marshill88 wrote: »No thanks.
Instead, make kills count towards score.
Most of us don't want to play chaosball, or domination or whatever.
We want to play TDM.
The other modes all encourage avoiding PvP. They're dumb.
Make kills count towards score, then both players can contribute. The ones that like fighting, and the cowards that go 0 0 0 and just run around doing objectives.
that's fine with me as well...my main point is the way it is now, players who focus on kill counts outside of DM are horrible teammates and ruin the team's chances of winning.
BrownChicken wrote: »Seriously guys... I'm just not an understand... DM is probably the most unbalanced of any mode in BGs and I don't understand how you can ignore it. I will explain
1) Balance. If your team doesn't have a warden and a sorcerer, don't even try.
2) The strength of the teams becomes evident very quickly after the start. After a while, the match turns into a hunt for the weakest team.
3) Points for frags are awarded to the one who just made the last hit, and not to the one who actually destroyed 90% of the player's hp.
4)It often happens that matches go on for all 15 minutes, when the winning team has only about 300 points.
marshill88 wrote: »More often than I wish, in BG matches such as Chaosball or domination, there are people on my team who only care about their kill counts. Of course, this generally causes the entire team to lose. Would it be a good idea to make less incentive for playing like this?
Why are TDM fans are so upset about being outsmarted and outmaneuvered in tactical modes? There are different games with different rulesets and you guys are trying to bruteforce your way through all of them. One of the best feelings you can get in BGs is when your team snatches two relics while other teams fight between their bases.
What exactly about the situation you described is outsmarting?
The only thing that is is instead of actually fighting other players (like you are kind of supposed to in PvP), your team decides to run around the enemies who are fighting each other, to not take part in the PvP part of the BG.
That doesnt show that you outsmarted anyone, but just that those gamemodes are so badly designed that the teams who engage in the least amount of fighting are usually going to win those PvP modes.So you play a team-based mode and sabotage the team effort by following your own agenda even if it means the team will lose? Why don't you just 1vX/smallscale in cyro? The place is full of people willing to just fight with nothing at stake.
First of all, no one is really sabotaging their team, as them fighting the enemies instead of "playing the objective" is not actually hurting the team, but just doesnt gain them points.
And a big reason why people dont just go into Cyro instead might be that they actually want to have more than 3 FPS while fighting
BrownChicken wrote: »Seriously guys... I'm just not an understand... DM is probably the most unbalanced of any mode in BGs and I don't understand how you can ignore it. I will explain
1) Balance. If your team doesn't have a warden and a sorcerer, don't even try.
2) The strength of the teams becomes evident very quickly after the start. After a while, the match turns into a hunt for the weakest team.
3) Points for frags are awarded to the one who just made the last hit, and not to the one who actually destroyed 90% of the player's hp.
4)It often happens that matches go on for all 15 minutes, when the winning team has only about 300 points.
You obviously never played deathmatch on a high MMR.
Fighting and killing is the incentive. People who do BG for actual PVP don’t care about objectives or points, they are there to fight. Since they removed the Death Matcj queue, every game is now a death match, objectives be damned.
I hear so many complaints from friends about a great match they were in with well balanced teams and fun fights, completely ruined by someone who ran all the relics and ruined everyone’s fun by ending the match. From their point of view, it’s selfish to put the objectives ahead of team play.
No thanks.
Instead, make kills count towards score.
Most of us don't want to play chaosball, or domination or whatever.
We want to play TDM.
The other modes all encourage avoiding PvP. They're dumb.
Make kills count towards score, then both players can contribute. The ones that like fighting, and that run around doing objectives.
amm7sb14_ESO wrote: »No thanks.
Instead, make kills count towards score.
Most of us don't want to play chaosball, or domination or whatever.
We want to play TDM.
The other modes all encourage avoiding PvP. They're dumb.
Make kills count towards score, then both players can contribute. The ones that like fighting, and the cowards that go 0 0 0 and just run around doing objectives.
Then queue for a TDM and stay out of objective based BG's?
relentless_turnip wrote: »I have never understood why people don't want to PvP in PvP. I will play the objective to some degree, but I queue for a BG to fight other players and have zero time for my team mates that complain about it. In the same way I have no time for people that complain about getting killed in IC. You are in a PvP zone the over arching theme shouldn't come as a suprise to you.
In fact I think zos should do more to incentives PvP in the games that reward avoiding it. Like domination should have only have 2 flags so you have to fight for them. Otherwise the team that avoids PvP usually wins.
MurderMostFoul wrote: »Split the queue.
