RaddlemanNumber7 wrote: »It says "kill 1 beast". What's a "beast"? I killed all kinds of overworld creatures from mud crabs up to a haj mota. None of them counted.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Endeavors system. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
NoxiousBlight wrote: »
The weekly endeavors not rewarding the same amount is a bad idea.
I am hoping this is just an error and last week's endeavor were not deleted when the 3 new weekly ones were added. But if this is intentional it creates pressure to do the higher reward endeavors first, which seems to go against the original idea of just being able to play the game.
If this is what the screen will be like on live, I am now "forced" to do 7 dungeons before I go to Cyro for fear of missing out on 4 seals. That is if I can even finish 7 dungeons without killing 90 foes with class abilities.
Again, hoping this is just a bug. If so, please consider this the bug report.
Elydros2015 wrote: »Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)
How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.
As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.
Elydros2015 wrote: »Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)
How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.
As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.
FrancisCrawford wrote: »30 world bosses is ... steep.
TerraDewBerry wrote: »There is a real concern regarding shortages of supply for the daily endeavors if everyone and their neighbor is trying to get the same things for the dailies. I would think a simple fix would be to have 4-5 random sets of endeavor dailies that people have the possibility to get upon first logging in. For example, set 1 would offer 5 endeavors, set 2 would offer 5 different endeavors, and so on until you have the 5 different sets. When people login, they randomly get one set of the 1-5 endeavor sets.
It's more or less patterned after the crafting dailies where the quests you do are random. That way, there is a mix of things people are trying to get (so it spreads out the demand a little), but if one of the quests are to do a WB or similar group content, there should be a few other people who (by luck of the draw) also got your set of endeavor dailies that day and can help out.
It's not a problem for players who live in Cyrodiil. Remember that Endeavors focused on all game, not just a casual aspects. You can always do something else instead.FrancisCrawford wrote: »The problem is not just gankers/griefers, but also competition for quest objectives.
It's not a problem for players who live in Cyrodiil. Remember that Endeavors focused on all game, not just a casual aspects. You can always do something else instead.FrancisCrawford wrote: »The problem is not just gankers/griefers, but also competition for quest objectives.
inchdixprb19_ESO wrote: »Not sure if this has been mentioned already but one of the daily ones i tried was pick 5 locks. I find this a pointless activity, so one I have maxed ledgermain on a character I will use force lock as it almost always works. It goes without saying that forcing the lock does not count.
Ryath_Waylander wrote: »Elydros2015 wrote: »Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)
How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.
As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.
The problem with different rewards is well illustrated here. Is it really possible to finish 7 dungeons without killing 90 foes?
grumpy_pants95 wrote: »Ryath_Waylander wrote: »Elydros2015 wrote: »Today on the PTS, several of us were discussing the fact that different weekly endeavors have different rewards. Which is okay, the more difficult ones should have a better reward. Our concern was that a player might complete one of the easier ones without even trying, such as "Kill X number of enemies using class abilities" and this will lock them out of doing one of the other weeklies. As I understand it, we can only complete ONE of the weekly endeavors per week. (Is that correct?)
How feasible would it be to allow us to select one of the weekly endeavors, to be the one we target for the week? Ideally any progress on the others would still be counted, but the weekly endeavor wouldn't complete until we click/turn it in/something. Then if it's the end of the week and we didn't quite manage to kill 30 world bosses, for example, we can choose to turn in one of the other completed weeklies instead.
As a bonus, it would be great if we were allowed to track one endeavor onscreen, under the quest tracker.
The problem with different rewards is well illustrated here. Is it really possible to finish 7 dungeons without killing 90 foes?
Dont use class abilities then..? Problem Solved. ._.