Unpopular opinion

  • NoodleESO
    NoodleESO
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    NoodleESO wrote: »
    I wouldn't count on PVP getting anything new until ZOS can fix the performance problems with the PVP that they already have.

    And I wouldn't count on that happening anytime soon.

    Right but if the Pvp player base dwindles down then why would a studio need allocate the resources for preformance? PvP performance becomes irrelevant if theres only a minority of players complaining about it.

    Why not increase the PVP community so performance becomes high demand and worth the time and money? I believe you have this backwards but hey its an unpopular opinion.

    What are you going to add that's magically going to increase the PVP community?

    Cyrodiil is very popular when it works well.

    Battlegrounds has struggled for population since Launch, and we're currently at the point where ZOS can't split the queues any farther without wait times getting excessive. It's basically: "You can have solo/group queue, pick-your-mode queue, and a reasonable wait time; pick two."

    Imperial City's mixed PvPvE gameplay is the very opposite of popular, despite ZOS giving it away for free. It's pretty well populated during events when ZOS bribes people with event tickets and Tel Var to go there...and afterwards it's pretty much dead except for a few Tel Var farmers and the players who hunt them.

    Most players in ESO will casually PVP during events for some extra rewards, then happily go back to PVE when it's over. That's true of Cyrodiil, Battlegrounds, and IC, and it's probably true of any new content that could be added.


    So, really, what is your master plan for what we can add to ESO to increase the PVP community? What new content is going to bring in new PVPers and not just split the current PVP playerbase further?


    I'm very serious when I say the best thing ZOS can do is fix the performance problems they have in Cyrodiil. Cyrodiil is hands down the most popular PVP mode ESO has, with PVPers and casual players alike. Fixing it would bring back a lot of players who quit in frustration as well as providing a solid draw to players who come to ESO for PVP, instead of being a negative experience as they immediately realize that ESO just doesn't perform that well in the large scale combat it promises to provide.

    I have many suggestions and theres been a ton of really good ones posted on the forums but none of it matters. Modern games are going as far as releasing their game for FREE just to get people to try it, meanwhile in ESO theres days of content needed to complete before you can even touch pvp.

    Its an mmo I know but QOL features just to make pvp more understandable for new players are missing. Why in 7 years are people still confused about using transit shrines and leaving Cyrodiil? You forget about that stuff but to a new player its complicated enough where they wont bother with it again. Slow mounts and big zone? forget it. Etc.

    Suggestion. Cyrodiil becomes ESO classic. 1 Cyro server non cp. 1 CP IC server. And 1 New CP pvp Zone server with a new system that zos can actually build around and monetize for years to come.

    Out with the old in with the new. Theres no need to have all these campaigns that are empty 90% of the time. Raise the pop cap and when entering cyrodiil give players max mount speed, level them to lvl50, and have basegame gear and skill rollouts that they can buy with AP. Only for the use of PVP in Cyrodiil.

    SO theres a linear path for pvp progression. BG>CYRO>IC>NEW CONTENT.

    idk its nice to dream.

  • Jierdanit
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    Andre_Noir wrote: »
    Last Chapter was already quite light on PvP 'content' but we at least had the token bone thrown to us in the form of the Lancer. This update... they're not even trying to pretend that PvP is taken seriously any longer within their development pipeline.

    Not rly. Monsters from IC and mystics (head/legs/and those for transform) are mostly for PVP

    The Monsters are certainly primarily for PvP, but the only mythic that really is for PvP mostly is the head imo, as the legs dont seem to be for pvp at all and the transform thing doesnt seem great in general.

    So in conclusion PvP players get 3 Monster sets (which dont necessarily seem good) and 1 - 2 new mythic items specifically for them, while PvE players get an entire zone, a new trial and companions which is all just exclusively for PvE?

    really doesnt seems like a balanced solution...

