As things are PTS, if not adjusted, letting proc set changes go live is a disaster in the making for PvP. Even on live, certain proc sets are downright broken in PvP. At the same time, for PvE, outside of Relenquen, no other proc set is even close in performance.
Lets face the core issue here. Proc sets perform vastly differently in PvP where burst damage is king and PvE where sustained DPS is king. A blanket buff of accessibility, reliability or damage to proc sets might increase their viability in PvE but at the same time pushes them deep into OP territory for PvP.
I can understand that this is an effort to increase the floor performance for both PvE and PvP. In PvE, it will certainly provide low APM players to obtain higher DPS, which is perfectly fine. But on the PvP side, the sheer burst or pressure obtained by using these sets vastly outperform stat based damage sets, indirectly allowing players to stack up on health and rely on "free damage".
Fortunately, there are already two stats that vary a lot between PvE and PvP: Critical Hit Chance and Critical Hit Damage. The average PvE build has much higher of both stats than PvP. Also the existence of crit resistance further decrease Critical Hit Damage in PvP. This can be used to balance proc sets separately in PvE and PvP.
Basically, decrease the damage of proc sets and let them crit again so that their average DPS remain same in PvE. Due to the much lower crit stats in PvP, there will be a significantly drop of damage of proc sets in PvP.
Let me elaborate with arbitrary examples.
Suppose a PvE build: Critical Hit Chance - 70% and Critical Hit Damage - 2x
Suppose a PvP build: Critical Hit Chance - 40% and Critical Hit Damage taking critical resistance of opponent into account - 1.25x
Lets see what happens when proc set damage is decreased by 40% but proc sets are allowed to crit.
Change in average DPS in percentage(PvE) = ((0.6)(0.3)+(0.6)(0.7)(2)-1)*100 = 2
Change in average DPS in percentage(PvP) = ((0.6)(0.6)+(0.6)(0.4)(1.25)-1)*100 = -34
As we can see, it is a 2% buff for PvE but a significant 34% nerf in PvP.
Now, even if Malacath's Band is used, it still won't hit current PTS numbers. The burst from the sets would be much more balanced as now to make proc sets somewhat effective, users would have to invest in crit stats, stopping stacking of proc sets and still won't get the earlier numbers.
Edited by susmitds on July 22, 2020 8:46PM