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Thank you for ruining my gear

  • Sotha_Sil
    Sotha_Sil
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    Can we get an offical answer from the dev team explaining how magicka characters are going to perform in the new environment (they have far less weapon damage than stamina) ? I understand nerfing proc sets but I just want to know why magicka proc set requires the same amount of damage as stamina proc set @ZOS_GinaBruno @ZOS_BrianWheeler
    Edited by Sotha_Sil on June 3, 2021 10:33AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • BalticBlues
    BalticBlues
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    People have been asking this question for weeks on PTS.

    The only indirect answer was that sets using Weapon and Spell Damage
    suddenly even required 6574 instead the inital 5478 damage.
    This absurd Spell Damage requirement speaks volumes:
    1. The devs WANT TO MAKE SURE StamPlayers have the STRONGER ProcSets. Even Mag ProcSets are stronger for StamPlayers now.
    2. The devs WANT TO MAKE SURE that MagPlayers NEVER EVER will be able to use their Damage-ProcSets fully again.
    3. The devs WANT TO MAKE SURE that MagPlayers NEVER EVER have a chance in PvP protecting a flag 1vs1 again. With help of ProcSets, a MagPlayer had a small chance to stand his ground in PvP. But now you only can go Stam or go extinct in PvP.
    Edited by BalticBlues on June 3, 2021 1:23PM
  • Stevie6
    Stevie6
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    Yeah, the devs raised the floor alright..can’t reach it..stuck in the basement..
  • Togal
    Togal
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    PVers always utilize crit and not proc damage, why you complaining.
  • the1andonlyskwex
    the1andonlyskwex
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    Togal wrote: »
    PVers always utilize crit and not proc damage, why you complaining.

    The problem is that proc sets have gone from being a good option for people who aren't golding out their weapons and optimizing their race, traits, and enchantments, to being useless for those people.

    Now, proc sets only begin to approach their previous power level after you've already golded out your weapons and optimized your race, traits and enchantments, at which point they're not useful because those builds have benefited more from extra crit chance for a while.

    The net result is that proc sets have gone from being a good option for mid-tier and lower players to being useless to everyone.
  • FantasticFreddie
    FantasticFreddie
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    I mean, most actual skills scale with max stats, wd or SD, and will crit based off their stat type.
    Just make monster sets work the same way? Let them crit and scale like anything else?
  • Dragonredux
    Dragonredux
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    Togal wrote: »
    PVers always utilize crit and not proc damage, why you complaining.

    Because sometimes people want to run a fun and effective build since I feel part of the fun of a mmorpg is trying to diversify yourself from others. It's no fun being mother sorrow/medusa magblade #2513.
  • Stevie6
    Stevie6
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    ZOS gives us scrubs some options....

    1. Auto light attack in green CP tree..

    2. Let us us TWO mythic items instead of one..

    3. More base spell damage. ... 4000 is what we need to start with (pve)...

    4. You can nerf the above for PVP..
  • amm7sb14_ESO
    amm7sb14_ESO
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    Even before this current patch any build you found for magic was using mothers sorrow, right now I’m so sick of hearing about that set I’ve hid it in a trunk in my house to stop me deleting the damn thing, the frustrating thing is the previous patch was great for people who wanted to build characters that were off the normal path, the options had never been better, now the pendulum swung in the opposite direction, if they want us to all play the same boring, yawn inducing meta builds why don’t they just come out and say it?

    Also, if anyone from officialdom read this, I would advise you to take a stroll around Shadowfen at peak time and you will see the kind of rage and aggression in the zone chart that I have never seen in this game before

    I hear you.

    I'm a tank, my guild's trial leader guild tank, and I absolutely refuse to ever touch Alkosh and Yolna, because I am absolutely sick and tired of hearing over and over again about how those are the only sets a tank should be wearing.
  • etchedpixels
    etchedpixels
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    Since ZOS did not make changes on PTS input, one can imagine that they want to target crit stacking in PvE as the "exclusive" way to do damage.

