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help DKs (PvP)

Athrys5
Athrys5
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Hello. I'll get straight to the point: DK is just a weaker Warden. Less tankiness less ulti regen (which are key points on a DK), and less output damage. I actually can't find a reason why one should pick this class when there's a "upgraded" version of it.

I'd like to give some suggestions:
  • Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
  • Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
  • Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
  • Any suggestion or critique is highly appreciated.
EU - PC

Athryss
  • OlumoGarbag
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    Aldenn wrote: »
    • Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
      gestion or critique is highly appreciated.

    Wings were a 100% counter to alot of playstyles. You would hardcounter magsorc, magden, magcro, all of the magblade skills and all bow/bow or bow/shield builds. Meeting a magdk on those builds would be a 100% certain lose for you.
    I agree that they are kind of useless now they need some major changes. I would instead give them min expedition when hit by any projectile for 8 seconds + 2 seconds more uptime.
    Aldenn wrote: »
    • Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
    The whole idea behind the class is, that you have the dot pressure to get your enemy low and then you need to keep it up to secure the kill (same with magden and magcro).
    Magdk just has a more crippled toolkit which doesent allow you to keep up that pressure as easily. So they need adept the toolkit of magdk. You have many things spread out onto different skills and you dont have the barspace to fit all.

    Aldenn wrote: »
    • Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.

    well the same goes for almost any class besides nightblade and templar. I wil never understand why Class skills and class Spammables have to be worse then Weapon or Guild skills. Its just a huge design fail in their Spreadsheet. All class skills should always have a 5% higher tooltip then your average non-class skill. Also Stamwhip pls.

    class representative for the working class, non-cp, bwb and Trolling
  • Bashev
    Bashev
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    OP it is a lost cause, move to another class and you will feel way better.

    mDKs will be compared to mWardens and mNecros as they dont have an execute but noone will tell you that they have cheap delayed burst and so on.

    People are still afraid from mDKs because their supremacy at launch.
    Because I can!
  • DreadDaedroth
    DreadDaedroth
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    Aldenn wrote: »


    Wings were a 100% counter to alot of playstyles. You would hardcounter magsorc, magden, magcro, all of the magblade skills and all bow/bow or bow/shield builds. Meeting a magdk on those builds would be a 100% certain lose for you.
    I agree that they are kind of useless now they need some major changes. I would instead give them min expedition when hit by any projectile for 8 seconds + 2 seconds more uptime.

    Whiners could have asked for non reflectable skills but no they had to be dementors of fun and they didn't want any counter play to their ranged skills.
  • Athrys5
    Athrys5
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    Aldenn wrote: »
    • Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
      gestion or critique is highly appreciated.

    Wings were a 100% counter to alot of playstyles. You would hardcounter magsorc, magden, magcro, all of the magblade skills and all bow/bow or bow/shield builds. Meeting a magdk on those builds would be a 100% certain lose for you.
    I agree that they are kind of useless now they need some major changes. I would instead give them min expedition when hit by any projectile for 8 seconds + 2 seconds more uptime.
    Aldenn wrote: »
    • Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
    The whole idea behind the class is, that you have the dot pressure to get your enemy low and then you need to keep it up to secure the kill (same with magden and magcro).
    Magdk just has a more crippled toolkit which doesent allow you to keep up that pressure as easily. So they need adept the toolkit of magdk. You have many things spread out onto different skills and you dont have the barspace to fit all.

    Aldenn wrote: »
    • Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.

    well the same goes for almost any class besides nightblade and templar. I wil never understand why Class skills and class Spammables have to be worse then Weapon or Guild skills. Its just a huge design fail in their Spreadsheet. All class skills should always have a 5% higher tooltip then your average non-class skill. Also Stamwhip pls.

