Full Group support tank here in perfected yolnahkrin and powerful assault.
I swap out encratis vs tremorscale based on group in dungeons.
My build literally focuses around buffing group dps and yet I’m stuck in dungeons holding aggro for 3-5 minutes per boss fight.
Meanwhile I swap to my dps toon and clear dungeons in 5 minutes.
The reason why people queue as fake tanks is because as a real tank you feel helpless. You just sit there holding block hoping that group dps isn’t subpar. But 75-80% of the time it is.
Grandchamp1989 wrote: »I have main tanked for like two years and in that period I have only seen the quality of life, for Tanks, go down with very, very few exceptions.
I honestly feel like Tanking in this game is needs to be looked at. I don't blame people for not wanting to play it. I find myself play more and more DD and healer with every patch.
Our "sets" are so uncreative and doesn't benefit us.
Tanks are in PVE the most vulnerable to performance problems, as a desynch on block or a late taunt/chain can wipe the entire team.
I honestly feel like the Tanking role needs to be re-done from the ground up. Maybe take a look at other games where Tanks aren't "buff-bots" that has to hold block, and hold everyones hand.
Reinhardt in Overwatch got a giant shield to protect his team, as a Tank, but he also got a giant hammer and can do some serious damage... I wish we went more in that direction personly.
VaranisArano wrote: »Now, the times I feel helpless as a tank are when an untauntable red phase Centurion starts chasing a DD, who starts running and screaming "Tank?!! in chat. Believe me, I'd pull it off you if I could.
This made me think of the unpredictable mess that is the end boss in Arx... I get yelled at all the time.
Those fights where "the boss just does their own thing sometimes" are confusing for EVERYBODY who doesn't know the dungeon mechanics.
I remember tanking Arx Corinium the first couple times and having no idea what I (the tank) was doing wrong. Nope -- Sellistrex just does stuff.
She (randomly?) likes to charge after furthest targets but it's difficult to tell what exactly her range trigger is. I'm not even sure if that's the same random attack or not.
I've experimented (also as the tank) intentionally distancing myself from the group just to test whether she'd be more likely to charge at me. But Sellistrix still preferred the other party members in those cases.
A reduction in "WTF" mechanics would be another way to help improve people's willingness to tank. Or at least boost general understanding of what's going on.
I've said this before but an ounce of prevention is worth a pound of cure: If you're tanking for a PUG and you know a boss is going to act funky, put it in chat. Never had people argue with me after I tell them exactly what's going to happen.
amm7sb14_ESO wrote: »Grandchamp1989 wrote: »I have main tanked for like two years and in that period I have only seen the quality of life, for Tanks, go down with very, very few exceptions.
I honestly feel like Tanking in this game is needs to be looked at. I don't blame people for not wanting to play it. I find myself play more and more DD and healer with every patch.
Our "sets" are so uncreative and doesn't benefit us.
Tanks are in PVE the most vulnerable to performance problems, as a desynch on block or a late taunt/chain can wipe the entire team.
I honestly feel like the Tanking role needs to be re-done from the ground up. Maybe take a look at other games where Tanks aren't "buff-bots" that has to hold block, and hold everyones hand.
Reinhardt in Overwatch got a giant shield to protect his team, as a Tank, but he also got a giant hammer and can do some serious damage... I wish we went more in that direction personly.
I'm the opposite. I've been main tanking since I returned about a year and a half ago, and tbh I really enjoy it. I do have DD's and healers, and enjoy playing them as well, but tanking is by far my favorite role to play, and that hasn't changed with any of the patches (but I am with you that some of the patches have made it work)
We do have lots of sets that benefit us. My main tank runs Crimson and Grave Guardian, some of my favorite tanking sets. It's not that there aren't creative tanking sets to benefit us, it's that the rest of the community imposes demands on us and how we play... demands that aren't even necessary, as you can complete any content in the game without Alkosh / Yolna.
I don't follow in line with the "buff bot" philosophy either, but I do believe that tanks should be buffing the group in some capacity. I disagree that Alkosh / Yolna are the only appropriate ways to buff the group, and I do believe that sets like Ebon / Grave Guardian / Brands Of Imperium / Foolkiller that buff health or protection are also valid buffs. I have my main Necro tank that runs Crimson / Grave Guardian / Lord Warden and I buff the resistances of myself and my groupmates. I have an alt Warden tank that runs Brands of Imperium / Foolkiller / Stonekeeper or Thurvokhin and buff damage shields and recovery for my group. Those sets also benefit me as well - on my Necro, I can top out my resistances, and have high levels of self healing that keep me alive through everything but a missed 1-shot mech, or a full blown group wipe. And my Warden, I can max out my damage shields, effectively doubling my life and survivability.