    Crit stacking in PvE now is THE ONLY WAY to do mag damage. Proc damage for mag players now is so low that crit sets like Medusa/FalseGod&MotherSorrow are ALWAYS the BEST and ONLY reasonable PvE solution.

    IMHO Update 30 is the WORST COMBAT PATCH EVER released.
    • Update 30 destroys PvP balance completely now that only Stam can use ProcSets
    • Update 30 destroys PvE ProcSets completely for MagBuilds, now only CritSets make sense
    • Update 30 destroys PvE Mag/Stam ProcSets completely for Tanks, now only HealthSets make sense
    RESULT: LESS BALANCE - LESS OPTIONS - LESS FUN

    The magicka one is totally broken. There is now basically only one build. The tank one is more complicated. The changes in U28 made health based tanks much less useful so a tank is now a mag build with slightly different gear and shield spamming. U30 seems to have strengthened that even further.

    Stamina proc sets however don't made any sense this update either because you need to stack penetration and crit. I

    On the bright side - the proc set problem is just a tuning number they messed up so perhaps we'll see it fixed. The 'only crits' problem IMHO does need addressing - crit is just overpowered compared to weapon damage.
    Too many toons not enough time
  • jrgray93
    jrgray93
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    Anyone saying something along the lines of, "those sets already sucked" is missing the point. You don't pour gasoline on your house if it's on fire.

    No, I don't use Skoria for serious dps builds. I regret even mentioning a specific set because so many people want to dwell on that. It's more the fact that magicka is once again getting the shaft for no reason. It's hard enough for me to compete in PvP, now that my light armor makes me take more damage for some reason.
    EP: Slania Isara : Harambe Was an Inside Job
  • Stevie6
    Stevie6
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    heh, the devs should give spell damage and penetration in the heavy armor passives..we might get somewhere
  • BRCOURTN
    BRCOURTN
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    jrgray93 wrote: »
    Anyone saying something along the lines of, "those sets already sucked" is missing the point. You don't pour gasoline on your house if it's on fire.

    No, I don't use Skoria for serious dps builds. I regret even mentioning a specific set because so many people want to dwell on that. It's more the fact that magicka is once again getting the shaft for no reason. It's hard enough for me to compete in PvP, now that my light armor makes me take more damage for some reason.

    So your complaint is, "no, I don't use Skoria for serious dps, and now I still can't use it for serious dps!"
  • jrgray93
    jrgray93
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    BRCOURTN wrote: »
    jrgray93 wrote: »
    Anyone saying something along the lines of, "those sets already sucked" is missing the point. You don't pour gasoline on your house if it's on fire.

    No, I don't use Skoria for serious dps builds. I regret even mentioning a specific set because so many people want to dwell on that. It's more the fact that magicka is once again getting the shaft for no reason. It's hard enough for me to compete in PvP, now that my light armor makes me take more damage for some reason.

    So your complaint is, "no, I don't use Skoria for serious dps, and now I still can't use it for serious dps!"

    I'm not sure how to respond to this without violating a forum rule or two. Thank you for your input?
    EP: Slania Isara : Harambe Was an Inside Job
  • Abyssmol
    Abyssmol
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    BRCOURTN wrote: »
    jrgray93 wrote: »
    Anyone saying something along the lines of, "those sets already sucked" is missing the point. You don't pour gasoline on your house if it's on fire.

    No, I don't use Skoria for serious dps builds. I regret even mentioning a specific set because so many people want to dwell on that. It's more the fact that magicka is once again getting the shaft for no reason. It's hard enough for me to compete in PvP, now that my light armor makes me take more damage for some reason.

    So your complaint is, "no, I don't use Skoria for serious dps, and now I still can't use it for serious dps!"

