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Magsorc heavy attack DPS build in Flames update

  • Rebiludo
    Rebiludo
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    Not knowing yourself well enough to know what to publish or not and rather than jump to unfounded conclusions, I simply... asked the question o:)
    In any case, i was not talking about bug exploit, but rather clever use of hitbox. Indeed, I could have seen it by looking better :#.
    Thank you, Tonight I will try to replace the rune with the daedric tomb to exceed 80/85k :)

    Sorry for my google trad (I'm french)
    Edited by Rebiludo on May 10, 2021 1:45PM
  • Special_XYZ
    Special_XYZ
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    Rebiludo wrote: »
    79.5 k DPS for me, with regular with :
    Noble Duelist + IA + Zaan.
    Altmer. Thief mundus. 1110 CP.
    No minor force buff
    Vol. Fam -> wall -> orb -> degen -> HA -> rune/ult -> HA -> rune/ult -> HA.

    22k with daedric tomb ? Multiple Hitbox exploit ?

    Do you actually have 3 heavy attacks in your rotation? Or do you actually only have 2, and have 3 casts of rune?
  • Rebiludo
    Rebiludo
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    Rebiludo wrote: »
    79.5 k DPS for me, with regular with :
    Noble Duelist + IA + Zaan.
    Altmer. Thief mundus. 1110 CP.
    No minor force buff
    Vol. Fam -> wall -> orb -> degen -> HA -> rune/ult -> HA -> rune/ult -> HA.

    22k with daedric tomb ? Multiple Hitbox exploit ?

    Do you actually have 3 heavy attacks in your rotation? Or do you actually only have 2, and have 3 casts of rune?

    3 HA.
    Test with daedric tomb, worse DPS even with 2 hit per cast 100% of the parse. And 2 hit / cast is really difficult, it's an exploit only for parse.
  • FrancisCrawford
    FrancisCrawford
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    @GreenHere,

    Did you seriously mean to say that you suggest recasting Unstable Wall of Elements before it expires? If you're not going to get the final burst, why not use the Elemental Blockade morph instead?
  • WrathOfInnos
    WrathOfInnos
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    @GreenHere,

    Did you seriously mean to say that you suggest recasting Unstable Wall of Elements before it expires? If you're not going to get the final burst, why not use the Elemental Blockade morph instead?

    The final burst occurs immediately if you recast early. Unstable wall can be used as an AoE spammable similar to Ele Ring or Shock Clench. Why we have 3/5 skills in the destruction staff line filling this same role I have no idea.
  • GreenHere
    GreenHere
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    @GreenHere,

    Did you seriously mean to say that you suggest recasting Unstable Wall of Elements before it expires? If you're not going to get the final burst, why not use the Elemental Blockade morph instead?

    The final burst occurs immediately if you recast early. Unstable wall can be used as an AoE spammable similar to Ele Ring or Shock Clench. Why we have 3/5 skills in the destruction staff line filling this same role I have no idea.

    Yep, Wrath nailed it @FrancisCrawford , the Unstable morph is actually a great spammable for that reason, plus its area is actually just 3 small/medium sized AoE explosions which can hit targets separately -- as in, more than one of the explosions hitting the same targets for each cast (particularly on bigger targets)! PLUS plus, with the passive that gives Magicka on killing foes with Destruction Staff skills you can fully recharge your bar just mowing down packs of weak adds this way. It's among the best add clearing tools in the game, currently. Give it a try! :smiley:




    Also keep in mind though; my method of recasting things before they run out wasn't necessarily to maximize performance...

    (for any learners reading this later: usually the best method for recasting Damage Over Time skills "DOTs" is to get as close as humanly possible to just after a skill fully hits 0 so as to get that last damage tick! especially on skills that ramp up damage over their duration or have a special effect only at the very end!)

