There Isn't much I don't like about the TES lore, but I hate, loathe, and detest Dweebmer.
From the idiotic mechanical mounts to the TDS on display at clockwork city, they could wipe them out of the lore and I wouldn't shed a tear. Back in TES arena they called them dwarfs, and they looked like Dwarfs...now it's just some cliche of the Iron Kingdoms setting.
LettuceBrain wrote: »Why do people want to know what happens? In games that literally take place after ESO it is a mystery so it would make sense for it not to be revealed yet. If anything it would be revealed in the next singleplayer TES game or something.
Good. Imo they're a mystery that should forever remain one. It would make the world less if ww knew what happened to them.
Disagree. Learning what actually happened to them would be cool on its own. It has been a mystery for every game, and while that is cool, there's a point where I kinda just want to know. Part of the fun of mysteries is learning the truth. If there are no new hints regarding what might have happened to them, then what's the point of the mystery anymore? Besides, the writers can always just make new mysteries. Crazy things have happened so long ago in the lore, and more crazy things will continue to happen in the future of the lore.
Even then, I'm not saying we absolutely need to know what happened to them. Tbh I really just want a game or something set in a time when they were still around. That alone would be a very unique setting.
No, a world with no mysteries in it is dull, flat and utterly unbelievable. Part of the fun of mysteries is well, the mystery. It's that we don't know. The moment the answers is know it becomes meaningless and boring. How often do you reread a mystery novel for the plot? My guess is next to never, because the mystery is no solved. You know what happened. There's no point.
spartaxoxo wrote: »LettuceBrain wrote: »Why do people want to know what happens? In games that literally take place after ESO it is a mystery so it would make sense for it not to be revealed yet. If anything it would be revealed in the next singleplayer TES game or something.
You don't have to want everything solved and all mystery removed to want to explore the Dwemer.
I wonder if the Dwemer had drones!
I was worried that they said so about dwemer-themed content. Hoping for dwemer tonal magic skill line and Kemel-Ze chapter in the future.
https://m.youtube.com/watch?v=AegrlefXuwE&t=4980s Crazyprophet wrote: »I think they'll never be explored in ESO. They'll return one day though, in Elder Scrolls 6 is my guess :P
colossalvoids wrote: »Wasn't that obvious without mentioning?
I liked that part the most tbh:GI: It's honestly amazing to see the collaboration, especially with the line between the gaming community and the devs being smaller than ever before. You've got Discord, Reddit, Twitter; it seems like collaborations with these large communities are almost inevitable.
Seems like journalists have zero idea about how it's all going really lmao.It terrifies me. It terrifies me to think about losing the pulse of the community and feel like they might think we're not paying attention.
Oh man he's also seems serious 🤦
spartaxoxo wrote: »Guys, you do know there's a middle ground between "never show you anything at all" and "explain everything in extreme and excessive detail"
We could have a time travel where we got a hint of the decision making that lead to this decision. We could overhear behind a closed door if they don't want to show them.
We could meet a stranded Dwemer settlement, like we already met a sole Dwemer in Morrowind. They could be stranded far away from their ruins or homes, due to magickal interference. Thus you learn a little about Dwemer without giving away too much about their culture or all their tools.
Etc.
They can explore what happened with the Dwemer a little more without giving away all of the mystery.