Starlight_Whisper wrote: »LettuceBrain wrote: »I just came up with an idea that is probably utter garbage. How about each role has to meet a certain requirement or they can't queue as that role until, I don't know, 30 minutes later or something? For example, healer has to get 300k HPS (I don't know what the number should actually be, this is just an example) and if they don't meet that standard in their first dungeon they cannot queue as healer for another 30 minutes (again, that number is just an example). For tanks it would be aggro time or a certain number of taunts (or something else if anyone has better ideas for tank requirements).
Actually speaking of problems. The hps requirements in dungeons is just depressing. Like looking at logs some don't even get 1k. Dungeons should do more damage over time
LettuceBrain wrote: »Starlight_Whisper wrote: »LettuceBrain wrote: »I just came up with an idea that is probably utter garbage. How about each role has to meet a certain requirement or they can't queue as that role until, I don't know, 30 minutes later or something? For example, healer has to get 300k HPS (I don't know what the number should actually be, this is just an example) and if they don't meet that standard in their first dungeon they cannot queue as healer for another 30 minutes (again, that number is just an example). For tanks it would be aggro time or a certain number of taunts (or something else if anyone has better ideas for tank requirements).
Actually speaking of problems. The hps requirements in dungeons is just depressing. Like looking at logs some don't even get 1k. Dungeons should do more damage over time
I mean in pugs I am definitely healing a ton (I don't know how to check my actual numbers), but in groups I could definitely see healers not even being needed really.
PullaStormy wrote: »make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
LettuceBrain wrote: »I just came up with an idea that is probably utter garbage. How about each role has to meet a certain requirement or they can't queue as that role until, I don't know, 30 minutes later or something? For example, healer has to get 300k HPS (I don't know what the number should actually be, this is just an example) and if they don't meet that standard in their first dungeon they cannot queue as healer for another 30 minutes (again, that number is just an example). For tanks it would be aggro time or a certain number of taunts (or something else if anyone has better ideas for tank requirements).
PullaStormy wrote: »I'm so tired of people queueing as a fake healer, I want a full party of appropriate roles as I don't want to repeat the bosses a million times when all the DDs die (I most often tank). It's also useful to have a healer if there are low level/CP players, as they will die more likely without a healer than someone on the 1000s.
And my suggestion to stop this is:
Add a role lock, just like there's and alliance lock for Cyro. Players would have to lock into one role for a month, preventing inconsiderate hotpants from ruining the fun for people who want to play by the rules. I'm tired of having to kick fake healers time and time again, so this would be for the best.
How about we start a thread for fake dps who cant even pull 5+k aoe dmg and somehow decide to go ahead of group LA everything instead of waiting for tank to pull? Those trash dps are the reason y most supports, and sometimes rlly good support players would avoid using dungeon queue at all cost.
Starlight_Whisper wrote: »How about we start a thread for fake dps who cant even pull 5+k aoe dmg and somehow decide to go ahead of group LA everything instead of waiting for tank to pull? Those trash dps are the reason y most supports, and sometimes rlly good support players would avoid using dungeon queue at all cost.
Hard to pull 5k dps unless you aren't putting points all in stamina or magicka.
Starlight_Whisper wrote: »How about we start a thread for fake dps who cant even pull 5+k aoe dmg and somehow decide to go ahead of group LA everything instead of waiting for tank to pull? Those trash dps are the reason y most supports, and sometimes rlly good support players would avoid using dungeon queue at all cost.
Hard to pull 5k dps unless you aren't putting points all in stamina or magicka.
And yet, my randoms are full of people like this...
PullaStormy wrote: »I'm so tired of people queueing as a fake healer, I want a full party of appropriate roles as I don't want to repeat the bosses a million times when all the DDs die (I most often tank). It's also useful to have a healer if there are low level/CP players, as they will die more likely without a healer than someone on the 1000s.
And my suggestion to stop this is:
Add a role lock, just like there's and alliance lock for Cyro. Players would have to lock into one role for a month, preventing inconsiderate hotpants from ruining the fun for people who want to play by the rules. I'm tired of having to kick fake healers time and time again, so this would be for the best.
PullaStormy wrote: »I'm so tired of people queueing as a fake healer, I want a full party of appropriate roles as I don't want to repeat the bosses a million times when all the DDs die (I most often tank). It's also useful to have a healer if there are low level/CP players, as they will die more likely without a healer than someone on the 1000s.
And my suggestion to stop this is:
Add a role lock, just like there's and alliance lock for Cyro. Players would have to lock into one role for a month, preventing inconsiderate hotpants from ruining the fun for people who want to play by the rules. I'm tired of having to kick fake healers time and time again, so this would be for the best.
AcadianPaladin wrote: »Locking roles > Less tanks and healers.
Increasing cost of heals > Less healers.
Increasing difficulty of game > Less players.
How about we start a thread for fake dps who cant even pull 5+k aoe dmg and somehow decide to go ahead of group LA everything instead of waiting for tank to pull? Those trash dps are the reason y most supports, and sometimes rlly good support players would avoid using dungeon queue at all cost.
Actually, it is those who do not intend to do the role they signed up for, which should find their own groups. ZOS should enforce roles, even if it hinders builddiversity somewhat. This fake-role abuse has to stop!
VaranisArano wrote: »PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points.Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
Just because you forced someone to equip it to queue doesn't mean it stays equipped when they enter the dungeon. Or that they use it.
Or, for that matter, that they need it. My pet-MagSorc tanks random normals no problem...with Inner Fire and Light Armor. And have you never had a tank swap to a damage dealer set for untauntable bosses like the Engine Guardian?
It's really easy to turn your preconceived notions about "real tanks" into overly restrictive prescriptions.