VaranisArano wrote: »VaranisArano wrote: »I wouldn't count on PVP getting anything new until ZOS can fix the performance problems with the PVP that they already have.
And I wouldn't count on that happening anytime soon.
Right but if the Pvp player base dwindles down then why would a studio need allocate the resources for preformance? PvP performance becomes irrelevant if theres only a minority of players complaining about it.
Why not increase the PVP community so performance becomes high demand and worth the time and money? I believe you have this backwards but hey its an unpopular opinion.
What are you going to add that's magically going to increase the PVP community?
Cyrodiil is very popular when it works well.
Battlegrounds has struggled for population since Launch, and we're currently at the point where ZOS can't split the queues any farther without wait times getting excessive. It's basically: "You can have solo/group queue, pick-your-mode queue, and a reasonable wait time; pick two."
Imperial City's mixed PvPvE gameplay is the very opposite of popular, despite ZOS giving it away for free. It's pretty well populated during events when ZOS bribes people with event tickets and Tel Var to go there...and afterwards it's pretty much dead except for a few Tel Var farmers and the players who hunt them.
Most players in ESO will casually PVP during events for some extra rewards, then happily go back to PVE when it's over. That's true of Cyrodiil, Battlegrounds, and IC, and it's probably true of any new content that could be added.
So, really, what is your master plan for what we can add to ESO to increase the PVP community? What new content is going to bring in new PVPers and not just split the current PVP playerbase further?
I'm very serious when I say the best thing ZOS can do is fix the performance problems they have in Cyrodiil. Cyrodiil is hands down the most popular PVP mode ESO has, with PVPers and casual players alike. Fixing it would bring back a lot of players who quit in frustration as well as providing a solid draw to players who come to ESO for PVP, instead of being a negative experience as they immediately realize that ESO just doesn't perform that well in the large scale combat it promises to provide.
Andre_Noir wrote: »YandereGirlfriend wrote: »Last Chapter was already quite light on PvP 'content' but we at least had the token bone thrown to us in the form of the Lancer. This update... they're not even trying to pretend that PvP is taken seriously any longer within their development pipeline.
Not rly. Monsters from IC and mystics (head/legs/and those for transform) are mostly for PVP
Andre_Noir wrote: »SnipYandereGirlfriend wrote: »Last Chapter was already quite light on PvP 'content' but we at least had the token bone thrown to us in the form of the Lancer. This update... they're not even trying to pretend that PvP is taken seriously any longer within their development pipeline.
really doesnt seems like a balanced solution...
Even when you take into account that there are way more PvE players than PvP players.
My reply:
But that is the whole point, pvp participation is low. Why design content for such a small part of the player base?I mean they are in business to make money.
Combat balance changes do not count as a PVP content update. The pvp community is being starved of content, added dlc would thin the playerbase I understand but improvements to the existing system have been nonexistent for years.
Each year ESO gets 4 dungeons, 1 Trail, and 2 zones that all come with the works and incentives, at this point Zos should consider adding PvP content for a quarter instead of 2 more dungeons.
I only voice my concern because as a 4 year eso pvp player i've never seen the game so stale. Theres less people taking an interest to pvp each year and its getting to the point where you realize, you and the person you're fighting have both been waiting for that "big break" or "updated servers" zos will give us for 3 plus years.
But thats not coming, theres no new guilds, less new people, no update in the works, and more lag.
My reply:
But that is the whole point, pvp participation is low. Why design content for such a small part of the player base?I mean they are in business to make money.
So, really, what is your master plan for what we can add to ESO to increase the PVP community? What new content is going to bring in new PVPers and not just split the current PVP playerbase further?
BrownChicken wrote: »So, really, what is your master plan for what we can add to ESO to increase the PVP community? What new content is going to bring in new PVPers and not just split the current PVP playerbase further?
Balance pls. Nerf heavy armor, warden and necros. Buff templars and nb`s. Give us a counterplay against ballgroups.
