m12d12_ESO wrote: »Firor argues, does not include the more intense mechanics that are typically found in games of the category. It lacks the “tab targeting” and “mouse movement” that might be found in other, traditional MMOs and the game is also not “PC-only” or “super hardcore," which sets it apart in Firor's mind.
We have had "Targeting" with TAB for ever it seems and can be pretty hardcore. [snip]
Actually, I think Firor said that he plays on console, but I don't remember which one. (and, as I recall, he is a PVP player)
He is correct in that ESO is not what people consider to be everything an MMO can be. Forum comments are evidence enough of that. By dictionary definitions, it is, but apparently ZOS wants to go their own direction, and are making it a point to do just that.
Firor did an interview quite a few years ago, around launch, saying the same thing. The key for him seems to be the qualification “traditional” — he rejects the label in terms of the generic expectations it carries.
A senior manager at ZOS said last year that the studio as a whole does consider the game an MMO now. He did not get into the semantics of labeling, though.
Thechuckage wrote: »Imagine a Honda accord (or any car)
Person A says this isn't a car, its a motorized vehicular transport.
Me - so.....a car.
Yes you can have unique features and specializations on your product, doesn't make it something outside the wider umbrella of the product.
Looks like a duck, walks like a duck, quacks like a duck....
Firor did an interview quite a few years ago, around launch, saying the same thing. The key for him seems to be the qualification “traditional” — he rejects the label in terms of the generic expectations it carries.
A senior manager at ZOS said last year that the studio as a whole does consider the game an MMO now. He did not get into the semantics of labeling, though.
Honestly, my interpretation for statements like that are along the lines that they don't decide what should be going into ESO based on what an MMO game would do. This gets them out of the whole "MMO A does this, so we should do something like it" mentality.
I mean, the game is clearly an MMORPG, and I am sure they also think that. I just don't think they want to use that as a design criteria.
Honestly, I with they felt this way about loot crates and monetization.
Thechuckage wrote: »Imagine a Honda accord (or any car)
Person A says this isn't a car, its a motorized vehicular transport.
Me - so.....a car.
Yes you can have unique features and specializations on your product, doesn't make it something outside the wider umbrella of the product.
Looks like a duck, walks like a duck, quacks like a duck....
I think a better analogy would be if a car manufacturer did not want to categorize its car as a “family car” or “sports car” or “minivan” or some other specific category. They may make a vehicle that people want to put in such a category, but they want the freedom to break the mold, so to speak, and not feel compelled to include or exclude features based on what people think of when they hear the category label.
Firor isn’t denying that the game is a game or an online game for a massive population. He’s rejecting a particular genre label and the expectations it implies.
Goregrinder wrote: »He is correct in his description of ESO, and how it is not like other MMORPG's. But ESO is still massively-multiplayer, it's still an RPG, and it's still played online.
Firor did an interview quite a few years ago, around launch, saying the same thing. The key for him seems to be the qualification “traditional” — he rejects the label in terms of the generic expectations it carries.
A senior manager at ZOS said last year that the studio as a whole does consider the game an MMO now. He did not get into the semantics of labeling, though.
Aristocles22 wrote: »ESO has more extensive single-player components to it than many other MMORPGs, as it's trying to be a new entry into a (mostly) single-player series and an MMO at the same time.
Goregrinder wrote: »Thechuckage wrote: »Imagine a Honda accord (or any car)
Person A says this isn't a car, its a motorized vehicular transport.
Me - so.....a car.
Yes you can have unique features and specializations on your product, doesn't make it something outside the wider umbrella of the product.
Looks like a duck, walks like a duck, quacks like a duck....
I think a better analogy would be if a car manufacturer did not want to categorize its car as a “family car” or “sports car” or “minivan” or some other specific category. They may make a vehicle that people want to put in such a category, but they want the freedom to break the mold, so to speak, and not feel compelled to include or exclude features based on what people think of when they hear the category label.
Firor isn’t denying that the game is a game or an online game for a massive population. He’s rejecting a particular genre label and the expectations it implies.
People reject that the Earth is round, that doesn't mean it isn't round or a geoid.
spartaxoxo wrote: »Goregrinder wrote: »He is correct in his description of ESO, and how it is not like other MMORPG's. But ESO is still massively-multiplayer, it's still an RPG, and it's still played online.
Lambert flat out says it's an MMO and that he doesn't call it an MMO because it differs so greatly from the other MMOs that were out at the time. He wantes players to come in without the expectation they'd be playing a WoW clone. That's what is meant by that comment. They all mean the same thing. It's not like those other MMOs.
orion_1981usub17_ESO wrote: »Eso is not a traditional mmo, but it is a mmo. My 2013 dodge charger is not a 90s charger or a 20s charger but it is a charger.
MMOs must evolve over time but we should also be ready to move two steps back sometime in the future to correct course.
I love eso and it broke new ground, I also loved everquest and wow when they had their day. But I can't do wow classic because that's day is over but I also can't see any point in "single player mmos" that the genre is heading for. So a course correction is due in the future.
Goregrinder wrote: »But his statement "It's an MMO but...I'm not gonna call it that..." makes no sense to me at all. What else would you call an MMO? That's like saying " Well....my Ferrari Enzo is a sports car, sure...but...I'm not going to call it a Sports Car because...I don't want people to have a negative stigma about it......" A Ferrari Enzo can't be anything other than a sports car...it's not a bus, it's not a plane, or a train, or a mini van, or a scooter lol.
https://youtu.be/OPnaq9ARPcw I think a better analogy would be if a car manufacturer did not want to categorize its car as a “family car” or “sports car” or “minivan” or some other specific category. They may make a vehicle that people want to put in such a category, but they want the freedom to break the mold, so to speak, and not feel compelled to include or exclude features based on what people think of when they hear the category label.
For this game specifically, I can tell you that players on the forums have used the fact that they see ESO as a traditional MMO to demand features they expect from other games with that label. That’s what Firor is rejecting, those kinds of expectations and demands. It is a massively multiplayer online game, in his view, not a Massively Multiplayer Online game. It’s a semantic and generic dispute, not one of scientific fact.
Ippokrates wrote: »If you have time, look at the commentary video of Asmondgold to TheLazyPeon - it is not about ESO itself but it is probably one of very few reasonable contents about MMORPG genrehttps://youtu.be/OPnaq9ARPcw
creativity is at it's lowest for over a decade now in many different market sectors not just gaming.
SeaGtGruff wrote: »creativity is at it's lowest for over a decade now in many different market sectors not just gaming.
Try "since the history of time."As soon as anyone creates a successful product, dozens if not hundreds or thousands of other people will come out with a copycat product to try to duplicate the first person's success. It's always been that way, and always will be.
SeaGtGruff wrote: »creativity is at it's lowest for over a decade now in many different market sectors not just gaming.
Try "since the history of time."As soon as anyone creates a successful product, dozens if not hundreds or thousands of other people will come out with a copycat product to try to duplicate the first person's success. It's always been that way, and always will be.
Yeah of course. But let's just say now you can get ideas/themes/resources in a click of a mouse