I'm not attempting to argue with you and say you're wrong for your opinion. Your experience is your experience, and that's valid. I can certainly understand why someone would not enjoy tanking in this game. I've been fortunate that I do enjoy the role, and I have found a guild that allows and encourages me to play the role the way that works for me, and individualize my characters to my own goals. I've had a lot of success with my builds up to this point, and see no reason why a tank *needs* to conform to the Yolna / Alkosh setup.
I'm simply using your post as a launching point to share my own experiences. I'm not trying to oppose your experiences and say they are wrong. I certainly would like to see a shift in how tanks are viewed and treated within the community.
The reason why people queue as fake tanks is because as a real tank you feel helpless. You just sit there holding block hoping that group dps isn’t subpar. But 75-80% of the time it is.
I think the conclusion is incorrect here.
If there were more capable DPS queuing as DPS then you would have had a better chance of getting one of them.
Poor gameplay experience as a tank is more likely one contributor to why there are few tanks in general in this game. The low percentage of real tanks then contributes to fake tanks existing at all.
Grandchamp1989 wrote: »amm7sb14_ESO wrote: »Grandchamp1989 wrote: »I have main tanked for like two years and in that period I have only seen the quality of life, for Tanks, go down with very, very few exceptions.
I honestly feel like Tanking in this game is needs to be looked at. I don't blame people for not wanting to play it. I find myself play more and more DD and healer with every patch.
Our "sets" are so uncreative and doesn't benefit us.
Tanks are in PVE the most vulnerable to performance problems, as a desynch on block or a late taunt/chain can wipe the entire team.
I honestly feel like the Tanking role needs to be re-done from the ground up. Maybe take a look at other games where Tanks aren't "buff-bots" that has to hold block, and hold everyones hand.
Reinhardt in Overwatch got a giant shield to protect his team, as a Tank, but he also got a giant hammer and can do some serious damage... I wish we went more in that direction personly.
I'm the opposite. I've been main tanking since I returned about a year and a half ago, and tbh I really enjoy it. I do have DD's and healers, and enjoy playing them as well, but tanking is by far my favorite role to play, and that hasn't changed with any of the patches (but I am with you that some of the patches have made it work)
We do have lots of sets that benefit us. My main tank runs Crimson and Grave Guardian, some of my favorite tanking sets. It's not that there aren't creative tanking sets to benefit us, it's that the rest of the community imposes demands on us and how we play... demands that aren't even necessary, as you can complete any content in the game without Alkosh / Yolna.
I don't follow in line with the "buff bot" philosophy either, but I do believe that tanks should be buffing the group in some capacity. I disagree that Alkosh / Yolna are the only appropriate ways to buff the group, and I do believe that sets like Ebon / Grave Guardian / Brands Of Imperium / Foolkiller that buff health or protection are also valid buffs. I have my main Necro tank that runs Crimson / Grave Guardian / Lord Warden and I buff the resistances of myself and my groupmates. I have an alt Warden tank that runs Brands of Imperium / Foolkiller / Stonekeeper or Thurvokhin and buff damage shields and recovery for my group. Those sets also benefit me as well - on my Necro, I can top out my resistances, and have high levels of self healing that keep me alive through everything but a missed 1-shot mech, or a full blown group wipe. And my Warden, I can max out my damage shields, effectively doubling my life and survivability.
I'm not attempting to argue with you and say you're wrong for your opinion. Your experience is your experience, and that's valid. I can certainly understand why someone would not enjoy tanking in this game. I've been fortunate that I do enjoy the role, and I have found a guild that allows and encourages me to play the role the way that works for me, and individualize my characters to my own goals. I've had a lot of success with my builds up to this point, and see no reason why a tank *needs* to conform to the Yolna / Alkosh setup.
I'm simply using your post as a launching point to share my own experiences. I'm not trying to oppose your experiences and say they are wrong. I certainly would like to see a shift in how tanks are viewed and treated within the community.
Not to worry, I don't take it like that:) All is good, glad you're having fun with it!
I used to enjoy theory crafting builds but with next patch coming up I have to retire most of them. I don't get why it's so hard for Zos to make tanks sets that benefit both the wearer and the team. I can think of two 5-piece sets that does that:
Grave Guardian (apply resistances for both the Tank -useful- and the team).
