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PTS Update 30 - Feedback Thread for Endeavors

  • anadandy
    anadandy
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    It says "kill 1 beast". What's a "beast"? I killed all kinds of overworld creatures from mud crabs up to a haj mota. None of them counted.

    It ticked off for me when I killed a skeever in Hall of the Dead in Eastmarch.
  • Danikat
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    Did you understand how to complete an Endeavor? If not, what did you not understand?

    At first it wasn't at all clear to me what to do because I couldn't find the menu. I expected it to be either in the crown store (since that's where the seals are used) or in the journal since the endeavours themselves are similar to quests or achievements. It wouldn't have occured to me to check the group finder if I hadn't seen it mentioned here.

    I decided to do "kill 1 beast" but I wasn't sure what counts as a beast. I killed a rat, which didn't count (I didn't expect it to) then a mudcrab (which I thought might) then finally got it when I killed a wolf.

    Was it clear when you had completed all the Endeavors you could for a time period?

    I didn't actually complete all of them, but I think the menu makes it clear which you've completed and which you haven't so it would be obvious when you've done all the ones you can do.

    Did you know where to go to spend Seals of Endeavor?

    Yes, although it helps that the icon is currently slightly bigger than the others and bright red, which makes it hard to miss. But since I knew they're for crown crate items I expected to spend them through the crown store.

    Do you have any other general feedback?

    It's difficult to know how reasonable endeavours are without knowing how many seals the rewards will cost. Without that info there's no way to gauge how daunting or grindy it will be to get the rewards you want.

    The tasks listed so far seem reasonable, except for killing 30 world bosses in a week which seems disproportionatly high compared to the dungeon ones, but it's important to know how many endeavours are needed to get a reward to gauge whether it's worth doing.

    There are some endeavours I have no intention of doing, like 'complete 1 duel' but not because they seem difficult, it's just something I'm not interested in doing.

    Also it seems strange that there are no PvP ones. Is this intended to be a PvE-only system?
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Alendrin
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    This is the official feedback thread for the Endeavors system. Specific feedback that the team is looking for includes the following:
    • Do you have any other general feedback?

    I only looked at one day so far, and dailies may change, but they are kind of limited. I could complete the dailies that I saw today as part of my regular log in routine, but the three weeklies are all dungeons and world boss that I have done, often years ago, and have little interest in doing again. How about a few more dailies and some weeklies not related to dungeons, like killing players, crafting furniture, or completing trials.
  • Dizzybeatle
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    Did you understand how to complete an Endeavor? If not, what did you not understand?
    The instructions themselves were clear, but there is a bit of ambiguity with some of the 'kill' goals. For example, when it says 'kill X beasts', it isn't really clear what is considered a 'beast'.

    Was it clear when you had completed all the Endeavors you could for a time period?
    Yes, this was very clear.

    Did you know where to go to spend Seals of Endeavor?
    I worked it out, but some kind of button shortcut on the Endeavours page to the store where they can be spent would be awesome.

    Do you have any other general feedback?
    I'd say move the Endeavours from the Group & Activity Finder. It really is a bit of an unusual place for it to be. My suggestion would be to move it to the Journal or give Endeavours their own Menu tab.

    Looking forward to seeing how this new feature grows :smile:
  • Wolfkeks
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    Update for day three:

    Do you have any other general feedback?

    I'm happy to see two pvp qust there today, winning a battleground seems okay, running around in imperial city to kill a patroling horror seems a bit too difficult tbh. Not in a sense that you can't do it but since IC is not as populated normally it might be a bit hard.

    Also happy to see that we could earn 9 Endeavours today again. Earning just 3 yesterday seemed a bit underwelming.
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer,God Slayer

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  • Cireous
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    I just looted 3 Seals of Endeavors from a Treasure Chest. That was unexpected :relieved:

    Hmm, maybe those were from completing the daily, and it just appeared like they came from the chest.
    Edited by Cireous on April 22, 2021 9:46PM
  • Ancalag
    Ancalag
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    Do you have any other general feedback?

    You should put the all quest list available everyday and leave people choice themself the 3 one they want to do. It will cover all aspect of the game and everyone could play exactly what they like and don't have to deal with what you dictate. 5 is not enough, there is so much way to play that game.
    Same for weekly.

    We don't know what will be the price of stuff and I don't understand why you create a new money when you already have one doing the same thing, but you should keep the same amount everyday, 3 per quest completed looks fine.
  • RaddlemanNumber7
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    Kill x bestial daedra - Scamps count as bestial daedra.

    Refining 50 raw flax in one go counted as refining 5 items. This is unlike crafting weapons/armour, where separate operations are necessary for each item to count.

    The xp rewards for endeavours are not scaled by character level. My level 19 toon received 45K XP, and 2 level ups, for doing 3 daily endeavours.

    Edited by RaddlemanNumber7 on April 28, 2021 7:25AM
    PC EU
  • NoxiousBlight
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    c4xmrv420tdt.png

    The weekly endeavors not rewarding the same amount is a bad idea.