Solo:
DM only
Objective only
Group:
DM only
Objective only
Would make many players happy.
MurderMostFoul wrote: »Split the queue.
Solo:
DM only
Objective only
Group:
DM only
Objective only
Would make many players happy.
I agree in theory, but I don’t think the player base is big enough to support this. We already see the same 30 people over and over in high MMR queues. Separate queues would likely cut that in half and result in really long queue times.
I think most of us would opt for TDM only if given the option, you should do a poll to check. As a healer I have to gauge the DD behavior which improves as your MMR gets higher and follow it. In higher MMR the guys who only came to kill are usually effective at it but still lose focus sometimes and cost us the game.
These issues are much, much worse earlier in your MMR. Thus, opinions on this matter should only really come from the top as the people not there yet may or may not stop this behavior as they grow and see it for what it is.
I would like to see Chaosball disappear in general or have the damage of the ball removed. Especially when people are hiding on ledges with it or jumping off of them after doing so. It's just a lame game mode and every time I see TDM after the load I feel the opposite.
No thanks.
Instead, make kills count towards score.
Most of us don't want to play chaosball, or domination or whatever.
We want to play TDM.
The other modes all encourage avoiding PvP. They're dumb.
Make kills count towards score, then both players can contribute. The ones that like fighting, and the cowards that go 0 0 0 and just run around doing objectives.
Why are TDM fans are so upset about being outsmarted and outmaneuvered in tactical modes? There are different games with different rulesets and you guys are trying to bruteforce your way through all of them. One of the best feelings you can get in BGs is when your team snatches two relics while other teams fight between their bases.I don't care about winning or losing a BG.
I care about fighting people.
So you play a team-based mode and sabotage the team effort by following your own agenda even if it means the team will lose? Why don't you just 1vX/smallscale in cyro? The place is full of people willing to just fight with nothing at stake.
amm7sb14_ESO wrote: »No thanks.
Instead, make kills count towards score.
Most of us don't want to play chaosball, or domination or whatever.
We want to play TDM.
The other modes all encourage avoiding PvP. They're dumb.
Make kills count towards score, then both players can contribute. The ones that like fighting, and the cowards that go 0 0 0 and just run around doing objectives.
Then queue for a TDM and stay out of objective based BG's?
No thanks.
Instead, make kills count towards score.
Most of us don't want to play chaosball, or domination or whatever.
We want to play TDM.
The other modes all encourage avoiding PvP. They're dumb.
Make kills count towards score, then both players can contribute. The ones that like fighting, and the cowards that go 0 0 0 and just run around doing objectives.
Why are TDM fans are so upset about being outsmarted and outmaneuvered in tactical modes? There are different games with different rulesets and you guys are trying to bruteforce your way through all of them. One of the best feelings you can get in BGs is when your team snatches two relics while other teams fight between their bases.I don't care about winning or losing a BG.
I care about fighting people.
So you play a team-based mode and sabotage the team effort by following your own agenda even if it means the team will lose? Why don't you just 1vX/smallscale in cyro? The place is full of people willing to just fight with nothing at stake.
It's not tactical though. It's run from a to b to c while ignoring fighting going around you. The amount of people I see just spamming rapids to get to a flag and don't even turn around when you attack. Just try to run away.
And Cyrodiil is just large scale domination. You either join a zerg and flip empty keeps or you try to fight people doing that who just move as group and won't fight you unless they all do.
And it's hardly sabotage. How do you think you get to run around the BG with your little flag/ball unnopposed? By people killing the other teams.
I just want to go into a BG where I have a good fight. Objective modes are always people running around to and from flags and putting up no fight.
spartaxoxo wrote: »relentless_turnip wrote: »I have never understood why people don't want to PvP in PvP. I will play the objective to some degree, but I queue for a BG to fight other players and have zero time for my team mates that complain about it. In the same way I have no time for people that complain about getting killed in IC. You are in a PvP zone the over arching theme shouldn't come as a suprise to you.
In fact I think zos should do more to incentives PvP in the games that reward avoiding it. Like domination should have only have 2 flags so you have to fight for them. Otherwise the team that avoids PvP usually wins.
The overarching theme of the game mode shouldn't come as a surprise for you. Refusing to play the objective primarily in an objective based game mode is as selfish as going into IC and expecting people not to kill you. Your stance is pretty hypocritical.
If I'm off to the side fighting 3 enemy players in a relic or flag match that's three players you don't need to worry about when trying to take their relic. It isn't players who are scoring kills fault that their team isn't capable of capitalizing on that advantage to take relics or capture flags.