3. Why should proc sets scale at all? Especially to do more dmg then they do currently? Whouldnt it have been so much easier to just nerf proc dmg through battle spirit: eg the dmg dealt by your sets is reduced by x%?
1) Procs should have stayed at same dmg/heal value as its on live but with scaling from zero so players need to build for it..
2) Procsets should have cap of 1 set per char as mythic items
3) Procsets should have scale from max resource and dmg
NO DMG SCALING FROM MAX HEATLH
But zos did the worst thing they could do as always
Are the Devs aware that most magicka based proc sets are now stronger on stam then mag?4. Is there a stamina bias of the devs, regarding pvp, or was it overlooked and why is there no communication of it?
Really. After extensive testing on PTS and talking to other players, that have been testing on PTS i have many questions:
1. Why. As an example Zaan (and for gods sake as a magDD in PVE please dont nerf Zaan itself)....It does flame damage - why would weapon dmg buff that. Why dot get rid of the distinction between wd and sd at all? Bc all of the mag proc stes are just stronger on stam. ALL of them.
2. Is there no cap on the proc tts? Please just look at the Zaan or at the Syvarrah tt: it is crazy. How easy it is already to get 8- 9k wp dmg in pvp on a stam char... Are the devs aware, that they just gave everyone 1k extra dmg?
3. Why should proc sets scale at all? Especially to do more dmg then they do currently? Whouldnt it have been so much easier to just nerf proc dmg through battle spirit: eg the dmg dealt by your sets is reduced by x%?E.g: Many mag classes have no proper execute, whilst the stamina pendants have more then one to choose from. While the 2h offers many nice abilities and is already as a backbar weapon (one of the most common stamina pvp bb weapons), it still recieves buffs. The destro staff, the only offensive option for magicka (ability wise), recieved only nerfs, still does not contain a proper execute and the cleave ability is so underpowered, that it is a laughing stock: yes i am looking at you "Pulsar".
5. Light armor in pvp is so weak that it leaves all classes that cant sneak or streak and shieldstack defenseless. So most of the actual pvpers are forced to run heavy. It direly needs more tankyness, to be even able to compete with the other armor types. Rn, a surprise attack, a blastbones or a sub assault can 1 shot you on some classes, if you run light armor. That is not balanced and plainly sad. This direly needs to be adressed.
6. This is not a PTS issue but, despite Cyro beeing always poplocked and you have to wait half an hour to get in, it then feels empty, weirdly enough especially recently. Maybe it needs to have that player cap increased or a rework of, how Cyro works. But this is not supposed to be the main topic of this Thread.
Increasingly concerned of the future of PVP in this game, i am hoping at some point, some of these issues get adressed.
1) Procs should have stayed at same dmg/heal value as its on live but with scaling from zero so players need to build for it..
2) Procsets should have cap of 1 set per char as mythic items
3) Procsets should have scale from max resource and dmg
NO DMG SCALING FROM MAX HEATLH
But zos did the worst thing they could do as always
Do you know that 95% of the sets in the game are proc sets?
Do you want to force each character to choose from the 20 sets currently used in Cyrodiil?
Canned_Apples wrote: »Play the patch.
If its garbage, dont play and don’t subscribe.
Also, dont forget to cancel your sub. I subbed for the anniversary event and forgot to cancel.
$$$ is the only influencing factor
Canned_Apples wrote: »Play the patch.
If its garbage, dont play and don’t subscribe.
Also, dont forget to cancel your sub. I subbed for the anniversary event and forgot to cancel.
$$$ is the only influencing factor
Canned_Apples wrote: »Play the patch.
If its garbage, dont play and don’t subscribe.
