Tan9oSuccka wrote: »The only flop in my opinion, is companions. Pretty useless. No point in grinding out XP and skill lines if they die almost instantly from standing still in an AOE.
BrownChicken wrote: »The new chapter isn't bad. Many people overdramatize that there is nothing interesting about this chapter for a high-end player. In fact, this is far from the case. Good sets and mythics (hello kilt!), Amazing trial. I just completed the main quest and completed all the other quests in the zone before that. It was much better than Graymoor. I liked it, even if the Dark Brotherhood was there. Much better than Graymoor. Yes, companions are a failure. They are too useless for the old player and too much work for the new player.
But it's true. I, too, have been playing Blackwood from day one and immediately noticed that there are too few players in the location. At first, I did not betray any importance to this, because the servers were turned on an hour or so ago. But there were no more players ... The location feels very empty. Even around the quest givers there were 2-3 players, when usually at the start of the chapter there is a whole swarm of them. I ALMOST SEEN NO NEW PLAYERS! This is the main strategy of ZoS - to attract a large number of new players to the game every year. But I hardly saw people in the zone without CP`s.
Why is that? Was Greymoor too bad? Greymour did have serious performance issues for almost the entire year starting with Harrowstorm. I knew a lot of scorpusher`ers who left the game because their skills in trials didn't work. I definitely don't believe that most players just wandered off to leveling companions. Absurd. Most likely, the peak of interest in the game subsided. Perhaps in the future, the ESO will still shoot like Elsweys or Graymoor.
OutLaw_Nynx wrote: »I am enjoying the zone,but yes this zone feels very lonely
But I don't like Leyawin though, and never did even back in Oblivion. I'm just not a swamp person.
HumbleThaumaturge wrote: »Tan9oSuccka wrote: »The only flop in my opinion, is companions. Pretty useless. No point in grinding out XP and skill lines if they die almost instantly from standing still in an AOE.
Companions do not die instantly. That is something that happened for (maybe) the first two weeks after Blackwood went up on the test server (PTS). We reported the problem; ZOS responded to the comments and made companions considerably more robust. I tested companions before and after these changes.
Again, companions do not die instantly. When Blackwood launched on June 1, I got both Mirri and Bastian on all 10 of my main characters. In all the days since, doing all the Blackwood content, plus some group dungeons, my Companion has died ONLY 3 times. Companions do not stand in AoE; they even dodge-roll when in trouble. I did a 2-player run of Vaults of Madness with my Mirri as Healer and the other player's Bastian as Tank. I was very impressed with Bastian as Tank. The other player said he was using the keyboard command for Companion plus right-click for Attack and left-click for Retreat. In that entire run, a companion died only once. Admittedly, I did slot a self-heal on Mirri and Bastian, but that's just sensible.
For the past few days of doing the Blackwood dailies and some harvesting and I rarely seen any other players, even in the cities. I've never seen a chapter so dead right after release and it's kinda disheartening.
cyberjanet wrote: »If people are buying it, it's not a flop.
Mahabahabtha wrote: »Look @ Steamcharts, says all...
Https://steamcharts.com/app/306130#1y
Maybe not a flop, but definitely a big disappointment when you compare the numbers to last year...
I wouldn't even say that the add-on is to blame, the migration probably started with cp 2.0 and goes on with cp 2.1
If you are punished because you make progress.... That's a bad idea...
cyclonus11 wrote: »Based on the number of players and companions I see at dolmens (outside of Alik'r and Auridon), I would say no.