You guys need to realise that proc sets were not healthy for the PvP experience at all, you should not be able to deal so much damage that people just melt with no counterplay while building for a tank (which was possible last patch). Instead ZOS is making you do a choice, either use proc sets which is worse than last patch or make a regular build stacking wpn damage, spell damage, magicka, stamina or penetration.
Sure, proc set changes are bad for hybrids who only used proc sets. And i like that because proc sets are just free, afk damage that requires no skill at all. Also cp changes absolutely nothing from a normal stamina build or a hybrid build. You still have damage done cp, healing done cp, recovery cp. Heck it was worse to make a hybrid before the cp changes because you needed to put points into magicka and stamina recovery in the green tree before instead of just slotting ONE cp star this patch. Medium armor + pelinals is all you need to easily hit 5.5k or more weapon damage, throw in vateshran 2h if you want to get some more damage, then run 1 defensive set so you dont die in 2 seconds in pvp. Now put on some magicka and stamina skills while using orzorga + tri-stat pots for magicka and stamina recovery and you have a hybrid build which is decent.
YandereGirlfriend wrote: »You guys need to realise that proc sets were not healthy for the PvP experience at all, you should not be able to deal so much damage that people just melt with no counterplay while building for a tank (which was possible last patch). Instead ZOS is making you do a choice, either use proc sets which is worse than last patch or make a regular build stacking wpn damage, spell damage, magicka, stamina or penetration.
Sure, proc set changes are bad for hybrids who only used proc sets. And i like that because proc sets are just free, afk damage that requires no skill at all. Also cp changes absolutely nothing from a normal stamina build or a hybrid build. You still have damage done cp, healing done cp, recovery cp. Heck it was worse to make a hybrid before the cp changes because you needed to put points into magicka and stamina recovery in the green tree before instead of just slotting ONE cp star this patch. Medium armor + pelinals is all you need to easily hit 5.5k or more weapon damage, throw in vateshran 2h if you want to get some more damage, then run 1 defensive set so you dont die in 2 seconds in pvp. Now put on some magicka and stamina skills while using orzorga + tri-stat pots for magicka and stamina recovery and you have a hybrid build which is decent.
Right, but the clear and obvious answer was to nerf proc damage through Battle Spirit.
That would have balanced it in the venue where it needed it while avoiding gutting proc sets for casual PvE players.
YandereGirlfriend wrote: »You guys need to realise that proc sets were not healthy for the PvP experience at all, you should not be able to deal so much damage that people just melt with no counterplay while building for a tank (which was possible last patch). Instead ZOS is making you do a choice, either use proc sets which is worse than last patch or make a regular build stacking wpn damage, spell damage, magicka, stamina or penetration.
Sure, proc set changes are bad for hybrids who only used proc sets. And i like that because proc sets are just free, afk damage that requires no skill at all. Also cp changes absolutely nothing from a normal stamina build or a hybrid build. You still have damage done cp, healing done cp, recovery cp. Heck it was worse to make a hybrid before the cp changes because you needed to put points into magicka and stamina recovery in the green tree before instead of just slotting ONE cp star this patch. Medium armor + pelinals is all you need to easily hit 5.5k or more weapon damage, throw in vateshran 2h if you want to get some more damage, then run 1 defensive set so you dont die in 2 seconds in pvp. Now put on some magicka and stamina skills while using orzorga + tri-stat pots for magicka and stamina recovery and you have a hybrid build which is decent.
Right, but the clear and obvious answer was to nerf proc damage through Battle Spirit.
That would have balanced it in the venue where it needed it while avoiding gutting proc sets for casual PvE players.
No, nerfing proc sets damage through battle spirit Isn't solution. Sets which were overpowered by tank/hybrid builds would still be op compared to glasscannon proc sets. Scaling was good idea but that idea is raw and it needed some testing and adjusting to work
Zos as always took someone elses idea and they coppied it completely without thinking.
Full damage build should be able to reach live values with certain caps and conditions.
1.Maximum damage should be capped to what is right now on live
2. Damage should be severely reduced when you dont reach required spell damage/weapon damage values.
3. Weapon and spell damage sets should not have same scaling. Its obvious stam will always have advantage over mag while using procsets.
4. Proc sets should have hybrid damage formula, same as skills works. So it doesn't matter if you stack max resource or weapon/spell damage.
5. No damage proc sets scaling via maximum health or resistances. That was colossally stupid idea.
With this you can further adjust value on some sets if its overperforming.
Is a build that requires proc sets to do damage truly a hybrid build or just a proc set build? I ask that because it seems Zos is wanting players to make a choice when using proc sets.
Integral1900 wrote: »I used to be a fan of the meta but I just got bored of it, I have been playing mostly hybrids and solo builds for a year or two now and there is absolutely no way I would ever go back. Most normal builds for damage tanks or healer are so unspeakably boring that I just cannot raise any interest in them.
As a hybrid player I have gotten used to gaining a bit and then losing a bit, it just comes with the territory. However this latest change is one of the most crudely applied lump hammers I’ve ever seen, it will be solely responsible for the single greatest reduction in build diversity in the history of this game.
On the plus side it has also annihilated any need I have to play any more dungeons, I have the one or two that are of use, the rest are irrelevant. So this badly considered change which has hit almost everything except the problem it was meant to fix, has at least freed up a fair bit of my spare time.
😆
hybrid never reach 6700 wd/sd or 39k mag/stam
so rip
Hi, not to hijack this thread but someone can point me to the (official) post with the list of the changes in proc sets scaling, please? I remember I've read it some time ago but I can't seem to find it anymore and tomorrow is the "big" day for us console players... cheers