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ESO needs a new currency aka dungeon token.

  • guarstompemoji
    guarstompemoji
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    I'd envisioned something ROUGHLY like this. I mean, this is a sketch, and I am sure someone else could come up with a far better concept.

    Ingame currencies are filled with untapped potential.

    Why introduce Endeavors? Player time is already split that it can require making choices between story, trials, and doing things with friends. Why not expand, and overlap, what we have? Deepen it?

    I'm sure there will be kneejerk reactions, too. But, think sketch. Think concept. Think, "Beagle isn't being paid to make this, and was probably distracted by something shiny and delicious halfway through."

    Exchange rates would be 2:1 or even 3:1.


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  • hackdrag0n
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    They did implement a version of this with the key fragments from wgt and ICP. Maybe every dungeon needs a vault, wouldn't automatically give you what you want, but it would give you increased odds of getting it the longer you grind for.
  • guarstompemoji
    guarstompemoji
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    hackdrag0n wrote: »
    They did implement a version of this with the key fragments from wgt and ICP. Maybe every dungeon needs a vault, wouldn't automatically give you what you want, but it would give you increased odds of getting it the longer you grind for.

    The key fragments system is amazing. I wish it had been expanded. Expanding currencies along a theme enrichens the story of that currency, the player experience, and enables choice.
  • RedFireDisco
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    I've played the game for 7 years. Thousands of dungeon runs. Never got Malubeth shoulders from a chest.

    I say yes. Anything that means you can grind to an outcome vs mindless nothingness, wins for me.

    Games should be fun.

    @RedFireDisco Guessing you were in the wrong chest, thousands of times.

    There's a reason the roster is posted near the enclave, to remind you of which quest giver (formerly chest) is responsible for which dungeon.

    I'm sorry you experienced that, but no way it was anything but user error.

    Actually, this was before you had the current chest system. I gave up on Malubeth years ago.

    But even in the current system, I have never got a Malubeth shoulder.
  • PrimusTiberius
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    Seriously, there's enough different types of currencies already (don't give ZOS any more ideas, they can't handle what they have right now, adding more would just exasperate the situation)
    Everyone is going in one direction, I'm going the other direction
  • karekiz
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    Nobody has to add any more tokens.

    New Undaunted Merchant: Bob the Hoarder

    Chest for each dungeons

    Cost -> 100 Keys a pop -> When opened gives you 1 *Random* piece of equipment from the dungeon not already known on your sticker book.

    Ta da. This allows players to funnel their undaunted keys into unlocking dungeon armor set items. Uses the already in place stickerbook system. Still has a hint of RNG, but weighted towards the player. Still makes player consider running the dungeon, since if you lack a lot of the Heave/Medium/Light pieces those are in the pool of available pieces. Since it uses pledges not one dungeon itself can be spammed.
    Edited by karekiz on May 21, 2021 2:12PM
  • ForeverJenn
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    How about just upping the rng on medusa staves? I mean, that's what this is really about, right?
  • karekiz
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    How about just upping the rng on medusa staves? I mean, that's what this is really about, right?

    Why individually change drop rates every time gear changes happen. Why not make EC higher drop % <Thus lower on the other sets btw>.

    In fact Lets increase Inferno staff of VMA by 10% and decrease everything else.
  • ForeverJenn
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    karekiz wrote: »
    How about just upping the rng on medusa staves? I mean, that's what this is really about, right?

    Why individually change drop rates every time gear changes happen. Why not make EC higher drop % <Thus lower on the other sets btw>.

    In fact Lets increase Inferno staff of VMA by 10% and decrease everything else.

    Fair enough, raise rng on destros in general. Lol.
  • jm42
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    You misunderstand. I don't think it's possible to do Arx Corinium ''hundreds of times'' and *not* get a Medusa staff. He/She should probably run it with a couple of friends who may share some loot. Just telling you guys. I've helped plenty of people with farming for that staff, which never took any of us a hundred times. Get some friends to run it with you? Try a different character/class? If I would do Arx Corinium a hundred times I'd have collected all of the gear that could possibly be found in that Dungeon like three times over?

    well, if you think that it is impossible than it is really impossible, case closed, I'm lying here
    and now tell me, what profit I get from my random party ally getting that staff if he need it himself?
    "I've helped plenty of people with farming for that staff, which never took any of us a hundred times." - well you are so lucky, glad for you guys
  • jle30303
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    I mainly wonder just what Zenimax has against *weapons* in general.

    I mean, you're not going to take long to fill out all the armor slots of any given set in your sticker book, unless it's a trial set and you don't have the chance to do many trials other than pugging one once a month or so.