    Even when you take into account that there are way more PvE players than PvP players.
    PC/EU, StamSorc Main
  • Alurria
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    Jierdanit wrote: »
    Andre_Noir wrote: »
    Last Chapter was already quite light on PvP 'content' but we at least had the token bone thrown to us in the form of the Lancer. This update... they're not even trying to pretend that PvP is taken seriously any longer within their development pipeline.
    Snip
    really doesnt seems like a balanced solution...

    Even when you take into account that there are way more PvE players than PvP players.



    My reply:
    But that is the whole point, pvp participation is low. Why design content for such a small part of the player base?I mean they are in business to make money.
    Edited by Alurria on May 19, 2021 3:45PM
  • _Zathras_
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    NoodleESO wrote: »
    Combat balance changes do not count as a PVP content update. The pvp community is being starved of content, added dlc would thin the playerbase I understand but improvements to the existing system have been nonexistent for years.

    Each year ESO gets 4 dungeons, 1 Trail, and 2 zones that all come with the works and incentives, at this point Zos should consider adding PvP content for a quarter instead of 2 more dungeons.

    I only voice my concern because as a 4 year eso pvp player i've never seen the game so stale. Theres less people taking an interest to pvp each year and its getting to the point where you realize, you and the person you're fighting have both been waiting for that "big break" or "updated servers" zos will give us for 3 plus years.

    But thats not coming, theres no new guilds, less new people, no update in the works, and more lag.

    I've seen a lot of games do this. Case in point: EQ2 and GW2. They just ignored PvP, the population interested in that content dwindled, and then the "problem" of having to deal with it solved itself.

    It has been a thorn in their side for years. They've tried some things, and nothing has worked. Why put additional resources and added content into something that isn't giving returns, with an increasingly shrinking population. So..I think they are just going to let it rot on the vine.
    Edited by _Zathras_ on May 19, 2021 3:53PM
  • Jierdanit
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    My reply:
    But that is the whole point, pvp participation is low. Why design content for such a small part of the player base?I mean they are in business to make money.

    Because despite the PvP population being lower than the PvE population, PvP players are still paying customers, who would normally at least be able to expect a working game (which is already hard to say in ESOs PvP).

    And while no one expects a PvP focused expansion it would be nice to at least get something more than 4 sets lol
    Edited by Jierdanit on May 19, 2021 4:47PM
    PC/EU, StamSorc Main
  • Parasaurolophus
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    So, really, what is your master plan for what we can add to ESO to increase the PVP community? What new content is going to bring in new PVPers and not just split the current PVP playerbase further?

    Balance pls. Nerf heavy armor, warden and necros. Buff templars and nb`s. Give us a counterplay against ballgroups.
    PC/EU
  • tomofhyrule
    tomofhyrule
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    So, really, what is your master plan for what we can add to ESO to increase the PVP community? What new content is going to bring in new PVPers and not just split the current PVP playerbase further?

    Balance pls. Nerf heavy armor, warden and necros. Buff templars and nb`s. Give us a counterplay against ballgroups.

    The problem with things like "nerf heavy armor" is that the nerfs they do rarely target what needs to be done.

    Remember the armor changes in the last update were put in specifically for PvP. They spent the whole presentation saying that they wanted to set it up in a rock-paper-scissors game where heavy beats medium, medium beats light, and light beats heavy. PvE really doesn't care about what armor weight the NPCs and bosses have since that's not a factor in the calculation.

    And what happened? The penalties on light were too bad to use in PvP, which meant that there was still no reason to go light in PvP, which meant that heavy still didn't have a good counter since nobody walks around with staves. And in PvE, tanks got gutted with decent penalties, making it even less fun to play them.

    This is the problem with "oh, let's just nerf that" since the entire thing is interconnected. It's one of the reasons that people are calling for nerfs to be included in Battle Spirit so a PvP nerf doesn't end up screwing over PvE. Or that the big nerfs chould some in the form of crit resist, since enemies in PvE can't crit.
  • DawnsLight65
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    Iccotak wrote: »

    It's all about burning through everything with DPS - is it any wonder why no one really tries mixing things with healer or tanks in general overland? You don't need to, no matter your level.

