There is no other game around such an easy storyline. Everytime a chapter comes up you just kill anyone like moises opening the red sea. Now with companions it's even more ridiculous. A boss fight takes 1.5 minutes. It´s absolutely a turn off. In SWTOR for example, any froup of mobs takes longer to kill than a boss in this game. Farming gear just for trials it's not the way to keep you in a game. Please level up difficulty
amm7sb14_ESO wrote: »This is exactly why I refuse to do any overland or questing content. I refuse to touch the storyline in Blackwood, I don't do zone quests, never even finished the faction storylines. The questing in this game is just so boring it's tedious. I can't bring myself to do something so mindless.
I may want relaxation, but I also want stimulation. Questing in this game is the furthest thing from stimulation.
Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
zelaminator wrote: »Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
zelaminator wrote: »Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.
zelaminator wrote: »zelaminator wrote: »Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.
Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy
zelaminator wrote: »zelaminator wrote: »Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.
Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy
They're not. They just leave the game for something more engaging. I know all my friends did.
Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
vesselwiththepestle wrote: »Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.
A lot of well placed opinions.
My point was not to make ESO a non relaxed game. I also need that. I´m a father of two yong kids ffs
And I do know tha you have challenging content in this game.
But doing 30 hours of a chapter to reach a boss a burning him down in seconds really seems not proportional.
BTW I love the story line, but I also love the rotation on a character.
And in this game I can't even finish a complete rotation on questing. That´s my point
To this end it would be nice if we could select a difficulty level on the instanced battles. No extra rewards for doing it harder just a better fight. Overland and other content that isn't instanced probably best to leave alone at this point.
vesselwiththepestle wrote: »Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.
Hallothiel wrote: »A lot of well placed opinions.
My point was not to make ESO a non relaxed game. I also need that. I´m a father of two yong kids ffs
And I do know tha you have challenging content in this game.
But doing 30 hours of a chapter to reach a boss a burning him down in seconds really seems not proportional.
BTW I love the story line, but I also love the rotation on a character.
And in this game I can't even finish a complete rotation on questing. That´s my point
To this end it would be nice if we could select a difficulty level on the instanced battles. No extra rewards for doing it harder just a better fight. Overland and other content that isn't instanced probably best to leave alone at this point.
Have suggested instanced bossfights of varying hardness as a partial solution to this continual complaint - but with no increased reward.
That’s the kicker. People *say* they just want harder fights but then comes the requests for better rewards….
And imho, leave overland alone. Quite like that Blackwood does not have annoying trash mobs to deal with when travelling cross country.
vesselwiththepestle wrote: »Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.
You missed the part where I said that it's a casual game, you come with an OP character to the zone aimed at new players and people playing just for the story. You're CP1000+, you deal 10k with LAs, good for you. There is content for your character level and skill, it's called veteran hardmode dungeons and trials. I know some elderly players who struggle with quest bosses, I don't think they should struggle more because someone wants to seek challenge in the content that wasn't designed to be challenging.
zelaminator wrote: »Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
https://www.youtube.com/watch?v=ea6UuRTjkKs zelaminator wrote: »Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
I am a big time TES fan and a thing that was great about the game is that I could raise the difficulty setting to make the Story content Harder because that made the Story more Fun for me.
There is a great video that discusses the fine line between Challenging & Punishing - and why Challenge often makes a game more funhttps://www.youtube.com/watch?v=ea6UuRTjkKs
vesselwiththepestle wrote: »Questing is definitely not aimed at players being able to deal more than 10k dps. Spoiler: I deal more damage just by light attacking. How much skill does that take?Do you guys take turns in making these posts? This is a casual game aimed at all levels of player skill.
I would LOVE to see engaging gameplay in questing. I am currently doing the Greymoor questline and there was a big bad quest boss WHO DIDN'T EVEN DEAL DAMAGE WHEN HE HIT ME. Literally. Zero. Damage. Although he had some cool looking mechanics. I gather if he had been dangerous, this could have been a lot of fun. But alas, it seems the game isn't actually aimed at all levels of player skill.
