The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
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What sets would you like to see rework on?

Starlight_Whisper
Starlight_Whisper
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Also why?
  • Jim_Pipp
    Jim_Pipp
    ✭✭✭✭✭
    So many sets need a rework!

    3 piece sets
    With Mythic 1 piece items being used in more builds, I would love ZOS to rework and re-release the three piece dungeon sets removed in the One Tamriel, to give some other build options.

    Arms of Infernace (3 items) Adds 129 Weapon Damage

    Arms of the Ancestors (3 items) Adds 1487 Armor Penetration

    Destruction Suite (3 items) Adds 1935 Spell Resistance

    Relics of the Physician Ansur (2 items) Adds 1096 Max Magicka (3 items) Increase Healing Done by 5%.

    Relics of the Rebellion (2 items) Adds 1206 Max Health (3 items) 5% chance on attack to gain a 3080 point Damage Shield for 5 seconds.

    Treasures of the Earthforge (3 items) Adds 2975 Spell Resistance

    Night mother's gaze
    This set now applies both weapon AND SPELL penetration, but the other stats are still all for stamina. Now it has a hybrid value I would like it to be a hybrid set - giving both Stamina and Magicka 2-4 piece bonuses like more modern crafted sets. I feel that Magicka tanks struggle to efficiently apply the fracture bonus unless they slot sword and board or run a necromancer.

    Shapeshifter's chain
    An upcoming Mythic which has been overshadowed by some of the other new releases (waders and gaze of sythis seem to have generated much more interest) - if it isn't an interesting item at release it needs a rework! I suggest this mythic reduces the power of transformation ultimate's but increases their duration so they are easier to maintain - my ideal would be that transformation ultimate become valid playstyles you can build into, like werewolf almost is.

    It would be a challenge balancing these powerful, nearly indefinite ultimate's. I suggest removing the max stats you get from transforming, and remove the duration timer, so your transformation ends when you choose like a toggle. It would give access to some interesting abilities (e.g. permanent stage 5 vampire, or AoE bash) without buffing stats, balanced in part by loosing any ultimate generation, by having the same raw stats as untransformed, by using your mythic slot, and by the criminal nature of transformations.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Rugby_hook
    Rugby_hook
    ✭✭✭
    Almost all of them. In the sense of balance and rewarding players for harder content, all sets should be able to perform similarly as each other with those coming from harder content outperforming that from simpler content. Sets should also be more identity focused, with the sets that perform buff specific classes better outperforming the more generic sets. If you look at alcast now, he had two builds. Mother's sorrow/medusa/zaan for all mag and relequen/kinras for stam. These are great sets and currently outperform almost any other combination.

    What I would love to see is that generic sets like any of those for 5 piece sets mentioned perform average so would be good on builds without a clear Identity, while sets that have specific conditions to proc (such as only work on flame damage (silks of sun, bsw, etc)) would outperform the generic sets when on a build that leans into that condition. I get that there will always be a "meta" but imo it's a problem when the meta is the same for all characters instead of two metas for each class (mag & stam). This would help add to build diversity and would also be more intuitive to players who enjoy theory crafting (you have a frost mage, any frost based sets will perform high on them so have fun mixing and matching.

    Yes, this would have us grinding for more sets. I would rather that than grinding for my fifth medusa necklace. If you like the meta currently it will still work on all characters, just won't be bis.
  • LightYagami
    LightYagami
    ✭✭✭✭✭
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Insanely OP in PvP
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • hands0medevil
    hands0medevil
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    all new imba sets released with every patch to boost sales
  • ealdwin
    ealdwin
    ✭✭✭✭✭
    For starters:

    Crafted Sets:
    • Ashen Grip
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Kvatch Gladiator
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Law of Julianos
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Night Mother's Gaze
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Night's Silence
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Spell Parasite
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Stuhn's Favor
      • 3 Items: 1487 Offensive Penetration (instead of Physical and Spell Penetration)
    • Twilight's Embrace
      • 3 Items: 657 Critical Chance (instead of Spell Critical)