    ... but was more about simulating terrible skill rotation performance/discipline. I was trying to see what could be done with just one bar, with bad manual/mechanical execution of skill casts, and absolutely no LA weaving. I merely outlined the method for testing that I was using. I was trying to be consistently inconsistent if you will, to sort of remove the "skill factor" for perfect recast timing. Perhaps faulty logic, but I figured it best to test sloppily and write what I did accurately. :P
  • GreenHere
    GreenHere
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    Rebiludo wrote: »
    Rebiludo wrote: »
    79.5 k DPS for me, with regular with :
    Noble Duelist + IA + Zaan.
    Altmer. Thief mundus. 1110 CP.
    No minor force buff
    Vol. Fam -> wall -> orb -> degen -> HA -> rune/ult -> HA -> rune/ult -> HA.

    22k with daedric tomb ? Multiple Hitbox exploit ?

    Do you actually have 3 heavy attacks in your rotation? Or do you actually only have 2, and have 3 casts of rune?

    3 HA.
    Test with daedric tomb, worse DPS even with 2 hit per cast 100% of the parse. And 2 hit / cast is really difficult, it's an exploit only for parse.

    Definitely not an exploit. If you use Daedric Tomb for any length of time, you get used to casting it right under enemies' toes which will routinely cause them to take damage from two of the mines without even moving. You can even get all three on small (humanoid) sized targets with pixel-perfect aiming -- it's quite easy on bosses and others with large hitboxes. You aim it right, and you'll be setting off all three mines on big boys almost accidentally.

    It's in no way a bug, exploit, or anything like that; if you're not setting off at least 2 of the mines with each cast, you're not aiming the skill well.

    (Just to be clear: I mean the general "you" here, not targeting you specifically @Rebiludo .)
  • Brrrofski
    Brrrofski
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    GreenHere wrote: »
    Rebiludo wrote: »
    Rebiludo wrote: »
    79.5 k DPS for me, with regular with :
    Noble Duelist + IA + Zaan.
    Altmer. Thief mundus. 1110 CP.
    No minor force buff
    Vol. Fam -> wall -> orb -> degen -> HA -> rune/ult -> HA -> rune/ult -> HA.

    22k with daedric tomb ? Multiple Hitbox exploit ?

    Do you actually have 3 heavy attacks in your rotation? Or do you actually only have 2, and have 3 casts of rune?

    3 HA.
    Test with daedric tomb, worse DPS even with 2 hit per cast 100% of the parse. And 2 hit / cast is really difficult, it's an exploit only for parse.

    Definitely not an exploit. If you use Daedric Tomb for any length of time, you get used to casting it right under enemies' toes which will routinely cause them to take damage from two of the mines without even moving. You can even get all three on small (humanoid) sized targets with pixel-perfect aiming -- it's quite easy on bosses and others with large hitboxes. You aim it right, and you'll be setting off all three mines on big boys almost accidentally.

    It's in no way a bug, exploit, or anything like that; if you're not setting off at least 2 of the mines with each cast, you're not aiming the skill well.

    (Just to be clear: I mean the general "you" here, not targeting you specifically @Rebiludo .)

    What I think they mean by exploit, is actually cheese.

    Some people position a dummy in an area which means all three mines hit them (like near a wall so one will go on the wall and also trigger). So it gives you a bigger dpa parse than your likely to ever get as you'll never be able to get an enemy in the position.

    Not putting words in their mouth, but I think they mean that.
  • GreenHere
    GreenHere
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    Brrrofski wrote: »
    GreenHere wrote: »
    Rebiludo wrote: »
    Rebiludo wrote: »
    79.5 k DPS for me, with regular with :
    Noble Duelist + IA + Zaan.
    Altmer. Thief mundus. 1110 CP.
    No minor force buff
    Vol. Fam -> wall -> orb -> degen -> HA -> rune/ult -> HA -> rune/ult -> HA.

    22k with daedric tomb ? Multiple Hitbox exploit ?

    Do you actually have 3 heavy attacks in your rotation? Or do you actually only have 2, and have 3 casts of rune?

    3 HA.
    Test with daedric tomb, worse DPS even with 2 hit per cast 100% of the parse. And 2 hit / cast is really difficult, it's an exploit only for parse.

    Definitely not an exploit. If you use Daedric Tomb for any length of time, you get used to casting it right under enemies' toes which will routinely cause them to take damage from two of the mines without even moving. You can even get all three on small (humanoid) sized targets with pixel-perfect aiming -- it's quite easy on bosses and others with large hitboxes. You aim it right, and you'll be setting off all three mines on big boys almost accidentally.