    This is what I call a l2r issue. Lol
  • Shantu
    Shantu
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    jrgray93 wrote: »
    BRCOURTN wrote: »
    jrgray93 wrote: »
    Anyone saying something along the lines of, "those sets already sucked" is missing the point. You don't pour gasoline on your house if it's on fire.

    No, I don't use Skoria for serious dps builds. I regret even mentioning a specific set because so many people want to dwell on that. It's more the fact that magicka is once again getting the shaft for no reason. It's hard enough for me to compete in PvP, now that my light armor makes me take more damage for some reason.

    So your complaint is, "no, I don't use Skoria for serious dps, and now I still can't use it for serious dps!"

    I'm not sure how to respond to this without violating a forum rule or two. Thank you for your input?

    Well, I think the point is while you're not likely to use Skoria on a dummy parse, it was still a viable option in solo and small groups. This update rendered it, along with many others whose damage is based of spell damage, rather pathetic outside of a trial dummy parse or well optimized trial group. I was running some dungeons solo and Maw of the Infernal was doing only about 1k dps. I mean, come on. I can only guess the devs really didn't think the full impact of these proc changes on magicka builds all the way through. Hopefully they'll take a closer look and make some adjustments. This is just bad.
  • dvonpm
    dvonpm
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    A few more heavy healer drop sets for pvp would be nice. If we are going to be forced into heavy to survive, at least some options would be nice...

    I'm fine with my sad 30k mag pool and 2 or 3 body sets to choose from out of hundreds. I do ok. But I will never like it.
  • ThePlayer
    ThePlayer
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    Many of the skills used are now identical/similiar for each class (lucky not all of them and the class passive differents), always considering the division between magicka DD and stamian DD of course, in terms of gear I could dress them all the same now:

    -Stamina DDs-
    Kinras + Relequen + 1 full monster if you want;
    Stamplar = Deadly + Relequen + same (change a little bit);
    DK Stamina = Advanced Yokeda + Relequen (same);

    -Magicka DDs-
    Siroria + Mother's Sorrow + 1 full monster set if you want;
    Medusa + Mother's Sorrow + same;
    Mechanical Acuity + Mother's Sorrow + same;

    -As Weapons-
    Arena Weapons;
    Weapons set

    P.S. to add the mythic items in alternate moments 1 or another will be used, when a new dlc comes out 1 new one will be inserted and the previous one nerfed.
    Edited by ThePlayer on June 4, 2021 12:26AM
  • BalticBlues
    BalticBlues
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    The magicka one is totally broken. There is now basically only one build.
    [...] crit is just overpowered compared to weapon damage.
    WHAT? Now that ZOS made Damage-ProcSets USELESS for MagPlayers, CritSets are the LAST meaningful option. CritSets certainly are not "overpowered", they are essential for vMA, vVat and vTrials. There are no other options left. If ZOS would also nerf CritSets into the ground, as they now did with ProcSets, MagPlayers could just stop playing vContent alltogether.

    Instead of nerfing CritSets as the LAST option for MagPlayers,
    we need ProcSets restored to a useful state to make them at least VIABLE for vContent again.

    Edited by BalticBlues on June 4, 2021 8:40AM
  • Jazraena
    Jazraena
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    Radical idea:
    Drop the proc set scaling or scale them like normal abilities at least, let them crit again, and then alter them for PvP separately while you leave PvE alone.

    PvE and PvP have diametrically opposed needs. You cannot use one solution for both.
  • BalticBlues
    BalticBlues
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    Jazraena wrote: »
    Drop the proc set scaling or scale them like normal abilities at least, let them crit again.
    100% agreed. However, I do not think there even was a ProcSet problem in PvP.

    Stam has raw damage and speed, Mag has healing and had Procs.
    That was the balance. And Mag needs the Procs.
    So when your StamChar attacks a MagPlar, you stun him to burn him down,
    but when his Grothdarr procs, your have to dodge-roll out of this and restart.
    That was the balance. Now your raw Stam damage is enough to burn anything.
    Whenever I play Stam in PvP, I feel like king of the hill 1vs1 against any MagPlayer.