    Overland Sets:
    • Armor of the Veiled Inheritance
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Briarheart
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Defiler
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Dragonguard Elite
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 5 Items: Each stack of Dragonguard Tactics increases your Critical Chance by 275 (instead of Weapon Critical)
    • Flanking Strategist
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Fjord's Legacy
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Gryphon's Ferocity
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 3 Items: 657 Critical Chance (increases of Weapon Critical)
    • Mat Tinkerer
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
    • Mother's Sorrow
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
      • 5 Items: 1528 Critical Chance (instead of Spell Critical)
    • Ranger's Gait
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Senche's Bite
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Seventh Legion's Brute
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Shadow of the Red Mountain
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Shalk Exoskeleton
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Silks of the Sun
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
    • Soulshine
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
    • Spinner's Garments
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
      • 5 Items: 3460 Offensive Penetration (instead of Spell Penetration)
    • Spriggan's Thorns
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
      • 5 Items: 3460 Offensive Penetration (instead of Physical Penetration)
    • Swamp Raider
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Sword-Singer
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Twin Sisters
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Unfathomable Darkness
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 3 Items: 1487 Offensive Penetration (instead of Physical Penetration)
    • Vampire Lord
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Venomous Smite
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • War Maiden
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
    • Way of Fire
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Wilderqueen's Arch
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Ysgramor's Birthright
      • 2 Items: 657 Critical Chance (instead of Spell Critical)

    Dungeon Sets
    • Amber Plasm
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
    • Armor of Truth
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Auroran's Thunder
      • 4 Items: 1487 Offensive Penetration (instead of Spell Penetration)
    • Azureblight Reaper
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Blooddrinker
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Blood Moon
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Burning Spellweave
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Caluurion's Legacy
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Combat Physician
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Draugrkin's Grip
      • 3 Items: 1487 Offensive Penetration (instead of Spell Penetration)
    • Dreugh King Slayer
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Dro'zakar's Claws
      • 2 Items: 1487 Offensive Penetration (instead of Physical Penetration)
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Elemental Catalyst
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
    • Flame Blossom
      • 4 Items: 1487 Offensive Penetration (instead of Spell Penetration)
    • Kraglen's Howl
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Heem-Jas' Retribution
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Hollowfang Thirst
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Ice Furnace
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
    • Icy Conjuror
      • 4 Items: 1487 Offensive Penetration (instead of Spell Penetration)
    • Kinras's Wrath
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Leviathan
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
      • 5 Items: 1528 Critical Chance (instead of Weapon Critical)
    • Light Speaker
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
    • Medusa
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
      • 5 Items: 892 Critical Chance (instead of Spell Critical)
    • Moon Hunter
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Netch's Touch
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
    • Oblivon's Edge
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Pillar of Nirn
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Scathing Mage
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Scavenging Demise
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Spider Cultist Cowl
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
    • Storm Master
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Strength of the Automaton
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Sunderflame
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Sword Dancer
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Talfyg's Treachery
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
    • Titanborn Strength
      • 2 Items: 1487 Offensive Penetration (instead of Physical Penetration)
      • 5 Items: Adds ... and 1240 Offensive Pentration. This bonus doubles to .. and 2480 Offensive Penetration when you are under 75% Health. This bonus quadruples to ... and 4960 Offensive Penetration when you are under 50% Health. (instead of Physical Penetration)
    • Toothrow
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
      • 5 Items: Gain Major Luck (new buff) at all times, increasing your Critical Chance by 2629 (instead of Major Prophecy)
    • Treasure Hunter
      • 3 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
      • 5 Items: Gain Major Luck (new buff) at all times, increasing your Critical Chance by 2629 (instead of Major Prophecy)
    • True-Sworn Fury
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 5 Items: Adds 708 Critical Chance ... This bonus doubles to 1416 Critical Chance and ... when you are under 75% Health. This bonus quadruples to 2853 Critical Chance and ... when you are under 50% Health. (instead of Spell Critical).
    • Tzogvin's Warband
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 1487 Offensive Penetration (instead of Physical Penetration)
      • 5 Items: When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 177 for 5 seconds (instead of Weapon Critical)
    • Undaunted Infiltrator
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Undaunte Unvweaver
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Viper's Sting
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (nstead of Weapon Critical)
    • Widowmaker
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)