It's all about burning through everything with DPS - is it any wonder why no one really tries mixing things with healer or tanks in general overland? You don't need to, no matter your level.
The fact is that you don't have to think about what you are doing in Overland, because everything is so simple. Nothing is Dangerous and that makes questing Extremely Boring
s
have you quested in Craglorn yet? Those are group only quests and areas overland that can wipe you OUT. And you really cant solo them. Unless you are up for an extreme challenge. There are Group Delves. (not dungeons, DELVES). The world bosses there are...interesting to fight. Their equivalent of dolmens...interesting to engage.
Then of course, you could also do Summersets equivalent of dolmens by yourself. If you can.
Or take on a dragon by yourself in Elsewyr. Cause that makes my CP1400 friends who do PVP think twice. And call on buddies to help. It requires group mechanics, and a ton of people. Tho DPS helps.
Or gather buddies and do the vet trials. Cause if you are a mechanics buff they are ALL about the mechanics, not necessarily the DPS.
Please dont say that PVE isnt challenging anymore. You just have to actually look at what is offered.
Hi,
1. TESO is a commercial product.
2. Financial gains from attracting new customers exceed the losses of veteran churn
3. Totally new players avoid PVP as they are not prepared for being totally dominated there by vets
(PVP is all about domination, that is the very nature of killing each others)
4. PVP is a niche ZOS can tolerate its loss. Customers retain is NOT, and never was, the priority.
So, why wonder?
edit: typo
Combat balance changes do not count as a PVP content update. The pvp community is being starved of content, added dlc would thin the playerbase I understand but improvements to the existing system have been nonexistent for years.
Each year ESO gets 4 dungeons, 1 Trail, and 2 zones that all come with the works and incentives, at this point Zos should consider adding PvP content for a quarter instead of 2 more dungeons.
I only voice my concern because as a 4 year eso pvp player i've never seen the game so stale. Theres less people taking an interest to pvp each year and its getting to the point where you realize, you and the person you're fighting have both been waiting for that "big break" or "updated servers" zos will give us for 3 plus years.
But thats not coming, theres no new guilds, less new people, no update in the works, and more lag.
The problem with PvP is that there's only so many ways players can attack each others.
Adding a zone would just dilute Cyrodiil's population in another zone, where the fighting would be..exactly the same.
Battlegrounds add some game mode, but same .. there's only so many things you can implement.
What new content could be proposed that would be a real change?
The problem with PvP is that there's only so many ways players can attack each others.
Adding a zone would just dilute Cyrodiil's population in another zone, where the fighting would be..exactly the same.
Battlegrounds add some game mode, but same .. there's only so many things you can implement.
What new content could be proposed that would be a real change?
Glad you asked.
@ThorianB made an interesting post on the first page about what could be done. What incentives does a guild have for wanting to take and hold a keep/ Provence? There is none. The rewards are the same for faction surfing so why bother.
Could a Keep battle still be interesting if it was only 12 vs 12? Yes if there was actual depth to Sieges like guilds fighting for territory, resources, and the preservation of progress.
But instead we have 2 minute PVD speedruns, and shallow gameplay. If you're worried about thinning the pop why not reduce Cyrodiil to one server with 200v200v200 cap? Cyrodiil full? Okay try BGs, IC, or (insert new pvp zone).
Theres four whole Cyrodiil servers and you're worried about thinning the population?
DawnsLight65 wrote: »It's all about burning through everything with DPS - is it any wonder why no one really tries mixing things with healer or tanks in general overland? You don't need to, no matter your level.
The fact is that you don't have to think about what you are doing in Overland, because everything is so simple. Nothing is Dangerous and that makes questing Extremely Boring
s
have you quested in Craglorn yet? Those are group only quests and areas overland that can wipe you OUT. And you really cant solo them. Unless you are up for an extreme challenge. There are Group Delves. (not dungeons, DELVES). The world bosses there are...interesting to fight. Their equivalent of dolmens...interesting to engage.
Then of course, you could also do Summersets equivalent of dolmens by yourself. If you can.
