Why not make it so that everyone can get stuff like Kyne's Aegis boat, that way people with disabilities don't feel worthless for not being able to do Kyne's vet just so they can get nice things. People with disabilities are people, and are equally deserving of nice things; they are NOT "too worthless and don't deserve nice things" all because they have a disability.
And before anyone says "oh, but then people who want a challenge won't feel rewarded for it if they can't show off how special and superior they are with nice skins, furnishings, etc!"
People who truly want a challenge will do challenges regardless if they're given a special reward for it. Otherwise...people who want a challenge just for some special reward don't actually want a challenge, they want to feel superior to other players by showing off items that others cannot get.
If you can type “tyfg” after it’s all over that all the communication you need. Or nothing. It very common on pc.
FantasticFreddie wrote: »
1) come to pc. Not sure how to work around deaf, but the MANY addons that can tell you when to block or dodge will certainly aid you in vet mechanics ...
[Quoted Post Removed]
What I'm asking for is specifically in relation to vet Trials. There is a huge gap between running on normal and running on Vet. The gap is not just "hey up your DPS". It's closer to "double your DPS and please learn these new mechanics that make everything confusing and different, maybe impossible".
I get the reasoning, but I do not get the extreme jump between the two.
Ty all for your replies and for the majority being actual conversation.
I wanted to add a bit more context here seeing as I'm seeing a bit of "you can't have it all" replies.
I have completed all but the 4 most recent dungeons on Vet, most on HM also. This last 4 I just haven't found time to go honestly try yet.
I do not want things "handed to me". Disability and old age just tend to make things extra hard
What I'm asking for is specifically in relation to vet Trials. There is a huge gap between running on normal and running on Vet. The gap is not just "hey up your DPS". It's closer to "double your DPS and please learn these new mechanics that make everything confusing and different, maybe impossible".
I get the reasoning, but I do not get the extreme jump between the two.
I don't think it's too much to ask that the DPS requirements for vet be brought down slightly, and perhaps limit the new mechanics to just 1 or 2 new things. Or heck, just give me one or the other.
Perhaps save the double DPS checks AND extra mechanics for HM. This would provide a much more steady pace of progression for people like me who struggle with certain game aspects.
As I said previously, I have a prog group put together. We practice every week for hours/days. But we are getting nowhere. No matter how much we try, we are stuck due to both the double DPS check and the game breaking bugs. We've already changed all our gear/skills/rotations to maximize everything we can and it's just not enough. This is the frustrating part... We ARE trying to the best of our ability.
Again, I don't want this handed to me, I just think the disparity between normal and vet should be looked at from another point of view, maybe reserve HM for all that "super Uber challenging" stuff, if for no other reason than to see a slightly higher percentage of the player base pass them.
lolo_01b16_ESO wrote: »Actually almost all dps checks are so low compared to the damage that is possible, that you should easiely pass them as long as boss mechanics don't kill you.
I recently tested how much dps I could get without fast moving fingers. I only used one skill, bound to my mouse wheel, a potion every 45s and a synergy for sustain about every 30s. The result was more than 60k dps on the dummy. Which is way more than what you need for most vet content. I think the hardest currently existing dps check are 42k on sunspire last boss hardmode. (Yes I know dummy dps isn't equal to raid dps, but even if you loose some damage because the boss moves around or buffs are missing, it should still be enough).
I'd say the most important things when you want to complete vet content are:
- have a group that wants to play together as a team
- make sure you understand how boss mechanics and damage work
- pick your strategy based on what woks for you and don't try to copy what some random guy on youtube or elsewhere claims to be "the best"
https://imgur.com/FmTqRCe
lolo_01b16_ESO wrote: »Actually almost all dps checks are so low compared to the damage that is possible, that you should easiely pass them as long as boss mechanics don't kill you.
I recently tested how much dps I could get without fast moving fingers. I only used one skill, bound to my mouse wheel, a potion every 45s and a synergy for sustain about every 30s. The result was more than 60k dps on the dummy. Which is way more than what you need for most vet content. I think the hardest currently existing dps check are 42k on sunspire last boss hardmode. (Yes I know dummy dps isn't equal to raid dps, but even if you loose some damage because the boss moves around or buffs are missing, it should still be enough).