    I agree on the wings part, I was thinking about a minor expedition buff as well. It should become something close to shimmering shield in my opinion, a poor 50% mitigation isn't even close that. It is not even worth slotting, in any case.
    Edited by Athrys5 on May 5, 2021 10:22AM
    EU - PC

    Athryss
  • nihoumab14_ESO
    nihoumab14_ESO
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    IMO DKs as a whole need a rework for both PVE and PVP. Too many class skills are oriented towards being tank skills, too many class abilities are loaded with unnecessary self heals (Flame Lash, Burning Embers, Hardened Armor shield, Inahle & morphs, Dragon Blood & morphs, and Shattering Rocks, which are all abilities that will heal you, and only you, and only one of which is designed around being a self heal). This is in addition to the "heal others" abilities they have in Obsidian Shard, Ash Cloud, and Obsidian Shield.

    Unfortunately for DKs, all of their 'heal other' abilities are fundamentally flawed. Obsidian Shard requires an enemy target to use it on, Ash Cloud/Cinder Storm has a tiny radius, and an absurdly high cost compared to similar abilities, plus it has a 70% snare that is useless in many circumstances, and Obsidian Shield overwrites other DKs shields, even if the one being overwritten is stronger (not to mention the shield is tiny unless you are a tank anyways), and while it grants major mending, since the nerf to major mending, it's better to just get it from resto heavy attack in many situations because the major mending isn't really worth the cost of the ability overall. And Cauterize only ticks once every 5 seconds, and only hits one ally each tick.

    In addition to all that, the class doesn't have a ranged magicka damage spammable, it and really only barely has a stamina spammable, if you can call Stonefist that. DKs have major expedition, but it is tied to chains, so if someone is out of range, good luck catching up to them

    Some thoughts I have:

    Rework the Lava Whip morphs so that one is magick and one is stamina. If both must remain magicka, give one a ranged morph and at least let them scale off max stam or magicka.

    Remove the Major Expedition from Chains, put it somewhere else in the DK toolkit (like one of the wings morphs).

    Make Cauterize tick more frequently, even if the healing per tick must be reduced. I'd rather heal half as much twice as frequently. If it is going to tick as slowly as it does now, maybe add a mini-purge effect to it. Or let it hit two targets every tick

    Rework wings. Maybe protective plate can also remove negative effects, giving the class a self purge. Maybe Dragonfire scale gives major expedition. Maybe instead of it doing a 50% reduction, it gets the Crystl Shield treatment, and blocks X damage from projectiles instead

    Remove the self heal from inhale, make it a delayed burst damage ability

    Rework Shattering Rocks. DKs already have odd, shoehhorned in healing abilities, why not make this one. Given how radically different different class morphs already are for this class, I don't see why Shattering Rocks can't be some kind of interesting ability that is unique for healers. Like make it a self buff, and while active, allies healed by your class skills gain minor courage, or while active, your damage shields strength on allies is increased by X. It could even be made into some kind of sustain skill, like each time a heal over time or damage over time ability of yours affects an ally/enemy, restore x resource.

    Rework Fragmented shield, make it scale off max magicka. HonestlyI used to think major mending on this was great, but given how bad DK sustain is, how expensive this skill is, it is only really worth it in very specific circumstances like phases where incresaed damage is incoming. Outside of that, it just isn't worth slotting in most other circumstances

    Increase the Cinder Storm morph radius. Honestly, the cost could stand to be reduced, and we could stand to lose the snare on the ability too. Is it useful in some circumstances? Very rarely. If I need to stop an enemy, I'd rather use chains or talons instead in PVE, and in PVP the outside of battlegrounds on chokepoints, I've found it just isnt useful since the radius is so small, as a smart opponent can easily roll through it or go around it, or even become immune to snares

    Rework dragon blood to be %based heal. Being based off of %missing health is really painful for everyone, including tanks

    I'd also like to see Igneous Weapons do more than just make the buff 54 seconds long.

    Also, Magma Shell just doesn't work well as a support ultimate. DKs don't really have a good support ultimate candidate, and this feels like the most appropriate spot to slot one in.