You missed the part where I said that it's a casual game, you come with an OP character to the zone aimed at new players and people playing just for the story. You're CP1000+, you deal 10k with LAs, good for you. There is content for your character level and skill, it's called veteran hardmode dungeons and trials. I know some elderly players who struggle with quest bosses, I don't think they should struggle more because someone wants to seek challenge in the content that wasn't designed to be challenging.
What you are missing is that the Ease of the Questing ruins the story for a lot of players. That is the core of the complaint.
A lot of people want to enjoy the story but just can't with the unengaging combat that is designed for beginners.
This is why people have requested for an OPTIONAL difficulty setting so then they can get some better combat gameplay from the Big Bad of the Expansion/Year - while new players are not put into that expectation.
Generally speaking, people are not asking for the Story Boss to be like a Trial - just an engaging & challenging encounter for players of higher skill. They don't have to be the hardest thing in the game, it would just be nice if they weren't boring and anti-climatic.
Engaging Gameplay and Engaging Story do not have to be separate.I find it funny how people have no issue asking for content to be made easier yet it's so controversial when others (like myself) ask for overland / story bosses be optionally made more challenging.
zelaminator wrote: »zelaminator wrote: »zelaminator wrote: »Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.
Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy
They're not. They just leave the game for something more engaging. I know all my friends did.
They're not, because all your friends left so now the world is empty.? I must be seeing things then.. all those people I run by, quest with, join in trials, see chat in the zone, are just a figment of my mind.?
zelaminator wrote: »zelaminator wrote: »zelaminator wrote: »Red_Feather wrote: »The issue is that it is effortless and not engaging. It's walking from white arrow to white arrow. The only interaction being the interact button which triggers a inventory change or NPC conversation.
It IS engaging, to quite a lot of people.. TES fans usually come for a story, not a fight.. And since the game is still alive, there must be many many people that find this experience to be a nice one
Yet you can count on at least one thread bemoaning the low difficulty in overland and quest content being active at any given time. People are bringing this up 24/7, including die-hard TES fans like myself.
Yes, there will always be threads about it, but there will also always be just as many players against doing it.. and the forum users are only a very small percentage of the players.. that huge majority of players that don't use the forums, are very likely perfectly happy
They're not. They just leave the game for something more engaging. I know all my friends did.
They're not, because all your friends left so now the world is empty.? I must be seeing things then.. all those people I run by, quest with, join in trials, see chat in the zone, are just a figment of my mind.?
You said "that huge majority of players that don't use the forums, are very likely perfectly happy". My point is you can't take their silence for approval because those who are not happy, like all my friends, just leave quietly. But I think you understood perfectly and just tried to be funny instead.
cave_troll wrote: »Well in my opinion enemies could have a little more health but the dmg they do is fine. Overland is for casuals if you want a challenge play veteran content. I would also say most players around 70% of the playerbase are casuals.
Before you call someone a liar, you should take a moment and maybe question your own knowledge of the game.zelaminator wrote: »Literally liesno boss hits for 0 damage.. it might have been caught on your shield though.. Yes, they don't hit hard.. But TES bosses never were hard.. it's a story game, more than a fighting game
So the zone is NOT aimed at players from all skill level, players with supposedly high skill level (I am far from a hardcore gamer, definitely not dealing anywhere near that 100k+ on a dummy like those youtube guides make look easy and I actually quit trials because I came to find it boring to hell to wipe for weeks on some boss instead of actually just playing that content) are bound to do the same repeatable grinds (instances) over and over? There is no place for players who want to play an intriguing new story COMBINED with engaging gameplay, where they can show what we've got? Then this game is _not_ aimed at players of every skill.You missed the part where I said that it's a casual game, you come with an OP character to the zone aimed at new players and people playing just for the story.
vesselwiththepestle wrote: »Before you call someone a liar, you should take a moment and maybe question your own knowledge of the game.zelaminator wrote: »Literally liesno boss hits for 0 damage.. it might have been caught on your shield though.. Yes, they don't hit hard.. But TES bosses never were hard.. it's a story game, more than a fighting game
I even made a bug report about that boss, because I hope it is in fact a bug and not working as intended. And I am not talking about some random quest boss, but about a big bad main boss from the Greymoor chapter. He was indeed not dealing any damage (despite his attack animations) as I could see in my live combat log through an add-on. No shields active on my Stam DK, I was just standing there watching...