    Monster Helm Sets
    • Balorgh
      • 2 Items: When you use an Ultimate ability you gain ..., and Offensive Penetration equal to 23 times the amount for 12 seconds (instead of Physical and Spell Penetration)
    • Blood Spawn
      • 2 Items: When you take damage, you have a 6% change to ... and increase your Armor by 3731 for 5 seconds. (instead of Physical and Spell Resistance)
    • Iceheart
      • 1 Item: Adds 657 Critical Chance (instead of Spell Critical)
    • Kra'gh
      • 1 Item: Adds 1487 Offensive Penetration (instead of Physical Penetration)
    • Stone Husk
      • 1 Item: Adds 657 Critical Chance (instead of Weapon Critical)
    • Valkyn Skoria
      • 1 Item: Adds 1487 Offensive Penetration (instead of Spell Penetration)
    • Zaan
      • 1 Item: Adds 657 Critical Chance (instead of Spell Critical)

    Cyrodiil Sets
    • Deadly Strike
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
    • Kyne's Kiss
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Ravager
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
    • Robes of Alteration Mastery
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Sentry
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)

    Elite Gear Sets
    • Robes of Transmutation
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Vicious Death
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
      • 5 Items: 1487 Offensive Penetration (instead of Spell Penetration)

    Rewards of the Worthy Sets
    • Soldier of Anguish
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)

    Tel Var Sets
    • Galerion's Revenge
      • 2 Items: 657 Critical Chance (instead of Spell Critical)

    Arena Sets
    • Archer's Mind
      • 3 Items: 657 Critical Chance (instead of Weapon Critical)
      • 4 Items: 657 Critical Chance (instead of Weapon Critical)
    • Hex Siphon
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Pestilent Host
      • 2 Items: 1487 Offensive Penetration (instead of Physical Penetration)
      • 5 Items: 1487 Offensive Penetration (instead of Physical Penetration)
    • Robes of Destruction Mastery
      • 3 Items: 657 Critical Chance (instead of Spell Critical)

    Jewelry Sets
    • Eagle Eye
      • 2 Items: 657 Critical Chance (instead of Weapon Critical)
      • 3 Items: Adds 1652 Critical Chance to your ranged direct damage abilities (instead of Weapon Critical)
    • Wrath of the Imperium
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 3 Items: Adds 1652 Critical Chance to your melee damage abilities (instead of Spell Critical and ranged direct damage abilities)

    Trial Sets
    • Arms of Relequen
      • 2 Items: 657 Critical Chance (insted of Weapon Critical)
      • 4 Items: 657 Critical Chance (insted of Weapon Critical)
    • Berserking Warrior
      • 2 Items: 657 Critical Chance (insted of Weapon Critical)
      • 4 Items: 657 Critical Chance (insted of Weapon Critical)
    • Destructive Mage
      • 3 Items: 657 Critical Chance (insted of Weapon Critical)
    • False God's Devotion
      • 2 Items: 657 Critical Chance (insted of Spell Critical)
      • 4 Items: 657 Critical Chance (insted of Spell Critical)
    • Infalliable Mage
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 5 Items: 657 Critical Chance (instead of Spell Critical)
    • Quick Serpent
      • 2 Items: 657 Critical Chance (insted of Weapon Critical)
    • Roaring Opportunist
      • 2 Items: 1487 Offensive Penetration (insted of Physical Penetration)
    • Roar of Alkosh
      • 2 Items: 657 Critical Chance (insted of Weapon Critical)
    • Twice-Fanged Serpent
      • 4 Items: 657 Critical Chance (insted of Weapon Critical)
      • 5 Items: When you deal damage, your Offensive Penetration is increased by 544 for 5 seconds, stacking up to 10 times. (instead of Physical Penetration)
    • Vicious Serpent
      • 2 Items: 657 Critical Chance (instead of Spell Critical)
      • 4 Items: 657 Critical Chance (instead of Spell Critical)
    • Wise Mage
      • 2 Items: 657 Critical Chance (insted of Spell Critical)
      • 3 Items: 657 Critical Chance (insted of Spell Critical)
    • Perfected Tooth of Lokkestiiz
      • 5 Items: 657 Critical Chance (insted of Weapon Critical)
    • Perfected Yandir's Might
      • 5 Items: 1487 Offensive Penetration (insted of Physical Penetration)
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    There's an endless sea of terrible sets which no one will use, but 9-trait crafted sets should really be better than they currently are seeing as how long it takes to be able to make them.