    THE ONLY THING WHAT REALLY BOTHERS PEOPLE IN PVP ARE BALL GROUPS.
    Against ball groups, nobody has a chance, your SKILLS DO NOT EVEN WORK.
    THIS would be a problem to solve.

    Instead they "solved" a non-existing-problem with ProcSets. How?
    By making ProcSets useless for MagPlayers while StamPlayers can now use them even better.
    The StamKings in PvP now are invincible, MagPlayers cannot even hold a flag 1vs1 anymore.

    ZOS, please solve the problems which REALLY matter, instead of making balance WORSE.

    Edited by BalticBlues on June 4, 2021 10:36AM
  • Ippokrates
    Ippokrates
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    Does anyone remember what was originally a base dmg for Zaan? 2k?

    Cause It took me a little bit of planning but I managed to reach 6,5k dmg with more than 50% crit chance & 70% crit dmg (with pots only). And I have more than 2k on Zaan ^^
  • Nemo78
    Nemo78
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    I'm sorry for stating the obvious, but it seems to me that some people don't understand (or don't want to) the principle that most MMO games use to "change" things.
    Gear, Classes, Races are boosted or nerfed from time to time so people have new goals to chase.
    Using pro language, they constantly change meta.
    If you don't like it, you should probably be playing some different kind of game...
  • Pyrius_Omega
    Stevie6 wrote: »
    ZOS gives us scrubs some options....

    1. Auto light attack in green CP tree..

    2. Let us us TWO mythic items instead of one..

    3. More base spell damage. ... 4000 is what we need to start with (pve)...

    4. You can nerf the above for PVP..

    Agree with this and adding some

    5. Put PVP in a separate server. Let the PVPers have what they want and quit nerfing PVE.

    6. Any ESO plus members should be able to have an unlimited bag/storage boxes. We pay a lot for what we get.

    7. Keep all DLCs but reset game to pre Marrowind so that we can get back to business for PVE. Currently, ESO PVE players are getting the shaft. Gamers played for years to grow a character only to put up with changes that do not work consistently. Mage players need some love. They are now as useful as teats on a boar.


  • Jaraal
    Jaraal
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    Klad wrote: »
    ZoS is better than most though as I only had to make minimal tweeks for my Stamblade over the last couple expansion.
    Stam players already were kings of PvP. For 2 years now.
    However, not by skill but by game design.
    And the Oblivion patch is THE FINAL NAIL IN THE MAG COFFIN.

    No mag toon is able to hold a flag anymore 1vs1 against my StamWarden since two years. And now with the Oblivion Patch my StamWarden even CAN USE all Mag proc sets which are USELESS NOW for MagPlayers. WHAT???

    All they need to do is add spell damage to the light armor passives in the same way they added weapon damage to the medium armor passives. But that would be too easy, right?

  • ResidentContrarian
    ResidentContrarian
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    dvonpm wrote: »
    A few more heavy healer drop sets for pvp would be nice. If we are going to be forced into heavy to survive, at least some options would be nice...

    I'm fine with my sad 30k mag pool and 2 or 3 body sets to choose from out of hundreds. I do ok. But I will never like it.

    You are not forced into heavy armor to survive, in fact, I would say its the most useless armor in PvP right now.

    You are, however, forced to learn how to roll and block if you want to use light armor.

    Two things you should never have been able to ignore in the first place IMO.

    More heavy healer sets to power ball groups even more in PvP and make healers less relevant in PVE?

    Yeah, no. Hopefully if ZOS is reading no one takes that suggestion seriously.
  • jecks33
    jecks33
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    Nemo78 wrote: »
    Gear, Classes, Races are boosted or nerfed from time to time so people have new goals to chase.

    tell us the last time they boosted something in this game (except for new dlc gears). I can only remember heavy nerfs to old sets, class skills, cps, etc.....

