NoMoreChillies wrote: »Crusader:
https://eso-hub.com/en/sets/crusader
(2 items) adds 1096 max stamina
(3 items) adds 129 stamina recovery
(4 items) adds 1096 max stamina
(5 items) increase the duration of dodge chance bonus of Roll Dodge by 0.3 seconds.
awesome name, but completely stupid bonus.
LightYagami wrote: »Crimson!
Crimson!
Crimson!
Crimson!
Crimson!
Insanely OP in PvP
Finedaible wrote: »There's an endless sea of terrible sets which no one will use, but 9-trait crafted sets should really be better than they currently are seeing as how long it takes to be able to make them.
Pelinal's Aptitude:[/b] A 9-trait crafted set which has been useless for a long time. Becoming even more useless now that more procs and skills are starting to scale with the highest stat anyway. I think someone suggested an interesting solution, that would be to make its 5th bonus affect weapon and spell critical instead of power, making them both the highest of the two. This would help hybrid builds make up for their lack of critical.
Twice-Born Star: Another 9-trait crafted set which has been very underpowered as a result of so many changes to Mundus stones over the years. It would probably be fine if the 2-4 piece bonuses were more offensively oriented instead of only granting health, stam, and mag. Not sure how best to balance it, but it would probably need a line of weapon/spell power and/or a line of penetration imo.
NoMoreChillies wrote: »Crusader:
https://eso-hub.com/en/sets/crusader
(2 items) adds 1096 max stamina
(3 items) adds 129 stamina recovery
(4 items) adds 1096 max stamina
(5 items) increase the duration of dodge chance bonus of Roll Dodge by 0.3 seconds.
awesome name, but completely stupid bonus.
Vampire Lord
Why? The old version was actually a much better set than the new one. That extra spell damage would have been great, especially since it'd apply to the Ultimate, Eviscerate, Drain, Blood Mist, and hopefully Blood Frenzy. Current version makes everything cheaper, but then makes your weaknesses worse! And it doesn't even make the vampire abilities cost that much less meaning you'd be better off with a different cost reduction set.
El_Borracho wrote: »LightYagami wrote: »Crimson!
Crimson!
Crimson!
Crimson!
Crimson!
Insanely OP in PvP
Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...
paulsimonps wrote: »El_Borracho wrote: »LightYagami wrote: »Crimson!
Crimson!
Crimson!
Crimson!
Crimson!
Insanely OP in PvP
Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...
I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.
El_Borracho wrote: »paulsimonps wrote: »El_Borracho wrote: »LightYagami wrote: »Crimson!
Crimson!
Crimson!
Crimson!
Crimson!
Insanely OP in PvP
Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...
I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.
Great....
If this holds up, this is a perfect example of PVP ruining a very good PVE set.
Andre_Noir wrote: »El_Borracho wrote: »paulsimonps wrote: »El_Borracho wrote: »LightYagami wrote: »Crimson!
Crimson!
Crimson!
Crimson!
Crimson!
Insanely OP in PvP
Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...
I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.
Great....
If this holds up, this is a perfect example of PVP ruining a very good PVE set.
This set shouldn't exist in a first place. The whole idea of self-healing tanks is already absurd for PVE since it make healer spot useless and about PVP... everyone knows. Furthermore sets like this allow 3-dd runs even in a DLC dungeons since you can skip of intended mechanics due to overwhelming damage.
El_Borracho wrote: »paulsimonps wrote: »El_Borracho wrote: »LightYagami wrote: »Crimson!
Crimson!
Crimson!
Crimson!
Crimson!
Insanely OP in PvP
Leave Crimson alone. Its my favorite PVE tank set for dungeons. Perhaps run away when you see the animation that it is about to hit you...
I mean it did get nerfed pretty hard on PTS so far. 44% less damage if I recall the numbers right.
Great....
If this holds up, this is a perfect example of PVP ruining a very good PVE set. I have worn this set in both settings and like it in both settings. Yes, Crimson can kill you, but only if you are the type of player that still dies due to Zaan, Thurkovun, Valkyn, or any other proc set that gives you a gigantic visual warning that you are about to be hit. Its as telegraphed as incoming siege weapon damage.
I am the first to admit that I am a C+ PVP player when I am at my best. If I can see the red clouds forming and avoid it, anyone can. But alas, we need to wreck a set because combat metrics say "Death by Crimson" instead of "Stood in stupid."
Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/572676/pts-patch-notes-v7-0-2#latest
I would like to see same logic behind Shapeshifter's Chains change applied to Salvation set. Because even devs acknowledge that transformation cost reduction is poor bonus for WW as it is basically "gone" once transformed.
To quote the devs, they basically say that:
Previously, this set wasn't offering much for Werewolves as the stat gain was pretty low, and the cost reduction felt much less impactful since your main goal with the Ultimate is to never leave it to begin with.
Currently, Salvation Set gives:
(5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased by 150.
That is terrible for WW, as even crafted sets like Hundings or NMA are way, wayyy better.
What I would like to see changed in Salvation set is some cool kiss-curse effect, like increase the cost of your non-WW abilities, but reduction of WW abilities cost and/or some weapon dmg bonus (like 300-400) - but affecting only WW abilities.