ESO_Nightingale wrote: »It never ends...
definitely seems like a lot of community outrage is misdirected just because a class is overpowered in an area or 2 so they attack several aspects of the class even if that particular aspect is not even broken in of itself, but rather, just because the class is strong, this line of thought is incredibly unhealthy for balance. but it's not as if you can ask everyone to think logically about the design of a class.
Necromancer's Goliath Form ultimate skill is so powerful. It lasts 20 seconds (one of the longest lasting ultimates), increases HP to god mode level (equal to fighting two player's health pools in one, increasing survivability equal to DK's Corrosive Armor Ultimate), heals a player to full (equal to a Restoration Skill Line Ultimate), deals tons of aoe damage and heals equal to the damage output (equal to DK's Standard of Might Ultimate's damage and Rapid Regen Skill's heal over time). Also, given the fact that this ultimate can be up and ready to go again every 90 seconds or so, it's a bit overpowered.
Also, let me add that, 20 seconds in PVP is an ETERNITY.
Who wants to fight against this? Not many people... so the PVP community is shrinking by the day.
What are you going to do about it ZOS?
xylena_lazarow wrote: »What's the BGs perspective then? I can personally only comment on open world cp Cyro.
Vampire lord and goliath are balanced, you can’t regen ult while its up and you just need to kit it for 20 seconds and its over, if any transformation ult is overpowered its werewolf, the thing can literally last indefinitely in combat.It never ends...
Seriously. Werewolves were already nerfed and aren't even tanky. They also can't use ults. The trauma must be real.
No purge, no range, basic armor, no ult, no back bar...
YandereGirlfriend wrote: »ESO_Nightingale wrote: »It never ends...
definitely seems like a lot of community outrage is misdirected just because a class is overpowered in an area or 2 so they attack several aspects of the class even if that particular aspect is not even broken in of itself, but rather, just because the class is strong, this line of thought is incredibly unhealthy for balance. but it's not as if you can ask everyone to think logically about the design of a class.
Well said.
Enlightened game design balances the powerful features a given unit-to-balance with other features that counter it. This contrasts with the relatively mindless approach toward game design that seeks to smash down any features that stand above the rest until every unit-to-balance is exactly the same.
Unfortunately, many, especially when they lose in PvP, instinctively gravitate toward the latter. It is my belief that most nerf threads are created as a continuation of the lost battle, one last play for revenge. The forums and these threads become, to abuse Clausewitz, PvP by other means.
"But you can counter it by waiting there doing nothing until your zerg shows up!"Pepegrillos wrote: »Could you elaborate on the idea that clown form is a product of enlightened game design, and how it has been balanced (by introducing counters to it, for example)?
Pepegrillos wrote: »It's not a bit overpowered: it's broken, which doesn't mean it's the only one around in that state.
I don't remember any other ability, in any mmorpg I've played, that works both as an "oh ***" skill and a gross enhancer of your overall survival and damage capabilities simultaneously. An ability should either save you from dying (Undo), massively enhance your survival (SB ult), or enhance your damage (Onslaught?). Perhaps you could have two of those (Corrosive), but all three at the same time?
Pepegrillos wrote: »
The necro goliath only gives health and a strong heal/dot attached to it but it doesn't increase your tankiness at all. If you were squishy beforehand, you will still be squishy even with 50k hp in goliath.
Wut.
Vampire lord and goliath are balanced, you can’t regen ult while its up and you just need to kit it for 20 seconds and its over, if any transformation ult is overpowered its werewolf, the thing can literally last indefinitely in combat.It never ends...
Seriously. Werewolves were already nerfed and aren't even tanky. They also can't use ults. The trauma must be real.
No purge, no range, basic armor, no ult, no back bar...
Hardly nerfed in the grand scheme of how the entire game changed at the same time, you saying 1 bar like its a negative, many werewolf players aren’t capable of utilising 2 bars anyway. On live they have huge damage output with malacath, huge and easy regen with engine guardian, a hard CC, an execute, a gapclose all on 1 bar, couple with 45k health and crimson and you have the survivability of a tank with almost a magsorc spamming streaks mobility in sprint speed bonuses and enough damage to kill most players 1v1 and easily Xv1 even the most competent players with 0 chance of getting burst down in an Xv1 scenario, and thats a terrible player playing one, a good 1vXer has an absolute field day. Not bad for a build that has 1 bar and basically auto heals.
StamPlar_1976 wrote: »I'm guessing you weren't here when Necro was first introduced. THAT was overpowered. Now? It's a joke.
How about moving out of range of the ultimate? If you are standing in range of a 20sec ultimate the whole time...
Also, STOP ASKING FOR NERFS!!