Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

QUESTS ARE JUST TOO EASY!

  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    Reepley wrote: »
    There is no other game around such an easy storyline. Everytime a chapter comes up you just kill anyone like moises opening the red sea. Now with companions it's even more ridiculous. A boss fight takes 1.5 minutes. It´s absolutely a turn off. In SWTOR for example, any froup of mobs takes longer to kill than a boss in this game. Farming gear just for trials it's not the way to keep you in a game. Please level up difficulty

    From the sound of things, you might want to try Elden Ring. Its from the same people who did Dark Souls. You may end up spending a lot of time respawning, but, TEH CHALLENGE!!!!!!!!
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is exactly why I refuse to do any overland or questing content. I refuse to touch the storyline in Blackwood, I don't do zone quests, never even finished the faction storylines. The questing in this game is just so boring it's tedious. I can't bring myself to do something so mindless.

    I may want relaxation, but I also want stimulation. Questing in this game is the furthest thing from stimulation.

    The saddest thing about all this is that overland PvE in ESO used to be interesting, I'm even leaving out vet zones. Regular PvE was interesting and frankly I enjoyed it as a diversion, something I can do casually but not blindfolded, before One Tamriel I did Cadwell's Gold 4 times including most of the side quests in basic zones and it never got boring.

    Nowadays ZOS might as well remove all mobs from overland because they serve no function, it's been a very long time since I did any overland content for fun, I don't know the storyline of Dark Brotherhood, Summerset, Blackwood and many others just because after a few minutes of playing I literally get nauseous from the level of ease of this game.

    Yes I know "the game is aimed at everyone", if so why isn't it also aimed at those who want to explore the storyline of all the DLCs and chapters with a bit more difficulty? Why aren't these players allowed to play OPTIONALLY harder? So as not to hurt the feelings of someone who prefers an easier game? So the others don't count? I understand that you don't want an overall increase in difficulty but denying the introduction of OPTIONAL higher difficulty is very selfish, shame on you.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    Questing feels to me more like a walking simulator in between dialogue.

    I really wish the game would offer you an optional hardmode scroll next to bosses.
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one

    Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    Faulgor wrote: »
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one

    Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.

    Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy :smile:
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Faulgor wrote: »
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one

    Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.

    Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy :smile:

    They're not. They just leave the game for something more engaging. I know all my friends did.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    If you want hard try out DLC Dungeons or the solo arenas.

    ESO tried a harder zone in Craglorn and that went badly.
  • Supertonicbaker
    Supertonicbaker
    ✭✭✭
    As everyone always comments, Zos isn’t making an MMO and isn’t dedicated into making this anything related as an MMO. This game is a visual novel. It’s on par as those japanese flash games where chesty girls pop up, you choose a dialogue option, then walk to the next dialogue box and repeat. Except Naryu has YET to show me the goods no matter what option I choose. Now what kind of visual novel does this??
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    Faulgor wrote: »
    Faulgor wrote: »
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one

    Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.

    Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy :smile:

    They're not. They just leave the game for something more engaging. I know all my friends did.

    They're not, because all your friends left so now the world is empty.? I must be seeing things then.. all those people I run by, quest with, join in trials, see chat in the zone, are just a figment of my mind.?
  • vesselwiththepestle
    vesselwiththepestle
    ✭✭✭✭✭
    nukk3r wrote: »
    Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
    Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?

    I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.
    Edited by vesselwiththepestle on June 23, 2021 8:56AM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    nukk3r wrote: »
    Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
    Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?

    I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.

    Literally lies :wink: no boss hits for 0 damage.. it might have been caught on your shield though.. Yes, they don't hit hard.. But TES bosses never were hard.. it's a story game, more than a fighting game
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    kargen27 wrote: »
    Reepley wrote: »
    A lot of well placed opinions.
    My point was not to make ESO a non relaxed game. I also need that. I´m a father of two yong kids ffs :)
    And I do know tha you have challenging content in this game.
    But doing 30 hours of a chapter to reach a boss a burning him down in seconds really seems not proportional.
    BTW I love the story line, but I also love the rotation on a character.
    And in this game I can't even finish a complete rotation on questing. That´s my point

    To this end it would be nice if we could select a difficulty level on the instanced battles. No extra rewards for doing it harder just a better fight. Overland and other content that isn't instanced probably best to leave alone at this point.

