Playing with both, here are some suggestions:
-Remove rapportdecreases entirely. Rapport goes up so slowly, there is no reason to punish certain in-game activities. And worrying about rapport is a major hassle when playing multiple characters. Also, with future companions in mind.
-Disable interacting with companions while in combat. (Give us a hotkey to disable/enable interacting with companions completely)
-Give us a simple command to tell the companion to move towards us.
-Do not let companions go out of a certain range from the player, as this causes monsters/bosses to reset. Or causes them to walk for miles.
-Do not let companions get aggro at all, unless they use a taunt.
-When in combat the companion does not have line of sight of the enemy, let it instantly respawn onto the player.
-Do not show the companion marker on the compass, it is only in the way.
After completing a few more zones with the companions out... I noticed regularly leveling a character is massively underperforming with regards to companion rapport. As opposed to doing the fighter/mages guild dailies. Therefor I feel more regular/zone things should give positive rapport, like for example: Completing side and main quests, collecting skyshards, discovering areas, completing map objectives, opening treasure chests, killing bad guys in general(questmobs/bosses), opening resourcenodes, etc.
Right now we have to go out of our way, to gain any noticable positive rapport. While regular play should be (atleast) equally rewarding.
Mythreindeer wrote: »Their own equipment backpack.
Welcome to the world of Wardens and Pet Sorcs!Lady_Galadhiel wrote: »The thing what irritates me the most about them is that they are standing in the way whenever I want to loot something,go out of a door or even use a wayshrine. (...)
VaranisArano wrote: »No doubt this is because ZOS expects us to drop our Companions like a hot potato when the next set of new Companions comes out. On the other hand, ZOS made Companions with planned obsolescence in mind - for roleplayers, the content literally runs out.