    Pelinal's Aptitude:[/b] A 9-trait crafted set which has been useless for a long time. Becoming even more useless now that more procs and skills are starting to scale with the highest stat anyway. I think someone suggested an interesting solution, that would be to make its 5th bonus affect weapon and spell critical instead of power, making them both the highest of the two. This would help hybrid builds make up for their lack of critical.

    Twice-Born Star: Another 9-trait crafted set which has been very underpowered as a result of so many changes to Mundus stones over the years. It would probably be fine if the 2-4 piece bonuses were more offensively oriented instead of only granting health, stam, and mag. Not sure how best to balance it, but it would probably need a line of weapon/spell power and/or a line of penetration imo.
  • Zama666
    Zama666
    ✭✭✭✭
    Agree with @Finedaible on TBS.
    Increase the 2-4 set bonus
    or
    make the Mundi bonus proc - get 25% extra from each stone for 10 seconds?
    then it returns to normal?

    [snip]

    Z

    [Edited to remove Inappropriate Content]
    Edited by ZOS_ConnorG on May 11, 2021 1:29PM
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Dragon's Defilement became useless when they added Minor Breach to Pierce Armor.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Night's Silence
    https://eso-sets.com/set/nights-silence

    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 657 Weapon Critical
    (5 items) Ignore the Movement Speed penalty of Sneak.

    Well, this sets seems to be forgotten. All it does is remove sneak speed penalty. With recent Vampire changes, CP changes and Light armour changes it is super easy to get such a bonus. So mathematically, this set is very weak. What is also funny is that there is very similar set in base game that is actually stronger:

    Shadow Dancer's Raiment
    https://eso-sets.com/set/shadow-dancers-raiment

    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 1096 Maximum Magicka
    (4 items) Adds 129 Spell Damage
    (5 items) Adds 129 Stamina Recovery, Ignore the Movement Speed penalty of Sneak.

    So basically, something here is not "standardized"... Personally I think that both of those sets should be buffed, as "sneak speed penalty" is easy to get, either with vamp, or with recent CP & light Armour changes. Without other bonuses those 2 sets are obsolete, especially the stamina one.
  • NoMoreChillies
    NoMoreChillies
    ✭✭✭✭✭
    Crusader:
    https://eso-hub.com/en/sets/crusader

    (2 items) adds 1096 max stamina
    (3 items) adds 129 stamina recovery
    (4 items) adds 1096 max stamina
    (5 items) increase the duration of dodge chance bonus of Roll Dodge by 0.3 seconds.

    awesome name, but completely stupid bonus.

    Insulting people on the internet is cowardly.
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    A rework to Twice Born Stars 2, 3, & 4 piece bonus would be nice, to make them more offensively orientated
    Give all classes access to a Scribing skill that works like Arcanist beam.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Crusader:
    https://eso-hub.com/en/sets/crusader

    (2 items) adds 1096 max stamina
    (3 items) adds 129 stamina recovery
    (4 items) adds 1096 max stamina
    (5 items) increase the duration of dodge chance bonus of Roll Dodge by 0.3 seconds.

    awesome name, but completely stupid bonus.