    I am hoping this is just an error and last week's endeavor were not deleted when the 3 new weekly ones were added. But if this is intentional it creates pressure to do the higher reward endeavors first, which seems to go against the original idea of just being able to play the game.

    If this is what the screen will be like on live, I am now "forced" to do 7 dungeons before I go to Cyro for fear of missing out on 4 seals. That is if I can even finish 7 dungeons without killing 90 foes with class abilities.

    Again, hoping this is just a bug. If so, please consider this the bug report.
  • Danikat
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    So far my biggest concern with the system is that from what we've seen so far I think a 1:1 'exchange rate' between crown gems and seals would be reasonable, but the fact that it's a new currency makes me think that's not going to be the case and that leaves me worried about how many seals it is going to cost to get crown gem items.

    Of course it's impossible to say for sure until we see what the prices are, but right now I'm half expecting to find that it's impractical to actually try to save up for anything worth buying and effectively forget about the whole system. Of course I'll still end up getting seals sometimes because it would be impossible to avoid them entirely, but it would be disappointing if all the rewards are so expensive that it's not worth using the new system.
    c4xmrv420tdt.png

    The weekly endeavors not rewarding the same amount is a bad idea.

    I am hoping this is just an error and last week's endeavor were not deleted when the 3 new weekly ones were added. But if this is intentional it creates pressure to do the higher reward endeavors first, which seems to go against the original idea of just being able to play the game.

    If this is what the screen will be like on live, I am now "forced" to do 7 dungeons before I go to Cyro for fear of missing out on 4 seals. That is if I can even finish 7 dungeons without killing 90 foes with class abilities.

    Again, hoping this is just a bug. If so, please consider this the bug report.

    That does look like a bug, considering there's only supposed to be 3 weekly endeavours at a time, but if not (or just as a general reference) I agree all the ones available at once should award the same number of seals so no one feels like they're pressured to make sure they finish a higher value endeavour before doing anything that might count towards a lower valued one.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Aertew
    Aertew
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    Crafting multiple will only count as one

    Example: Craft 10 items with woodworking

    I go to woodworking, craft 1 bow, it counts me crafting 1 bow.
    I up the number of bows to 3, hit craft. It thinks I only crafted 1 bow.

    Hopefully this can be fixed
    If it's important I was using the lvl 1 wood material
  • SimonThesis
    SimonThesis
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    Why are all of the weekly Pvp endeavors worth less scrolls than the Pve Endeavors? This just feels like further discrimination towards the pvp community by the Devs.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_RichLambert
  • Hamfast
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    • (1) Did you understand how to complete an Endeavor? If not, what did you not understand?
    • (2) Was it clear when you had completed all the Endeavors you could for a time period?
    • (3) Did you know where to go to spend Seals of Endeavor?
    • (4) Do you have any other general feedback?

    1) Once I found them they were easy enough, but like some others, when I changed locations the Endeavors changed, it was very hard to excavate any lead in my house, and not available when I left... as I have tables in my house I could make items with blacksmithing, but again, when I left the house they wanted me to do clothing...

    2) I could see when the individual Endeavor was completed, and I saw when I had no more available once, but then I went into my house again and they changed back to the indoor set again, I went outside and they changed back but were again available... I did not try the weekly ones.

    3) I knew where to spend them but did not

    4) As others have said, the choice of where the Endeavors are found could be better, more intuitive...

    A place to "Turn in Items" may also be a good idea, I made 2 sets of 5 items in blacksmithing, 2 sets of 3 clothing items, and while I got the credit for competing them. I was left with 16 items that I could either deconstruct or sell. I could see making new armor or weapons for one of my characters to fill the requirement and not waste the materials... but as I think about it, how about an Endeavor that has 2 parts, Make items (pays x), then donate items for a bonus (pays 2x) but the items would need to be flagged and you may need to travel to a location to turn in the items or they could be just deleted from your inventory...

    While I looked at them, I did not pay much attention to the weekly Endeavor, I do not know if they change from week to week, but if they do, then they should be sharable, because again, as others have pointed out, they look like group activities, sharing makes it easier to find the required groups (guilds help as they can be a guild activity)
    Of all the things I have lost, I miss my mind the most...
  • Elydros2015
    Elydros2015
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    Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)

    How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.

    As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.

    e7oaku7ub9va.jpg
  • Ryath_Waylander
    Ryath_Waylander
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    Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)

    How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.

    As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.

    e7oaku7ub9va.jpg

    The problem with different rewards is well illustrated here. Is it really possible to finish 7 dungeons without killing 90 foes?
  • FrancisCrawford
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    The thread https://forums.elderscrollsonline.com/en/discussion/570758/endeavors-offered/p1 continues to have a lot of feedback: opinions, typos, outright bugs, etc.
  • FrancisCrawford
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    Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)

    How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.

    As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.

    e7oaku7ub9va.jpg

    That's just a bug, showing the previous week's and the new week's weekly endeavors together for a while. It happened this week too.
  • Dactiller
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    I had accessibility issues :

    The menu to spend Endeavours is easy to find since everyone will expect them to be around the Crown store.