    These are just my perspectives as a casual noob who mostly plays support and who actually likes DKs as a class, I want them to succeed. I could care less if they are still bottom tier healers after being reworked so long as they are fun to play as. Currently, they are not fun to play as a support, and they are barely competent in the rol
    Edited by nihoumab14_ESO on May 5, 2021 11:53AM
  • DreadDaedroth
    DreadDaedroth
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    Bring back pre Elsweyr wings.
  • MarioMario
    MarioMario
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    By a PvP perspective, Corrosive Armor makes DKs the proper class to abuse proc dot meta, since nobody can overheal unleashed+merciless on top of syvarra/unfhatomable/plague singer or what, a DKs in Corrosive ignores their physical resistance. They add their own dots too, making really hard to cleanse everything. They have OP CC (fossilize) OP sinergy (talons). Next patch they will be the only class that can buff procs with minor brutality.

    By PvE perspective, they are BiS as tanks in lot of contents, and very efficient as DD (providing unique buffs to group too).
    Edited by MarioMario on May 5, 2021 12:09PM
  • Bashev
    Bashev
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    logan_ESO wrote: »
    By a PvP perspective, Corrosive Armor makes DKs the proper class to abuse proc dot meta, since nobody can overheal unleashed+merciless on top of syvarra/unfhatomable/plague singer or what, a DKs in Corrosive ignores their physical resistance. They add their own dots too, making really hard to cleanse everything. They have OP CC (fossilize) OP sinergy (talons). Next patch they will be the only class that can buff procs with minor brutality.

    By PvE perspective, they are BiS as tanks in lot of contents, and very efficient as DD (providing unique buffs to group too).

    You know that corrosive penetration works only on direct damage?

    While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.
    Because I can!
  • Athrys5
    Athrys5
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    logan_ESO wrote: »
    By a PvP perspective, Corrosive Armor makes DKs the proper class to abuse proc dot meta, since nobody can overheal unleashed+merciless on top of syvarra/unfhatomable/plague singer or what, a DKs in Corrosive ignores their physical resistance. They add their own dots too, making really hard to cleanse everything. They have OP CC (fossilize) OP sinergy (talons). Next patch they will be the only class that can buff procs with minor brutality.

    By PvE perspective, they are BiS as tanks in lot of contents, and very efficient as DD (providing unique buffs to group too).

    Dude, i don't want to bash or anything, but you should really get into pvp a little bit more with DK to understand this class.
    You're rarely going to use corrosive when PvPing, of course there are a few scenarios where you can use it, it's good and all but realistically you're going to waste your ulti much before reaching 200+ ulti points.
    Talons and Fossilize are pretty good skills, but not OP at all, i didn't say we miss a CC but an executioner (or a better dmg kit) for mag dk, and a stam spammable for stam dks.
    DK is far from being OP, and that's not what i'm asking, i'm just asking to make DKs a little bit more playable and enjoyable.
    Edited by Athrys5 on May 5, 2021 12:27PM
    EU - PC

    Athryss
  • Brrrofski
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    Mag DK definitely needs a buff.

    But we definitely don't need old wings back. It hard countered a lot of stuff. Mag nightblade especially, which I think we can all agree isn't in the best place itself. It's too squishy to play full melee to use concealed weapon, so swallow soul is your best spammable. Ranged or melee, wings also countered your spectral bow which is how you actually gets kills on magblade. Old wings meant you couldn't do anything at all.

    So I'm all for mag DK buffs, but if wings gets buffed, it needs to be something else. If crystalized shield was more popular, I'd have a beef with that, but barely anyone uses it.

    Stam DK is in an ok spot imo, but I think it needs a spammable. I'm so sick of running 2h, I want to use DW but unless you use master DW the spammables are quite poor.

    Also, it's the "dot class" but dots are't great in pvp as the sole focus of a build. In dueling they can be good, but in open world they kinda suck. In big even battles, ulti dump and delayed burst is king. In solo/small group outnumbered, you need to kill people fast, not rotate 3 dots on someone and hope they or someone else doesn't heal them

    Too many classes have purge, healing is a lot easier to come by than before (so many skills/passives give passive healing) and bust is absolute king. By the time you've put 3 dots on someone they've queued up 20k in damage to hit within two seconds.
    Edited by Brrrofski on May 5, 2021 12:51PM
  • Sleep724
    Sleep724
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    I’ll add another one. How about the health recovery on elder dragon now that health recovery is halved in pvp? It was already nearly useless before that nerf.
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    logan_ESO wrote: »
    By a PvP perspective, Corrosive Armor makes DKs the proper class to abuse proc dot meta, since nobody can overheal unleashed+merciless on top of syvarra/unfhatomable/plague singer or what, a DKs in Corrosive ignores their physical resistance. They add their own dots too, making really hard to cleanse everything. They have OP CC (fossilize) OP sinergy (talons). Next patch they will be the only class that can buff procs with minor brutality.