    The fact is that you don't have to think about what you are doing in Overland, because everything is so simple. Nothing is Dangerous and that makes questing Extremely Boring
    s

    have you quested in Craglorn yet? Those are group only quests and areas overland that can wipe you OUT. And you really cant solo them. Unless you are up for an extreme challenge. There are Group Delves. (not dungeons, DELVES). The world bosses there are...interesting to fight. Their equivalent of dolmens...interesting to engage.

    Then of course, you could also do Summersets equivalent of dolmens by yourself. If you can.

    Or take on a dragon by yourself in Elsewyr. Cause that makes my CP1400 friends who do PVP think twice. And call on buddies to help. It requires group mechanics, and a ton of people. Tho DPS helps.

    Or gather buddies and do the vet trials. Cause if you are a mechanics buff they are ALL about the mechanics, not necessarily the DPS.

    Please dont say that PVE isnt challenging anymore. You just have to actually look at what is offered.
    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • DawnsLight65
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    DinoZavr wrote: »
    Hi,
    1. TESO is a commercial product.
    2. Financial gains from attracting new customers exceed the losses of veteran churn
    3. Totally new players avoid PVP as they are not prepared for being totally dominated there by vets
    (PVP is all about domination, that is the very nature of killing each others)
    4. PVP is a niche ZOS can tolerate its loss. Customers retain is NOT, and never was, the priority.
    So, why wonder?

    edit: typo

    5. There is a WHOLE group of people who dont want to engage in even play killing of other real world players. Or to bathe in the innate aggression, trash talk, and negativity that can, (not always) go with that playstyle. NPCs are one thing. Someone live in Arizona? Not a chance. They get enough of that in the real world, they dont necessarily need it in their fantasy escape.

    That is why Maelstorm Arena is popular, but PVP not so much anymore.
    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • Wolfpaw
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    NoodleESO wrote: »
    Combat balance changes do not count as a PVP content update. The pvp community is being starved of content, added dlc would thin the playerbase I understand but improvements to the existing system have been nonexistent for years.

    Each year ESO gets 4 dungeons, 1 Trail, and 2 zones that all come with the works and incentives, at this point Zos should consider adding PvP content for a quarter instead of 2 more dungeons.

    I only voice my concern because as a 4 year eso pvp player i've never seen the game so stale. Theres less people taking an interest to pvp each year and its getting to the point where you realize, you and the person you're fighting have both been waiting for that "big break" or "updated servers" zos will give us for 3 plus years.

    But thats not coming, theres no new guilds, less new people, no update in the works, and more lag.

    Performance in PS GH last night was actually great, 2/3/3 factions, big fights, scrolls, hammer, etc...& just the other night skills wouldn't fire, no bar swap, rubberbanding?

    One night it's the best mmorpg largescale pvp out there, & the next unplayable?

    Performance is a must. When PvP performance is great ESO hands down is some of the best pvp out there.

    Monetization of pvp can be done, (imo) new maps etc is not necessary as most pvp players I know don't need to be fed constant content updates to be happy like pve.

    Some ideas:
    • New bg maps
    • PvP equivalent monster sets and arena weapons earned through pvp only, added/unlocked through expansions and dlc's purchase.
    • A revamp of Cyrodiil aesthetics: keeps, resources, claiming keeps, towns, etc...
    • New resurrection & teleport animation visuals earned/cash shop unlocked through purchase of expansions and dlc's.
    • New races/4th faction fitting to Cyrodiil zone, Marauders: Goblins, Minotaur, etc...
    • New PvP skill lines like Siege Master, Marauder (no emp faction), etc...
    • A new PvP zone that's a staging area to practice siege, duel, test builds, etc...as you wait in queue. Like GW2 Heart of the Mists zone.

    To bring new players in ZOS could have a write-up of pvp mechanics, siege, how to Cyrodiil & BGs. I still run into players that don't understand what resources do, keeps, etc..

    Finally if any pve DC PS players need a few tips to make a transition to try pvp out I will gladly help, plenty of great non toxic pvp players/guilds willing to help.