Livewire (Apply AOE minor vulnerability through concussion - not especially useful for the tank - but also heals the tank based on how many you debuff - Nice!)
These sets are few and far between though, and takes a massive backseat in favor of trial sets. Trial sets are great for trials.. but ffs let the Tank role be something other than a glorified mule.
Trial sets does nothing for you. Applying empower, penetration and minor courage does nothing for the Tank, and you're just a mule for the team. You might aswell wear regular armor with no benefits. It's insanely boring to me.
Same goes for your skills, you think you might need an ulti that apply major protection for your sake? You can't, you should wear War Horn to boost group DPS. Wanna help the team do damage with proc sets? Can't do that next patch...
While I understand the logic of buffing group DPS indirectly benefitting the tank, it would sometimes nice to be able to contribute by either doing some damage yourself, or pack on some serious armor to actually *feel* tanky without constantly compromising.
I stand by what I said.. I think Zos can do a lot to increase the fun factor of Tanks and have more people play them.
Make more sets that buff the group and do something nice for the tank aswell like Livewire.
Stop nerfing tank playstyle every patch
give us some fun monster sets
Allow tanks to do some damage so we dont' feel like a giant noodle
Give us some fun taunt and hook skills, maybe even AOE.
A lot of things can be looked at... But yeah I know I got the unpopular opinion, but that's fine.
I would just love to see more Tanks in this game... Because waiting 15-20 minutes to get into a dungeon on my DD is no fun due to the lack of Tank players.
amm7sb14_ESO wrote: »I am very anti-meta, so anything that shifts the narrative away from the cookie cutter Yolna / Alkosh mass produced tank build is fine by me. So while I may be enjoying tanking as it is, I am more than in favor of any design philosophy that more greatly encourages and enables the "play how you want" mantra of Elder Scrolls.
VaranisArano wrote: »I might feel like I'm working hard for comparatively little gain, but that's not quite the same.
amm7sb14_ESO wrote: »I am very anti-meta, so anything that shifts the narrative away from the cookie cutter Yolna / Alkosh mass produced tank build is fine by me. So while I may be enjoying tanking as it is, I am more than in favor of any design philosophy that more greatly encourages and enables the "play how you want" mantra of Elder Scrolls.
Even though I am quoting the last poster, it's not necessarily directed at you. I completely get the play-as-you-want theme. For 4-man content, very few really care what gear you use, but in 12-man content it's different. Having said that, you certainly can recruit 11 other people who are OK with the tank using whatever sets they want. If for example, I am organizing a trial for a tank to get his/her first vSS clear, it's important that the gear they use do not interfere with their confidence. They can wear whatever they want. This works fine if the whole 12 man group is on board.
Here's where I disagree with some of the posters in this thread (and countless other threads). If you can't wear what you want, why does that make it not fun? For me, and I think many others, the "fun" part of a difficult 12-man trial is the harmony you build up as friends and going from wiping non-stop on a boss to finally clearing it. That's where the joy is in trial content. As main tank, I don't care what sets I use as long as it helps us meet our goal. For some really tough fights I might use Bani's torment while progressing, and other fights Yolnakhriin/Galenwe or something else, or even powerful assault. The enjoyment is in playing with 11 others.
amm7sb14_ESO wrote: »You just get stock, pre-made characters, 4 in total, 1 for each role. You get a "Tank" character, with Nord stats, pre-equipped with Yolna and Alkosh, all attributes in health, crusher enchantments, and "Taunt", "Crowd Control", "Major Resolve", "Major Maim", "Breach & Fracture" abilities all pre-slotted. Rinse and repeat for the meta sets / attributes / glyphs / race / mundus / traits for each of the other roles. Just eliminate any sort of customization altogether, and just have stock, pre-made characters, and that's all we can play.
amm7sb14_ESO wrote: »You just get stock, pre-made characters, 4 in total, 1 for each role. You get a "Tank" character, with Nord stats, pre-equipped with Yolna and Alkosh, all attributes in health, crusher enchantments, and "Taunt", "Crowd Control", "Major Resolve", "Major Maim", "Breach & Fracture" abilities all pre-slotted. Rinse and repeat for the meta sets / attributes / glyphs / race / mundus / traits for each of the other roles. Just eliminate any sort of customization altogether, and just have stock, pre-made characters, and that's all we can play.