    It's in no way a bug, exploit, or anything like that; if you're not setting off at least 2 of the mines with each cast, you're not aiming the skill well.

    (Just to be clear: I mean the general "you" here, not targeting you specifically @Rebiludo .)

    What I think they mean by exploit, is actually cheese.

    Some people position a dummy in an area which means all three mines hit them (like near a wall so one will go on the wall and also trigger). So it gives you a bigger dpa parse than your likely to ever get as you'll never be able to get an enemy in the position.

    Not putting words in their mouth, but I think they mean that.

    Huh... well, I wasn't aware that you could (or would need to) cheese anything to get all three mines to proc on a parse dummy, so thank you for the insight! : )

    Still though, with good aiming you can easily get 2 of the 3 mines to proc on even the smallest targets on flat and open areas. I won't swear to it without testing in-game first, but I'm 95% certain that if you hit the (very small) sweet spot you can get all three on single enemies as well. It's a piece of cake to get all 3 on bosses, where parse numbers apply.

    It has been a while since I ran Tomb consistently, though; but afaik it hasn't been changed in... like forever. :P
  • FrancisCrawford
    FrancisCrawford
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    @GreenHere,

    Did you seriously mean to say that you suggest recasting Unstable Wall of Elements before it expires? If you're not going to get the final burst, why not use the Elemental Blockade morph instead?

    The final burst occurs immediately if you recast early. Unstable wall can be used as an AoE spammable similar to Ele Ring or Shock Clench. Why we have 3/5 skills in the destruction staff line filling this same role I have no idea.

    Ohhh! I did not know that!
  • Special_XYZ
    Special_XYZ
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    Rebiludo wrote: »
    Rebiludo wrote: »
    79.5 k DPS for me, with regular with :
    Noble Duelist + IA + Zaan.
    Altmer. Thief mundus. 1110 CP.
    No minor force buff
    Vol. Fam -> wall -> orb -> degen -> HA -> rune/ult -> HA -> rune/ult -> HA.

    22k with daedric tomb ? Multiple Hitbox exploit ?

    Do you actually have 3 heavy attacks in your rotation? Or do you actually only have 2, and have 3 casts of rune?

    3 HA.
    Test with daedric tomb, worse DPS even with 2 hit per cast 100% of the parse. And 2 hit / cast is really difficult, it's an exploit only for parse.

    I'm not considering daedric tomb, I don't think that is a good option for most content. I'm just surprised you use 3 heavy attacks and it seems to work so well. 6 skills and 3 heavies would seemingly be above a 10 second rotation (length of wall and orb), so I would have thought it would be a DPS loss to do that.
  • Rebiludo
    Rebiludo
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    Rebiludo wrote: »
    Rebiludo wrote: »
    79.5 k DPS for me, with regular with :
    Noble Duelist + IA + Zaan.
    Altmer. Thief mundus. 1110 CP.
    No minor force buff
    Vol. Fam -> wall -> orb -> degen -> HA -> rune/ult -> HA -> rune/ult -> HA.

    22k with daedric tomb ? Multiple Hitbox exploit ?

    Do you actually have 3 heavy attacks in your rotation? Or do you actually only have 2, and have 3 casts of rune?

    3 HA.
    Test with daedric tomb, worse DPS even with 2 hit per cast 100% of the parse. And 2 hit / cast is really difficult, it's an exploit only for parse.

    I'm not considering daedric tomb, I don't think that is a good option for most content. I'm just surprised you use 3 heavy attacks and it seems to work so well. 6 skills and 3 heavies would seemingly be above a 10 second rotation (length of wall and orb), so I would have thought it would be a DPS loss to do that.

    https://ibb.co/jGfvL17
    https://ibb.co/Qbwx1z3

    11 sec rotation.
    Depending on the ticks, it's between 0 and 10% less DPS on wall and orb for an extra heavy attack :smile:
    Replace Orbs by another DoT like flood or trap is good to
    Edited by Rebiludo on May 26, 2021 11:16AM
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