    Edited by Wolfpaw on May 19, 2021 7:34PM
  • preevious
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    The problem with PvP is that there's only so many ways players can attack each others.

    Adding a zone would just dilute Cyrodiil's population in another zone, where the fighting would be..exactly the same.
    Battlegrounds add some game mode, but same .. there's only so many things you can implement.

    What new content could be proposed that would be a real change?
  • NoodleESO
    NoodleESO
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    preevious wrote: »
    The problem with PvP is that there's only so many ways players can attack each others.

    Adding a zone would just dilute Cyrodiil's population in another zone, where the fighting would be..exactly the same.
    Battlegrounds add some game mode, but same .. there's only so many things you can implement.

    What new content could be proposed that would be a real change?

    Glad you asked.
    @ThorianB made an interesting post on the first page about what could be done. What incentives does a guild have for wanting to take and hold a keep/ Provence? There is none. The rewards are the same for faction surfing so why bother.

    Could a Keep battle still be interesting if it was only 12 vs 12? Yes if there was actual depth to Sieges like guilds fighting for territory, resources, and the preservation of progress.

    But instead we have 2 minute PVD speedruns, and shallow gameplay. If you're worried about thinning the pop why not reduce Cyrodiil to one server with 200v200v200 cap? Cyrodiil full? Okay try BGs, IC, or (insert new pvp zone).

    Theres four whole Cyrodiil servers and you're worried about thinning the population?
  • Wolfpaw
    Wolfpaw
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    NoodleESO wrote: »
    preevious wrote: »
    The problem with PvP is that there's only so many ways players can attack each others.

    Adding a zone would just dilute Cyrodiil's population in another zone, where the fighting would be..exactly the same.
    Battlegrounds add some game mode, but same .. there's only so many things you can implement.

    What new content could be proposed that would be a real change?

    Glad you asked.
    @ThorianB made an interesting post on the first page about what could be done. What incentives does a guild have for wanting to take and hold a keep/ Provence? There is none. The rewards are the same for faction surfing so why bother.

    Could a Keep battle still be interesting if it was only 12 vs 12? Yes if there was actual depth to Sieges like guilds fighting for territory, resources, and the preservation of progress.

    But instead we have 2 minute PVD speedruns, and shallow gameplay. If you're worried about thinning the pop why not reduce Cyrodiil to one server with 200v200v200 cap? Cyrodiil full? Okay try BGs, IC, or (insert new pvp zone).

    Theres four whole Cyrodiil servers and you're worried about thinning the population?

    I pvp every night, & 2min pvd Cyrodiil is only a thing on empty campaigns and off hours. We have great keep fights all the time, & sure pvd does happen, but usually to pull, poke, trick, distract, etc..the enemy.

    Great PvP & Performance is the reward, anything else is frosting on the cake.
    Edited by Wolfpaw on May 19, 2021 9:20PM
  • Iccotak
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    Iccotak wrote: »
    It's all about burning through everything with DPS - is it any wonder why no one really tries mixing things with healer or tanks in general overland? You don't need to, no matter your level.

    The fact is that you don't have to think about what you are doing in Overland, because everything is so simple. Nothing is Dangerous and that makes questing Extremely Boring
    s

    have you quested in Craglorn yet? Those are group only quests and areas overland that can wipe you OUT. And you really cant solo them. Unless you are up for an extreme challenge. There are Group Delves. (not dungeons, DELVES). The world bosses there are...interesting to fight. Their equivalent of dolmens...interesting to engage.

    Then of course, you could also do Summersets equivalent of dolmens by yourself. If you can.

    Or take on a dragon by yourself in Elsewyr. Cause that makes my CP1400 friends who do PVP think twice. And call on buddies to help. It requires group mechanics, and a ton of people. Tho DPS helps.

    Or gather buddies and do the vet trials. Cause if you are a mechanics buff they are ALL about the mechanics, not necessarily the DPS.

