Actually, I think Firor said that he plays on console, but I don't remember which one. (and, as I recall, he is a PVP player)
He is correct in that ESO is not what people consider to be everything an MMO can be. Forum comments are evidence enough of that. By dictionary definitions, it is, but apparently ZOS wants to go their own direction, and are making it a point to do just that.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
https://www.youtube.com/watch?v=u_2ttuyE1Rg You can say vice versa too.ESO is a single player game with group content available for those who choose to use it.
Supreme_Atromancer wrote: »Goregrinder wrote: »But his statement "It's an MMO but...I'm not gonna call it that..." makes no sense to me at all. What else would you call an MMO? That's like saying " Well....my Ferrari Enzo is a sports car, sure...but...I'm not going to call it a Sports Car because...I don't want people to have a negative stigma about it......" A Ferrari Enzo can't be anything other than a sports car...it's not a bus, it's not a plane, or a train, or a mini van, or a scooter lol.
I think its kind of said in an interview situation in the heat of the moment, and if you take that into account, you can still intuit what he probably means - almost everyone here, including yourself has acknowledged it. I guess it kind of sux that once you go on the record of saying something in normal conversation as a one-off without the chance to edit yourself, those words are going to be diseminated, overanalysed, pulled to bits and used to fuel forum wars for ever after.
But I think we all know what he actually means.
Goregrinder wrote: »Supreme_Atromancer wrote: »Goregrinder wrote: »But his statement "It's an MMO but...I'm not gonna call it that..." makes no sense to me at all. What else would you call an MMO? That's like saying " Well....my Ferrari Enzo is a sports car, sure...but...I'm not going to call it a Sports Car because...I don't want people to have a negative stigma about it......" A Ferrari Enzo can't be anything other than a sports car...it's not a bus, it's not a plane, or a train, or a mini van, or a scooter lol.
I think its kind of said in an interview situation in the heat of the moment, and if you take that into account, you can still intuit what he probably means - almost everyone here, including yourself has acknowledged it. I guess it kind of sux that once you go on the record of saying something in normal conversation as a one-off without the chance to edit yourself, those words are going to be diseminated, overanalysed, pulled to bits and used to fuel forum wars for ever after.
But I think we all know what he actually means.
Yeah that's been the bane of interviews forever, you say something and then it gets immortalized forever.
Goregrinder wrote: »Supreme_Atromancer wrote: »Goregrinder wrote: »But his statement "It's an MMO but...I'm not gonna call it that..." makes no sense to me at all. What else would you call an MMO? That's like saying " Well....my Ferrari Enzo is a sports car, sure...but...I'm not going to call it a Sports Car because...I don't want people to have a negative stigma about it......" A Ferrari Enzo can't be anything other than a sports car...it's not a bus, it's not a plane, or a train, or a mini van, or a scooter lol.
I think its kind of said in an interview situation in the heat of the moment, and if you take that into account, you can still intuit what he probably means - almost everyone here, including yourself has acknowledged it. I guess it kind of sux that once you go on the record of saying something in normal conversation as a one-off without the chance to edit yourself, those words are going to be diseminated, overanalysed, pulled to bits and used to fuel forum wars for ever after.
But I think we all know what he actually means.
Yeah that's been the bane of interviews forever, you say something and then it gets immortalized forever.
Yup. ZOS is killing it, and you know you don't have to be here right?
Goregrinder wrote: »Supreme_Atromancer wrote: »Goregrinder wrote: »But his statement "It's an MMO but...I'm not gonna call it that..." makes no sense to me at all. What else would you call an MMO? That's like saying " Well....my Ferrari Enzo is a sports car, sure...but...I'm not going to call it a Sports Car because...I don't want people to have a negative stigma about it......" A Ferrari Enzo can't be anything other than a sports car...it's not a bus, it's not a plane, or a train, or a mini van, or a scooter lol.
