m12d12_ESO wrote: »Firor argues, does not include the more intense mechanics that are typically found in games of the category. It lacks the “tab targeting” and “mouse movement” that might be found in other, traditional MMOs and the game is also not “PC-only” or “super hardcore," which sets it apart in Firor's mind.
We have had "Targeting" with TAB for ever it seems and can be pretty hardcore. [snip]
[edited for bashing and name in title]
I don't know who Firor is. But "intense mechanics", "tab targeting", "mouse movement" and "PC-only" have nothing to do with whether or not a game is massively multiplayer and online.
Morgha_Kul wrote: »There are plenty of multiplayer online games that aren't MMOs. By definition, a first person shooter is an Action game. That it's played online doesn't make it an MMO, it's still an Action game.
Again, it comes down to what you can do in the game when you're not doing the "content." If all you can do is quests, then it's still just an Adventure game. If all you can do is battles (eg. first person shooting), then it's an Action game. The MMO is defined by the world of the game being content in itself.
An MMO game is any game that has a very large number of players online simultaneously on the same "server". (Server in quotes because cloud makes this fuzzy. )
People tend to shorten "MMORPG" to just "MMO" because RPG games dominate, but lots of other genres could be an MMO if someone wanted to make one.
Morgha_Kul wrote: »Morgha_Kul wrote: »There are plenty of multiplayer online games that aren't MMOs. By definition, a first person shooter is an Action game. That it's played online doesn't make it an MMO, it's still an Action game.
Again, it comes down to what you can do in the game when you're not doing the "content." If all you can do is quests, then it's still just an Adventure game. If all you can do is battles (eg. first person shooting), then it's an Action game. The MMO is defined by the world of the game being content in itself.
An MMO game is any game that has a very large number of players online simultaneously on the same "server". (Server in quotes because cloud makes this fuzzy. )
People tend to shorten "MMORPG" to just "MMO" because RPG games dominate, but lots of other genres could be an MMO if someone wanted to make one.
I suspect you didn't read my post (granted, it was pretty long). MMOs are not MMOs because they're online and/or multiplayer. They need more than that. A game like Fortnite is an Online Action game. A game like TOR is an Online Adventure game. Neither is actually an MMO... but as I said in the beginning, it's a matter of definition. There has never been a consistent one. I've provided what I think is the best definition, because it identifies the genre based on what makes it different.
Morgha_Kul wrote: »Morgha_Kul wrote: »There are plenty of multiplayer online games that aren't MMOs. By definition, a first person shooter is an Action game. That it's played online doesn't make it an MMO, it's still an Action game.
Again, it comes down to what you can do in the game when you're not doing the "content." If all you can do is quests, then it's still just an Adventure game. If all you can do is battles (eg. first person shooting), then it's an Action game. The MMO is defined by the world of the game being content in itself.
An MMO game is any game that has a very large number of players online simultaneously on the same "server". (Server in quotes because cloud makes this fuzzy. )
People tend to shorten "MMORPG" to just "MMO" because RPG games dominate, but lots of other genres could be an MMO if someone wanted to make one.
I suspect you didn't read my post (granted, it was pretty long). MMOs are not MMOs because they're online and/or multiplayer. They need more than that. A game like Fortnite is an Online Action game. A game like TOR is an Online Adventure game. Neither is actually an MMO... but as I said in the beginning, it's a matter of definition. There has never been a consistent one. I've provided what I think is the best definition, because it identifies the genre based on what makes it different.
I read. MMOs are MMOs because they have a large number of concurrent players on the same server. Fortnite is not an MMO because of the limit to how many concurrent players there are per server, not because it is an "online action game". An MMO can be an RPG game, but does not have to be. It can be a shooter, like Planetside 2, which actually holds a record for number of simultaneous players in an MMOFPS game. Sims Online was an MMO. Second Life is an MMO.
Goregrinder wrote: »He is correct in his description of ESO, and how it is not like other MMORPG's. But ESO is still massively-multiplayer, it's still an RPG, and it's still played online.
SeaGtGruff wrote: »It's all semantics.
I've watched gamers streaming other Elder Scrolls games who'll say things like "I'm planning to stream all of the Elder Scrolls games-- except ESO, because I don't consider it to be an Elder Scrolls game since it's an MMO, and maybe not Battlespire and Redguard, because they aren't part of the main series." And once upon a time, before I decided to actually buy and play ESO, I felt pretty much the same way about it.
The thing is, many gamers seem to have specific ideas about what MMOs "are" and what they "should be" like.
You can see the same thing in other types of product or activity-- people tend to get fixed ideas about what a certain thing "is" and what it "should be."
For instance, what pops into your mind when I say things like "comic book," or "super hero movie," or "science fiction novel," or "fantasy novel," or "romance novel," and so forth? You probably think of specific examples of those things that you happen to be familiar with, or very well-known examples that you've heard of even though you might not have any actual experience of them. Therefore, if someone were to tell you something like "It's a western TV show," you're probably going to automatically form specific preconceived notions about it based on other "western TV shows" that you're familiar with, especially the most popular or well-known ones, such as Gunsmoke, or Bonanza, or whatever.
And people's preconceptions about a certain category of things can change overnight if a specific example of it becomes wildly popular overnight. For instance, you could probably write a college thesis examining various science fiction movies on the basis of "Before Star Wars" and "After Star Wars."
For that reason, sometimes people try to avoid referring to something as a particular type of thing because they don't want people to automatically make a lot of blanket assumptions about it.
SeaGtGruff wrote: »I've watched gamers streaming other Elder Scrolls games who'll say things like "I'm planning to stream all of the Elder Scrolls games-- except ESO, because I don't consider it to be an Elder Scrolls game since it's an MMO, [...]." And once upon a time, before I decided to actually buy and play ESO, I felt pretty much the same way about it.
It's a shame some people disregard Eso for being an mmo, some of the writing and the voice acting is superior to the main quest line of Skyrim tbh
SeaGtGruff wrote: »In some ways, I consider it to be the best Elder Scrolls game, because it's the most successful at creating an environment that players can live in on a day-by-day basis.
The fourth and fifth games of the main series do have repeatable quests, which try to give players a reason to keep playing the game after they've completed the main quest, the faction quests, and the miscellaneous quests, but there really aren't that many different repeatable quests.
In contrast, ESO has a large number of repeatable quests, and the ability to interact with one's fellow players means that the game's world feels more vibrant and alive than the game worlds of the single-player games.
I agree, ESO isn't an mmo. I think someone already mentioned, its an online RPG and does it quite well. I prefer this over every mmorpg i've played over the past 2 decades, including MUDs(pvp still being better in a text world aside(WoTMUD pk ftw))
Why are people so obsessed with definitions and categorizations?
Let's assume there is some sort of fail proof indicator (that everyone agrees on) to define and label a game. Let's assume the result is: ESO is a MMO. Or ESO is not a MMO. What would we gain from this wisdom and knowledge? What would that change?