    By PvE perspective, they are BiS as tanks in lot of contents, and very efficient as DD (providing unique buffs to group too).

    A 200 cost ultimate that only makes your direct attacks ignore resistance it was nerfed years ago to make dots not ignore resistances.
  • Athrys5
    Athrys5
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    Brrrofski wrote: »
    Mag DK definitely needs a buff.

    But we definitely don't need old wings back. It hard countered a lot of stuff. Mag nightblade especially, which I think we can all agree isn't in the best place itself. It's too squishy to play full melee to use concealed weapon, so swallow soul is your best spammable. Ranged or melee, wings also countered your spectral bow which is how you actually gets kills on magblade. Old wings meant you couldn't do anything at all.

    So I'm all for mag DK buffs, but if wings gets buffed, it needs to be something else. If crystalized shield was more popular, I'd have a beef with that, but barely anyone uses it.

    Stam DK is in an ok spot imo, but I think it needs a spammable. I'm so sick of running 2h, I want to use DW but unless you use master DW the spammables are quite poor.

    Also, it's the "dot class" but dots are't great in pvp as the sole focus of a build. In dueling they can be good, but in open world they kinda suck. In big even battles, ulti dump and delayed burst is king. In solo/small group outnumbered, you need to kill people fast, not rotate 3 dots on someone and hope they or someone else doesn't heal them

    Too many classes have purge, healing is a lot easier to come by than before (so many skills/passives give passive healing) and bust is absolute king. By the time you've put 3 dots on someone they've queued up 20k in damage to hit within two seconds.

    This. We've been spamming dyzzing swing for 5 years, a spammable would be great to see this class on a new perspective, more build variability and so on.
    EU - PC

    Athryss
  • Rahar
    Rahar
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    Pre-Elsweyr wings will never come back. I'm not sure how you (OP) can say that no one asked for a change when it oppressed pretty much any mag class that relied on projectiles, as multiple other posters have pointed out. That change was one of the best in ESO's history, IMO.

    Though that isn't to say that I'm totally against any DK changes for the better. I don't play the class myself, but even on the receiving end DK is just a chore to fight. Too many packed in defenses makes for a class that's not threatening but can't be threatened 1v1, which (in my experience) is how a lot of players are gearing up their DKs since they don't have a lot of mobility/utility. I'd be okay with wings absorbing/reflecting a certain amount of damage at a certain distance for a certain number of projectiles, but I wouldn't like to see it returned to the conditionless wings of old, which were egregious in the aforementioned cases with mag classes.

    One other thing I wanted to point out is that not all classes need everything in their class kit. Magsorc doesn't have a spammable either, but it's still good. Variety makes for a more interesting game, I think.
    NeRf MaGsOrC
  • Sanguinor2
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    Dont need to bring old wings back, just make wings work like ball of lightning and trade the teleport for longer uptime.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • OlumoGarbag
    OlumoGarbag
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    Also magdks are disgustingly bad at healing. I played all classes as healer in PvP, yet magdk is even worse then a stamwarden healer. I've managed to get above 1,2 Mio healing in bgs on all classes but never above 700k on magdk.
    - Pooprockheal sucks
    - Cauterize could be better healing needs to be either over a long duration or timeable. Cauterize is neither and you often overheal or don't even get to heal anything.
    - ash cloud heal is okayish but why does it have a smaller area then any other aoe skill in the game + insanely high cost and duration. PvP is never stationary
    - nearly no buffs for healing or the group
    class representative for the working class, non-cp, bwb and Trolling
  • Athrys5
    Athrys5
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    Rahar wrote: »
    Pre-Elsweyr wings will never come back. I'm not sure how you (OP) can say that no one asked for a change when it oppressed pretty much any mag class that relied on projectiles, as multiple other posters have pointed out. That change was one of the best in ESO's history, IMO.

