WombatNipples65 wrote: »The frostbite set isn't actually that bad when paired with Magden, being the class with the most ice damage easily accessible. However that being said the Magden's main burst revolves around the Shalks, even when using Frostbite, and it is normally the highest damage skill the class has in general. So why isn't that skill also Frost damage? Its missing out on a possible 12% damage done from this set alone.
What's the downside of changing it to frost damage?
And maybe even changing Cliff Racer to Frost damage as well?
Frost shalks... that just sounds badass.
Heck why don't they turn all Warden magic damage skills into frost damage??? Would be so great!
WrathOfInnos wrote: »I’d like Frost Shalks.
Another easy one would be making the Magicka bear morph deal frost damage and have the appearance of a polar bear. The Eternal morph is pretty useless when pets are immortal in so much of the content. It should also scale up in damage like Wild Guardian (about 5% higher) when the auto respawn effect is removed.
Maybe a frost morph that uses a different animation. Would feel so messed up if they just changed damage type and not animation to make it look like frost DMG.
I would be happy if sorcerers could at least get the ability to use a lightning staff without a monstrous loss of damage T.TCrystal frags is high magic damage, sorcs have lightning damage buffs, you think frags a daedric earth/crystal spell should be turned into a lightning bolt or something? Or just add some random zap animations around it then call it lightning?
It would be cool to get more morphs of skills. You could have frost shalks, fire shalks, poison shalks, bleeding shalks. Etc.
ESO_Nightingale wrote: »
MashmalloMan wrote: »ESO_Nightingale wrote: »
Yeah, doubt it would ever happen..
When Mythics and CP 2.0 was anounced, I thought more unique effects would be available to cover things like this, I was really hoping for less statistic based bonuses. Eg.
CP slottable - All shock damage you deal has a 15% chance to cause forked lighting, dealing x shock damage to up to 4 nearby targets. (Funily enough, they made this idea a set and it completely sucks as a 5 piece, but would be alright as 1/4 of your CP slottables.)
Mythic - All damage you deal is converted to frost damage and has a chance to apply an additional status effect called frostburn, resulting in x frost damage over 4 seconds. Frost damage increased by +200 weapon/spell damage.
Either mythic or cp, doesn't matter, point is you'd have a chance to spec into more interesting playstyles to fit a given theme instead of just.. hur dur, +10% single target damage.
ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »
Yeah, doubt it would ever happen..
When Mythics and CP 2.0 was anounced, I thought more unique effects would be available to cover things like this, I was really hoping for less statistic based bonuses. Eg.
CP slottable - All shock damage you deal has a 15% chance to cause forked lighting, dealing x shock damage to up to 4 nearby targets. (Funily enough, they made this idea a set and it completely sucks as a 5 piece, but would be alright as 1/4 of your CP slottables.)
Mythic - All damage you deal is converted to frost damage and has a chance to apply an additional status effect called frostburn, resulting in x frost damage over 4 seconds. Frost damage increased by +200 weapon/spell damage.
Either mythic or cp, doesn't matter, point is you'd have a chance to spec into more interesting playstyles to fit a given theme instead of just.. hur dur, +10% single target damage.
not a fan of damage type conversion because it doesn't change visual effects. frost warden is a disaster of poison, fire, magic and a little bit of ice.
MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »
Yeah, doubt it would ever happen..
When Mythics and CP 2.0 was anounced, I thought more unique effects would be available to cover things like this, I was really hoping for less statistic based bonuses. Eg.
CP slottable - All shock damage you deal has a 15% chance to cause forked lighting, dealing x shock damage to up to 4 nearby targets. (Funily enough, they made this idea a set and it completely sucks as a 5 piece, but would be alright as 1/4 of your CP slottables.)
Mythic - All damage you deal is converted to frost damage and has a chance to apply an additional status effect called frostburn, resulting in x frost damage over 4 seconds. Frost damage increased by +200 weapon/spell damage.
Either mythic or cp, doesn't matter, point is you'd have a chance to spec into more interesting playstyles to fit a given theme instead of just.. hur dur, +10% single target damage.
not a fan of damage type conversion because it doesn't change visual effects. frost warden is a disaster of poison, fire, magic and a little bit of ice.
Who says it can't? Just changing the colour is a start and as simple as a colour picker. I've played other games that manage to do it.
Plus, it's really just an idea, it's not meant to fix Warden's issues, it's meant to add to their kit, my concern was how boring the CP/Mythic choices are and how they could benefit thematic playstyles like frost mages or shock mages. Even if most your damage was already frost, the idea would include additional damage done and a new status effect.
Yeah change damage type to frost and animation to ice wraiths
ESO_Nightingale wrote: »
i feel like that is possibly a bad idea since a lot of people have arachnophobia. but i wouldn't mind. i feel like in terms of explody effects, ice wraiths work better since they have that attack where they explode out of the ground.
ESO_Nightingale wrote: »
i feel like that is possibly a bad idea since a lot of people have arachnophobia. but i wouldn't mind. i feel like in terms of explody effects, ice wraiths work better since they have that attack where they explode out of the ground.
Ice Wraiths are more like spirits than animals, though. I don't think they would fit thematically as nicely into the Animal Companion skill line.
What I'd really like is a Horker, but I don't think people are ready for that.
Dark_Lord_Kuro wrote: »Just change the shalks explosion to a more icy blue, then staple ice dmmage to the tooltips problem solved