    Please dont say that PVE isnt challenging anymore. You just have to actually look at what is offered.

    You mean that Group content is harder than Solo oriented content? Wow, you don't say /s
    Notice how I SPECIFICALLY pointed to Solo Questing & Exploration NOT group oriented content like WB and Dolmens - or Craglorn. I am talking about making the Solo experience engaging, I am not referring or proposing to make everything requiring a group to accomplish.

    I can say that Questing and Exploration in ESO is not challenging or engaging in its gameplay, and I am not the only one who has said this - the group activities are practically separate from everything else in a zone. It is a false equivalence and has never been a valid argument.

    EDIT: It is a tiring when people say that if you want the gameplay to be engaging then go play group content. That is entirely missing the point of what I am saying - I want the Solo Questing Gameplay experience to be stimulating, which I and many others think is actually worth considering when you look at the hundreds of hours that can be invested in questing alone.

    I should not have to go to a corner of the game to be stimulated, I want both good writing and an enjoyable gameplay experience - that doesn't mean I want everything as hard as a Vet HM Trial but I don't want it ONLY on beginner level either.
    Edited by Iccotak on May 19, 2021 8:58PM
  • StormWylf
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    ThorianB wrote: »
    I have done pvp for more than 20 years in more than a hundred games and ESO is in the bottom 5 for PVP. When i want to PVP i log out of ESO not into it...
    @ThorianB Just curious what would you rank as the Top 5?

  • propertyOfUndefined
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    I honestly think ESO has the best PVP combat of all the MMOs I’ve played. It’s certainly the most engaging to me. This is why it bums me out that it isn’t being developed further.

    This opinion is based on my experience playing battlegrounds for the past 2 years. I have very little experience playing cyrodiil as it just isn’t my cup of tea.
  • iksde
    iksde
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    DinoZavr wrote: »
    Hi,
    1. TESO is a commercial product.
    2. Financial gains from attracting new customers exceed the losses of veteran churn
    3. Totally new players avoid PVP as they are not prepared for being totally dominated there by vets
    (PVP is all about domination, that is the very nature of killing each others)
    4. PVP is a niche ZOS can tolerate its loss. Customers retain is NOT, and never was, the priority.
    So, why wonder?

    edit: typo

    and here still Im, since beta but not paying anymore because of how zos is managing this game, I could pay again for eso+ and maybe something else but it is not worth for me as even now I feel ripped off for spending to much money for this

    I know also plenty people who are playing ths game very long time who also are unhappy with game management and so are playing less and paying less when for sure they would be playing very often this game if not its bad state, along with paying more for eso+ and for more than eso+ but thats no reason to pay for this game to much if this is going so badly

    and aslo I know evn more people who was playing alse from beginng of this game, from early days but already quitted this game but they would go back here very gladly if this game was not going for worse and worse with every patch, if something would be finally decent fixed, if game got on right way with managing, maitenancing game, if there was good changed I know many who would get back here but at current state whcih is same for years tbh they have no reason for this like I have no reason in giving a singe cent more for this game
  • DawnsLight65
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    You mean that Group content is harder than Solo oriented content? Wow, you don't say /s
    Notice how I SPECIFICALLY pointed to Solo Questing & Exploration NOT group oriented content like WB and Dolmens - or Craglorn. I am talking about making the Solo experience engaging, I am not referring or proposing to make everything requiring a group to accomplish.

    I can say that Questing and Exploration in ESO is not challenging or engaging in its gameplay, and I am not the only one who has said this - the group activities are practically separate from everything else in a zone. It is a false equivalence and has never been a valid argument.

    EDIT: It is a tiring when people say that if you want the gameplay to be engaging then go play group content. That is entirely missing the point of what I am saying - I want the Solo Questing Gameplay experience to be stimulating, which I and many others think is actually worth considering when you look at the hundreds of hours that can be invested in questing alone.

