Viewsfrom6ix wrote: »I think as a community we can all agree the balancing PvE and PvP is proven to be too difficult and along with balancing mag and stam builds.
I've made this comment a while ago on a PTS thread regarding Proc sets. https://forums.elderscrollsonline.com/en/discussion/comment/7226378#Comment_7226378.
I hope if we complain enough, ZOS will do something about it.
Waffennacht wrote: »Way too late to be complaining about this now
BalticBlues wrote: »Stam players already were kings of PvP. For 2 years now.ZoS is better than most though as I only had to make minimal tweeks for my Stamblade over the last couple expansion.
However, not by skill but by game design.
And the Oblivion patch is THE FINAL NAIL IN THE MAG COFFIN.
No mag toon is able to hold a flag anymore 1vs1 against my StamWarden since two years. And now with the Oblivion Patch my StamWarden even CAN USE all Mag proc sets which are USELESS NOW for MagPlayers. WHAT???
Theorycrafters have a metric ton of games they can minmax till their hearts content. Have the balls to be different ...you broke from the pack when you firmly said "No we are not a MMORPG, we are a online RPG"
Stop the Minmax madness that few actually understand and make the math more important than what you're physically doing in the game, most of us want to go on an adventure with our friends, not to have to figure out or copy paste these convoluted tables that play off each esoteric addition/detraction.
Yeah there might be a super sword type in some tomb somewhere, but knowing it's elven steel is much more immersive than knowing the 0000000.1 percentage to hit and if it gets that double damage if you are wearing a TuTu.
Let the flames fly y'all, you're not going to convince me otherwise, and I'm not alone.
etchedpixels wrote: »
Theorycrafters have a metric ton of games they can minmax till their hearts content. Have the balls to be different ...you broke from the pack when you firmly said "No we are not a MMORPG, we are a online RPG"
Stop the Minmax madness that few actually understand and make the math more important than what you're physically doing in the game, most of us want to go on an adventure with our friends, not to have to figure out or copy paste these convoluted tables that play off each esoteric addition/detraction.
Yeah there might be a super sword type in some tomb somewhere, but knowing it's elven steel is much more immersive than knowing the 0000000.1 percentage to hit and if it gets that double damage if you are wearing a TuTu.
Let the flames fly y'all, you're not going to convince me otherwise, and I'm not alone.
It's a large MMORPG. Economics demands it is all of these things at once. It's not really hard. If you are not going to play non end game content it didn't matter then and it doesn't matter now. If you can point a weapon in roughly the right direction, know what block is and don't stand in the red circles all afternoon you'll be able to finish almost all overland solo and story content in any vaguely ok gear.
The problem IMHO this time was that they botched the tuning when folks demonstrated crazy builds that abused it. They could have capped it, or made the boost non-linear so that having 8000 weapon damage didn't actually give you insane proc sets and that would have avoided the whole problem. As it is instead of flattening the end game they've done the reverse by making some very specific setups required to use most of the in gear game, and making those setups worse than everyone wearing the same two sets, and totally breaking monster helms.
It's a large MMORPG.
Economics demands it is all of these things at once. It's not really hard. If you are not going to play non end game content it didn't matter then and it doesn't matter now. If you can point a weapon in roughly the right direction, know what block is and don't stand in the red circles all afternoon you'll be able to finish almost all overland solo and story content in any vaguely ok gear.
The problem IMHO this time was that they botched the tuning when folks demonstrated crazy builds that abused it. They could have capped it, or made the boost non-linear so that having 8000 weapon damage didn't actually give you insane proc sets and that would have avoided the whole problem. As it is instead of flattening the end game they've done the reverse by making some very specific setups required to use most of the in gear game, and making those setups worse than everyone wearing the same two sets, and totally breaking monster helms.
Waffennacht wrote: »Way too late to be complaining about this now
Chaquinho89 wrote: »ZOS devs either don't know or don't want to separate PVP from PVE gear-wise which results in always disfavoring PVE players.
It's a shame, but then again gives us some reason to not bother farming gear as often since it's almost guaranteed to be nerfed in a patch or two from now.
Mine too. This was the No.1 wish of the PvP crowd.Rebirthment wrote: »My storm tank basically got gutted with thunderbug and overwhelming surge now doing tickle damage

I thought the new Monster set Meta was Balorgh's anyway.
ZOS has been trying to answer the constant complaints of being one shot by proc users in PvP. Proc sets, which include Monster set procs, are the culprit and all they can feasibly do is drop the damage output down enough to where they're no longer an issue. This all started when Procs could no longer crit, but there's always going to be complaints. One side wants procs nerfed into the ground, the other side wants them to hit hard so their DPS is a fun number.
There's gonna be no win-win here.