    Though that isn't to say that I'm totally against any DK changes for the better. I don't play the class myself, but even on the receiving end DK is just a chore to fight. Too many packed in defenses makes for a class that's not threatening but can't be threatened 1v1, which (in my experience) is how a lot of players are gearing up their DKs since they don't have a lot of mobility/utility. I'd be okay with wings absorbing/reflecting a certain amount of damage at a certain distance for a certain number of projectiles, but I wouldn't like to see it returned to the conditionless wings of old, which were egregious in the aforementioned cases with mag classes.

    One other thing I wanted to point out is that not all classes need everything in their class kit. Magsorc doesn't have a spammable either, but it's still good. Variety makes for a more interesting game, I think.

    "Pretty much any mag class that relied on projectiles", probably the only class you're referring to is mag sorc, that i also play and i can tell that if u had a little bit of skill u could work around it.
    We're just nerfing down things to try to put all players on the same level but the truth is that to play properly PvP you gotta use your brain (i'm not talking directly to you, just in general as the trend rn is to nerf down stuff).
    EU - PC

    Athryss
  • Athrys5
    Athrys5
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    I see many people are against reflect projectiles on Wings, but they need a rework, that is clear. It should (at least) provide a proper defense to ranged attacks and a speed (or maybe restore health/ restore magicka /restore stamina) buff. (The "/" mean or)

    Edited by Athrys5 on May 5, 2021 8:13PM
    EU - PC

    Athryss
  • Sanguinor2
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    Aldenn wrote: »

    "Pretty much any mag class that relied on projectiles", probably the only class you're referring to is mag sorc, that i also play and i can tell that if u had a little bit of skill u could work around it.
    We're just nerfing down things to try to put all players on the same level but the truth is that to play properly PvP you gotta use your brain (i'm not talking directly to you, just in general as the trend rn is to nerf down stuff).

    It wasnt sorc that was royally screwed by it it was magblade.
    That being said wings being in the state they are while shimmering shield and ball of lightning exist is just a joke tbh. I would take either in a heartbeat over wings in literally any situation in the game that does not involve maintanking vCR+3.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • FluffWit
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    The thing I find fighting most DKs- and playing one myself a bit, is they tend to be slow and a lot don't run a gap closer. So even if they hit fairly hard I can just kite them.

    Mag DKs especially, they have no range and most the only gap closer they have is Dragon Leap.
  • Urzigurumash
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    For StamDK, we just need strong mobility tools to help us fulfill the power fantasy of a Knight: Leather armor, constantly moving and kiting, a bow, etc.

    I love spamming RaT, that skill perfectly defines everyone's idea of a Knight playstyle

    /s
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Sergykid
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    magdk is a living god in pvp if played correctly. Just learn to play it better, but i don't think dk exp is what you need but pvp exp altogether. Also stamdk is very strong just like stamden and stamcro.

    it's true that dk is a weaker version of the paid classes, but out of the base game classes dk is the strongest. Maybe magsorc and nb are stronger in various scenarios but dk can build against them. I would rather see the paid classes toned down a bit into balance and raise the other base game classes, dk is in a good spot now.
    -PC EU- / battlegrounds on my youtube
  • Urzigurumash
    Urzigurumash
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    Sergykid wrote: »
    magdk is a living god in pvp if played correctly. Just learn to play it better, but i don't think dk exp is what you need but pvp exp altogether. Also stamdk is very strong just like stamden and stamcro.

    it's true that dk is a weaker version of the paid classes, but out of the base game classes dk is the strongest. Maybe magsorc and nb are stronger in various scenarios but dk can build against them. I would rather see the paid classes toned down a bit into balance and raise the other base game classes, dk is in a good spot now.