Or take on a dragon by yourself in Elsewyr. Cause that makes my CP1400 friends who do PVP think twice. And call on buddies to help. It requires group mechanics, and a ton of people. Tho DPS helps.
Or gather buddies and do the vet trials. Cause if you are a mechanics buff they are ALL about the mechanics, not necessarily the DPS.
Please dont say that PVE isnt challenging anymore. You just have to actually look at what is offered.
Hi,
1. TESO is a commercial product.
2. Financial gains from attracting new customers exceed the losses of veteran churn
3. Totally new players avoid PVP as they are not prepared for being totally dominated there by vets
(PVP is all about domination, that is the very nature of killing each others)
4. PVP is a niche ZOS can tolerate its loss. Customers retain is NOT, and never was, the priority.
So, why wonder?
edit: typo
Just move fire staff from there to Cyro and we will see what popular is and whyDawnsLight65 wrote: »That is why Maelstorm Arena is popular, but PVP not so much anymore.
It's silly to said "PvE players get an entire zone" because any zone except Craglorn, IC and Cyro is the storymode-zone without any challenge at all. Companions are basicly semi-non-combat pets for grinding another passive skill. Once ppl level and dress them to slutmogs - they forgot about them.while PvE players get an entire zone, a new trial and companions which is all just exclusively for PvE?
Goregrinder wrote: »7 years in at this point, and ZOS has definitely shifting the focus of ESO from a 50/50, PVP/PVE MMORPG, to about a 10%/90%, PVP/PVE MMORPG....I doubt us PVPers are going to get any new meaningful content anymore. The game that was marketed as a PVP MMORPG back in 2013 and 2014, has been taken over and is now just a PVE MMORPG with PVP sprinkled on top...like the other 100+ PVE MMORPGs. I mean, look at New World....the same thing already happened to them and it hasn't even launched yet lol.
At this point, we are just holding on to what we have left as PVPers, waiting for Camelot Unchained or Star Citizen (or Crow Fall?) to bring us PVPers salvation again.
Goregrinder wrote: »7 years in at this point, and ZOS has definitely shifting the focus of ESO from a 50/50, PVP/PVE MMORPG, to about a 10%/90%, PVP/PVE MMORPG....I doubt us PVPers are going to get any new meaningful content anymore. The game that was marketed as a PVP MMORPG back in 2013 and 2014, has been taken over and is now just a PVE MMORPG with PVP sprinkled on top...like the other 100+ PVE MMORPGs. I mean, look at New World....the same thing already happened to them and it hasn't even launched yet lol.
At this point, we are just holding on to what we have left as PVPers, waiting for Camelot Unchained or Star Citizen (or Crow Fall?) to bring us PVPers salvation again.
You're missing one!
Andre_Noir wrote: »Just move fire staff from there to Cyro and we will see what popular is and whyDawnsLight65 wrote: »That is why Maelstorm Arena is popular, but PVP not so much anymore.It's silly to said "PvE players get an entire zone" because any zone except Craglorn, IC and Cyro is the storymode-zone without any challenge at all. Companions are basicly semi-non-combat pets for grinding another passive skill. Once ppl level and dress them to slutmogs - they forgot about them.while PvE players get an entire zone, a new trial and companions which is all just exclusively for PvE?
About trials... I never been at KA and have no plans to visit it even now. But I like to do vet-DLC dungeons, some of them with HM, some of them I just like. But there you can realize that PVE community is very small becasue even at pledge day it's hard to find a group even in guilds sometimes
tomofhyrule wrote: »ESO has been shifting in general from a PvP stance at launch to focus more on the PvE side (and the solo PvErs at that), and I don't think anyone will doubt that fact.
DawnsLight65 wrote: »And my thoughts are it is tiring when people keep railing on that the game should be made more difficult because of how easy the game is for them when they are at endpoint levels when millions of players of the same game arent nearly at their level.
If the solo content is now too tame for you, take on group content solo. Its an easy fix.