I think its kind of said in an interview situation in the heat of the moment, and if you take that into account, you can still intuit what he probably means - almost everyone here, including yourself has acknowledged it. I guess it kind of sux that once you go on the record of saying something in normal conversation as a one-off without the chance to edit yourself, those words are going to be diseminated, overanalysed, pulled to bits and used to fuel forum wars for ever after.
But I think we all know what he actually means.
Yeah that's been the bane of interviews forever, you say something and then it gets immortalized forever.
Yup. ZOS is killing it, and you know you don't have to be here right?
Supreme_Atromancer wrote: »Goregrinder wrote: »Supreme_Atromancer wrote: »Goregrinder wrote: »But his statement "It's an MMO but...I'm not gonna call it that..." makes no sense to me at all. What else would you call an MMO? That's like saying " Well....my Ferrari Enzo is a sports car, sure...but...I'm not going to call it a Sports Car because...I don't want people to have a negative stigma about it......" A Ferrari Enzo can't be anything other than a sports car...it's not a bus, it's not a plane, or a train, or a mini van, or a scooter lol.
I think its kind of said in an interview situation in the heat of the moment, and if you take that into account, you can still intuit what he probably means - almost everyone here, including yourself has acknowledged it. I guess it kind of sux that once you go on the record of saying something in normal conversation as a one-off without the chance to edit yourself, those words are going to be diseminated, overanalysed, pulled to bits and used to fuel forum wars for ever after.
But I think we all know what he actually means.
Yeah that's been the bane of interviews forever, you say something and then it gets immortalized forever.
Yup. ZOS is killing it, and you know you don't have to be here right?
Its like buying a new car. No eta.

m12d12_ESO wrote: »Firor argues, does not include the more intense mechanics that are typically found in games of the category. It lacks the “tab targeting” and “mouse movement” that might be found in other, traditional MMOs and the game is also not “PC-only” or “super hardcore," which sets it apart in Firor's mind.
We have had "Targeting" with TAB for ever it seems and can be pretty hardcore. [snip]
[edited for bashing and name in title]
Ippokrates wrote: »If you have time, look at the commentary video of Asmondgold to TheLazyPeon - it is not about ESO itself but it is probably one of very few reasonable contents about MMORPG genrehttps://youtu.be/OPnaq9ARPcw
I agree with the video commentary. It has become rather sleepy and rinse repeat has become the standard.
I think many saw how WOW worked out and just made something similar with similar monetary projections....creativity is at it's lowest for over a decade now in many different market sectors not just gaming.
m12d12_ESO wrote: »Firor argues, does not include the more intense mechanics that are typically found in games of the category. It lacks the “tab targeting” and “mouse movement” that might be found in other, traditional MMOs and the game is also not “PC-only” or “super hardcore," which sets it apart in Firor's mind.
We have had "Targeting" with TAB for ever it seems and can be pretty hardcore. [snip]
[edited for bashing and name in title]
I don't know who Firor is. But "intense mechanics", "tab targeting", "mouse movement" and "PC-only" have nothing to do with whether or not a game is massively multiplayer and online.
However I would argue that there is less creative freedom in the gaming industry as a whole for the following reasons;
SeaGtGruff wrote: »However I would argue that there is less creative freedom in the gaming industry as a whole for the following reasons;
I would argue that it's mostly about how much money can be made. If people aren't spending a lot of money on a particular thing, you're less likely to see copycatting related to it, because why would people who want to make a lot of money want to bother with copycatting something that doesn't make a lot of money? And copycatting is attractive to those people because they don't have to spend a lot of money developing their own ideas, or paying other people to develop ideas for them.
SeaGtGruff wrote: »However I would argue that there is less creative freedom in the gaming industry as a whole for the following reasons;
I would argue that it's mostly about how much money can be made. If people aren't spending a lot of money on a particular thing, you're less likely to see copycatting related to it, because why would people who want to make a lot of money want to bother with copycatting something that doesn't make a lot of money? And copycatting is attractive to those people because they don't have to spend a lot of money developing their own ideas, or paying other people to develop ideas for them.
