I bought Blackwood because I wanted the welwa mount and found the pre-purchase discounted on a reliable site, but I've not been playing it yet as I'm not ready for new content on any of my characters, so I'm still finishing off stuff I was doing before. It wouldn't surprise me if there's a few people in similar situations.
Also where are all the motifs? Morrowind had up to 6 motifs - Blackwood has two, one of which can only be found with Antiquities which requires Greymoor....
For the past few days of doing the Blackwood dailies and some harvesting and I rarely seen any other players, even in the cities. I've never seen a chapter so dead right after release and it's kinda disheartening.

alanmatillab16_ESO wrote: »Also where are all the motifs? Morrowind had up to 6 motifs - Blackwood has two, one of which can only be found with Antiquities which requires Greymoor....
Nope, you can unlock antiquities right now thanks to the ESO+ trial. I took advantage of the base game being £5.99 and the eso+ trial to have a "one character only" account and unlocked antiquities last night simply by taking a wayshrine to Skyrim.
 
                     I like Blackwood and especially the companions. But what is somehow not that cool are the portals ... I've spent the whole evening in Blackwood and haven't seen a single portal. It is a good thing that not everything here is set up like a theme park with dragon landing areas etc., but the portals could be a little easier to find or more frequent imho.
I'm still trying to figure out what place companions have in an MMO. I thought the idea was to force some degree of socializing in an MMO. Now one player can be an entire party, and the focus on companions will be a distraction from fixing the many performance issues that keep stacking up higher and higher.
I don't get it.
I'm still trying to figure out what place companions have in an MMO. I thought the idea was to force some degree of socializing in an MMO. Now one player can be an entire party, and the focus on companions will be a distraction from fixing the many performance issues that keep stacking up higher and higher.
I don't get it.
I expected companions are here to improve our immersion, that they will represent native dwellers' reaction to our actions, but... They have no such depth. They don't even count us as a living legendary heroes, calling us a "partner". I'm not your partner, I have already saved the world several times, and you did nothing remarkable yet.
thrashtilldeath666cub18_ESO wrote: »I expected companions are here to improve our immersion, that they will represent native dwellers' reaction to our actions, but... They have no such depth. They don't even count us as a living legendary heroes, calling us a "partner". I'm not your partner, I have already saved the world several times, and you did nothing remarkable yet.
I'm the exact opposite, I find it more immersive that they -don't- refer to us as legendary superheroes. I always loved that they essentially put a singleplayer TES story into the game, but I'd never consider my character the vestige or whatever his name is, as for me that just doesn't work in multiplayer games. So I much appreciate the more grounded approach, same for questgivers referring to players as 'adventurer' etc. I like my characters to be regular adventurers/knights/wizards/etc. instead of superman.
thrashtilldeath666cub18_ESO wrote: »I expected companions are here to improve our immersion, that they will represent native dwellers' reaction to our actions, but... They have no such depth. They don't even count us as a living legendary heroes, calling us a "partner". I'm not your partner, I have already saved the world several times, and you did nothing remarkable yet.
I'm the exact opposite, I find it more immersive that they -don't- refer to us as legendary superheroes. I always loved that they essentially put a singleplayer TES story into the game, but I'd never consider my character the vestige or whatever his name is, as for me that just doesn't work in multiplayer games. So I much appreciate the more grounded approach, same for questgivers referring to players as 'adventurer' etc. I like my characters to be regular adventurers/knights/wizards/etc. instead of superman.
The authorities in Blackwood called me Mercenary.
My character is a Queen's Claw of Elsweyr for one. Moon Hallowed, Pact Hero, and even thru twisting of the Lore a bit, member of the Empire. But sure, in Leyawiin I'm just a Merc.