Lady_Galadhiel wrote: »The thing what irritates me the most about them is that they are standing in the way whenever I want to loot something,go out of a door or even use a wayshrine.
This is something I would want to see changed in the future so they are walking a bit more far away from the player itself.
What would you like to see changed about the companions in the future?
priestnall.andrewrwb17_ESO wrote: »Replace them all (companions) with Stibbonses.
Grandchamp1989 wrote: »Allow us to change their houseguest outfit
much higher drop rate for companion gear
Delete Bastion from the game and replace him with Lyranth
phaneub17_ESO wrote: »1. Assign a different Talk button with them separate from the Interact button.
2. Assign a separate Use Ultimate button from Command Pet Action.
3. Choose which direction they Dodge Roll. Forward, Sideways, Backwards or Towards me dammit!
4. Control Combat Personality Behavior: Aggressive, Protective, Cautious, Cowardly, Pacifist.
Aggressive = Current Behavior.
Protective = Only when I'm directly attacked by something do they attack it.
Cautious = Only attack what I have attacked, ignore everything else in combat.
Cowardly = Cast abilities only, when everything is on cooldown no auto attack whatsoever.
Pacifist = Stand there, follow me, do nothing.
babykubrow wrote: »- Multiple loadouts to switch between, so I do not have to bank and take out every time on every character gear I'd like my companion to wear. This is made 1000 times worse from my lack of a banker, so I actually need to stop what I'm doing, go to a city ecc...
- Companion backpack. Even a small one, with 10 or so slots.
- Outfits being different on every character, if you so desire.
- A fix to any sort of aggro issue companions are affected by. It's annoying having to run after Mirri because she light attacked 1 enemy and kept on dodging away, going for a walk with whoever I am fighting. I would even be fine with them not being capable of getting aggro, unless they are built for it.
- Being able to tell them to move the heck away as I spend half the time quitting the companion menu because Mirri won't stop invading my screen. She can't be next to me, she can't be behind me, she has to be right in front of me every time I am questing or trying to loot.
phaneub17_ESO wrote: »1. Assign a different Talk button with them separate from the Interact button.
2. Assign a separate Use Ultimate button from Command Pet Action.
3. Choose which direction they Dodge Roll. Forward, Sideways, Backwards or Towards me dammit!
4. Control Combat Personality Behavior: Aggressive, Protective, Cautious, Cowardly, Pacifist.
Aggressive = Current Behavior.
Protective = Only when I'm directly attacked by something do they attack it.
Cautious = Only attack what I have attacked, ignore everything else in combat.
Cowardly = Cast abilities only, when everything is on cooldown no auto attack whatsoever.
Pacifist = Stand there, follow me, do nothing.
HoneyBunBadgers wrote: »MY thoughts of what I would like:
3. Let characters romance/get married to the companions. The majority of RPG's have this and it is something that feels missing to me. Once romanced, there should be some extra dialogue from the companions related to being in love and maybe receive random items as gifts from them once a day or after you feel your "lovers embrace" when the screen fades to black kinda like Fallout 4 companion romances. (Fallout 4 is a good example of how companions should be like).
These are my main issues with companions at the moment. I do love to use them, but these are simply ideas to improve upon the current and future ones to make them even better!