    BUT... Weapons only drop from the final boss (and have to share this with jewelry, which seems to be a little more frequent), and rarely from chests, and chests themselves are rare and not always easy to find, and in some cases not always present at all, even if you've got that "Keen Eye" skill from the Excavation line.

    Then go look at the Imperial City sets. They tell tanks to go get Powerful Assault. Well, guess what, you can get the armour pieces... EXCEPT for shield... from Tel Var vendors. But armor pieces aren't what you want, because it's a medium set, and you want to be wearing heavy, so if you want PA, you want it in weapon, shield and jewelry. You can buy the jewelry in gold... for, in general, an insane amount of Tel Var, like 100k, I've never yet owned that much. And even that's better than trying to get the weapon or shield: you can only get *those* from the random box which can give you *anything* from the set.

    Weapons, in general, are the hardest things to get from overland sets too.

    Why has Zenimax decided to make weapons the sticking point for completing pretty much every set in the game, when if anything they are the most important bit, since every character has to have something to basically hit or zap enemies with?

    And even then, you get insanities, such as the odds being split by weapon general category before splitting into specific types, so bows and resto staves are a lot more common than any individual specific type of destro staff (3 of them), or any individual specific type of 2h weapon (3 of them), and even more common than any individual specific type of 1h weapon (5 of them, if shields are lumped in with one-handed weapons, 4 otherwise.)

    This is extremely poor design.

    Okay, you might say "grinders gotta grind". But this runs into the problem: The more grinds there are in the game, *the less long they each individually have to take*, because players' patience only runs so far. If something could take a couple of months to get, that's okay, when that something is the only show in town. But when there's two dozen similar shows, you've got to be able to get it within a few days, MAXIMUM a week, so you can move to one of the others.

    Players should be spending more time playing WITH the gear of their choice, than searching FOR gear.
  • amm7sb14_ESO
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    jle30303 wrote: »

    Why has Zenimax decided to make weapons the sticking point for completing pretty much every set in the game, when if anything they are the most important bit, since every character has to have something to basically hit or zap enemies with?

    Unfortunately, you answered your own question.

    It's the most important thing, so it's the hardest to get, for all the reasons you laid out later in your post.

    It's an MMO. The entire design philosophy around an MMO is make it as grindy as possible.

    You are correct that it is bad design.

    But it is also the aim of MMO's.
  • Goregrinder
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    karekiz wrote: »
    Nobody has to add any more tokens.

    New Undaunted Merchant: Bob the Hoarder

    Chest for each dungeons

    Cost -> 100 Keys a pop -> When opened gives you 1 *Random* piece of equipment from the dungeon not already known on your sticker book.

    Ta da. This allows players to funnel their undaunted keys into unlocking dungeon armor set items. Uses the already in place stickerbook system. Still has a hint of RNG, but weighted towards the player. Still makes player consider running the dungeon, since if you lack a lot of the Heave/Medium/Light pieces those are in the pool of available pieces. Since it uses pledges not one dungeon itself can be spammed.

    Wow 100 keys a pop, that's steep. That means you pretty need to constantly be running dungeons, so this does not help a PVPer anymore than what we normally have to do. I don't see your idea as an improvement for those who don't really want to PVE.
  • Stevie6
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    It’s not RNG. The odds of getting a stave on a magicka character is rather low. I went into Arx and got a Medusa lightning stave on my stamcro. On the magesorc it was all Medusa chests and boots..every day. Sometimes I would get the same gear four treasure chests in a row...that’s not rng..that’s being lazy on ZOS’s part.

    They need a new system to obtain the missing gear. They should expand on the undaunted venders / quest givers. The player base needs a way to purchase the missing item either via gold, keys, quest, etc. Purchasing a random item with a key is not the way to go.
  • Stevie6
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    Btw, I did get two maelstrom inferno staves after several weeks in the arena...not what I was after...if I could trade them in for lightning staves I would. Lol.
  • Amottica
    Amottica
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    beagles wrote: »
    I'd envisioned something ROUGHLY like this. I mean, this is a sketch, and I am sure someone else could come up with a far better concept.

    Ingame currencies are filled with untapped potential.

    Why introduce Endeavors? Player time is already split that it can require making choices between story, trials, and doing things with friends. Why not expand, and overlap, what we have? Deepen it?

    I'm sure there will be kneejerk reactions, too. But, think sketch. Think concept. Think, "Beagle isn't being paid to make this, and was probably distracted by something shiny and delicious halfway through."

    Exchange rates would be 2:1 or even 3:1.


    expandbytheme.jpg

    This seems overly complex and may explain why the Zenimax gods have refrained from using tokens.
    hackdrag0n wrote: »
    They did implement a version of this with the key fragments from wgt and ICP. Maybe every dungeon needs a vault, wouldn't automatically give you what you want, but it would give you increased odds of getting it the longer you grind for.