    If you Roll Dodge on cooldown, that's a 5% increase in overall mitigation to Direct Damage. Right? Something like that. Which is just about the same as Fortified Brass - which also protects against DoTs, but which can be penetrated - which requires no action to exploit, but which only reduces damage rather than nullifying it like Roll Dodge.

    Edited by Urzigurumash on May 10, 2021 5:38PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Insanely OP in PvP

    Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    Finedaible wrote: »
    There's an endless sea of terrible sets which no one will use, but 9-trait crafted sets should really be better than they currently are seeing as how long it takes to be able to make them.

    Pelinal's Aptitude:[/b] A 9-trait crafted set which has been useless for a long time. Becoming even more useless now that more procs and skills are starting to scale with the highest stat anyway. I think someone suggested an interesting solution, that would be to make its 5th bonus affect weapon and spell critical instead of power, making them both the highest of the two. This would help hybrid builds make up for their lack of critical.

    Twice-Born Star: Another 9-trait crafted set which has been very underpowered as a result of so many changes to Mundus stones over the years. It would probably be fine if the 2-4 piece bonuses were more offensively oriented instead of only granting health, stam, and mag. Not sure how best to balance it, but it would probably need a line of weapon/spell power and/or a line of penetration imo.

    Amen. 9-trait sets should really be some of the best in the game short of Trial and Dungeon Sets.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vampire Lord

    Why? The old version was actually a much better set than the new one. That extra spell damage would have been great, especially since it'd apply to the Ultimate, Eviscerate, Drain, Blood Mist, and hopefully Blood Frenzy. Current version makes everything cheaper, but then makes your weaknesses worse! And it doesn't even make the vampire abilities cost that much less meaning you'd be better off with a different cost reduction set.
    Edited by Vevvev on May 10, 2021 10:05PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭
    Crusader:
    https://eso-hub.com/en/sets/crusader

    (2 items) adds 1096 max stamina
    (3 items) adds 129 stamina recovery
    (4 items) adds 1096 max stamina
    (5 items) increase the duration of dodge chance bonus of Roll Dodge by 0.3 seconds.

    awesome name, but completely stupid bonus.

    It's a relic from a bygone age in terms of mechanics integration.

    As you say, it also suffers from having a name that makes absolutely zero sense in light of the set ability.

    Since it's called "Crusader" it ought to provide something that actually fits the theme of smiting the undead.
    Vevvev wrote: »
    Vampire Lord

    Why? The old version was actually a much better set than the new one. That extra spell damage would have been great, especially since it'd apply to the Ultimate, Eviscerate, Drain, Blood Mist, and hopefully Blood Frenzy. Current version makes everything cheaper, but then makes your weaknesses worse! And it doesn't even make the vampire abilities cost that much less meaning you'd be better off with a different cost reduction set.

    Absolutely agree.

    The current iteration of this set is a huge step back in utility that warrants either a redesign or a rollback.
  • paulsimonps
    paulsimonps
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    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Insanely OP in PvP

    Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...

    I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.
  • FantasticFreddie
    FantasticFreddie
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    Light speaker..... rather than adding 600 spell damage to my restoration staff abilities, give me 600 spell damage for x amount of seconds after using a restoration staff ability.
    It will still be junk, but not quite as bad.
  • BXR_Lonestar
    BXR_Lonestar
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    Does this include monster sets? I was just discussing last night how fun I thought the Chokethorn monster set was for a healer, except now, compared to my other options, it is total trash. It only targets one party and you can't even be selective about who it targets. Would be viable if:

    1. Chokethorn always targeted the teammate with the highest available health pool (not most health missing - i.e, it'll target the tank); or

    2. Chokethorn tethers to and heals four targets. This would make it viable in all dungeons, and it could still be usable in trials for beginner healers too.
  • El_Borracho
    El_Borracho
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    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Insanely OP in PvP

    Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...

    I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.

    Great....

    If this holds up, this is a perfect example of PVP ruining a very good PVE set. I have worn this set in both settings and like it in both settings. Yes, Crimson can kill you, but only if you are the type of player that still dies due to Zaan, Thurkovun, Valkyn, or any other proc set that gives you a gigantic visual warning that you are about to be hit. Its as telegraphed as incoming siege weapon damage.

