Wow, thanks for speaking for me even though you're actually 100% wrong!PVers always utilize crit and not proc damage, why you complaining.
ResidentContrarian wrote: »A few more heavy healer drop sets for pvp would be nice. If we are going to be forced into heavy to survive, at least some options would be nice...
I'm fine with my sad 30k mag pool and 2 or 3 body sets to choose from out of hundreds. I do ok. But I will never like it.
You are not forced into heavy armor to survive, in fact, I would say its the most useless armor in PvP right now.
You are, however, forced to learn how to roll and block if you want to use light armor.
Two things you should never have been able to ignore in the first place IMO.
More heavy healer sets to power ball groups even more in PvP and make healers less relevant in PVE?
Yeah, no. Hopefully if ZOS is reading no one takes that suggestion seriously.
Wow, thanks for speaking for me even though you're actually 100% wrong!PVers always utilize crit and not proc damage, why you complaining.
Plenty of PvEers like myself used proc sets over flat damage/stat sets because, you know, we prefer having builds we find fun over running Generic Meta Build Number 10 and grinding whatever Trial for whatever BiS gear has been released most recently. Do we hit the stupid DPS numbers a lot of people are obsessed with? No, but that doesn't matter because we can have fun our way and still reasonably clear the content we want to do. Or at least, we could.
Please don't act like you're the authority for how all PvEers play just because of how you or those you know play, or just because a good number of people follow the current FotM builds they got from someone like Alcast (no offense to Alcast he makes good builds for all kinds of skill levels).
Wow, thanks for speaking for me even though you're actually 100% wrong!PVers always utilize crit and not proc damage, why you complaining.
Plenty of PvEers like myself used proc sets over flat damage/stat sets because, you know, we prefer having builds we find fun over running Generic Meta Build Number 10 and grinding whatever Trial for whatever BiS gear has been released most recently. Do we hit the stupid DPS numbers a lot of people are obsessed with? No, but that doesn't matter because we can have fun our way and still reasonably clear the content we want to do. Or at least, we could.
Please don't act like you're the authority for how all PvEers play just because of how you or those you know play, or just because a good number of people follow the current FotM builds they got from someone like Alcast (no offense to Alcast he makes good builds for all kinds of skill levels).
You see here is the problem. A buff to you is a mega buff to top tier players. BiS is BiS for a reason if you want to handicap yourself go ahead but do keep that in mind. Zos can only do so much hand holding before the top destroys their end game content. The game is too easy as it is already. Them nerfing procs is the least of your problems in my opinion they should nerf even more things! Like healing and stupidly tanky set ups.
Suna_Ye_Sunnabe wrote: »Lest we forget the words of ZoS: "This (proc scaling) will result in an overall buff for pve". LOL
All I need to know...will this kill ball groups?
Urzigurumash wrote: »BalticBlues wrote: »Stam players already were kings of PvP. For 2 years now.ZoS is better than most though as I only had to make minimal tweeks for my Stamblade over the last couple expansion.
However, not by skill but by game design.
And the Oblivion patch is THE FINAL NAIL IN THE MAG COFFIN.
No mag toon is able to hold a flag anymore 1vs1 against my StamWarden since two years. And now with the Oblivion Patch my StamWarden even CAN USE all Mag proc sets which are USELESS NOW for MagPlayers. WHAT???
All they need to do is add spell damage to the light armor passives in the same way they added weapon damage to the medium armor passives. But that would be too easy, right?
Do the Fire/Shock Staff Damage Done passives buff proc damage?
All I need to know...will this kill ball groups?
I thought the new Monster set Meta was Balorgh's anyway.
ZOS has been trying to answer the constant complaints of being one shot by proc users in PvP. Proc sets, which include Monster set procs, are the culprit and all they can feasibly do is drop the damage output down enough to where they're no longer an issue. This all started when Procs could no longer crit, but there's always going to be complaints. One side wants procs nerfed into the ground, the other side wants them to hit hard so their DPS is a fun number.
There's gonna be no win-win here.