    Have suggested instanced bossfights of varying hardness as a partial solution to this continual complaint - but with no increased reward.

    That’s the kicker. People *say* they just want harder fights but then comes the requests for better rewards….

    And imho, leave overland alone. Quite like that Blackwood does not have annoying trash mobs to deal with when travelling cross country.
  • nukk3r
    nukk3r
    ✭✭✭✭✭
    nukk3r wrote: »
    Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
    Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?

    I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.

    You missed the part where I said that it's a casual game, you come with an OP character to the zone aimed at new players and people playing just for the story. You're CP1000+, you deal 10k with LAs, good for you. There is content for your character level and skill, it's called veteran hardmode dungeons and trials. I know some elderly players who struggle with quest bosses, I don't think they should struggle more because someone wants to seek challenge in the content that wasn't designed to be challenging.
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Hallothiel wrote: »
    kargen27 wrote: »
    Reepley wrote: »
    A lot of well placed opinions.
    My point was not to make ESO a non relaxed game. I also need that. I´m a father of two yong kids ffs :)
    And I do know tha you have challenging content in this game.
    But doing 30 hours of a chapter to reach a boss a burning him down in seconds really seems not proportional.
    BTW I love the story line, but I also love the rotation on a character.
    And in this game I can't even finish a complete rotation on questing. That´s my point

    To this end it would be nice if we could select a difficulty level on the instanced battles. No extra rewards for doing it harder just a better fight. Overland and other content that isn't instanced probably best to leave alone at this point.

    Have suggested instanced bossfights of varying hardness as a partial solution to this continual complaint - but with no increased reward.

    That’s the kicker. People *say* they just want harder fights but then comes the requests for better rewards….

    And imho, leave overland alone. Quite like that Blackwood does not have annoying trash mobs to deal with when travelling cross country.

    I think this is a bit of a disingenuous take (intentional or not)

    The only reason the "reward" discussion happens is because that is how the rest of the game works. Any activity with increased difficulty options has scaled rewards. So for the most part the only "rewards" that people have brought up is scaling blue drops to purple drops.

    Most people that are advocating for harder overland/story actually do not care about the reward.

    That is plain as day in this thread: https://forums.elderscrollsonline.com/en/discussion/549560/harder-main-story-bosses/p1

    In their opinion it is unrealistic to make a new game mode that is only rewarding to a certain type of player and changing zone drops in a Story Boss Fight from blue to purple is really not that big of a deal.

    I brought up other ideas like unique cosmetics (seeing as how some story bosses already have cosmetics) but that was a brainstorming session full of ideas I have no issue discarding - what matters is that ZOS makes Story Bosses engaging and worth the build up.

    To be more clear on my stance:
    In the past I have said it should be repeatable to maximize participation numbers and justify making this change - others disagree.
    Looking at ESO I just don't see ZOS really put in much effort in making the Story Boss fights interesting. They only do that for the Repeatable Group content - not for story content made for solo players.

    I'd be fine if the players could do the both Normal & Veteran versions once - as long as Veteran is well designed - but again, the devs don't seem to put in that kind of creative thought into story bosses.

  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    nukk3r wrote: »
    nukk3r wrote: »
    Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
    Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?

    I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.

    You missed the part where I said that it's a casual game, you come with an OP character to the zone aimed at new players and people playing just for the story. You're CP1000+, you deal 10k with LAs, good for you. There is content for your character level and skill, it's called veteran hardmode dungeons and trials. I know some elderly players who struggle with quest bosses, I don't think they should struggle more because someone wants to seek challenge in the content that wasn't designed to be challenging.

    What you are missing is that the Ease of the Questing ruins the story for a lot of players. That is the core of the complaint.

    A lot of people want to enjoy the story but just can't with the unengaging combat that is designed for beginners.

    This is why people have requested for an OPTIONAL difficulty setting so then they can get some better combat gameplay from the Big Bad of the Expansion/Year - while new players are not put into that expectation.