I'd say the most important things when you want to complete vet content are:
- have a group that wants to play together as a team
- make sure you understand how boss mechanics and damage work
- pick your strategy based on what woks for you and don't try to copy what some random guy on youtube or elsewhere claims to be "the best"
https://imgur.com/FmTqRCe
katanagirl1 wrote: »lolo_01b16_ESO wrote: »Actually almost all dps checks are so low compared to the damage that is possible, that you should easiely pass them as long as boss mechanics don't kill you.
I recently tested how much dps I could get without fast moving fingers. I only used one skill, bound to my mouse wheel, a potion every 45s and a synergy for sustain about every 30s. The result was more than 60k dps on the dummy. Which is way more than what you need for most vet content. I think the hardest currently existing dps check are 42k on sunspire last boss hardmode. (Yes I know dummy dps isn't equal to raid dps, but even if you loose some damage because the boss moves around or buffs are missing, it should still be enough).
I'd say the most important things when you want to complete vet content are:
- have a group that wants to play together as a team
- make sure you understand how boss mechanics and damage work
- pick your strategy based on what woks for you and don't try to copy what some random guy on youtube or elsewhere claims to be "the best"
https://imgur.com/FmTqRCe
Is this really a test for not doing the rotation fast, though? You said only one skill, but did you do it every second with light weaving? People with disabilities might not be able to click that fast.
<snip>
People who truly want a challenge will do challenges regardless if they're given a special reward for it. Otherwise...people who want a challenge just for some special reward don't actually want a challenge, they want to feel superior to other players by showing off items that others cannot get.
<snip>
People who truly want a challenge will do challenges regardless if they're given a special reward for it. Otherwise...people who want a challenge just for some special reward don't actually want a challenge, they want to feel superior to other players by showing off items that others cannot get.
This exactly! Well said.
I didn't do any light attacks. And while I did recast the skill on cooldown it didn't require any clicks. Just slowly moving my finger back and forth on the mouse wheel.katanagirl1 wrote: »lolo_01b16_ESO wrote: »Actually almost all dps checks are so low compared to the damage that is possible, that you should easiely pass them as long as boss mechanics don't kill you.
I recently tested how much dps I could get without fast moving fingers. I only used one skill, bound to my mouse wheel, a potion every 45s and a synergy for sustain about every 30s. The result was more than 60k dps on the dummy. Which is way more than what you need for most vet content. I think the hardest currently existing dps check are 42k on sunspire last boss hardmode. (Yes I know dummy dps isn't equal to raid dps, but even if you loose some damage because the boss moves around or buffs are missing, it should still be enough).
I'd say the most important things when you want to complete vet content are:
- have a group that wants to play together as a team
- make sure you understand how boss mechanics and damage work
- pick your strategy based on what woks for you and don't try to copy what some random guy on youtube or elsewhere claims to be "the best"
https://imgur.com/FmTqRCe
Is this really a test for not doing the rotation fast, though? You said only one skill, but did you do it every second with light weaving? People with disabilities might not be able to click that fast.
lolo_01b16_ESO wrote: »I didn't do any light attacks. And while I did recast the skill on cooldown it didn't require any clicks. Just slowly moving my finger back and forth on the mouse wheel.katanagirl1 wrote: »lolo_01b16_ESO wrote: »Actually almost all dps checks are so low compared to the damage that is possible, that you should easiely pass them as long as boss mechanics don't kill you.
I recently tested how much dps I could get without fast moving fingers. I only used one skill, bound to my mouse wheel, a potion every 45s and a synergy for sustain about every 30s. The result was more than 60k dps on the dummy. Which is way more than what you need for most vet content. I think the hardest currently existing dps check are 42k on sunspire last boss hardmode. (Yes I know dummy dps isn't equal to raid dps, but even if you loose some damage because the boss moves around or buffs are missing, it should still be enough).
I'd say the most important things when you want to complete vet content are:
- have a group that wants to play together as a team
- make sure you understand how boss mechanics and damage work
- pick your strategy based on what woks for you and don't try to copy what some random guy on youtube or elsewhere claims to be "the best"
https://imgur.com/FmTqRCe
Is this really a test for not doing the rotation fast, though? You said only one skill, but did you do it every second with light weaving? People with disabilities might not be able to click that fast.
Supertonicbaker wrote: »I can sympathize with the frustration. I can never do group content, ever, as I’m essentially deaf and mute. I’m sure that I’d be kicked instantly pugging and no militarily precise end game team would want someone tagging along that is incommunicado. Plus, console player and it takes me about 30 minutes to respond with types, as it’s taking me right now just to post this. This game is the only one I dared to solo dungeons just so I can see what’s inside. Curiosity and all that. Although I know there’s a lot I’ll never be able to see and bosses to fight. Thought it’d be cool if there were solo versions of dungeons, without any serious loot drops of course, just so I can get on in there.