    I went into a vault and it was merely a grind to get some random gear. Why have a token system for more RNG?
    Edited by Amottica on May 26, 2021 6:39PM
  • Jeremy
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    ksbrugh wrote: »
    A dungeon token would be something you would be rewarded after you complete a dungeon. And then when you accumulate 200 or 300 whatever ZOS sees fit you can exchange that for one armor piece or weapon piece from any of the dungeons that you have already successfully completed. So that way the unbelievable grind to get say a dagger and running the dungeon 600 plus times and still no dagger would be and feel much more rewarding. I know I know it's supposed to be an MMO grind heaven, but I'm just giving a suggestion for the newcomers.
    Zos would not have to do it with trials or arenas that is unless they wanted to.

    It's a good idea.

    Farming for a specific weapon or jewelry piece can be a real pain in the ____.

    Relying on pure RNG is always a mistake on games. It's fine for it be a factor. But when players are completely at its mercy unlucky players can get the _____.
  • guarstompemoji
    guarstompemoji
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    Amottica wrote: »
    beagles wrote: »
    I'd envisioned something ROUGHLY like this. I mean, this is a sketch, and I am sure someone else could come up with a far better concept.

    Ingame currencies are filled with untapped potential.

    Why introduce Endeavors? Player time is already split that it can require making choices between story, trials, and doing things with friends. Why not expand, and overlap, what we have? Deepen it?

    I'm sure there will be kneejerk reactions, too. But, think sketch. Think concept. Think, "Beagle isn't being paid to make this, and was probably distracted by something shiny and delicious halfway through."

    Exchange rates would be 2:1 or even 3:1.


    expandbytheme.jpg

    This seems overly complex and may explain why the Zenimax gods have refrained from using tokens.
    hackdrag0n wrote: »
    They did implement a version of this with the key fragments from wgt and ICP. Maybe every dungeon needs a vault, wouldn't automatically give you what you want, but it would give you increased odds of getting it the longer you grind for.

    I went into a vault and it was merely a grind to get some random gear. Why have a token system for more RNG?

    Oh, all you'd need to do to hide the complexity is turn it into a vendor on the player end.

    The chart is what the developer/programmer sees.

    Player just sees the merchant !
    Edited by guarstompemoji on August 31, 2021 4:34AM
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    jm42 wrote: »
    jm42 wrote: »
    PigofSteel wrote: »
    I have played since 2014 and i still didnt get bsw inferno...

    me too. 2500 hours + on Steam and doing CoA and Arx hundreds of times with rnd daily, pledges and months of specifically farming - and no bsw fire staff and medusa fire staff. my collection from this 2 dungeons is full, lacking just this 2 items. So, drop rates are completely honest, yes?

    I got that Medusa Inferno staff after maybe seven runs.

    Well, good for you

    You misunderstand. I don't think it's possible to do Arx Corinium ''hundreds of times'' and *not* get a Medusa staff. He/She should probably run it with a couple of friends who may share some loot. Just telling you guys. I've helped plenty of people with farming for that staff, which never took any of us a hundred times. Get some friends to run it with you? Try a different character/class? If I would do Arx Corinium a hundred times I'd have collected all of the gear that could possibly be found in that Dungeon like three times over?

    Over 100 runs in Arx, still no undaunted lighting or destro staff. In every run there are atleast 3 chests so i opened atleast 300 chests.

    I solo run Arx with a Vamp magblade with the hunter ring so i can sneak past the trash mobs very fast and complete each run in about 15 min.

    I also think the rng is not the same for each part of a set in chests and the end boss, rings drop the most and weapons the least.
  • Deter1UK
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    Rudrani wrote: »
    too many currencies already, its worse than Europe.
    karekiz wrote: »
    Nobody has to add any more tokens.

    New Undaunted Merchant: Bob the Hoarder

    Chest for each dungeons

    Cost -> 100 Keys a pop -> When opened gives you 1 *Random* piece of equipment from the dungeon not already known on your sticker book.

    Ta da. This allows players to funnel their undaunted keys into unlocking dungeon armor set items. Uses the already in place stickerbook system. Still has a hint of RNG, but weighted towards the player. Still makes player consider running the dungeon, since if you lack a lot of the Heave/Medium/Light pieces those are in the pool of available pieces. Since it uses pledges not one dungeon itself can be spammed.

    Or put Bob The Hoarder in the first room of each dungeon. Complete a dungeon on vet h/m and you can run back to find he's opened his dungeon-specific-stall and you can sell all the stuff you don't want and buy the thing you do want with your collection of tokens or keys or whatever it is.
    Edited by Deter1UK on May 29, 2021 9:13PM
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