    Generally speaking, people are not asking for the Story Boss to be like a Trial - just an engaging & challenging encounter for players of higher skill. They don't have to be the hardest thing in the game, it would just be nice if they weren't boring and anti-climatic.

    Engaging Gameplay and Engaging Story do not have to be separate.
    I find it funny how people have no issue asking for content to be made easier yet it's so controversial when others (like myself) ask for overland / story bosses be optionally made more challenging.
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one

    I am a big time TES fan and a thing that was great about the game is that I could raise the difficulty setting to make the Story content Harder because that made the Story more Fun for me.

    There is a great video that discusses the fine line between Challenging & Punishing - and why Challenge often makes a game more fun
    https://www.youtube.com/watch?v=ea6UuRTjkKs
    Edited by Iccotak on June 23, 2021 10:18AM
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    Iccotak wrote: »
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one

    I am a big time TES fan and a thing that was great about the game is that I could raise the difficulty setting to make the Story content Harder because that made the Story more Fun for me.

    There is a great video that discusses the fine line between Challenging & Punishing - and why Challenge often makes a game more fun
    https://www.youtube.com/watch?v=ea6UuRTjkKs

    To each their own as I've said before.. I know that some TES fans come for the fight, so I did not say all.. personally I never found the games challenging, therefore I prefer the story.. and sorry, but I'll skip your video
    Edited by zelaminator on June 23, 2021 10:12AM
  • Aardappelboom
    Aardappelboom
    ✭✭✭✭✭
    Well, when you take off all your gear and you burn down a boss fast enough to actually almost interupt the cinematic conversations or "stages" then I think the game became too easy.

    I agree with a lot of you that the game doesn't need huge hp bars either but a sense of danger would definitely be a welcoming edition.

    I mean I don't even die anymore when doing story content, even if I try some NPCS deal 100-200 dmg from my 25K health pool, which instantly regenerates after 2 seconds, I might add.

    I agree with OP, it's too easy right now to the point it's hurting the SP, story feel ZOS is going for, for the record, this topic has been made a thousand times by different people, even on Reddit this thing comes up reguraly so it's definitely not an uphill battle, a lot of people in the community want this.
  • nukk3r
    nukk3r
    ✭✭✭✭✭
    Iccotak wrote: »
    nukk3r wrote: »
    nukk3r wrote: »
    Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
    Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?

    I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.

    You missed the part where I said that it's a casual game, you come with an OP character to the zone aimed at new players and people playing just for the story. You're CP1000+, you deal 10k with LAs, good for you. There is content for your character level and skill, it's called veteran hardmode dungeons and trials. I know some elderly players who struggle with quest bosses, I don't think they should struggle more because someone wants to seek challenge in the content that wasn't designed to be challenging.

    What you are missing is that the Ease of the Questing ruins the story for a lot of players. That is the core of the complaint.

    A lot of people want to enjoy the story but just can't with the unengaging combat that is designed for beginners.

    This is why people have requested for an OPTIONAL difficulty setting so then they can get some better combat gameplay from the Big Bad of the Expansion/Year - while new players are not put into that expectation.

    Generally speaking, people are not asking for the Story Boss to be like a Trial - just an engaging & challenging encounter for players of higher skill. They don't have to be the hardest thing in the game, it would just be nice if they weren't boring and anti-climatic.

    Engaging Gameplay and Engaging Story do not have to be separate.
    I find it funny how people have no issue asking for content to be made easier yet it's so controversial when others (like myself) ask for overland / story bosses be optionally made more challenging.

    No, I understand the complaint. But what is an adequate level of difficulty for a vet player? I would like harder quest bosses too, they should be at least on par with base game world bosses to provide enough entertainment for me without being laborious. But someone may find that too hard, someone may find that too easy, there's no middle ground. Just accept that the current level of difficulty won't go anywhere, and play it like a visual novel.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Faulgor wrote: »
    Faulgor wrote: »
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one

    Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.

    Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy :smile:

    They're not. They just leave the game for something more engaging. I know all my friends did.

