Damnationie wrote: »30 world bosses are not something many players actually will be doing. It's simply too much of a time sink for those on restricted windows to play.
TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
SeaGtGruff wrote: »I'm not going to do it by grinding the same bosses repeatedly in a day.
Instead, I'm going to travel around the zones during the week and do bosses I'm still missing for whatever reasons. So far I've completed 2 zones and am now completing a third.
I'm even finding yellow lore books I didn't know I was missing.
TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
It's a weekly and it shouldn't be cleaned out in 15-30 minutes. Stop cheesing the game because this is exactly why things like this get OVER nerfed because y'all can't be trusted.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
It's a weekly and it shouldn't be cleaned out in 15-30 minutes. Stop cheesing the game because this is exactly why things like this get OVER nerfed because y'all can't be trusted.
VaranisArano wrote: »TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
It's a weekly and it shouldn't be cleaned out in 15-30 minutes. Stop cheesing the game because this is exactly why things like this get OVER nerfed because y'all can't be trusted.
That's about how long the siege weapon daily took me doing it the "proper" way, but then I'm an experienced PVPer and AD raids were pushing my home keeps which made for some easy defenses. It might easily take inexperienced PVPers much longer.
I don't think time is the best measurement here.
Rather, I think ZOS needs to work on the cheese.
TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
It's a weekly and it shouldn't be cleaned out in 15-30 minutes. Stop cheesing the game because this is exactly why things like this get OVER nerfed because y'all can't be trusted.
guess how long it took me to finish 7 cropsford dailies on one of the side accounts? no cheese required.
if you say the same amount of time as the siege? you would be correct. and there was no "cheesing" involved. i just found looked at Cyrodil population in non locked campaigns, logged over to the alliance that dominated at the time (when i did the side account, it happened to be DC), and ran through all 7 dailies while having my breakfast.
[snip]
we had dailies where one daily was "eat two things" and the other would be " finish a dungeon" obviously not the same amount of effort. and? let there be quick things for people. being able to finish a weekly relatively quickly means pveers can be out of your hair, taking up spots that much sooner.
Luke_Flamesword wrote: »People will kill World Bosses like crazy now - just travel through base zones (easiest bosses) and join random fights. You can also ask guilds or zone chat to make a group, so not a big deal.
Sometimes I think that even if ZOS gave us thousands of seals just for login, people would be still complain.
It's weekly task, so it's not for almost free like daily ones. You have option to do it fast but in PvP environment or slowly and grindy, but in comfort, overland conditions.
TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
It's a weekly and it shouldn't be cleaned out in 15-30 minutes. Stop cheesing the game because this is exactly why things like this get OVER nerfed because y'all can't be trusted.
guess how long it took me to finish 7 cropsford dailies on one of the side accounts? no cheese required.
if you say the same amount of time as the siege? you would be correct. and there was no "cheesing" involved. i just found looked at Cyrodil population in non locked campaigns, logged over to the alliance that dominated at the time (when i did the side account, it happened to be DC), and ran through all 7 dailies while having my breakfast.
[snip]
we had dailies where one daily was "eat two things" and the other would be " finish a dungeon" obviously not the same amount of effort. and? let there be quick things for people. being able to finish a weekly relatively quickly means pveers can be out of your hair, taking up spots that much sooner.
Dailies are different than weeklies. The people who ruin things are those who cheese things and the rest of us get punished for it. [snip] You have your opinion, I have mine [snip]
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
It's a weekly and it shouldn't be cleaned out in 15-30 minutes. Stop cheesing the game because this is exactly why things like this get OVER nerfed because y'all can't be trusted.
guess how long it took me to finish 7 cropsford dailies on one of the side accounts? no cheese required.
if you say the same amount of time as the siege? you would be correct. and there was no "cheesing" involved. i just found looked at Cyrodil population in non locked campaigns, logged over to the alliance that dominated at the time (when i did the side account, it happened to be DC), and ran through all 7 dailies while having my breakfast.
[snip]
we had dailies where one daily was "eat two things" and the other would be " finish a dungeon" obviously not the same amount of effort. and? let there be quick things for people. being able to finish a weekly relatively quickly means pveers can be out of your hair, taking up spots that much sooner.