Nastassiya wrote: »We reported this early on, stacking Weapon damage and max Mag is much easier than stacking Spell damage and max Stam
sets should scale accordingly.
No Zos response as per usual, no dev comment regarding the issue. Do they not know or care?
Atleast they admit to poor communication, a shame they dont want to do anything about it.
With all the hateful speech that comes out of this forum I wouldn't come here to read any thread if I was a Bethesda dev. I'm 99% sure they only come here if a mod tells them there is a serious problem.
Waffennacht wrote: »Way too late to be complaining about this now
ResidentContrarian wrote: »Since ZOS did not make changes on PTS input, one can imagine that they want to target crit stacking in PvE as the "exclusive" way to do damage.
BalticBlues wrote: »ResidentContrarian wrote: »Since ZOS did not make changes on PTS input, one can imagine that they want to target crit stacking in PvE as the "exclusive" way to do damage.
Crit stacking in PvE now is THE ONLY WAY to do mag damage. Proc damage for mag players now is so low that crit sets like Medusa/FalseGod&MotherSorrow are ALWAYS the BEST and ONLY reasonable PvE solution.
IMHO Update 30 is the WORST COMBAT PATCH EVER released.
- Update 30 destroys PvP balance completely now that only Stam can use ProcSets
- Update 30 destroys PvE mag proc sets completely for MagBuilds, now only CritSets make sense
- Update 30 destroys PvE mag/stam proc sets completely for Tanks, now only HealthSets make sense
Because of Youtube where PvP Stam players dominate.cyberjanet wrote: »Why then, if PvP is a minority in the playing/paying group, are all the PvE sets nerfed to keep PvP players happy?
SidraWillowsky wrote: »Yep, this is BS. Grothdarr does 667 damage when it procs.
Illambris does around 800.
If you want to pull top-tier DPS on a mag toon you're basically stuck with MS, Medusa, and two crit pieces or the waders. Boring as hell. We're using sets that are about as old as the game is.
You have completely killed monster sets for mag DDs, ZOS. This is terrible.
Grandchamp1989 wrote: »I just find it extremely disheartening that regardless of class/race/content it's the same go-to crit sets that are now head and shoulder's above anything else.
Mag clone: Mother Sorrow/Medusa
Stam Clone: Relequen/Kinra
Arena Backbar weapon
GG
Why even bother with 200+ sets when they're not even competitive but actually gets worse every patch?
SidraWillowsky wrote: »Like, on one hand I understand the annoyance of your gear getting hard nerfed for no reason.
On the other hand, what's new? It's not like build diversity existed prior to this patch either.
This is the worst I've seen. They've killed Zaan, Skoria, Grothdarr, Illambris, Nerien'eth... among a bunch of others; those are the sets I use(d) on my mag DDs, though.SidraWillowsky wrote: »Yep, this is BS. Grothdarr does 667 damage when it procs.
Illambris does around 800.
If you want to pull top-tier DPS on a mag toon you're basically stuck with MS, Medusa, and two crit pieces or the waders. Boring as hell. We're using sets that are about as old as the game is.
You have completely killed monster sets for mag DDs, ZOS. This is terrible.
No one will be running monster sets in top tier dps anyway. It will be 1pc slimecraw and harpooner's kilt.
@jrgray93 isn't 1pc skoria pen? mag doesn't need pen anyway, which is why no one has been running skoria for ages regardless.
Yeah, that was the point I was trying to make. I predict that the waders are going to go the way of the Thrassian Stranglers soon, however.
they should buff the 2pc monster set bonuses. It should never be the case that 2 1pc bonuses are stronger than the full set imo.
Thanks to another fundamental misunderstanding of the game you have designed and maintained for seven years, my Skoria set, already underwhelming outside of battlegrounds, does 5k instead of 9k. I forgot to check my Zaan damage prior to the patch, but rest assured, it's ruined now, too. I won't take the time to list the many, many other sets that are useless now.Patch day should be something to look forward to. Patch day shouldn't make me want to log off after five minutes.
Pro tip: magicka players don't stack spell damage nearly as much as stamina players stack weapon damage. This is not how your game works.
Another patch, another reason to stack nothing but crit sets. Less build variety, less fun.
Completely agree. There is all this potential variety within ESO but now every Mag build that I see suggested is MS/Medusa/arena backbar and always staves.
Grandchamp1989 wrote: »I just find it extremely disheartening that regardless of class/race/content it's the same go-to crit sets that are now head and shoulder's above anything else.
Mag clone: Mother Sorrow/Medusa
Stam Clone: Relequen/Kinra
Arena Backbar weapon
GG
Why even bother with 200+ sets when they're not even competitive but actually gets worse every patch?