Like I said in my last post, for 4-man content nobody cares. Play how you want. For veteran trials, if you can assemble 12 people who plays how they want, by all means. When you are setting up guild runs for vet trial gear runs, the sad reality is, if you don't try to make it reasonably efficient, people will just stop joining and go somewhere else and you're left with cancelled runs because you can't fill them. Sure, you can pick any Jane and Joe but then your runs will stall and likely not get very far, which makes even more players stop joining.
Full Group support tank here in perfected yolnahkrin and powerful assault.
I swap out encratis vs tremorscale based on group in dungeons.
My build literally focuses around buffing group dps and yet I’m stuck in dungeons holding aggro for 3-5 minutes per boss fight.
Meanwhile I swap to my dps toon and clear dungeons in 5 minutes.
The reason why people queue as fake tanks is because as a real tank you feel helpless. You just sit there holding block hoping that group dps isn’t subpar. But 75-80% of the time it is.
"Alcast" - and what ?
I do not see good player in him, his builds are the same.
He plays with good group - that is ALL it is about. With the same group i think you can play naked, in real life this do not work - with random groups - it do not work just the same.
Full Group support tank here in perfected yolnahkrin and powerful assault.
I swap out encratis vs tremorscale based on group in dungeons.
My build literally focuses around buffing group dps and yet I’m stuck in dungeons holding aggro for 3-5 minutes per boss fight.
Meanwhile I swap to my dps toon and clear dungeons in 5 minutes.
The reason why people queue as fake tanks is because as a real tank you feel helpless. You just sit there holding block hoping that group dps isn’t subpar. But 75-80% of the time it is.
Full Group support tank here in perfected yolnahkrin and powerful assault.
I swap out encratis vs tremorscale based on group in dungeons.
My build literally focuses around buffing group dps and yet I’m stuck in dungeons holding aggro for 3-5 minutes per boss fight.
Meanwhile I swap to my dps toon and clear dungeons in 5 minutes.
The reason why people queue as fake tanks is because as a real tank you feel helpless. You just sit there holding block hoping that group dps isn’t subpar. But 75-80% of the time it is.
Don't wear that garbage in dungeons unless your 2 DPS are doing high damage(those sets are much more effective in trials). You are FAR better off with an off-tank setup that will allow you to personally do 15-20k damage....this way if you get stuck with a low-DPS group you really don't care. I only go buff-monkey in dungeons when the group DPS exceeds 60k...anything under that and I swap to an off-tank setup and DPS myself while tanking. I suppose you can still pull 15K+ with Yoln and PA though.....you will just need a set with different enchants and a completely different skill setup.
The point is that those sets are really not appropriate for dungeons in most circumstances. Why work so hard to buff some random DPS from 24k to 28k DPS(x2) when you can push out 20k yourself and the group be better off for it? You should always have at least half a dozen sets on hand at any given time(at least 2 for off-tanking) and swap between them with dressing room or similar add-on
Starlight_Whisper wrote: »Werewolf tank is your answer.
Join the revolution 🤘
VaranisArano wrote: »I can't say I feel particularly helpless when I'm tanking for a group with low DPS, but that's because often those are the groups who need a good tank more than they know. I might feel like I'm working hard for comparatively little gain, but that's not quite the same.
Now, the times I feel helpless as a tank are when an untauntable red phase Centurion starts chasing a DD, who starts running and screaming "Tank?!! in chat. Believe me, I'd pull it off you if I could.
redspecter23 wrote: »You seem to have high expectations from completely random players. My expectation is that they occasionally point their weapons toward enemy targets and know where the left mouse button is. I'm still disappointed more often that I'd like to be.
Well this is how support roles work. It's a symbiosis: Support roles need the damage dealers to kill the bosses and dds need support to survive. I feel more helpless as a healer because I don't have the survivability of a tank, so I need to heal/buff everyone while also surviving the aoesFull Group support tank here in perfected yolnahkrin and powerful assault.
I swap out encratis vs tremorscale based on group in dungeons.
My build literally focuses around buffing group dps and yet I’m stuck in dungeons holding aggro for 3-5 minutes per boss fight.
Meanwhile I swap to my dps toon and clear dungeons in 5 minutes.
The reason why people queue as fake tanks is because as a real tank you feel helpless. You just sit there holding block hoping that group dps isn’t subpar. But 75-80% of the time it is.
Know the feeling.
My next project is a tank/dps setup. No sense in buffing crappy dps. Better do more dps myself...