    But the Endeavours menu itself is difficult to find. At first, I was confused, I couldn't find it where I expected it to be, around the Quests tab. Instead, they are around the group activities, even though they are not necessarily a group thing to do.

    Recommendations : If it's possible from the back-end, perhaps put the tab on the same menu as the quests, otherwise, meh it's not really a huge problem.
  • grumpy_pants95
    30 world bosses is ... steep.

    Is it tho? I see no issue in doing 30 world bosses..
  • TerraDewBerry
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    There is a real concern regarding shortages of supply for the daily endeavors if everyone and their neighbor is trying to get the same things for the dailies. I would think a simple fix would be to have 4-5 random sets of endeavor dailies that people have the possibility to get upon first logging in. For example, set 1 would offer 5 endeavors, set 2 would offer 5 different endeavors, and so on until you have the 5 different sets. When people login, they randomly get one set of the 1-5 endeavor sets.
    It's more or less patterned after the crafting dailies where the quests you do are random. That way, there is a mix of things people are trying to get (so it spreads out the demand a little), but if one of the quests are to do a WB or similar group content, there should be a few other people who (by luck of the draw) also got your set of endeavor dailies that day and can help out.
    Edited by TerraDewBerry on May 5, 2021 11:09PM
  • FrancisCrawford
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    There is a real concern regarding shortages of supply for the daily endeavors if everyone and their neighbor is trying to get the same things for the dailies. I would think a simple fix would be to have 4-5 random sets of endeavor dailies that people have the possibility to get upon first logging in. For example, set 1 would offer 5 endeavors, set 2 would offer 5 different endeavors, and so on until you have the 5 different sets. When people login, they randomly get one set of the 1-5 endeavor sets.
    It's more or less patterned after the crafting dailies where the quests you do are random. That way, there is a mix of things people are trying to get (so it spreads out the demand a little), but if one of the quests are to do a WB or similar group content, there should be a few other people who (by luck of the draw) also got your set of endeavor dailies that day and can help out.

    This is very correct, even though it only applies to some Endeavors (e.g., there's no problem with ones that ask you to craft items or use mementos).
  • FrancisCrawford
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    It continues to be a horrible idea to have Cyrodiil town quests in the endeavors rotation. The problem is not just gankers/griefers, but also competition for quest objectives.

    Obviously, Bruma is less bad on the latter point than some others, because you can trigger the portals in the quest-giver's house pretty much at will. But Chorrol? The only quest that isn't a major hassle there is the one for 4 Flame Atronachs, and there isn't much excess supply of those.
  • Ekzorka
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    The problem is not just gankers/griefers, but also competition for quest objectives.
    It's not a problem for players who live in Cyrodiil. Remember that Endeavors focused on all game, not just a casual aspects. You can always do something else instead.
  • FrancisCrawford
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    Ekzorka wrote: »
    The problem is not just gankers/griefers, but also competition for quest objectives.
    It's not a problem for players who live in Cyrodiil. Remember that Endeavors focused on all game, not just a casual aspects. You can always do something else instead.

    It's a problem for all players except a very few, because most of the quest objectives don't spawn often enough to feed more than a very few players total.

    Again, Bruma is a bit of an exception because for several of the quests one can spawn quest targets on demand. But I think that's harder in other cases. Maybe Chorrol has the one for triggering the ambush, but that's a schlepp to get to and very easily camped. Am I forgetting any others?
  • inchdixprb19_ESO
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    Not sure if this has been mentioned already but one of the daily ones i tried was pick 5 locks. I find this a pointless activity, so one I have maxed ledgermain on a character I will use force lock as it almost always works. It goes without saying that forcing the lock does not count.
  • FrancisCrawford
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    Not sure if this has been mentioned already but one of the daily ones i tried was pick 5 locks. I find this a pointless activity, so one I have maxed ledgermain on a character I will use force lock as it almost always works. It goes without saying that forcing the lock does not count.

    Oh, crumb. That's horrible.
    Edited by FrancisCrawford on May 15, 2021 4:44PM
  • FrancisCrawford
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    The Lore Library endeavor is bugged. See Post #159 in the thread https://forums.elderscrollsonline.com/en/discussion/comment/7255669/#Comment_7255669 for more discussion.
  • grumpy_pants95
    Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)

    How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.

    As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.

    e7oaku7ub9va.jpg

    The problem with different rewards is well illustrated here. Is it really possible to finish 7 dungeons without killing 90 foes?

    Dont use class abilities then..? Problem Solved. ._.
  • DawnsLight65
    DawnsLight65
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    Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)

    How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.

    As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.

    e7oaku7ub9va.jpg

    The problem with different rewards is well illustrated here. Is it really possible to finish 7 dungeons without killing 90 foes?

    Dont use class abilities then..? Problem Solved. ._.

    How is it possible NOT to use class abilities without dying in a dungeon?
    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • PeacefulAnarchy
    PeacefulAnarchy
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    That post was illustrating a bug that has since been fixed (endeavors weren't rolling over correctly), so there's no problem to solve. Within a set all endeavors have the same reward.
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