    I should not have to go to a corner of the game to be stimulated, I want both good writing and an enjoyable gameplay experience - that doesn't mean I want everything as hard as a Vet HM Trial but I don't want it ONLY on beginner level either.[/quote]

    **_______________________________________________________________________________________________________________________And my thoughts are it is tiring when people keep railing on that the game should be made more difficult because of how easy the game is for them when they are at endpoint levels when millions of players of the same game arent nearly at their level.

    If the solo content is now too tame for you, take on group content solo. Its an easy fix. Each of the group areas have a quest/stories associated with them usually and you can approach these as solo quests befitting your level of expertise. I have many high level guildmates who vet DLC dungeons solo because of this. Its a badge of honor in our guild. And yet these same guildmates will happily run a normal dungeon with noobs to help them.

    If the game is no longer challenging for you you have several options. 1) Play group content solo. Seek out and find new challenges 2) change how you do the game by changing your focus from only wanting your level of solo gameplay in the world despite millions of others using the same system who are not at your level, to seeing if you can help others get to your level of expertise, which will inherently force the increase of difficulty across the board eventually. 4) continue to complain they dont have content everywhere in the game just for high level players who have invested years, even tho ZOS changed from that format years ago because it limited the number of players who could utilize the game across the board ie: they had it like you wanted it and people hated it 3) leave the game.

    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • Andre_Noir
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    That is why Maelstorm Arena is popular, but PVP not so much anymore.
    Just move fire staff from there to Cyro and we will see what popular is and why
    Jierdanit wrote: »
    while PvE players get an entire zone, a new trial and companions which is all just exclusively for PvE?
    It's silly to said "PvE players get an entire zone" because any zone except Craglorn, IC and Cyro is the storymode-zone without any challenge at all. Companions are basicly semi-non-combat pets for grinding another passive skill. Once ppl level and dress them to slutmogs - they forgot about them.
    About trials... I never been at KA and have no plans to visit it even now. But I like to do vet-DLC dungeons, some of them with HM, some of them I just like. But there you can realize that PVE community is very small becasue even at pledge day it's hard to find a group even in guilds sometimes
    Edited by Andre_Noir on May 20, 2021 3:25PM
  • Goregrinder
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    7 years in at this point, and ZOS has definitely shifted the focus of ESO from a 50/50, PVP/PVE MMORPG, to about a 10%/90%, PVP/PVE MMORPG....I doubt us PVPers are going to get any new meaningful content anymore. The game that was marketed as a PVP MMORPG back in 2013 and 2014, has been taken over and is now just a PVE MMORPG with PVP sprinkled on top...like the other 100+ PVE MMORPGs. I mean, look at New World....the same thing already happened to them and it hasn't even launched yet lol.

    At this point, we are just holding on to what we have left as PVPers, waiting for Camelot Unchained or Star Citizen (or Crow Fall?) to bring us PVPers salvation again.
    Edited by Goregrinder on May 20, 2021 3:32PM
  • Wolfpaw
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    7 years in at this point, and ZOS has definitely shifting the focus of ESO from a 50/50, PVP/PVE MMORPG, to about a 10%/90%, PVP/PVE MMORPG....I doubt us PVPers are going to get any new meaningful content anymore. The game that was marketed as a PVP MMORPG back in 2013 and 2014, has been taken over and is now just a PVE MMORPG with PVP sprinkled on top...like the other 100+ PVE MMORPGs. I mean, look at New World....the same thing already happened to them and it hasn't even launched yet lol.

    At this point, we are just holding on to what we have left as PVPers, waiting for Camelot Unchained or Star Citizen (or Crow Fall?) to bring us PVPers salvation again.

    You're missing one!
  • Goregrinder
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    Wolfpaw wrote: »
    7 years in at this point, and ZOS has definitely shifting the focus of ESO from a 50/50, PVP/PVE MMORPG, to about a 10%/90%, PVP/PVE MMORPG....I doubt us PVPers are going to get any new meaningful content anymore. The game that was marketed as a PVP MMORPG back in 2013 and 2014, has been taken over and is now just a PVE MMORPG with PVP sprinkled on top...like the other 100+ PVE MMORPGs. I mean, look at New World....the same thing already happened to them and it hasn't even launched yet lol.

