gets frustrating.
Also, I would say if end game content was at all ANY easier, me, and probably a large handful of other people, would stop playing. Vet trials seem to be the only thing keeping me around as everything else is relatively easy.
You know what is hilariously bad about a lot of is being said here.
Any and all advice comes down to the following:
Go look up X, they have great guides
Go find a build, they’re on Y.
Go practice your rotation and ect
I thought this community hated those “boring tab-target” MMOs where you just press button in a specific order. When that’s literally what you do on here but hey you can dodge and block. So, it’s better for some reason. The difficulty spike is large and problematic for more than 90% the community because of its un-fun combat system and “build diversity”. A large portion of players play this because it’s Elder Scrolls but it’s balanced and designed like a wannabe Arpg version of WoW’s combat system. /rant over
The vet content is balanced around weaving, meta build damage numbers. They don’t consider the average player dps. It’s why they wanted to raise the floor but it’s not going to work the way they want it, too.
The moment they bring up/buff players that don’t weave or weapon swap through gear sets or whatever. You’ll continue see the same thing. 10% doing end-game with others doing the overland content.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
Grandchamp1989 wrote: »Vet DLC Dungeons and trials are the hardest content in the entire game... It's meant to be hard.
Dragon, Harrowstorms and World Bosses are meant to be taken down by large numbers of people in the overland as a group effort.