hackdrag0n wrote: »They did implement a version of this with the key fragments from wgt and ICP. Maybe every dungeon needs a vault, wouldn't automatically give you what you want, but it would give you increased odds of getting it the longer you grind for.
Merlin13KAGL wrote: »RedFireDisco wrote: »I've played the game for 7 years. Thousands of dungeon runs. Never got Malubeth shoulders from a chest.
I say yes. Anything that means you can grind to an outcome vs mindless nothingness, wins for me.
Games should be fun.
@RedFireDisco Guessing you were in the wrong chest, thousands of times.
There's a reason the roster is posted near the enclave, to remind you of which quest giver (formerly chest) is responsible for which dungeon.
I'm sorry you experienced that, but no way it was anything but user error.
ForeverJenn wrote: »How about just upping the rng on medusa staves? I mean, that's what this is really about, right?
ForeverJenn wrote: »How about just upping the rng on medusa staves? I mean, that's what this is really about, right?
Why individually change drop rates every time gear changes happen. Why not make EC higher drop % <Thus lower on the other sets btw>.
In fact Lets increase Inferno staff of VMA by 10% and decrease everything else.
TwiceBornStar wrote: »You misunderstand. I don't think it's possible to do Arx Corinium ''hundreds of times'' and *not* get a Medusa staff. He/She should probably run it with a couple of friends who may share some loot. Just telling you guys. I've helped plenty of people with farming for that staff, which never took any of us a hundred times. Get some friends to run it with you? Try a different character/class? If I would do Arx Corinium a hundred times I'd have collected all of the gear that could possibly be found in that Dungeon like three times over?
Why has Zenimax decided to make weapons the sticking point for completing pretty much every set in the game, when if anything they are the most important bit, since every character has to have something to basically hit or zap enemies with?
Nobody has to add any more tokens.
New Undaunted Merchant: Bob the Hoarder
Chest for each dungeons
Cost -> 100 Keys a pop -> When opened gives you 1 *Random* piece of equipment from the dungeon not already known on your sticker book.
Ta da. This allows players to funnel their undaunted keys into unlocking dungeon armor set items. Uses the already in place stickerbook system. Still has a hint of RNG, but weighted towards the player. Still makes player consider running the dungeon, since if you lack a lot of the Heave/Medium/Light pieces those are in the pool of available pieces. Since it uses pledges not one dungeon itself can be spammed.
I'd envisioned something ROUGHLY like this. I mean, this is a sketch, and I am sure someone else could come up with a far better concept.
Ingame currencies are filled with untapped potential.
Why introduce Endeavors? Player time is already split that it can require making choices between story, trials, and doing things with friends. Why not expand, and overlap, what we have? Deepen it?
I'm sure there will be kneejerk reactions, too. But, think sketch. Think concept. Think, "Beagle isn't being paid to make this, and was probably distracted by something shiny and delicious halfway through."
Exchange rates would be 2:1 or even 3:1.
hackdrag0n wrote: »They did implement a version of this with the key fragments from wgt and ICP. Maybe every dungeon needs a vault, wouldn't automatically give you what you want, but it would give you increased odds of getting it the longer you grind for.
A dungeon token would be something you would be rewarded after you complete a dungeon. And then when you accumulate 200 or 300 whatever ZOS sees fit you can exchange that for one armor piece or weapon piece from any of the dungeons that you have already successfully completed. So that way the unbelievable grind to get say a dagger and running the dungeon 600 plus times and still no dagger would be and feel much more rewarding. I know I know it's supposed to be an MMO grind heaven, but I'm just giving a suggestion for the newcomers.
Zos would not have to do it with trials or arenas that is unless they wanted to.
I'd envisioned something ROUGHLY like this. I mean, this is a sketch, and I am sure someone else could come up with a far better concept.
Ingame currencies are filled with untapped potential.
Why introduce Endeavors? Player time is already split that it can require making choices between story, trials, and doing things with friends. Why not expand, and overlap, what we have? Deepen it?
I'm sure there will be kneejerk reactions, too. But, think sketch. Think concept. Think, "Beagle isn't being paid to make this, and was probably distracted by something shiny and delicious halfway through."
Exchange rates would be 2:1 or even 3:1.
This seems overly complex and may explain why the Zenimax gods have refrained from using tokens.hackdrag0n wrote: »They did implement a version of this with the key fragments from wgt and ICP. Maybe every dungeon needs a vault, wouldn't automatically give you what you want, but it would give you increased odds of getting it the longer you grind for.
I went into a vault and it was merely a grind to get some random gear. Why have a token system for more RNG?
TwiceBornStar wrote: »TwiceBornStar wrote: »PigofSteel wrote: »I have played since 2014 and i still didnt get bsw inferno...
me too. 2500 hours + on Steam and doing CoA and Arx hundreds of times with rnd daily, pledges and months of specifically farming - and no bsw fire staff and medusa fire staff. my collection from this 2 dungeons is full, lacking just this 2 items. So, drop rates are completely honest, yes?
I got that Medusa Inferno staff after maybe seven runs.
Well, good for you
You misunderstand. I don't think it's possible to do Arx Corinium ''hundreds of times'' and *not* get a Medusa staff. He/She should probably run it with a couple of friends who may share some loot. Just telling you guys. I've helped plenty of people with farming for that staff, which never took any of us a hundred times. Get some friends to run it with you? Try a different character/class? If I would do Arx Corinium a hundred times I'd have collected all of the gear that could possibly be found in that Dungeon like three times over?
too many currencies already, its worse than Europe.
Nobody has to add any more tokens.
New Undaunted Merchant: Bob the Hoarder
Chest for each dungeons
Cost -> 100 Keys a pop -> When opened gives you 1 *Random* piece of equipment from the dungeon not already known on your sticker book.
Ta da. This allows players to funnel their undaunted keys into unlocking dungeon armor set items. Uses the already in place stickerbook system. Still has a hint of RNG, but weighted towards the player. Still makes player consider running the dungeon, since if you lack a lot of the Heave/Medium/Light pieces those are in the pool of available pieces. Since it uses pledges not one dungeon itself can be spammed.