Dailies are different than weeklies. The people who ruin things are those who cheese things and the rest of us get punished for it. [snip] You have your opinion, I have mine [snip]
[snip] 7 cropsford dailies ALSO took me very short amount of time compared to 30 world bosses. 7 cropsford dailies is also a weekly endeavor. let people have fast siege options. unless you can explain how being able to do this nerfs pvp in any way shape or form? [snip]
I think 30 WBs a week should be the standard for the weekly endeavor. This will get people out into the open world and engaging with other players. It will help newer or less experienced players with map completion. I would like to see more things like this that can bring more life to the overland.
KalyanLazair wrote: »It can be done in a single day. A well fitted character with a decent CP can solo a WB in just a few minutes. However, it does feel unfair to new players with low leveled characters and no CP. They are the ones who are going to have it worse to complete the weekly endeavors.
As for me, I can solo WB but the reward is so menial it's just not worth my time. Not because I don't find WB engaging or fun to fight, but because 30 of them is a time investment I'm not willing to make for such a small reward. If I happen to be playing and I happen to walk past one, yeah, I might fight it, but I'm not going to actively pursue it.
Ippokrates wrote: »BUT WAITING FOR RESPAWN... turn this hour into 3 hours. Especially that now World Bosses are dying in seconds - literally SECONDS, and even if you standing next to the site there is chance (mainly due to lag) that you would not get hit or somehow get hit but not enough powerful to get loot (had it today in Murkmire ^^ ) is turning this game into the Domain of Uncle Sheo, where madness is around every corner. Madness and boredom.
That would be the biggest problem for me. I don't have a pure DPS character so often if there's a lot of people around I have a hard time doing enough damage to qualify for contribution in the few seconds it takes them to burn down a boss.
During festivals where bosses drop event tickets I usually try to find a somewhat tanky boss in an out of the way place where fewer people are likely to bother going and park a character there. Even then every so often a big group will come through and overwhelm it and no one else will get anything, but at least then I only need to kill 1 per day instead of 4-5 so having to try again later isn't usually as much of a problem.
If it wasn't for having some time on the first morning, when most people were at work and/or didn't know the weekly endeavours had started (and thankfully a rare Monday without maintenance) I think I'd have had to skip this week, which wouldn't be a great start to the new system.
VaranisArano wrote: »TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
It's a weekly and it shouldn't be cleaned out in 15-30 minutes. Stop cheesing the game because this is exactly why things like this get OVER nerfed because y'all can't be trusted.
That's about how long the siege weapon daily took me doing it the "proper" way, but then I'm an experienced PVPer and AD raids were pushing my home keeps which made for some easy defenses. It might easily take inexperienced PVPers much longer.
I don't think time is the best measurement here.
Rather, I think ZOS needs to work on the cheese.
I don't think experience is the best measurement either.
I do agree though. The cheese needs to go because it's exactly why we can't have nice things.
VaranisArano wrote: »VaranisArano wrote: »TequilaFire wrote: »Yeah the siege one should only count player damage to prevent cheesing.
Yeah, I feel like they didn't know that this could be done and is a large oversight on their part. Hopefully it gets fixed.
dear god no, stop ruining good things, please.
that said, I decided to go for 30 bosses on main account for a sole reason of already doing the dailies anyways. just added one extra daily to it. its definitely more time consuming than other options, but on main account at least its something I was already doing anyways, so...
It's a weekly and it shouldn't be cleaned out in 15-30 minutes. Stop cheesing the game because this is exactly why things like this get OVER nerfed because y'all can't be trusted.
That's about how long the siege weapon daily took me doing it the "proper" way, but then I'm an experienced PVPer and AD raids were pushing my home keeps which made for some easy defenses. It might easily take inexperienced PVPers much longer.
I don't think time is the best measurement here.
Rather, I think ZOS needs to work on the cheese.
I don't think experience is the best measurement either.
I do agree though. The cheese needs to go because it's exactly why we can't have nice things.
The problem with PVP endeavors is that the learning curve for PVP is more like a cliff.
Experienced PVPers are going to complete them more quickly than casual or inexperienced PVPers, but if ZOS gears PVP weeklies towards the more experienced PVPers, then it gets really difficult for less inexperienced players. The cheese needs to go, but I don't think ZOS needs to make the endeavor more challenging. YMMV, of course.
I'm thinking back to when I started to PVP, and it would've take me a LOT longer to get that siege weapon weekly done just because I didn't know how to find defensive fights where I could pick up a lot of siege damage naturally. Stuff like this makes me appreciate how much I've learned over the years.