I think its a bit of both really isn't it? If the means and the method could be made easier, would we not take it? Personally I wouldn't because I see value in creating something new without restrictions. But from a business standpoint as a CEO I probably would.
There is a middle ground to be found, the industry just needs to be willing to find it.
Morgha_Kul wrote: »I've argued for a long time now, that there ARE no real MMOs left. It's a matter of definition.
As I see it, there are three basic types of game, Action games, Adventure games and Strategy games. Strategy games aren't relevant here, so we'll set them aside.
Action games are about the ACTION. That is, you're being challenged by a physical task, and that's the purpose of the game, to DO that task. Pong, Pac-Man, Breakout, Pole Position... even games like Street Fighter and Battlefront, Quake, and other such games are ACTION games, because the point is to do the physical task.
Adventure games are about the STORY. The point of playing an adventure game is to get to the next part of the story. Originally, they were TEXT based, like Zork. Over time, though, there were action elements added to them. The action was engaging, to be sure, but the point of the action was to get to the next story point. The action was not itself the point of playing. There are LOTS of Adventure games.
A major difference between the types of games is how the environments are interacted with.
In an Action game, the environment exists only as an arena for the action, whatever it is. The environment might be very large and detailed, and highly interactive, but it's all window dressing to serve the action.
In an Adventure game, the environment exists only as the story requires, but it's designed to appear larger and fuller. There are entities and activities going on in them that suggest a fully functioning world, even if the player can't actually interact with them. This is designed to immerse the character in the setting. However, the setting is still limited to those areas needed for the story to be told.
Another major difference is that Adventure games tend to have ENDINGS. That is, once the story is told, the game ends. It's not exclusive to Adventure games, some Action games (eg. Street Fighter) do have endings, but it is more typical of Adventures. Given how immersive Adventure games are, with the illusion of a full world to "live" in, players often expressed the wish that they could carry on playing in that world. Of course, they couldn't do that because there was no more content, and no further world to explore.
This is where the MMO finds its origin, they're a variation on the Adventure game. MMOs were created to allow the Adventure game to go on after the story was finished. This was accomplished in two main ways. First, the developers would add new content periodically. Second, the world itself had to be interactive in some way, to allow the players to essentially entertain themselves with the mechanics of how that world works (eg. crafting). This required that the game interact with its world differently than an Adventure game.
In an Adventure game, the story comes first. That is, the developers will come up with the story, then create the world areas needed for that story. In an MMO, the process is kind of reversed. The WORLD is constructed first, and the stories are plugged into it. That is, the world of the MMO could exist and be playable and engaging even with NO quest content at all, and would include areas not relevant to existing content, so that future content could use those areas (or so the game can expand into them).
Most supposed MMOs today are NOT MMOs. Star Trek Online, for example, is an ACTION game, masquerading as an MMO. It offers NO world to exist in, and the only thing to do is the action of the game. There is a crafting system of sorts, but its only purpose is to further the action, and it's only interacted with by doing the action. Star Wars the Old Republic Online is also not an MMO, it's an online Adventure game. I say this because once the story is done... there's nothing left to do. The world of the game is not interactive in any way. If you're not doing the quests, you're not doing anything.
Both games stand on the edge of being defined as MMOs... but what about ESO?
I feel it has enough other content that can be done without reference to any quests, that it can be defined as an MMO. In ESO, I have a character who generally doesn't do quests. He crafts, he explores, he decorates his house... there are other activities than the questing, and the world is larger and feels fuller than STO or SWTOR. ESO could go further, I think, but I do think it qualifies as an MMO. I would have liked to see the game incorporate other elements of older MMOs that provided players with personal content. For example, when I played Star Wars Galaxies, I played a Trader. I searched for resources, harvested them, then crafted items with them that I could then sell from my home on Corellia. In essence, I was running a business. More, my home on Corellia was part of a whole COMMUNITY of homes, a small town created by the players. There were other businesses, a town hall, a couple of bars and a theatre. WE created that with the tools the world gave us, it was content of a type that could keep us entertained without the need for quests or constant developer intervention. THAT is what defines the MMO.
