- Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
gestion or critique is highly appreciated.
The whole idea behind the class is, that you have the dot pressure to get your enemy low and then you need to keep it up to secure the kill (same with magden and magcro).
- Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
- Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
OlumoGarbag wrote: »
Wings were a 100% counter to alot of playstyles. You would hardcounter magsorc, magden, magcro, all of the magblade skills and all bow/bow or bow/shield builds. Meeting a magdk on those builds would be a 100% certain lose for you.
I agree that they are kind of useless now they need some major changes. I would instead give them min expedition when hit by any projectile for 8 seconds + 2 seconds more uptime.
Whiners could have asked for non reflectable skills but no they had to be dementors of fun and they didn't want any counter play to their ranged skills.
OlumoGarbag wrote: »
- Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
gestion or critique is highly appreciated.
Wings were a 100% counter to alot of playstyles. You would hardcounter magsorc, magden, magcro, all of the magblade skills and all bow/bow or bow/shield builds. Meeting a magdk on those builds would be a 100% certain lose for you.
I agree that they are kind of useless now they need some major changes. I would instead give them min expedition when hit by any projectile for 8 seconds + 2 seconds more uptime.The whole idea behind the class is, that you have the dot pressure to get your enemy low and then you need to keep it up to secure the kill (same with magden and magcro).
- Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
Magdk just has a more crippled toolkit which doesent allow you to keep up that pressure as easily. So they need adept the toolkit of magdk. You have many things spread out onto different skills and you dont have the barspace to fit all.
- Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
well the same goes for almost any class besides nightblade and templar. I wil never understand why Class skills and class Spammables have to be worse then Weapon or Guild skills. Its just a huge design fail in their Spreadsheet. All class skills should always have a 5% higher tooltip then your average non-class skill. Also Stamwhip pls.
By a PvP perspective, Corrosive Armor makes DKs the proper class to abuse proc dot meta, since nobody can overheal unleashed+merciless on top of syvarra/unfhatomable/plague singer or what, a DKs in Corrosive ignores their physical resistance. They add their own dots too, making really hard to cleanse everything. They have OP CC (fossilize) OP sinergy (talons). Next patch they will be the only class that can buff procs with minor brutality.
By PvE perspective, they are BiS as tanks in lot of contents, and very efficient as DD (providing unique buffs to group too).
By a PvP perspective, Corrosive Armor makes DKs the proper class to abuse proc dot meta, since nobody can overheal unleashed+merciless on top of syvarra/unfhatomable/plague singer or what, a DKs in Corrosive ignores their physical resistance. They add their own dots too, making really hard to cleanse everything. They have OP CC (fossilize) OP sinergy (talons). Next patch they will be the only class that can buff procs with minor brutality.
By PvE perspective, they are BiS as tanks in lot of contents, and very efficient as DD (providing unique buffs to group too).
By a PvP perspective, Corrosive Armor makes DKs the proper class to abuse proc dot meta, since nobody can overheal unleashed+merciless on top of syvarra/unfhatomable/plague singer or what, a DKs in Corrosive ignores their physical resistance. They add their own dots too, making really hard to cleanse everything. They have OP CC (fossilize) OP sinergy (talons). Next patch they will be the only class that can buff procs with minor brutality.
By PvE perspective, they are BiS as tanks in lot of contents, and very efficient as DD (providing unique buffs to group too).
Mag DK definitely needs a buff.
But we definitely don't need old wings back. It hard countered a lot of stuff. Mag nightblade especially, which I think we can all agree isn't in the best place itself. It's too squishy to play full melee to use concealed weapon, so swallow soul is your best spammable. Ranged or melee, wings also countered your spectral bow which is how you actually gets kills on magblade. Old wings meant you couldn't do anything at all.
So I'm all for mag DK buffs, but if wings gets buffed, it needs to be something else. If crystalized shield was more popular, I'd have a beef with that, but barely anyone uses it.
Stam DK is in an ok spot imo, but I think it needs a spammable. I'm so sick of running 2h, I want to use DW but unless you use master DW the spammables are quite poor.
Also, it's the "dot class" but dots are't great in pvp as the sole focus of a build. In dueling they can be good, but in open world they kinda suck. In big even battles, ulti dump and delayed burst is king. In solo/small group outnumbered, you need to kill people fast, not rotate 3 dots on someone and hope they or someone else doesn't heal them
Too many classes have purge, healing is a lot easier to come by than before (so many skills/passives give passive healing) and bust is absolute king. By the time you've put 3 dots on someone they've queued up 20k in damage to hit within two seconds.