Suna_Ye_Sunnabe wrote: »Lest we forget the words of ZoS: "This (proc scaling) will result in an overall buff for pve". LOL
Suna_Ye_Sunnabe wrote: »Lest we forget the words of ZoS: "This (proc scaling) will result in an overall buff for pve". LOL
They were talking about stamina lol
Suna_Ye_Sunnabe wrote: »Lest we forget the words of ZoS: "This (proc scaling) will result in an overall buff for pve". LOL
They were talking about stamina lol
ResidentContrarian wrote: »Pyrius_Omega wrote: »ZOS gives us scrubs some options....
1. Auto light attack in green CP tree..
2. Let us us TWO mythic items instead of one..
3. More base spell damage. ... 4000 is what we need to start with (pve)...
4. You can nerf the above for PVP..
Agree with this and adding some
5. Put PVP in a separate server. Let the PVPers have what they want and quit nerfing PVE.
6. Any ESO plus members should be able to have an unlimited bag/storage boxes. We pay a lot for what we get.
7. Keep all DLCs but reset game to pre Marrowind so that we can get back to business for PVE. Currently, ESO PVE players are getting the shaft. Gamers played for years to grow a character only to put up with changes that do not work consistently. Mage players need some love. They are now as useful as teats on a boar.
All this PvP blame for procs getting nerfed is silly. Before they changed the scaling, I saw a DPS increase using a non-crit proc build from my 30-40k on live to 45-50k consistently. That means there was a net DPS gain with the old, lower scaling.
Now, ZOS has been constantly nerfing DPS every patch (only to accidentally or maybe on purpose buff it more with certain sets)...Why exactly would they let such a massive increase in DPS, and consistent DPS go in PvE, esp. on builds that required no real rotation or sustain management -- two tools they use to balance the game and nerf players?
Apparently, the balance team doesn't want players to trivialize content. It was even possible to solo vet trials without sweating. That is exactly what proc scaling lead to when it first appeared on PTS and why players are mad about the nerf being too hard. But they know deep down inside that the scaling was counter to ZOS' apparent balancing goal and it was going to get nerfed one way or another.
How exactly is that linked to PvP?
SidraWillowsky wrote: »
You have completely killed monster sets for mag DDs, ZOS. This is terrible.
All I need to know...will this kill ball groups?
Consider the fact that Vicious Death (one of the main ball group counters) is a light armor set with a spell damage buff, and yet you can get it to do more damage by simply stacking weapon damage instead of spell damage. Clearly something is wrong with the balance between spell damage and weapon damage as it's applied to ZOS's new proc system.
Urzigurumash wrote: »Maybe I've missed something, but to me the LA Pen bonus is comparable to the MA WD bonus. The Flame/Shock Staff passives are comparable to the Maul/Sword passives. Neither of the Mag bonuses appear in tooltips - both of the Stam do (with a Sword). So if you just look at the item, you'll definitely think Stam has an advantage, but it's an illusion.
Urzigurumash wrote: »Maybe I've missed something, but to me the LA Pen bonus is comparable to the MA WD bonus. The Flame/Shock Staff passives are comparable to the Maul/Sword passives. Neither of the Mag bonuses appear in tooltips - both of the Stam do (with a Sword). So if you just look at the item, you'll definitely think Stam has an advantage, but it's an illusion.
Urzigurumash wrote: »Urzigurumash wrote: »Maybe I've missed something, but to me the LA Pen bonus is comparable to the MA WD bonus. The Flame/Shock Staff passives are comparable to the Maul/Sword passives. Neither of the Mag bonuses appear in tooltips - both of the Stam do (with a Sword). So if you just look at the item, you'll definitely think Stam has an advantage, but it's an illusion.
I didn't watch all of this, it looks like it's an analysis of tooltip values
I don't see any comparison between comparable Mag and Stam builds regarding Damage Done
Does Ancient Knowledge buff procs or not?
the1andonlyskwex wrote: »I'm pretty sure Ancient Knowledge buffs procs, but it also definitely shows up in tooltips, so it doesn't really change any of the comparisons people are making.
yetUrzigurumash wrote: »I didn't watch all of this....
I don't see any comparison between comparable Mag and Stam builds regarding Damage Done
Urzigurumash wrote: »the1andonlyskwex wrote: »I'm pretty sure Ancient Knowledge buffs procs, but it also definitely shows up in tooltips, so it doesn't really change any of the comparisons people are making.
If Damage Done bonuses are being reflected in tooltips, then something is wrong. That makes no sense. No Damage has been Done, how could it be multiplied?
the1andonlyskwex wrote: »