I've many times heard the complaint, "Why do I have to read a walkthrough just to do a dungeon the first time?"
It's because most DLC dungeons play entirely by rules that exist only there.
spartaxoxo wrote: »I do think the vet trials are a bit ridiculous. The vet dungeons though are about the right difficultly to me. You don't have to be in the top 1% to even start trying and then cut that group in half due to stuff like schedules.
Perhaps if they weren't made assuming people have addons, I might feel differently. But it's pretty disheartening to know that they balance these things with PC add-ons in mind and that far, far more people can get this stuff down on PC than console because of that.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
I've many times heard the complaint, "Why do I have to read a walkthrough just to do a dungeon the first time?"
It's because most DLC dungeons play entirely by rules that exist only there.
I have never EVER watched/read a walkthrough for any content in this game, regardless of whether its a trial, dungeon, or anything else. The easiest way to get around this little roadblock is simply to blind run the content as soon as it comes out until you have witnessed the mechs needed for every fight.
In the case of already existing trials...its easy enough to wait until one of your guilds runs it on normal for a guild event and get in on the run and learn it there...then watch videos after you have run through it for advice on the vet version(this way you dont ruin content by spoiling it before you play it).
For existing dungeons...all you have to do is mention you havent run it before...most times someone will be happy enough to give a brief rundown of mechs that are relevant to you.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
This argument of "x is too easy" / "this too hard" has run forever. What we have is a game with a range of content to suit everyone from total noob to sweaty pro. The jumps in difficulty are sometimes a bit sudden (compare normal maelstrom with vet for example) but basically what it comes down to is there are two types of pve content in ESO: the stuff you can do (which is trivial) and the stuff you can't do (which is impossible). Seriously. Once you can do a mechanic, you can very quickly do it repeatably. Once you have a group who can all do it repeatably, the content becomes easy *for that particular group*. I kind of think VMOL is the perfect example. Go in there not understanding the twins, or with a new prog group where other people don't understand the twins, and it's impossible. Go back in with a group who've all cleared before and it's easy. In some ways I think that trial is the peak of ESO design.
francesinhalover wrote: »Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
this is also why ppl run 3x dps and 1 tank, healers just cant heal one shots.
spartaxoxo wrote: »I do think the vet trials are a bit ridiculous. The vet dungeons though are about the right difficultly to me. You don't have to be in the top 1% to even start trying and then cut that group in half due to stuff like schedules.
Perhaps if they weren't made assuming people have addons, I might feel differently. But it's pretty disheartening to know that they balance these things with PC add-ons in mind and that far, far more people can get this stuff down on PC than console because of that.
A lot of people from console have multiple titles, skins, trifectas. You genuinely don’t need to be on PC to be in or close to the 1%, just requires more attention and patience bc you don’t have an add-on holding your hand.
spartaxoxo wrote: »spartaxoxo wrote: »I do think the vet trials are a bit ridiculous. The vet dungeons though are about the right difficultly to me. You don't have to be in the top 1% to even start trying and then cut that group in half due to stuff like schedules.
Perhaps if they weren't made assuming people have addons, I might feel differently. But it's pretty disheartening to know that they balance these things with PC add-ons in mind and that far, far more people can get this stuff down on PC than console because of that.
A lot of people from console have multiple titles, skins, trifectas. You genuinely don’t need to be on PC to be in or close to the 1%, just requires more attention and patience bc you don’t have an add-on holding your hand.
It's like 1% that even gets a regular vet clear. Console went months before anyone got godslayer. It is objectively not a lot of people.
spartaxoxo wrote: »spartaxoxo wrote: »I do think the vet trials are a bit ridiculous. The vet dungeons though are about the right difficultly to me. You don't have to be in the top 1% to even start trying and then cut that group in half due to stuff like schedules.
Perhaps if they weren't made assuming people have addons, I might feel differently. But it's pretty disheartening to know that they balance these things with PC add-ons in mind and that far, far more people can get this stuff down on PC than console because of that.
A lot of people from console have multiple titles, skins, trifectas. You genuinely don’t need to be on PC to be in or close to the 1%, just requires more attention and patience bc you don’t have an add-on holding your hand.
It's like 1% that even gets a regular vet clear. Console went months before anyone got godslayer. It is objectively not a lot of people.
That’s correct but again, it’s doable.
The difficulty scaling is this game's weakest point. This is how they look to a newer player:
Overland: Trivial
Normal Base Game Dungeons: Initially a bit to learn, but fun and easy.
Vet Base Game Dungeons: Fun, learn new mechanics.
Normal DLC Dungeons: Not sure what was going on, some very weird stuff. But interesting.
Vet DLC Dungeons: You're Dead. You're Dead. You're Dead. You're Dead.
francesinhalover wrote: »Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
This argument of "x is too easy" / "this too hard" has run forever. What we have is a game with a range of content to suit everyone from total noob to sweaty pro. The jumps in difficulty are sometimes a bit sudden (compare normal maelstrom with vet for example) but basically what it comes down to is there are two types of pve content in ESO: the stuff you can do (which is trivial) and the stuff you can't do (which is impossible). Seriously. Once you can do a mechanic, you can very quickly do it repeatably. Once you have a group who can all do it repeatably, the content becomes easy *for that particular group*. I kind of think VMOL is the perfect example. Go in there not understanding the twins, or with a new prog group where other people don't understand the twins, and it's impossible. Go back in with a group who've all cleared before and it's easy. In some ways I think that trial is the peak of ESO design.
I think vet dlc dungs should indeed be hard, granted some are harder than others = dps checks
but normal dlc dungeons having one shots everywhere and the rewards for dungs being TEAM no death mode, is a horrible design choice imo. I cant get my skin because some random got lag and one shot.
So we end up with a situation where casuals cant enjoy new content, because there's zero reason for them to even try them. no rewards for their time, and one shots and toxic ppl.
Put it this way,
I no longer do Veteran Dungeons for my daily random reward because if I do and a DLC dungeon pops, I'm better off quitting and taking the 15 min cooldown rather than try and pull my hair out running them with a PUG.
Says a lot, doesn't it?
I love these 'no one is forcing you to play' comments..ah dear.
When you buy a game you want to play all of it's content, right?
*drops mic*
alberichtano wrote: »Grandchamp1989 wrote: »Vet DLC Dungeons and trials are the hardest content in the entire game... It's meant to be hard.
Dragon, Harrowstorms and World Bosses are meant to be taken down by large numbers of people in the overland as a group effort.
My "favorite" beef is the plant-boss-thing in Murkmire, which is just completely unsoloable, and even with a group is a grind to take down. Especially now that ever fewer people hang around there. He/it could do with a wee nerf to his healing. :-P