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Simple Solution for Proc balance between PvE/PvP : Decrease their damage vastly and let them Crit

  • divnyi
    divnyi
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    Proc set problem: they circumvent GCD and allow to burst.
    Proposed solution: let's also apply +25% damage modifiers on top!
    Proposed solution, but with acuity: let's also apply +75% damage modifiers on top!
  • fathym1
    fathym1
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    divnyi wrote: »
    Proc set problem: they circumvent GCD and allow to burst.
    Proposed solution: let's also apply +25% damage modifiers on top!
    Proposed solution, but with acuity: let's also apply +75% damage modifiers on top!

    As stated earlier by @nesakinter , if the proc damage is reduced by 40% while allowing the sets to crit, the damage will still end up lower than on live in pvp because of crit resist, even with mechanical acuity. And even in that situation, you still have to wear Mechanical acuity set which reduces the amount procs you can use at the same time. In all situations, this significantly nerfs procs in pvp while buffing them in pvp. It also gives ZOS a more elegant method of tuning between pve and pvp. It gives ZOS the ability to buff proc sets to be more viable in PVE and, if the sets become too op in pvp, they can just give players access to more crit resist to compensate.
  • divnyi
    divnyi
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    fathym1 wrote: »
    As stated earlier by @nesakinter , if the proc damage is reduced by 40% while allowing the sets to crit, the damage will still end up lower than on live in pvp because of crit resist, even with mechanical acuity.

    No, it won't. Even in noCP.
    fathym1 wrote: »
    And even in that situation, you still have to wear Mechanical acuity set which reduces the amount procs you can use at the same time.

    NBs often use just Caluurion's, and still burst 20k+ without ulti.
    fathym1 wrote: »
    if the sets become too op in pvp, they can just give players access to more crit resist to compensate.

    Or, alternatively, they can just remove free crit resistance they gave to all players now to make stacking crit and doing raw damages (as opposed to procs) a viable alternative to proc set gameplay.
  • fathym1
    fathym1
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    divnyi wrote: »
    fathym1 wrote: »
    As stated earlier by @nesakinter , if the proc damage is reduced by 40% while allowing the sets to crit, the damage will still end up lower than on live in pvp because of crit resist, even with mechanical acuity.

    No, it won't. Even in noCP.

    lets do some quick math example to prove that it is lower. To make it easy we will use an 1000 damage proc in no cp.

    First decrease 1000 proc by 40% - 1000-1000(.4)=600
    Now to determine at what crit damage rating would the damage be equivalent to its original value - 1000/600=1.6667 or 67%
    Now, finally, add 20% crit damage to make up for the free crit res and you end up requiring 87% crit damage to get the same same value as you would before the change.
    As a test, i created a build on eso editor with the mechanical acuity set and caluurion's. I added the shadow mundus with full divines on armor, the minor brutality buff and dual wielding axes. With all of that you get up to 86% crit damage which is still 1% lower than the threshold. In addition, you only end up with 4900 magicka(including major sorc) so you your base damage would be worse. This build would also be pretty terrible for anything outside of ganking since it only has 24% spell crit and has no defensive stats.

    As for cp pvp, Fighting finesse adds 10% crit damage but that is canceled out by the 10% crit res from resilience. This leaves the 15% crit while flanking from Backstabber. So yes, if you literally put everything you have into crit damage and nothing else you will net 15%. This gives you a total crit damage value of 81% after subtracting crit res.

    Now to go back to the example, if the base value is 600 and it crits - 600*1.81 = 1086
    1000/1086 *100% = 8% This nets you an 8% damage increase provided you attack from a flank. considering how much you have to sacrifice to get crit damage this high and it can be countered by adding the impenetrable trait to armor, I don't see much problem in allowing the 8%.


  • divnyi
    divnyi
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    @fathym1 you do understand that you are trying to argue on crit math in PvP with someone who use several crit builds in PvP, right?

    Your math is incorrect in a point where you get Khajit for +12% crit damage (if it will be meta, then players will use meta races). If you stack it with all divines, you will end up with 99%-20%=79%. 60%*179%=+7%. Now you take CP into equation and things get really broken, really fast.

    Assuming proc sets will be PvE-competitive, they will *always* be an issue in PvP, unless battle spirit nerfs them specifically. Because they pack burst. If that's also top-tier DPS, then that's a LOT of burst.
  • remosito
    remosito
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    crit os dominant enough. making it even more so gets a big NONONO!

    almost as big of a nonono as current scaling proposal. lift floor and lower ceiling my rearend.

    just straight up buff the live version without scaling to a point where the elite considers them options. no scaling means they do same dmg for the floor as the ceiling.

    that wont lift the ceiling or not by much. but lift the floor.

    then make battle spirit nuke proc heal and dmg by whatever needed. By 90% for all I care. Or add a pcd (proc cool down. proc goes off. no other proc can go off for x seconds to reduce burstiness).

    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
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