    At this point, we are just holding on to what we have left as PVPers, waiting for Camelot Unchained or Star Citizen (or Crow Fall?) to bring us PVPers salvation again.

    You're missing one!

    Ashes of Creation?
  • Hexi
    Hexi
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    What do you mean "PvP content"? Isn't other people the content? That's like the whole point of Cyrodiil PvP, one big area to keep the PvP contained in 1 area as to not make the mistake of Warhammer Online with it's 15 different PVP zones that sit empty. The PvP crowd is already small, why would you ever want to split it even more?
  • Jierdanit
    Jierdanit
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    Andre_Noir wrote: »
    That is why Maelstorm Arena is popular, but PVP not so much anymore.
    Just move fire staff from there to Cyro and we will see what popular is and why
    Jierdanit wrote: »
    while PvE players get an entire zone, a new trial and companions which is all just exclusively for PvE?
    It's silly to said "PvE players get an entire zone" because any zone except Craglorn, IC and Cyro is the storymode-zone without any challenge at all. Companions are basicly semi-non-combat pets for grinding another passive skill. Once ppl level and dress them to slutmogs - they forgot about them.
    About trials... I never been at KA and have no plans to visit it even now. But I like to do vet-DLC dungeons, some of them with HM, some of them I just like. But there you can realize that PVE community is very small becasue even at pledge day it's hard to find a group even in guilds sometimes

    What would you call a new zone though, if im not allowed to call it PvE content?
    Because i think most people would see both the new zone and companions, as well as the trial as PvE content, even if its not your type of PvE content.

    Also you still get i think 4 new DLC dungeons every year, in comparison to the nothing that PvP players get extra.
    So I dont think you can complain in regards to that.
    PC/EU, StamSorc Main
  • xxthir13enxx
    xxthir13enxx
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  • Olith
    Olith
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    ESO has been shifting in general from a PvP stance at launch to focus more on the PvE side (and the solo PvErs at that), and I don't think anyone will doubt that fact.

    Well I do. When I took part in the Beta I played the main quest line, which is, of course, entirely PvE and requires you to solo a number of quests. Had the game be PvP focused or even PvP only, I'd never have registered at all.
  • tim99
    tim99
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    I think its not the lack of new content which drives the people away.
    It's the people which drives the people away.

    Grievers, broken builds, ballgroups and a handfull Hardcore gamer jump on any new player who just might check out how the Eso-PVP might feel. Also on any casual player to snack him down and give salty tbags.

    I dont have a solution for it, i even do the same sometimes (unless i cant understand how this makes fun for YEARS for some). But i think its obviously that if you throw casuals into a pool of hardcores they say "no thanks" after some time (btw i count myself on the casual side here, so i dont wanna offend ANYONE, maybe the grievers which only playstyle is to annoy others continously. While a few of them doesnt matter so much in a healthy pvp environment, i also have the feeling cyro slowly got overwhelmed by them)

    tbh. i even wondered why it took so long for people to avoid cyro. Guess its the high fluctuation in eso in general, a lot people go, but more people come and they all have a quick look into cyro.

    i always thought it would be fun to just have a casual cyro, where someone dont run around a tree for hours while 20 people follow him and cant do [snip]. Or you dont have to worry about getting oneshot out of stealth or sniped with posion dot with 20k dps.
    And finally its way too salty. People take it way too serious, and if you know everyone really hates each other, you get salty too. I made my grad overlord and got max salty by that time. then i deceided: ah give a [snip] and only do my reward lvl 1 from there on. Its also too much exploit which gets fixed too slow or never. I mean they had the dressing room thing with keeping gear-buffs even after changing gear for YEARS, didnt they?