    I agree, outside of Sorc the other 3 base-game classes seem reasonably balanced. Absolutely, buff NB, DK, and Plar before you nerf Sorc.

    I think part of why NB is consistently ranked above DK and Templar is just that the NB identity is clear, and strong when built into. In all of my 1v1s on DK against NBs or Templars, things seem decently balanced.

    However, DK and Templar have a number of identity crisis issues. That's my read of things anyhow, I could be wrong.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • LightYagami
    LightYagami
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    Sergykid wrote: »
    magdk is a living god in pvp if played correctly. Just learn to play it better, but i don't think dk exp is what you need but pvp exp altogether. Also stamdk is very strong just like stamden and stamcro.

    it's true that dk is a weaker version of the paid classes, but out of the base game classes dk is the strongest. Maybe magsorc and nb are stronger in various scenarios but dk can build against them. I would rather see the paid classes toned down a bit into balance and raise the other base game classes, dk is in a good spot now.

    "Living god"?????? I have a flawless conquerer magdk grand warlord, the toon has been on leaderboard of VMA and Cyrodiil quite a few times. This class is insanely difficult to use at PvP even on veterans' hands. I also have other PvP toons: magsorc, stamden, stambalde. They're all much easier to use than magdk and

    Don't get me wrong, my magdk can still be fine versus some star ranked stam toons. I can do both offensive and defensive builds. 1vX is also okay sometimes.

    I agree that magdks can perform well on good hands but it's far from so-called living god. Majority of PvP YouTubers won't rank them "living god".

    Real "living gods" among base game classes should be sorcerers. High burst, extremely good mobility, ranged, high sustain, etc.

    How many "living gods" magdk have you ever met? If this class is really"living gods", most of the PvP community should be using this class instead of letting the class almost vanished from PvP death recaps.

    Let me rephrase, I agree that magdks can be okay if played correctly but I don't think they're anything close to "living god".
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Norith_Gilheart_Flail
    Norith_Gilheart_Flail
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    In hindsight, I have to ask myself.... why on Earth, would I choose a Magicka class.... that relies on being melee based, and suffers Stamina limitations to run, break free and roll in Cyrodiil.

    I remember old wings, and I did love it. There were definitely counters to it. But if you spammed ranged attacks from a keep wall, at a melee that also couldn't do anything back to you... well, that's a reflection of time poorly spent.

    While I don't pvp anymore, and ESO's not currently not active in my MMO rotation, I always look on kindly from afar. While remembering all the above and going 'Zav, you're an idiot for being melee magicka, haha'
  • Athrys5
    Athrys5
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    Sergykid wrote: »
    magdk is a living god in pvp if played correctly. Just learn to play it better, but i don't think dk exp is what you need but pvp exp altogether. Also stamdk is very strong just like stamden and stamcro.

    it's true that dk is a weaker version of the paid classes, but out of the base game classes dk is the strongest. Maybe magsorc and nb are stronger in various scenarios but dk can build against them. I would rather see the paid classes toned down a bit into balance and raise the other base game classes, dk is in a good spot now.

    Bruh i've been playing for years now i don't miss exp and that's not even the matter, i bet new players would need a couple months before realizing that magdk is NOT a living god in pvp, not even close to that.
    The only scenario in which its shines a little bit more is 1v1 where you don't have to care about kiting, keeping up ur heals and deal a decent amount of pressure at the same time.
    It is not as bad as magblade but It doesn't even take a top 3 spot among magicka classes in terms of overall performance imho.
    As for stam DK it's another story, if played by experienced people it's quite handy, but still underperforming compared to top tiers stam classes suffering of a tight reliable class kit.
    Also too many class skills are useless both for mag and stam e.g. wings, stonefist, grip, inhale, molten weapons, ash cloud ecc...
    Edited by Athrys5 on May 6, 2021 7:50AM
    EU - PC

    Athryss
  • Jeremy
    Jeremy
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    Aldenn wrote: »
    Hello. I'll get straight to the point: DK is just a weaker Warden. Less tankiness less ulti regen (which are key points on a DK), and less output damage. I actually can't find a reason why one should pick this class when there's a "upgraded" version of it.