So, is ESO an MMO? Yes, but only just. I think it could do more, but it's better than pretty well anything else on the market.
(I know, there will be people who disagree with my analysis, saying that any online multiplayer game is an MMO, bit I'll disagree preemptively. Just being multiplayer and online doesn't make a game an MMO, or we could consider things like Doom or Quake or Fortnite to be MMOs, and I think they clearly are not. I stand by my definition.)
SeaGtGruff wrote: »SeaGtGruff wrote: »However I would argue that there is less creative freedom in the gaming industry as a whole for the following reasons;
I would argue that it's mostly about how much money can be made. If people aren't spending a lot of money on a particular thing, you're less likely to see copycatting related to it, because why would people who want to make a lot of money want to bother with copycatting something that doesn't make a lot of money? And copycatting is attractive to those people because they don't have to spend a lot of money developing their own ideas, or paying other people to develop ideas for them.
I think its a bit of both really isn't it? If the means and the method could be made easier, would we not take it? Personally I wouldn't because I see value in creating something new without restrictions. But from a business standpoint as a CEO I probably would.
There is a middle ground to be found, the industry just needs to be willing to find it.
Right, money isn't everything, despite what people like to say. Some people will happily pour their entire lives and life savings into their efforts to create something new and visionary, even if the current state of the world (economics, technology, etc.) can't really support their dreams to the extent that their ideas would be even remotely workable or profitable. The people who seem to only care about making a lot of money think those dreamers are crazy, stupid, brainless, unwise, etc.-- until they see a dreamer whose creative dream pays off, and then they all start falling over themselves to copycat the creative dreamer.
TequilaFire wrote: »So does that mean ESO is not eligible for top MMO awards?
m12d12_ESO wrote: »Firor argues, does not include the more intense mechanics that are typically found in games of the category. It lacks the “tab targeting” and “mouse movement” that might be found in other, traditional MMOs and the game is also not “PC-only” or “super hardcore," which sets it apart in Firor's mind.
We have had "Targeting" with TAB for ever it seems and can be pretty hardcore. [snip]
[edited for bashing and name in title]
Goregrinder wrote: »Morgha_Kul wrote: »I've argued for a long time now, that there ARE no real MMOs left. It's a matter of definition.
As I see it, there are three basic types of game, Action games, Adventure games and Strategy games. Strategy games aren't relevant here, so we'll set them aside.
Action games are about the ACTION. That is, you're being challenged by a physical task, and that's the purpose of the game, to DO that task. Pong, Pac-Man, Breakout, Pole Position... even games like Street Fighter and Battlefront, Quake, and other such games are ACTION games, because the point is to do the physical task.
Adventure games are about the STORY. The point of playing an adventure game is to get to the next part of the story. Originally, they were TEXT based, like Zork. Over time, though, there were action elements added to them. The action was engaging, to be sure, but the point of the action was to get to the next story point. The action was not itself the point of playing. There are LOTS of Adventure games.
A major difference between the types of games is how the environments are interacted with.
In an Action game, the environment exists only as an arena for the action, whatever it is. The environment might be very large and detailed, and highly interactive, but it's all window dressing to serve the action.
In an Adventure game, the environment exists only as the story requires, but it's designed to appear larger and fuller. There are entities and activities going on in them that suggest a fully functioning world, even if the player can't actually interact with them. This is designed to immerse the character in the setting. However, the setting is still limited to those areas needed for the story to be told.
Another major difference is that Adventure games tend to have ENDINGS. That is, once the story is told, the game ends. It's not exclusive to Adventure games, some Action games (eg. Street Fighter) do have endings, but it is more typical of Adventures. Given how immersive Adventure games are, with the illusion of a full world to "live" in, players often expressed the wish that they could carry on playing in that world. Of course, they couldn't do that because there was no more content, and no further world to explore.
