LettuceBrain wrote: »I'm just curious since everyone seems to think that 3 DPS and 1 tank are needed. I only really want to play healers in group content but I want to know if I am actually needed.
As someone who has always liked healing I find it sad to see how much the game has turned towards lack of needing healers. It also kind of seems like from what people say about companions that healer is one of the better specs for them, which I worry is going to make me even more useless. I wish we could dual spec so that I can have a better set up if I want to do dungeons without redoing everything and still be able to do overland content as DPS.
FrancisCrawford wrote: »TwiceBornStar wrote: »LettuceBrain wrote: »I'm just curious since everyone seems to think that 3 DPS and 1 tank are needed. I only really want to play healers in group content but I want to know if I am actually needed.
You are definitely needed. I'm incorporating plenty of self-healing morphs into my builds these days, because it's actually becoming something of a rare occurrence to recieve a bit of healing. If I had to guesstimate I'd say that for every ten random groups, there's one healer who makes me happy. Sometimes two.
For example, it happens quite often that I'm finding myself catching a lot of aggro, not sure why but it happens too often! (Maybe I'm too trigger-happy?) It's because of this I've decided to sacrifice some DPS in order to increase survivability. (Because lying face-down on the floor gets boring quick!) So it wouldn't surprise me at all if other people have had similar ideas by now, but back to my original point..
You, as the healer, may think you're no longer needed when you see me doing trashfights, but I can assure you I appreciate a proper burst of healing every now and then, because during some fights it's pretty stressful to stay alive *and* deal proper damage at the same time. (I'm a bit reckless sometimes and prefer melee!)
You're needed and definitely appreciated. Don't let anyone else tell you differently.
Keep up the good work!
I've noticed that most of my Earthgore procs occur when a DD goes Leroying into a trash pack.
Perhaps we've grouped together. Do you play on PC/NA?
vDSA is actually my prime example as to why you may not want a healer. To this day, the only way I know to finish the final boss is by keeping him at the door, while the tank takes away the adds. I'm a PvPer who only goes for the weapons. It's a complete DPS race. The single biggest problem I have had in this fight, with multiple groups, is a lack of DPS. There may be other ways of doing it, but as a PvPer and someone who enjoys the solo arenas from time to time, I am most comfortable with self-healing, self-sustaining builds. These builds include more defense than a typical DD at the expense of a better attack rotation. I struggle to reach anything beyond 25K DPS, unless AOE. I don't make a separate build, but run my solo arena build. It seems to be the same for my friends, as I've done vDSA as a DD and as a tank with much the same problem. This is why, perhaps, the 3 DD setup suits me best for that arena.
LettuceBrain wrote: »I'm just curious since everyone seems to think that 3 DPS and 1 tank are needed. I only really want to play healers in group content but I want to know if I am actually needed.
It's only the vet DLC dungeons you can't solo on the whole. Sure, there are unsoloable aspects to many dungeons, Direfrost (pressure plates), Fungal 2 (being quartered), Fang Lair (Ulfnor / Sabina dragging you), but a healer is not usually what you're stuck for. Simply another player, sometimes a tank, sometimes another DD (Valkyn Skoria). I soloed vet City of Ash 2 the other day and only Skoria stopped me. Oh, I died many times along the way, but could work out strategies, much as you work out strategies for the solo arenas. I run a Master's 2H stam DK Brawler for soloing. It's a rounded build that will carry any group, except for vet DLC dungeons.In normal mode, most ppl can solo non DLC dungeons.
LettuceBrain wrote: »I'm just curious since everyone seems to think that 3 DPS and 1 tank are needed. I only really want to play healers in group content but I want to know if I am actually needed.
So what you have stated here is correct.
PvP really needs healers and support casters btw.
As for PvE, the idea is to bring as much DPS to the table as possible to make the run shorter. I've said this ever since I started playing an MMO, that there is no substitute for good DPS.
And if you find yourself in a pickle, on Scalecaller or Bloodforge or anything like that, you'll find that another good DPS brings more to the table than your average healer. Good DPS can unlock more doors and possibilities for you than a healer barely keeping you alive long enough to see the group fail.
LettuceBrain wrote: »I'm just curious since everyone seems to think that 3 DPS and 1 tank are needed. I only really want to play healers in group content but I want to know if I am actually needed.
So what you have stated here is correct.
PvP really needs healers and support casters btw.