    I'd like to give some suggestions:
    • Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
    • Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
    • Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
    • Any suggestion or critique is highly appreciated.

    Dragon Knight has been since the beginning - and remains to this day - my most dreaded opponent in PvP. The only exception to this was the OP Bash-omatic necromancer, which was short-lived. And if there is a class that doesn't struggle with survivability in PvP on this game (no CP) then I haven't seen it. So that doesn't set Dragon Knight apart from any of the others. Their offense is insane, and they have the most potent CC in the game. In my opinion: a well-played Dragon Knight is the best class at PVP on this game.

    So I would stick with it. They can very good once you get the hang of it.
  • DreadDaedroth
    DreadDaedroth
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    Wings should reflect ranged damage, instead of calling nerf of it you should have asked for some non reflectable skills.
  • TwinLamps
    TwinLamps
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    Aldenn wrote: »
    Hello. I'll get straight to the point: DK is just a weaker Warden. Less tankiness less ulti regen (which are key points on a DK), and less output damage. I actually can't find a reason why one should pick this class when there's a "upgraded" version of it.

    I'd like to give some suggestions:
    • Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
    • Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
    • Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
    • Any suggestion or critique is highly appreciated.

    Old wings would be dope
    If devs think these are OP at least give them absorb morph similar to warden crystal shield. It could either give you small heal for each projectile absorbed for duration or even better, a bit of resources.
    Make it return 100 stamina and magicka per projectile absorbed and it will be a bit more helpful than it is now.
    Also, if you feel wings absorbing 100% damage for 6 seconds is too much, make it that it absorbs 3 projectiles and after that damage mitigation is 50% for the rest of duration.
    Other morph could have same mitigation mechanics but no snare removal + this fire ball bs it has now.

    About mag executioner - easiest way to implement this is to make whip deal extra damage to targets below 25%

    And about stam spammable #STAMWHIP
    Could be poison damage that ramps up depending on how many class dots u have applied and ticking on target, and every 3rd hit applies minor defile for 5 seconds, and can be triggered once every 10 seconds per target.

    Its time to introduce 3rd morph to some if not all class skills.
    This would finally give non DLC classes enough stamina morphs and open up more skill slots to tweak each class to be more balanced that it is now.
    Awake, but at what cost
  • Urzigurumash
    Urzigurumash
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    Jeremy wrote: »
    Aldenn wrote: »
    Hello. I'll get straight to the point: DK is just a weaker Warden. Less tankiness less ulti regen (which are key points on a DK), and less output damage. I actually can't find a reason why one should pick this class when there's a "upgraded" version of it.

    I'd like to give some suggestions:
    • Bring back old wings: no one asked for a change, i don't really know why they were nerfed, a huge hit to our survivability both for stam and mag DKs
    • Give Mag DKs a proper class executioner: Mag DKs are struggling with survivability without having any real advantage on damage. See sorcs, for example (more survivability, dmg and a class executioner which sometimes isn't really needed due to an insane output dmg)
    • Give Stam DKs a stam spammable (?): Stam DKs are bound to weapon class abilities, pretty much every build is the same as it's mostly built around finding a window to land ur burst with leap after landing a couple dyzzing that ,after years,is starting to be utterly boring.
    • Any suggestion or critique is highly appreciated.

    Dragon Knight has been since the beginning - and remains to this day - my most dreaded opponent in PvP. The only exception to this was the OP Bash-omatic necromancer, which was short-lived. And if there is a class that doesn't struggle with survivability in PvP on this game (no CP) then I haven't seen it. So that doesn't set Dragon Knight apart from any of the others. Their offense is insane, and they have the most potent CC in the game. In my opinion: a well-played Dragon Knight is the best class at PVP on this game.

    So I would stick with it. They can very good once you get the hang of it.

    While I like the sound of this, truly music to my ears, there are two different subjects. How DK is balanced against the DLC classes, and how DK is balanced against the other 3 base classes.

    Edited by Urzigurumash on May 6, 2021 11:19AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
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