There is no choosing important buffs.
Next Patch: "Hmm, should i use Entrophy which gives me 20sec. M.S. and that only when i hit an enemy, and also doesnt do any damage anymore, or Critical Surge, which gives me 33sec. of the same buff, heals me A LOT passivley, and i can use to buff up before a fight?"
For sure ill use Entrophy, because i just make that choice!
If you honestly would use a worse skill over a clearly better one, just because you can choose it, i can and will not take you serious anymore. Thats ridiculous.
Your Argument would make sense when there would be fair skill choices, to REALLY choose from, but thats not the case in this game. Some skills are just MUCH better then others, and some are not worth using at all.
No atm keeping your buffs up is where some skill is involved. Let's not lower the ceiling anymore huh
Pls do not put words into my mouth. I never suggested anything of the sorts so your comment is absurd. It is hard to take you seriously when you resort to such tactics.
I totally agree with @Avrael . Not going to go into details, as he has already clearly stated what he thinks.
However, @idk , have you ever considered quite how self-opinionated you always sound? I read most of your posts, along with everyone else's in the threads that interest me. And you invariably come over as someone who thinks his view is the only correct one. And furthermore, you appear to have inside information as to exactly what goes on in ZOS' minds, and the reasons they make their decisions and do things. I'm sorry to tell you, but you are no more right than anyone else, and you do not know any more than anyone else how ZOS thinks.
OG_Kaveman wrote: »Pots last for 45+ seconds. If you want long buffs, use those. As for skills, you are given the choice, either use pots for longer buffs for them, costing either time for farming or gold for buying them or use skills, costing DPS or at least bar space. Then of course, there are sets you can wear too. All about opportunity costs.
Also, we do have really long buffs in the game, look at food buffs. 30 to 140 minutes, depending on food type and your passives.
If you honestly would use a worse skill over a clearly better one, just because you can choose it, i can and will not take you serious anymore. Thats ridiculous.
Your Argument would make sense when there would be fair skill choices, to REALLY choose from, but thats not the case in this game. Some skills are just MUCH better then others, and some are not worth using at all.
Again, noone uses the skill Flare over Mage Light or Expert Hunter in solo PvP, just because it exposes stealth. It costs 5,4k magicka, takes a long time to hit the ground, HAS to hit the ground, doesnt follow you, and you already need to be alliance line rank 7 to use it. There may be an illusion of choice, but there is no realistic choice to be made on most skills.
Edit: Also, i dont see how giving diffrent skills the same active time takes away your "choice". Care to explain to me, since im clearly missing something.
Finedaible wrote: »I'm no network engineer or anything, but wouldn't longer-lasting buffs mean less button presses per player at any given time and therefore less information the servers need to handle? I'm constantly running into situations where my button presses seem like they are being ignored or get awkwardly queued due to server lag in peak traffic times. I personally never understood why self-buffs last for such a short period of time. I probably wouldn't change buffs which give a resource back after expiring like Siphoning Strikes though, unless it got buffed to return more stam per hit.
Finedaible wrote: »I'm no network engineer or anything, but wouldn't longer-lasting buffs mean less button presses per player at any given time and therefore less information the servers need to handle? I'm constantly running into situations where my button presses seem like they are being ignored or get awkwardly queued due to server lag in peak traffic times. I personally never understood why self-buffs last for such a short period of time. I probably wouldn't change buffs which give a resource back after expiring like Siphoning Strikes though, unless it got buffed to return more stam per hit.
Im no expert too, and while it may have a veeery slight effect on lag overall, its probably insignificant and not really provable. However, missing a buff because the game ate the input due to lag or bugs or whatever, may feel a positive effect when you dont need to press a button every 10sec. but only once per half minute. When you dont have to press a key as often, you cant get the input ignored from the game as often.
Also i agree that a skill like Siphoning Strikes should be balanced/changed if they make it longer. I personally would like to see something like getting 500 ressource back every 5sec. instead of one huge chug at the end. I mean its not bad, and works fine, but its unreliable sometimes imo.
Actually, you do get back (less) ressources when you recast it right? Or only when it runs out? I know the description says something like "You get up to x back depending on active duration of the skill", but you cant trust descriptions in this game 100%. So many still are wrong, confusing, dont have enough information or are just badly formulated.
There is no choosing important buffs.
Next Patch: "Hmm, should i use Entrophy which gives me 20sec. M.S. and that only when i hit an enemy, and also doesnt do any damage anymore, or Critical Surge, which gives me 33sec. of the same buff, heals me A LOT passivley, and i can use to buff up before a fight?"
For sure ill use Entrophy, because i just make that choice!