    I am the first to admit that I am a C+ PVP player when I am at my best. If I can see the red clouds forming and avoid it, anyone can. But alas, we need to wreck a set because combat metrics say "Death by Crimson" instead of "Stood in stupid."
  • Andre_Noir
    Andre_Noir
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    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Insanely OP in PvP

    Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...

    I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.

    Great....

    If this holds up, this is a perfect example of PVP ruining a very good PVE set.

    This set shouldn't exist in a first place. The whole idea of self-healing tanks is already absurd for PVE since it make healer spot useless and about PVP... everyone knows. Furthermore sets like this allow 3-dd runs even in a DLC dungeons since you can skip of intended mechanics due to overwhelming damage.
  • Larcomar
    Larcomar
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    A) I'd favor a pass through some of the sets that might encourage interesting and more niche builds. An awful lot of eso is about the gear/sets, there are a ton of them but all too often they pale against bog standard choices like MS, even if you specifically build into them. It's a shame that even if you want to build say a shock mage, you're much better off just running cookie cutter sets than, you know, the shock mage set.

    - Netches touch, Silks of the sun for starters. I don't get why war maiden is 600 damage to magic dmg, but those are, respectively only 400 to shock / fire dmg. The wpn line sets eg sword dancer are 600 too. Maybe I'm missing something but they fulfill an identical role. Given they don't boost light attacks and a lot of skills you'd think are shock/fire/magic arn't, even war maiden is pretty niche. MS will outdamage it unless you're running a tightly class skills focused build.

    - Elfbane and, especially 7th legion - revert the silly change which requires you to be in combat before they work. The former is manageable I guess, but the change really wrecks 7th legion. Before it fit really well with stamsorc. Now, why bother. I can't seriously believe that there were high end trial groups using either sets to "pre buff", quickly switching out, and then attacking mobs. And if there were, really, who cares.

    - Necropotence - used to be a unique choice for magsorcs / pet classes. Then pets scaled off spell dmg. That's was a plus, but it also enforces gear homogenity. I mean, julianos outdamages necro now. Given it's a pretty strict requirement - you have to have a pet up and the pet has to stay alive - the set needs a little extra to make it worthwhile running. Like netches, silks anything else niche it languishes in a chest now.

    B) Some of the proc sets could use a tune up right now; hate to think what it will be like once they scale off stats. No I'm not talking the one's you see in pvp. Nerf it there via battle spirit if you think it's a problem. I'm talking about the fun stuff, with nice effects. They're never going to be meta, but it would be nice if they were 'ok.' Eg

    - Thunderbug - its one of the most visually fun sets in the game but it's just a bit too ltd to be anything other than a sort of quirky rnd pick. It either needs to proc off wider damage than physical, or have an 8m radius. When you compare it to monster sets like grothdar (8m radius, 10% on any damage) or sets like overwhelming surge (8m radius procs on any damage from a class ability) it really pales.

    - Mad tinkerer - awesome fun set for public dungeons, but outside that, the effect has an incredibly narrow beam. All too often the little fabricant spawns and misses. Better if it was a cone. Tone the dmg down if you want. I just use it to send stuff flying. Its like 9 pin bolling.
  • Tommy_The_Gun
    Tommy_The_Gun
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    https://forums.elderscrollsonline.com/en/discussion/572676/pts-patch-notes-v7-0-2#latest

    I would like to see same logic behind Shapeshifter's Chains change applied to Salvation set. Because even devs acknowledge that transformation cost reduction is poor bonus for WW as it is basically "gone" once transformed.

    To quote the devs, they basically say that:
    Previously, this set wasn't offering much for Werewolves as the stat gain was pretty low, and the cost reduction felt much less impactful since your main goal with the Ultimate is to never leave it to begin with.


    Currently, Salvation Set gives:
    (5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased by 150.