But lets be serious, that’d probably be a huge undertaking with servers and extra development that zos probably can’t do. Ahh well. My beggar can’t be a chooser.
Power creep is not a problem. It's more like a symptom. Real problem is the skill gap between players. Game can't be balanced around top end because then mid-tier groups and inexperienced players can't even think about clearing difficult content. I can't think of a single way to bring down the top end damage levels dramatically without also gutting the low end, and still keep the combat system non-trivial and engaging. LA weaving adds less than 30% dps. Damage difference between low end and top end is so much larger than that. So nerfing LA weaving alone won't help much.Morgha_Kul wrote: »I've spoken many times about that gap. The problem is the power creep. Each update brings players new and better ways to get more and more and more powerful, until they're practically obliterating the original World Bosses in a couple of attacks, and wiping out dozens of normal enemies in less than a second.
I honestly don't know quite what to do about it at this point. There needs to be some way to bring down the top end damage levels dramatically.
The dramatic increases in power you speak of, it comes from an in-depth understanding how the combat works (as in what stats are more important, what skills work better in combination with the rest of your build and the fight you are heading for), concept of a proper dps build and a "rotation", weaving and the ability/practice to pull it off in hard content. Most of this knowledge and skill comes from a player looking up all this stuff and putting in the time to practice it. Addons help a lot too. There is little to no in-game help for a player to achieve this. It's one of the core reasons for skill gap in this game imo.Morgha_Kul wrote: »What that means is that measures need to be implemented to make it increasingly difficult to increase your performance. I'm not sure what they would be, though, because I'm not entirely sure where the dramatic increases in power are coming from.
I assume you are playing on PC since you mentioned dps numbers against overland targets. Combat metrics addon will show every last tiny detail about your damage output and how it happened, including timestamps for each combat event. Open up combat metrics and check. Crit rng and enchantment procs are most likely the cause of that inconsistency you see.Damage output isn’t consistent. How do you fix that? Lowering the ceiling is easy but raising the floor? I can do three key presses and a heavy attack and get a different output every time. 8 k at the low end all the way to 28k on the same overland target. Really?
Where is it?
I see ALL these changes coming to the PTS (which WILL make it to live) and all I feel is utter dispair. It seems to me that EVERY update the gap gets wider, regardless of the Devs intention. Inevitably the floor and the ceiling grow farther apart because NO ONE is fighting for or paying attention to those of us who are not elite or even great. We are your average, run of the mill players who are just looking for an escape from reality for a small amount of time whenever we are able.
It feels like we are relegated to normal everything: dungeons, trials, arenas, etc.
If we have ZERO hope of passing the hard content then why should we continue to play?
(Please DO NOT just tell me to "git gud", disabilities suck)
I went so far as to put together my own progression group. We studied the videos, we changed our gear, we practiced our rotations. We did everything we could have to get through the content... With ZERO success.
Why is there no leeway on the vet content for the casual players? Why is it perfect or nothing?
This is especially maddening for a housing enthusiast, when I cannot get the achievement items I want for my homes (of which I own almost ALL of). Also for someone who wants very much to have AS MANY achievements as I can get, but that's another story.
Can we stop trying to balance PVE & PVP! Please!? Seperate them! For the love of all that is holy, it's only making things worse!
And quit making all vet content SO dang different from normal! Vet shouldn't mean 100 times harder plus 15 new mechanics to learn; instead there should either be less of a disparity in difficulty or a middle ground somewhere to help the transition.
Also, FIX THE BUGS!
It does absolutely ZERO good to learn mechanics if they are just going to break or bug or fail. How is it encouraging to fail ANYTHING through ZERO fault of your own?
I don't really need replies, I am essentially just venting here. I am tired of loosing friends to bugs. I am tired of feeling like this game has just become "do dailies if you can and hope they aren't bugged, but also you'll never complete 'THAT', so HAHA"!
I just hope that someone, somewhere is paying attention... Because if you aren't, this game will loose a lot of players very quickly (CP 2.0 already saw too many people give up, and the PTS doesn't look promising).
*That was a lot of random ranting and I apologize*
Sylvermynx wrote: »