This is where the MMO finds its origin, they're a variation on the Adventure game. MMOs were created to allow the Adventure game to go on after the story was finished. This was accomplished in two main ways. First, the developers would add new content periodically. Second, the world itself had to be interactive in some way, to allow the players to essentially entertain themselves with the mechanics of how that world works (eg. crafting). This required that the game interact with its world differently than an Adventure game.
In an Adventure game, the story comes first. That is, the developers will come up with the story, then create the world areas needed for that story. In an MMO, the process is kind of reversed. The WORLD is constructed first, and the stories are plugged into it. That is, the world of the MMO could exist and be playable and engaging even with NO quest content at all, and would include areas not relevant to existing content, so that future content could use those areas (or so the game can expand into them).
Most supposed MMOs today are NOT MMOs. Star Trek Online, for example, is an ACTION game, masquerading as an MMO. It offers NO world to exist in, and the only thing to do is the action of the game. There is a crafting system of sorts, but its only purpose is to further the action, and it's only interacted with by doing the action. Star Wars the Old Republic Online is also not an MMO, it's an online Adventure game. I say this because once the story is done... there's nothing left to do. The world of the game is not interactive in any way. If you're not doing the quests, you're not doing anything.
Both games stand on the edge of being defined as MMOs... but what about ESO?
I feel it has enough other content that can be done without reference to any quests, that it can be defined as an MMO. In ESO, I have a character who generally doesn't do quests. He crafts, he explores, he decorates his house... there are other activities than the questing, and the world is larger and feels fuller than STO or SWTOR. ESO could go further, I think, but I do think it qualifies as an MMO. I would have liked to see the game incorporate other elements of older MMOs that provided players with personal content. For example, when I played Star Wars Galaxies, I played a Trader. I searched for resources, harvested them, then crafted items with them that I could then sell from my home on Corellia. In essence, I was running a business. More, my home on Corellia was part of a whole COMMUNITY of homes, a small town created by the players. There were other businesses, a town hall, a couple of bars and a theatre. WE created that with the tools the world gave us, it was content of a type that could keep us entertained without the need for quests or constant developer intervention. THAT is what defines the MMO.
So, is ESO an MMO? Yes, but only just. I think it could do more, but it's better than pretty well anything else on the market.
(I know, there will be people who disagree with my analysis, saying that any online multiplayer game is an MMO, bit I'll disagree preemptively. Just being multiplayer and online doesn't make a game an MMO, or we could consider things like Doom or Quake or Fortnite to be MMOs, and I think they clearly are not. I stand by my definition.)
Any massively-multiplayer online game is an MMO, especially if everyone who plays it exist in the same persistent world. Planetside 2 is a great example of an MMOFPS. If it's not massively-multiplayer, and isn't played online within one persistent world or universe, then it's not an MMO.
Games either fall under that classification, or they don't. Just like a vehicle is either a car or it's a truck. Both are vehicles, but a truck is not a car, a car is not a train, a train is not a plane, a plane is not a boat, a boat is not a duck, a duck is not a rabbit. Definitions matter, and ESO 100% fits under the definition of massively-multiplayer online game, or massively-multiplayer online role-playing game.
m12d12_ESO wrote: »Firor argues, does not include the more intense mechanics that are typically found in games of the category. It lacks the “tab targeting” and “mouse movement” that might be found in other, traditional MMOs and the game is also not “PC-only” or “super hardcore," which sets it apart in Firor's mind.
We have had "Targeting" with TAB for ever it seems and can be pretty hardcore. [snip]
[edited for bashing and name in title]
Morgha_Kul wrote: »There are plenty of multiplayer online games that aren't MMOs. By definition, a first person shooter is an Action game. That it's played online doesn't make it an MMO, it's still an Action game.
Again, it comes down to what you can do in the game when you're not doing the "content." If all you can do is quests, then it's still just an Adventure game. If all you can do is battles (eg. first person shooting), then it's an Action game. The MMO is defined by the world of the game being content in itself.