    That is terrible for WW, as even crafted sets like Hundings or NMA are way, wayyy better.

    What I would like to see changed in Salvation set is some cool kiss-curse effect, like increase the cost of your non-WW abilities, but reduction of WW abilities cost and/or some weapon dmg bonus (like 300-400) - but affecting only WW abilities.
  • Jodynn
    Jodynn
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    First off:
    Any buff set give 50-100% more effect (would have to see what's reasonable) to the user to elevate them from buff *** to DPS and reward the user for helping the group.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • El_Borracho
    El_Borracho
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    Andre_Noir wrote: »
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Insanely OP in PvP

    Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...

    I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.

    Great....

    If this holds up, this is a perfect example of PVP ruining a very good PVE set.

    This set shouldn't exist in a first place. The whole idea of self-healing tanks is already absurd for PVE since it make healer spot useless and about PVP... everyone knows. Furthermore sets like this allow 3-dd runs even in a DLC dungeons since you can skip of intended mechanics due to overwhelming damage.

    This set already existed in another form with Leeching Plate. Which was widely used on dungeon tanks. Then Leeching Plate got nerfed and was replaced with Crimson. I mean, its nearly identical to Crimson, except it doesn't have a 2 second delay.

    As a tank who has run DLC dungeons with pugs, I wear Crimson because its typically the only reliable heal I get as the "healer" is usually a 3rd DPS anyway. Thing is, I have yet to hear anyone in any PVE group I have been in complain that the tank is wearing Crimson. "We need less damage and a tank that needs more heals so we can expose the fake healer." :lol:
  • Sluggy
    Sluggy
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    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Crimson!
    Insanely OP in PvP

    Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...

    I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.

    Great....

    If this holds up, this is a perfect example of PVP ruining a very good PVE set. I have worn this set in both settings and like it in both settings. Yes, Crimson can kill you, but only if you are the type of player that still dies due to Zaan, Thurkovun, Valkyn, or any other proc set that gives you a gigantic visual warning that you are about to be hit. Its as telegraphed as incoming siege weapon damage.

    I am the first to admit that I am a C+ PVP player when I am at my best. If I can see the red clouds forming and avoid it, anyone can. But alas, we need to wreck a set because combat metrics say "Death by Crimson" instead of "Stood in stupid."

    This set wasn't nerfed because of pvp. it was nerfed because people were able to use it to afk level their characters.
  • YandereGirlfriend
    YandereGirlfriend
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    https://forums.elderscrollsonline.com/en/discussion/572676/pts-patch-notes-v7-0-2#latest

    I would like to see same logic behind Shapeshifter's Chains change applied to Salvation set. Because even devs acknowledge that transformation cost reduction is poor bonus for WW as it is basically "gone" once transformed.

    To quote the devs, they basically say that:
    Previously, this set wasn't offering much for Werewolves as the stat gain was pretty low, and the cost reduction felt much less impactful since your main goal with the Ultimate is to never leave it to begin with.


    Currently, Salvation Set gives:
    (5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased by 150.

    That is terrible for WW, as even crafted sets like Hundings or NMA are way, wayyy better.

    What I would like to see changed in Salvation set is some cool kiss-curse effect, like increase the cost of your non-WW abilities, but reduction of WW abilities cost and/or some weapon dmg bonus (like 300-400) - but affecting only WW abilities.

    I think that Salvation would be interesting if it were something like: "Grants 800 Weapon Damage while in Werewolf Form but increases your Poison Damage Taken by 50%."

    Balance on the exact numbers could be shifted around but basically I like the idea of playing with the unique Poison Damage malus that Werewolves receive in exchange for significant additional power.
  • SHOW
    SHOW
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    Twice-Born!!

    One of my favorite concepts, but is sadly outshined these days.

    What about Thrice-Born Star? lol

    or if that's too much, still 2 mundus (mundi?) but also doubles the effect of Divines or something...

    I mean, wearing Divines in PvP already comes with some harsh penalties (i.e. death lol) so this could offer up some high risk / high reward choices.

    would be fun.
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