    They're not, because all your friends left so now the world is empty.? I must be seeing things then.. all those people I run by, quest with, join in trials, see chat in the zone, are just a figment of my mind.?

    You said "that huge majority of players that don't use the forums, are very likely perfectly happy". My point is you can't take their silence for approval because those who are not happy, like all my friends, just leave quietly. But I think you understood perfectly and just tried to be funny instead.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    Faulgor wrote: »
    Faulgor wrote: »
    Faulgor wrote: »
    The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.

    It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one

    Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.

    Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy :smile:

    They're not. They just leave the game for something more engaging. I know all my friends did.

    They're not, because all your friends left so now the world is empty.? I must be seeing things then.. all those people I run by, quest with, join in trials, see chat in the zone, are just a figment of my mind.?

    You said "that huge majority of players that don't use the forums, are very likely perfectly happy". My point is you can't take their silence for approval because those who are not happy, like all my friends, just leave quietly. But I think you understood perfectly and just tried to be funny instead.

    Nah, I just misunderstood what you meant :smile:
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Having recently returned to the game, I made a brand new character and decided to level him from scratch - with no CP spend and no crafted gear/food/pots - I only used stuff that the new character found in his travels.
    I haven't played for 3 years - so was very rusty, forgot much of the mechanics etc. and was out of touch with what has changed. It was a new class so skills/playstyle I'm unfamiliar with.

    But boy, was it easy. I wanted to do the main story quest - I remembered enjoyed back when Doshia was tough.. and wanted that epic storyline experience. I chose to start on a faction I hadn't played before so the story was mostly new.

    Honestly, the hardest part of all this was finding the start of the main questline. There was 0 threat throughout. It is just way too easy.

    I would like a difficulty switch please.. with maybe 5 settings - perhaps:

    1. Story-mode - for those with disabilities etc. Even easier than now.
    2. Normal - as it is now - for those new to mmo's, I guess.
    3. Competent - a bit more challenge than normal - but definitely doable on a first character with no extra gear/crafting/cp. Probably need to be able to weave/block/dodge to make it through boss fights.
    4. Expert - Doable the way I explained above - BUT difficult. Needs thought, scraping together builds (with dropped loot, and maybe a bit of low-level crafting). Doesn't need support from other characters/players, but is a bit of a challenge for experienced players (this would be my preference for levelling a new character)
    5. Master - for your maxed out player - mostly aimed at doing new content with him. Expects a reasonable amount of CP (500+ ?), a build, food (and pots for emergencies) and game/class-mechanics knowledge. (I'm thinking standard overland mobs become like standard normal dungeon mobs - quest bosses somewhere between them and normal base dungeon bosses.)

    There is no need for increased rewards. Aside from Master, I'd only ever use the other modes for levelling a new character who would out-level all the rewards anyway. Besides, getting better loot kind of defeats the object of having a challenging experience.

    I don't want to have to run dungeons/arenas for a challenge, because I LIKE overland questing. I like stories, goals, moving on to new areas. I don't want to repeatedly do the same instanced stuff. ZOS has put the most effort in creating the overland zones full of content. I want to experience that - but I don't want it to be so easy so as to spoil the immersion.. I want a sende of danger and a challenge in doing them.

    That's me anyway..

    Of course I've no idea if this could be pulled off.. and what would happen with a mix of players at different settings tackling the same enemy..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Malthorne
    Malthorne
    ✭✭✭✭✭
    Quest “bosses” die before they even get out a line of dialogue.

    If the NPC is gonna talk smack to you, it should at least be backed up by the gameplay snd mechanics.
  • cave_troll
    cave_troll
    ✭✭✭
    Well in my opinion enemies could have a little more health but the dmg they do is fine. Overland is for casuals if you want a challenge play veteran content. I would also say most players around 70% of the playerbase are casuals.
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    cave_troll wrote: »
    Well in my opinion enemies could have a little more health but the dmg they do is fine. Overland is for casuals if you want a challenge play veteran content. I would also say most players around 70% of the playerbase are casuals.

    You're missing the point. Overland and Dungeons/Trials are almost completely different games. If I said 'Overland is for casuals, if you want a challenge, go PVP' what responses would we see?