Pre-Elsweyr wings will never come back. I'm not sure how you (OP) can say that no one asked for a change when it oppressed pretty much any mag class that relied on projectiles, as multiple other posters have pointed out. That change was one of the best in ESO's history, IMO.
Though that isn't to say that I'm totally against any DK changes for the better. I don't play the class myself, but even on the receiving end DK is just a chore to fight. Too many packed in defenses makes for a class that's not threatening but can't be threatened 1v1, which (in my experience) is how a lot of players are gearing up their DKs since they don't have a lot of mobility/utility. I'd be okay with wings absorbing/reflecting a certain amount of damage at a certain distance for a certain number of projectiles, but I wouldn't like to see it returned to the conditionless wings of old, which were egregious in the aforementioned cases with mag classes.
One other thing I wanted to point out is that not all classes need everything in their class kit. Magsorc doesn't have a spammable either, but it's still good. Variety makes for a more interesting game, I think.
"Pretty much any mag class that relied on projectiles", probably the only class you're referring to is mag sorc, that i also play and i can tell that if u had a little bit of skill u could work around it.
We're just nerfing down things to try to put all players on the same level but the truth is that to play properly PvP you gotta use your brain (i'm not talking directly to you, just in general as the trend rn is to nerf down stuff).
magdk is a living god in pvp if played correctly. Just learn to play it better, but i don't think dk exp is what you need but pvp exp altogether. Also stamdk is very strong just like stamden and stamcro.
it's true that dk is a weaker version of the paid classes, but out of the base game classes dk is the strongest. Maybe magsorc and nb are stronger in various scenarios but dk can build against them. I would rather see the paid classes toned down a bit into balance and raise the other base game classes, dk is in a good spot now.
magdk is a living god in pvp if played correctly. Just learn to play it better, but i don't think dk exp is what you need but pvp exp altogether. Also stamdk is very strong just like stamden and stamcro.
it's true that dk is a weaker version of the paid classes, but out of the base game classes dk is the strongest. Maybe magsorc and nb are stronger in various scenarios but dk can build against them. I would rather see the paid classes toned down a bit into balance and raise the other base game classes, dk is in a good spot now.
magdk is a living god in pvp if played correctly. Just learn to play it better, but i don't think dk exp is what you need but pvp exp altogether. Also stamdk is very strong just like stamden and stamcro.
it's true that dk is a weaker version of the paid classes, but out of the base game classes dk is the strongest. Maybe magsorc and nb are stronger in various scenarios but dk can build against them. I would rather see the paid classes toned down a bit into balance and raise the other base game classes, dk is in a good spot now.
Hello. I'll get straight to the point: DK is just a weaker Warden. Less tankiness less ulti regen (which are key points on a DK), and less output damage. I actually can't find a reason why one should pick this class when there's a "upgraded" version of it.
I'd like to give some suggestions:
- Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
- Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
- Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
- Any suggestion or critique is highly appreciated.
Hello. I'll get straight to the point: DK is just a weaker Warden. Less tankiness less ulti regen (which are key points on a DK), and less output damage. I actually can't find a reason why one should pick this class when there's a "upgraded" version of it.
I'd like to give some suggestions:
- Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
- Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
- Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
- Any suggestion or critique is highly appreciated.
Hello. I'll get straight to the point: DK is just a weaker Warden. Less tankiness less ulti regen (which are key points on a DK), and less output damage. I actually can't find a reason why one should pick this class when there's a "upgraded" version of it.
I'd like to give some suggestions:
- Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
- Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
- Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
- Any suggestion or critique is highly appreciated.
Dragon Knight has been since the beginning - and remains to this day - my most dreaded opponent in PvP. The only exception to this was the OP Bash-omatic necromancer, which was short-lived. And if there is a class that doesn't struggle with survivability in PvP on this game (no CP) then I haven't seen it. So that doesn't set Dragon Knight apart from any of the others. Their offense is insane, and they have the most potent CC in the game. In my opinion: a well-played Dragon Knight is the best class at PVP on this game.
So I would stick with it. They can very good once you get the hang of it.