marshill88 wrote: »More often than I wish, in BG matches such as Chaosball or domination, there are people on my team who only care about their kill counts. Of course, this generally causes the entire team to lose. Would it be a good idea to make less incentive for playing like this?
relentless_turnip wrote: »spartaxoxo wrote: »relentless_turnip wrote: »I have never understood why people don't want to PvP in PvP. I will play the objective to some degree, but I queue for a BG to fight other players and have zero time for my team mates that complain about it. In the same way I have no time for people that complain about getting killed in IC. You are in a PvP zone the over arching theme shouldn't come as a suprise to you.
In fact I think zos should do more to incentives PvP in the games that reward avoiding it. Like domination should have only have 2 flags so you have to fight for them. Otherwise the team that avoids PvP usually wins.
The overarching theme of the game mode shouldn't come as a surprise for you. Refusing to play the objective primarily in an objective based game mode is as selfish as going into IC and expecting people not to kill you. Your stance is pretty hypocritical.
The overarching theme in any PvP zone is to PvP. I.e. fight players... How is it hypocritical? It isn't me contradicting myself in either circumstance. I simply said the notion is equivalent to... I haven't embodied a standard in which I don't agree with which would be hypocritical... Your accusation seems uncalled for and nonsensical.
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dinokstrunz wrote: »A lot of people have pretty much cleared and have obtained everything to do with BGs by now, what else is there to do but kill. Rewards are old and stale and medal score is meaningless. Create new rewards, let us see our mmr and give us more reasons to play objectives outside deathmatch. Until then every game mode is deathmatch if there's gonna be people disappointed with that all I have to say is "tough."
spartaxoxo wrote: »dinokstrunz wrote: »A lot of people have pretty much cleared and have obtained everything to do with BGs by now, what else is there to do but kill. Rewards are old and stale and medal score is meaningless. Create new rewards, let us see our mmr and give us more reasons to play objectives outside deathmatch. Until then every game mode is deathmatch if there's gonna be people disappointed with that all I have to say is "tough."
I'll take "'Why is PVP so miserable for newcomers?' for 1000, Alex!"
spartaxoxo wrote: »relentless_turnip wrote: »spartaxoxo wrote: »relentless_turnip wrote: »I have never understood why people don't want to PvP in PvP. I will play the objective to some degree, but I queue for a BG to fight other players and have zero time for my team mates that complain about it. In the same way I have no time for people that complain about getting killed in IC. You are in a PvP zone the over arching theme shouldn't come as a suprise to you.
In fact I think zos should do more to incentives PvP in the games that reward avoiding it. Like domination should have only have 2 flags so you have to fight for them. Otherwise the team that avoids PvP usually wins.
The overarching theme of the game mode shouldn't come as a surprise for you. Refusing to play the objective primarily in an objective based game mode is as selfish as going into IC and expecting people not to kill you. Your stance is pretty hypocritical.
The overarching theme in any PvP zone is to PvP. I.e. fight players... How is it hypocritical? It isn't me contradicting myself in either circumstance. I simply said the notion is equivalent to... I haven't embodied a standard in which I don't agree with which would be hypocritical... Your accusation seems uncalled for and nonsensical.
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You are taking a secondary objective that you enjoy and focusing on it. And making a request to have that playstyle be validated by gameplay changes.
You are at the same time looking down on people in IC that are taking a secondary objective that they enjoy and focusing on it. And who are making a request to have that playstyles be validated by gameplay changes.
Calling killing players the primary goal of those particular Battlegrounds modes is factually untrue. The primary objective of capture the relic is to capture relics. The primary objective of chaosball is for your team to hold the chaosball as long as possible.
You are entitled to your own opinion, but not your own facts. You are NOT focusing on the objective and primary intended gameplay in those game modes. PVP doesn't solely mean killing. Any activity in which a player is set against another human player rather than AI is pvp. Your primary objective changes with each game mode, but all are PVP.
Your love of killing players doesn't change that fact.
There ARE players to kill but they are a secondary objective. Just as there ARE PVE activities in IC but they are secondary objectives.
spartaxoxo wrote: »dinokstrunz wrote: »A lot of people have pretty much cleared and have obtained everything to do with BGs by now, what else is there to do but kill. Rewards are old and stale and medal score is meaningless. Create new rewards, let us see our mmr and give us more reasons to play objectives outside deathmatch. Until then every game mode is deathmatch if there's gonna be people disappointed with that all I have to say is "tough."
I'll take "'Why is PVP so miserable for newcomers?' for 1000, Alex!"
Urzigurumash wrote: »I haven't really read this thread, because we already know the answer:
One mode only. Chaosball. Ks count, you can win with only Ks, you can win with no Ks. Every playstyle has a role, everyone is happy.
Urzigurumash wrote: »I haven't really read this thread, because we already know the answer:
One mode only. Chaosball. Ks count, you can win with only Ks, you can win with no Ks. Every playstyle has a role, everyone is happy.
Sadly it's the most hated mode because DM crowd hates the objective, non-DM crowd hates the cheerful slaughter it brings.
Urzigurumash wrote: »If the only thing these two crowds can find agreement on is their hatred of Chaosball, all the more evidence it's the answer.
Urzigurumash wrote: »If the only thing these two crowds can find agreement on is their hatred of Chaosball, all the more evidence it's the answer.
I hate chaosball because of it's mechanics. Like, grabbing a ball by clicking "use" button during combat is outmost stupidity, it bugs out into unusable state sometimes. It should just go to the killer of the ball carrier, ez solution to make it slaughter-friendly.
Second point why I hate chaosball is safe-spots. Lots of maps have them. Like hard-reaching places behind fences, tiny space edges behind big columns, places that require a lot of precise jumping to get. They need to seriously look on their chaosball maps to at least remove fences places.
exeeter702 wrote: »The issue is in the way ZOS has implemented their version of BGs. The map design and the 3 team affair creates an environment where playing objectives actively encourages avoiding actual player vs player interactions.
If there was a stronger focus on map design and game mode being inherent to specific maps where pvp interaction was a requisite for getting through to the objectives, that would be a much more appealing environment.
No thanks.
Instead, make kills count towards score.
Most of us don't want to play chaosball, or domination or whatever.
We want to play TDM.
The other modes all encourage avoiding PvP. They're dumb.
Make kills count towards score, then both players can contribute. The ones that like fighting, and that run around doing objectives.
No, thanks.
Instead, go play cyro.
Most of us don't want to play with fools who just care about kills.
We want to play battleground
Make kill count less (in non -DM game), then player will stop ruining someone else game for their own pleasure. The dumb player who just care about pure pvp will go back into cyrodill or anything he wants, and the one who actually play battleground the way it should be will be in a team where everyone think the same.
Nah, seriously. Battlegrounds are here dor making some diversity in pvp, with fun gamemode and different objective. Sure, you may want small scale pvp, but you also need to follow the rule of the game ! If you don't like any of the battleground gamemode (exept DM) then don't play it !