    I don't like dungeons. Where's veteran overland?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    It seems the vast majority of the population wants Story Mode for quests. Shame, but that horse has been beaten to death. If you want difficult encounters, your options are: Vet DLC (HM), PVP, Find another game.

    I really do see this as ESOs fatal flaw. The issue is that story mode doesnt do anything to prepare for tougher encounters at end game, which only serves to fuel the player gap they keep saying the want to eliminate. It is also not consistent with other ES titles. No, they weren't super high on the difficulty scale, but even something a like a Bear or a few Spiders could ruin your day in Skyrim if you werent adequately prepared for them. A dragon fight would certainly be challenging and require strategy to win at lower levels.

    Early on in ESO, if you were a level 15 and went to a level 40 zone, you were going to have a bad day. Since one Tamriel, you can use one button on most classes and do the entire main quest. They went too far in the other direction if you ask me. There is nothing wrong with a game that requires you to think about what you are doing to move forward, but that is unfortunately not ESO. Then you get to end game, realize you have no clue what you are doing, and toxicity ensues.
    Edited by Oreyn_Bearclaw on June 23, 2021 4:54PM
  • Dropstitch
    Dropstitch
    ✭✭✭✭
    I don't mind random mobs being easymode (who wants to waste time on them?), but at least the end-bosses in the various overland quests could survive more than two hits.
  • vesselwiththepestle
    vesselwiththepestle
    ✭✭✭✭✭
    Literally lies :wink: no boss hits for 0 damage.. it might have been caught on your shield though.. Yes, they don't hit hard.. But TES bosses never were hard.. it's a story game, more than a fighting game
    Before you call someone a liar, you should take a moment and maybe question your own knowledge of the game.

    I even made a bug report about that boss, because I hope it is in fact a bug and not working as intended. And I am not talking about some random quest boss, but about a big bad main boss from the Greymoor chapter. He was indeed not dealing any damage (despite his attack animations) as I could see in my live combat log through an add-on. No shields active on my Stam DK, I was just standing there watching...

    nukk3r wrote: »
    You missed the part where I said that it's a casual game, you come with an OP character to the zone aimed at new players and people playing just for the story.
    So the zone is NOT aimed at players from all skill level, players with supposedly high skill level (I am far from a hardcore gamer, definitely not dealing anywhere near that 100k+ on a dummy like those youtube guides make look easy and I actually quit trials because I came to find it boring to hell to wipe for weeks on some boss instead of actually just playing that content) are bound to do the same repeatable grinds (instances) over and over? There is no place for players who want to play an intriguing new story COMBINED with engaging gameplay, where they can show what we've got? Then this game is _not_ aimed at players of every skill.

    If you only adress the "low bottom" of players - I don't mean this elitist, I exactly know how hard I thought quest bosses to be when I was new to the game and struggling with random overland mob groups without CP and having no gear and no clue about which skills to use when etc. - you will lose players. I don't want to repeat the same content over and over and over, I want to do all those quests and learn about the story. I am an Elder Scrolls Player since ... around ... 1996? When TES 2: Daggerfall came out? So I advocate for us to be able to chose a "veteran mode" or something for overland and quests. And no, turning off CP, wearing bad gear choices etc. is not an option, at least not to me, because this would still take away a lot from the game.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    Literally lies :wink: no boss hits for 0 damage.. it might have been caught on your shield though.. Yes, they don't hit hard.. But TES bosses never were hard.. it's a story game, more than a fighting game
    Before you call someone a liar, you should take a moment and maybe question your own knowledge of the game.

    I even made a bug report about that boss, because I hope it is in fact a bug and not working as intended. And I am not talking about some random quest boss, but about a big bad main boss from the Greymoor chapter. He was indeed not dealing any damage (despite his attack animations) as I could see in my live combat log through an add-on. No shields active on my Stam DK, I was just standing there watching...

    My knowledge of the game in this case is just fine, as I know for a fact that the bosses don't deal 0 damage if they hit :smile:
    Then say it was bugged, then I would not have called it lies.. that's a good detail to not leave out..
This discussion has been closed.