    PC-EU
  • ResidentContrarian
    ResidentContrarian
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    Stevie6 wrote: »
    ZOS gives us scrubs some options....

    1. Auto light attack in green CP tree..

    2. Let us us TWO mythic items instead of one..

    3. More base spell damage. ... 4000 is what we need to start with (pve)...

    4. You can nerf the above for PVP..

    Agree with this and adding some

    5. Put PVP in a separate server. Let the PVPers have what they want and quit nerfing PVE.

    6. Any ESO plus members should be able to have an unlimited bag/storage boxes. We pay a lot for what we get.

    7. Keep all DLCs but reset game to pre Marrowind so that we can get back to business for PVE. Currently, ESO PVE players are getting the shaft. Gamers played for years to grow a character only to put up with changes that do not work consistently. Mage players need some love. They are now as useful as teats on a boar.


    All this PvP blame for procs getting nerfed is silly. Before they changed the scaling, I saw a DPS increase using a non-crit proc build from my 30-40k on live to 45-50k consistently. That means there was a net DPS gain with the old, lower scaling.

    Now, ZOS has been constantly nerfing DPS every patch (only to accidentally or maybe on purpose buff it more with certain sets)...Why exactly would they let such a massive increase in DPS, and consistent DPS go in PvE, esp. on builds that required no real rotation or sustain management -- two tools they use to balance the game and nerf players?

    Apparently, the balance team doesn't want players to trivialize content. It was even possible to solo vet trials without sweating. That is exactly what proc scaling lead to when it first appeared on PTS and why players are mad about the nerf being too hard. But they know deep down inside that the scaling was counter to ZOS' apparent balancing goal and it was going to get nerfed one way or another.

    How exactly is that linked to PvP?
  • Urzigurumash
    Urzigurumash
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    Jaraal wrote: »
    Klad wrote: »
    ZoS is better than most though as I only had to make minimal tweeks for my Stamblade over the last couple expansion.
    Stam players already were kings of PvP. For 2 years now.
    However, not by skill but by game design.
    And the Oblivion patch is THE FINAL NAIL IN THE MAG COFFIN.

    No mag toon is able to hold a flag anymore 1vs1 against my StamWarden since two years. And now with the Oblivion Patch my StamWarden even CAN USE all Mag proc sets which are USELESS NOW for MagPlayers. WHAT???

    All they need to do is add spell damage to the light armor passives in the same way they added weapon damage to the medium armor passives. But that would be too easy, right?

    Do the Fire/Shock Staff Damage Done passives buff proc damage?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • BalticBlues
    BalticBlues
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    Nemo78 wrote: »
    I'm sorry for stating the obvious, but it seems to me that some people don't understand (or don't want to) the principle that most MMO games use to "change" things. Gear, Classes, Races are boosted or nerfed from time to time so people have new goals to chase. Using pro language, they constantly change meta. If you don't like it, you should probably be playing some different kind of game...
    So we should "play another game" because we are unable to follow the meta?

    I have the meta. Playing since beta, I already have pretty much EVERYTHING in this game.
    And to your surprise, I LIKE USING EVERYTHING in this game.
    This entire thread is about TAKING AWAY OPTIONS and RUINING THE BALANCE.
    We vets would like to keep both - the OPTIONS and the BALANCE.

    Whenever there is ONLY ONE OPTION, like
    • dropping nerfed Mag ProcSets now because they are so weak that only CritSets make sense
    • dropping out of PvP Cyro with Mag now because they cannot hold a flag anymore 1vs1 against Stam
    • dropping out of PvE Trials with Stams because the content is not made for them
    to me this rather looks like GAME DESIGN FAILURES, NOT PLAYER FAILURES.

    Edited by BalticBlues on June 4, 2021 11:11AM
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