WrathOfInnos wrote: »Heavy attack builds are in a tough place this patch. They were already quite weak, and then Staff Expert CP was removed, reducing heavy attack damage by around 30% (depending how many points were invested). On top of that, off-balance was made useless for all non-heavy attack builds, which means it’s not commonly included as a group buff.
Also, according to another forum thread, all the heavy attack sets were changed to only apply to the final tick of damage with a lightning staff. I haven’t confirmed this one myself, but if true that would be a 75% nerf to these sets that previously affected all 4 ticks. https://forums.elderscrollsonline.com/en/discussion/comment/7168799#Comment_7168799
If the 30k dps you're getting won't get me laughed out of PUGs in normal or vet dungeons, then I'm all for it. I see videos and builds posted of builds getting upwards of 100k DPS and just think, "oh well, guess I'll never run group content." I just want to play with builds that I find fun (and physically capable), and lightning heavy attacks check that box for me.
I may take a peak at the combo of Unweaver and Infiltrator too. Medium gear won't help me much, but it's likely more attainable than the trial Infallible Mage?
WrathOfInnos wrote: »To be fair, Iron Atro is a more objective measure of DPS than a 3mil or 6mil dummy for a lot of reasons. It evens the playing field in ways that are realistic for even moderately coordinated groups. Minor buffs for example, make Magsorc with Minor Prophecy (spell crit) looks better than Magblade with Minor Savagery (weapon crit) on a dummy, but as soon as they’re grouped together and have both buffs they are very close. The Iron Atro also provides sustain support that is expected in most groups (one resource synergy and worm). It equalizes debuffs, so classes with Major Breach don’t appear inflated (every tank should be applying this in group content, and DPS appears ~13% lower if you don’t have it. It also allows better comparisons between skills or weapons, with Lightning vs Inferno bring relevant to the discussion here. Lightning looks competitive on an unbuffed dummy, and this does apply to solo content, but in group content with Engulfing Flames (which is also on the Iron Atro) and Encratis Behemoth giving 15% more fire damage Inferno staff pulls significantly ahead of Lightning.
IMO everyone should practice on the 21mil because it allows better comparisons and simulates group content. You can roughly translate 30k unbuffed to a raid dummy, but some builds might go to 70k while others go to 50k. Both may hit 30k on a 3mil, but there’s a big difference in the effectiveness of those two builds in dungeons and trials.
Sorry to haunt your thread here, @jpdunningub17_ESO , but I've been dinking around on the PTS and got some more potentially worthwhile info for you / anyone who ends up here via Google...
I know this thread was created to ask about Sorc heavy attack builds, but I just tested the setup from my TED Talk above with a Dragonknight. It's pretty great! I was getting well above 33K DPS on the 3 mil skeleton time and again. AND the skill rotation is even easier (if you can imagine!) because of the longer skill durations DKs have!
Check it:
- Replace Bound Aegis (Sorc skill which was only on the bar to provide passive bonuses) with literally any skill you want from the Mages Guild line; Structured Entropy is a decent choice so you have a heal-over-time, but any will do for the passive bonuses
- Keep Inner Light on the bar, just like the Sorc build. Those passive bonuses help a LOT
- Replace Critical Surge (Sorc skill that grants Major Sorcery + excellent healing) with Molten Armaments (which provides the same Major Sorcery buff PLUS a +50% Heavy Attack damage bonus! Offers no healing, though, so be aware of that!)
- Replace Lightning Flood with Eruption (it's stronger and lasts longer, PLUS it has one of the heaviest snares in the game too!)
- Still use the Lightning staff + Unstable Wall, because the channeled Heavy Attack just works better for these builds
- But put a Flame glyph on the staff, because fire hot burn good 🔥
- Everything else from the above post is the same, except I'm testing on a Dunmer now (only because that's what my DK character already is)
I'm legitimately getting more damage out of this lazy-ass heavy attack build than setups I've tried where I'm putting in maximum effort for mediocre results, lol... All at range (up to the 18m range of Wall, anyway), to boot! If you can be within melee (aka, fire-breathing!) range & swap the first Mages Guild skill (not Inner Light, but whatever you chose for the other one) for Engulfing Flames then the damage of this build shoots up another few K per second too!
Granted, all this testing is being done from the safety of my house, on a stationary target who does no damage to me. So Sorc is still gonna be the easier build to play in real content (especially solo), mostly due to the healing power of Surge. But if you don't have to worry about your healing, the DK looks like an excellent option as well! 🔥🔥🔥
khaoticfury wrote: »Sorry to haunt your thread here, @jpdunningub17_ESO , but I've been dinking around on the PTS and got some more potentially worthwhile info for you / anyone who ends up here via Google...
I know this thread was created to ask about Sorc heavy attack builds, but I just tested the setup from my TED Talk above with a Dragonknight. It's pretty great! I was getting well above 33K DPS on the 3 mil skeleton time and again. AND the skill rotation is even easier (if you can imagine!) because of the longer skill durations DKs have!
Check it:
- Replace Bound Aegis (Sorc skill which was only on the bar to provide passive bonuses) with literally any skill you want from the Mages Guild line; Structured Entropy is a decent choice so you have a heal-over-time, but any will do for the passive bonuses
- Keep Inner Light on the bar, just like the Sorc build. Those passive bonuses help a LOT
- Replace Critical Surge (Sorc skill that grants Major Sorcery + excellent healing) with Molten Armaments (which provides the same Major Sorcery buff PLUS a +50% Heavy Attack damage bonus! Offers no healing, though, so be aware of that!)
- Replace Lightning Flood with Eruption (it's stronger and lasts longer, PLUS it has one of the heaviest snares in the game too!)
- Still use the Lightning staff + Unstable Wall, because the channeled Heavy Attack just works better for these builds
- But put a Flame glyph on the staff, because fire hot burn good 🔥
- Everything else from the above post is the same, except I'm testing on a Dunmer now (only because that's what my DK character already is)
I'm legitimately getting more damage out of this lazy-ass heavy attack build than setups I've tried where I'm putting in maximum effort for mediocre results, lol... All at range (up to the 18m range of Wall, anyway), to boot! If you can be within melee (aka, fire-breathing!) range & swap the first Mages Guild skill (not Inner Light, but whatever you chose for the other one) for Engulfing Flames then the damage of this build shoots up another few K per second too!
Granted, all this testing is being done from the safety of my house, on a stationary target who does no damage to me. So Sorc is still gonna be the easier build to play in real content (especially solo), mostly due to the healing power of Surge. But if you don't have to worry about your healing, the DK looks like an excellent option as well! 🔥🔥🔥
so is this good?
WrathOfInnos wrote: »Heavy attack builds are in a tough place this patch. They were already quite weak, and then Staff Expert CP was removed, reducing heavy attack damage by around 30% (depending how many points were invested). On top of that, off-balance was made useless for all non-heavy attack builds, which means it’s not commonly included as a group buff.
Also, according to another forum thread, all the heavy attack sets were changed to only apply to the final tick of damage with a lightning staff. I haven’t confirmed this one myself, but if true that would be a 75% nerf to these sets that previously affected all 4 ticks. https://forums.elderscrollsonline.com/en/discussion/comment/7168799#Comment_7168799
Heavy attack build is still effective in Trials, certainly not top tier - but enough to complete everything.
Infal Aether / Undaunted Unweaver - 80k
https://i.imgur.com/IVQwCM3.jpg
22k with daedric tomb ? Multiple Hitbox exploit ?