PullaStormy wrote: »I'm so tired of people queueing as a fake healer, I want a full party of appropriate roles as I don't want to repeat the bosses a million times when all the DDs die (I most often tank). It's also useful to have a healer if there are low level/CP players, as they will die more likely without a healer than someone on the 1000s.
And my suggestion to stop this is:
Add a role lock, just like there's and alliance lock for Cyro. Players would have to lock into one role for a month, preventing inconsiderate hotpants from ruining the fun for people who want to play by the rules. I'm tired of having to kick fake healers time and time again, so this would be for the best.
PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points. Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points. Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points. Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
Add a 30k dps check to dds and we have a deal
PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points. Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
Add a 30k dps check to dds and we have a deal
I would settle for 20K from each damage dealer, if they guaranteed that, tanks and healers would be more willing to queue randoms more often without finding their own groups.
BUT... the thing that mostly makes tanks and healers unfun to play in group content is "other players".
Be nicer to your tanks and healers and more people will play them.
PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points. Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
Add a 30k dps check to dds and we have a deal
I would settle for 20K from each damage dealer, if they guaranteed that, tanks and healers would be more willing to queue randoms more often without finding their own groups.
LettuceBrain wrote: »I think at this point the only thing that could stop fake roles is to have the tank and healer roles have DPS penalties (only in group content), but nobody wants that.
Starlight_Whisper wrote: »LettuceBrain wrote: »I think at this point the only thing that could stop fake roles is to have the tank and healer roles have DPS penalties (only in group content), but nobody wants that.
I accept that.
Scale Healer sets to Magicka Regain too so lost with spell damage
LettuceBrain wrote: »Starlight_Whisper wrote: »LettuceBrain wrote: »I think at this point the only thing that could stop fake roles is to have the tank and healer roles have DPS penalties (only in group content), but nobody wants that.
I accept that.
Scale Healer sets to Magicka Regain too so lost with spell damage
I got the idea from another game, SWTOR. Picking the tank spec of your class causes you to get a damage penalty, but you get more defense or something. The only problem is that to my knowledge healing scales off of spell damage in this game, so the healing role would have to lower your spell damage or whatever but also raise healing specifically.
Starlight_Whisper wrote: »LettuceBrain wrote: »Starlight_Whisper wrote: »LettuceBrain wrote: »I think at this point the only thing that could stop fake roles is to have the tank and healer roles have DPS penalties (only in group content), but nobody wants that.
I accept that.
Scale Healer sets to Magicka Regain too so lost with spell damage
I got the idea from another game, SWTOR. Picking the tank spec of your class causes you to get a damage penalty, but you get more defense or something. The only problem is that to my knowledge healing scales off of spell damage in this game, so the healing role would have to lower your spell damage or whatever but also raise healing specifically.
Guess role lock is best plan. Just lock it for a month like alliance.
Starlight_Whisper wrote: »PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points. Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
Add a 30k dps check to dds and we have a deal
I would settle for 20K from each damage dealer, if they guaranteed that, tanks and healers would be more willing to queue randoms more often without finding their own groups.
Hell I would settle with 15k dps. That's fair if you are just trying.
Starlight_Whisper wrote: »LettuceBrain wrote: »Starlight_Whisper wrote: »LettuceBrain wrote: »I think at this point the only thing that could stop fake roles is to have the tank and healer roles have DPS penalties (only in group content), but nobody wants that.
I accept that.
Scale Healer sets to Magicka Regain too so lost with spell damage
I got the idea from another game, SWTOR. Picking the tank spec of your class causes you to get a damage penalty, but you get more defense or something. The only problem is that to my knowledge healing scales off of spell damage in this game, so the healing role would have to lower your spell damage or whatever but also raise healing specifically.
Guess role lock is best plan. Just lock it for a month like alliance.
Arnoldthehawk wrote: »I would introduce a quota system.
Every player could report each other in the group anonimously as fake role. Now if this player get, say 10 reports on a single day he/she would be locked out of the LFG system for a week.
The system could be abusable, but won't. Why? People often don't even use kick option, which is also a very much abusable mechanic.
If too much abuse of this quota system gets reported, ZoS could simply adjust the needed number of report for initiate the lockout.
LettuceBrain wrote: »I just came up with an idea that is probably utter garbage. How about each role has to meet a certain requirement or they can't queue as that role until, I don't know, 30 minutes later or something? For example, healer has to get 300k HPS (I don't know what the number should actually be, this is just an example) and if they don't meet that standard in their first dungeon they cannot queue as healer for another 30 minutes (again, that number is just an example). For tanks it would be aggro time or a certain number of taunts (or something else if anyone has better ideas for tank requirements).