As for PvE, the idea is to bring as much DPS to the table as possible to make the run shorter. I've said this ever since I started playing an MMO, that there is no substitute for good DPS.
And if you find yourself in a pickle, on Scalecaller or Bloodforge or anything like that, you'll find that another good DPS brings more to the table than your average healer. Good DPS can unlock more doors and possibilities for you than a healer barely keeping you alive long enough to see the group fail.
I wonder what ZoS is going to do, in the long run, to correct this problem for healers, that is if the devs see this is a problem. They may not. I've not seen the situation mentioned other than pale order is being nerfed and I believe companions have been scaled down pre-release.
I don't know. I'm still boggling as to how fast the group dynamic has changed at the expense of the healer class and how and if things are even able to be rolled back to how they were before.
If 90% of player base are damage dealers, it may be wise to satisfy their needs at the potential expense of the minority.
Sad but perhaps it's the reality that we need to adapt to.
Unless it’s moongrave HM due to healing debuff or Stone garden HM to babysit your tank, dungeons it’s a no. 3 dd and a tank running Olorime is far far easier. PvP and trials, healers are absolutely viable and good ones are very sought after : )
Look at the post above your´s. This poster is both wise and have knowledge. That 3rd dd may be a good idea as you most of the time have to spam selfheals and looses dps - maybe I missed the line, where dd´s also equip sets to buff the group.
Do not misunderstand me here. Im not saying you and your grroup/groups or mates can´t do it. What I try to say it´s maybe it´s a good idea too add to your post that this can only be done by the "few". same as going in with 4 tanks, with low dps in some vet dungeons, which I don´tt recomment if you don´t have the knowledge.
It is allway´s a good idea to remind some folks, that these kind of grouping´s isn´t for every one, but can be tried out on preformed groups.
Three dd´s form a group for a vet dlc or norm dlc pledge or just to farm, one skip the healer que and the cool kids zone in and wait for the pug tank. I know in most cases this will end up as an wipe party or tank will leave after first trash pull as something is misssing.
I have seen at first hand dds spaming heals to the point, where there is no reason to stay in group. As a healer I pay much attention to the tank role and if it´s a fake tank it´s just bye, bye. Just reminding you we are talking pugs, right ? Not preformed.
As a dd I would do the same and if im on one of my dds and se fake tank and healer in same group it´s just bye. Im not in a dungeon to spam selfheals, Im there as a dps.
If the cool kids wanna do these kind of things, they should form a premade group and take it from there and actually give them a positive result as a bonus.
These kind of runs is not for every one, wwhich I feel you should have added.
Thank You
I’m literally a healer main, and it’s what i love to do more than anything. But once you hit a certain point you’re just losing damage having a healer there, you don’t/barely play mechanics with 3 dds you just straight nuke majority of content.
There’s nothing “cool” about this, it’s just more efficient. I’ve healed dungeons that don’t necessarily need one and i am bored to literal tears. Yes it’s not for everyone, and it’s mostly not recommended in a PUG (which are notorious for all bad roles and even fake roles). But getting together a group of people who are capable, you’re better off 3 dd for speed and efficiency. You’re not even spamming heals, just don’t be stupid, let the tank do their job and nuke it. If you wanna PUG stuff with questionable tanks/dds, sure a healer is likely your best bet and you can stand and heal people through their own mistakes for 12 years.
LettuceBrain wrote: »I'm just curious since everyone seems to think that 3 DPS and 1 tank are needed. I only really want to play healers in group content but I want to know if I am actually needed.
So what you have stated here is correct.
PvP really needs healers and support casters btw.
As for PvE, the idea is to bring as much DPS to the table as possible to make the run shorter. I've said this ever since I started playing an MMO, that there is no substitute for good DPS.
And if you find yourself in a pickle, on Scalecaller or Bloodforge or anything like that, you'll find that another good DPS brings more to the table than your average healer. Good DPS can unlock more doors and possibilities for you than a healer barely keeping you alive long enough to see the group fail.
I wonder what ZoS is going to do, in the long run, to correct this problem for healers, that is if the devs see this is a problem. They may not. I've not seen the situation mentioned other than pale order is being nerfed and I believe companions have been scaled down pre-release.
I don't know. I'm still boggling as to how fast the group dynamic has changed at the expense of the healer class and how and if things are even able to be rolled back to how they were before.