    [Edited for Censor Bypass]
    Edited by Psiion on May 20, 2021 10:16PM
  • Parasaurolophus
    Parasaurolophus
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    I don't understand what 90% PVE you are talking about here. For pve, we only have one trial and one arena or mini trial per year + 4 dungeons. And that's not enough for many PVE players. Overland and questing are not PVE, they are too easy and casual. Sometimes, even in prime time, it is very difficult to find a party for 6 keys.
    I have been playing this game for 7 years now and more and more I notice that players are not divided into pve and pvp players. They are divide for casual players and non-casual players. Of course, for a casual player pvp is a real hell. But even I have a few such friends who do not mind sometimes spending their time in Cyrodiil and do not see anything bad to be killed in the game.
    Edited by Parasaurolophus on May 20, 2021 8:02PM
    PC/EU
  • DawnsLight65
    DawnsLight65
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    [/quote]
    About trials... I never been at KA and have no plans to visit it even now. But I like to do vet-DLC dungeons, some of them with HM, some of them I just like. But there you can realize that PVE community is very small becasue even at pledge day it's hard to find a group even in guilds sometimes
    [/quote]

    Um no. I, even grouped with a top level healer, have sometimes had to wait an hour for the queue to pop us for a vet DLC PUG dungeon. My higher level guildmates often do VET DLC and Trial exclusively, and that is over 5 guilds. The only times they dont have to wait is if they have a full 4, or if the group already consists of tank and/or healer. That tells you how large the groups waiting to get in are. Yes, your wait could be VERY long if you are a DPS, considerably less if you are healer or tank as they are prioritized, (hence all the threads for fake tanking or fake healing in dungeons).

    But, if you think the PVE community running dungeons and trials is smaller than PvP because you had a hard time getting in a PUG queue, you should consider again. If you are just asking random people in the world to join a dungeon run... most would probably say no. Craglorn is the only place that can usually fly in zone chat. So people turning you down for a dungeon run cannot be considered proof the PvE community running dungeons is smaller than the PVP community.

    It has to be significantly larger, or ZOS wouldnt keep creating new content for it, vs content for PvP in Cyrodil.

    Then again, if you are high level, you should be able to solo a vet DLC just by walking in the location which doesnt require queuing.
    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • Iccotak
    Iccotak
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    And my thoughts are it is tiring when people keep railing on that the game should be made more difficult because of how easy the game is for them when they are at endpoint levels when millions of players of the same game arent nearly at their level.

    If the solo content is now too tame for you, take on group content solo. Its an easy fix.

    In my opinion, making engaging story & lore be mutually exclusive from engaging gameplay is bad design.
    It is really difficult to get invested in a Chapter, let alone a "Year Long story", when the gameplay is all too much the same and too simple in its capabilities.

    I play a tank - I don't play high DPS builds and I am telling you from experience that even then with weakened builds the fights are boring - the problem being mechanics. The mechanics in place are for that of complete beginners. Enemies hardly do much of anything.
    The "Main Story Boss Fights" are so simple & novice that they gut any momentum the story was building up.
    BTW: This is not an issue exclusive to high level characters - it is very much present when at low level as I have done other builds with my characters. Once you have a basic level of player skill the overland content all becomes a breeze.
    A constant point of feedback that I got from IRL friends was that the gameplay in overland questing content was too bland - which was a major reason they did not stick around.

    This issue is not solely something that "Vets" complain about - it has actually been a point of criticism from new players since the launch of One Tamriel

    Its Not - "I Must Seek Challenge because Hard Good!"

    It's more like - "The Story is well written but the gameplay experience of that story is so completely mediocre and unengaging that it makes for an unmemorable experience that overall leaves me disappointed"

    It's a bad sign when the story constantly leaves me feeling; "That's it?"

    Writing is Not the only thing that matters - the gameplay is also an important part of the experience.

    I'd be happy with a Normal / Veteran Setting for Overland and Story Bosses.

    Group content is fine - I have no complaints about it, its the gameplay experience of the solo story content I have issues with. I want to be able to enjoy the story - I don't enjoy the story as it is now because it is designed ONLY for very new or very casual players.
    Edited by Iccotak on May 20, 2021 8:05PM
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