Also, dont forget to cancel your sub. I subbed for the anniversary event and forgot to cancel.
$$$ is the only influencing factor
This, no more money from me. When looking at current balance state I wish Eric Wrobel was back... At least he had some method in this insanity, while current team contradicts itself with every patch.
tsaescishoeshiner wrote: »I did a casual proc test in Clever Alchemist and New Moon Acolyte, using Nirnhoned in Light Armor and Sharpened for Medium Armor to test Selene's. I used the armored 6 mil dummy and tested Battle Axe and Lightning Staff on both builds. Race was Argonian.
Selene's was only doing 1,000 more damage in Medium Armor compared to Light.
That obviously doesn't take into consideration:
- the Spell Penetration from Light Armor not impacting Selene's
- A better test using Maces and Inferno Staves, among other details
I can only hope that this inspires someone to do a more thorough test of realistic PvP builds comparing the light and medium procs. The fact that I haven't seen one in the forums yet makes me feel like the proc damage discrepancy for meta PvP builds won't be disastrous, even if mag could use help. I'd love to be proven right or wrong.
OlumoGarbag wrote: »Well no one uses light armor on magicka. There arent that many benefits to it. Taking 2% more damage from stamina players per piece is a death sentence for the already squishiest light armor users.
tsaescishoeshiner wrote: »I did a casual proc test in Clever Alchemist and New Moon Acolyte, using Nirnhoned in Light Armor and Sharpened for Medium Armor to test Selene's. I used the armored 6 mil dummy and tested Battle Axe and Lightning Staff on both builds. Race was Argonian.
Selene's was only doing 1,000 more damage in Medium Armor compared to Light.
That obviously doesn't take into consideration:
- the Spell Penetration from Light Armor not impacting Selene's
- A better test using Maces and Inferno Staves, among other details
I can only hope that this inspires someone to do a more thorough test of realistic PvP builds comparing the light and medium procs. The fact that I haven't seen one in the forums yet makes me feel like the proc damage discrepancy for meta PvP builds won't be disastrous, even if mag could use help. I'd love to be proven right or wrong.
FlamingBeard wrote: »I'll just leave this here....
Target:
19,800 armor. (30%+/- mitigation). 50% Battle Spirit.
Proc Monkey A:
Medium armor. 8000 weapon damage. 10k proc damage tooltip. 0 Penetration.
Hits Target for: 2800
Proc Monkey B:
Light armor. 4000 spell damage. 5k proc damage tooltip. 19,800 Penetration.
Hits Target for: 2500
Basic math is fun.
This math is extremely flawed as it totally ignores Maul and Minor Breach penetration that stam have on 2H builds, and Major Breach from Sword/Shield which is a popular secondary weapon. In addition, spell resistance is much higher on average than physical resistance, but for argument's sake I'll use your false equivalency for my math.
Not to mention light armor (source of that spell pen you're so enamored with) makes you take 1% more damage from stam builds per piece worn, which should also count toward the stam side's calculations since you're putting the two against each other.
Stam:
2974 or 4.5% penetration (minor breach)
+ 3300 or 5% penetration (maul)
+ 5948 or 9% penetration (major breach)
____________________________________________
12222 or 18.5% penetration
+ 4% (4 pieces of light armor worn by mag target; only using 4 pieces because you only need a few to be debuffed a lot)
____________________________________________
~22% damage modifier
Proc Monkey A:
Medium armor. 8000 weapon damage. 10k proc damage tooltip. 12222 Penetration and target wearing 4x Light Armor
Hits Target for: 4600
Proc Monkey B:
Light armor. 4000 spell damage. 5k proc damage tooltip. 19,800 Penetration.
Hits Target for: 2500
So not only is stam's tooltip even higher, but their base stats give much more healing and base skill damage options than what can be achieved by mag builds building the same way.
By the way, chances are mag builds are reduced close to 0% physical resistance on actual popular offensive builds by minimal penetration investment from stam builds, while most meta builds (whether stam or mag) have way higher innate spell resistance from passives and armor types across the board and will still have usable spell resistance even after penetration debuffs are accounted for, so spell penetration is even weaker than you give it credit for.