If I understand it right - +3 spawn 2 bosses on 75/50 and last one is on 25 ? Or some thing like this.
May be problem is to much targets because roots + mini boss makes a lot of problems.
Is it possible to try stack all mobs and mini boss on roots (creapers) and use more AOE skills ?
Do not use ultimates and only discharge destro ults on stacks of it ?
WrathOfInnos wrote: »I agree Galanwe is a good option since you don’t have a Necro healer to give Empower.
Deaths can really cause problems in vCR+3, so defense is key. Make sure you have a Warden giving 100% frost cloak uptime for Major Resolve. Combat prayer should be keeping high uptime on Minor Resolve. For CPs, everyone needs at least 10 Quick Recovery and 40 Preparation, if you have enough CP’s the additional 40 points for 4% additional magic mitigation is helpful. I’d also recommend using Max Health/Max Magicka food, don’t believe the hype about Ghastly Eyebowl it will cause deaths. Note the high health pools this patch will make it more difficult for healers to health through Baneful in execute so everyone should have a shield slotted to avoid chip damage while they are getting healed to full (or use some barriers if you’d prefer).
BlueMoonRising wrote: »I think going with 2 main tanks and 1 offtank is a lot better. This way you only need 2 people that have actually tanky build, as you take a lot of damage in portal. And then your offtank can focus a lot more on buffing and helping the group.
If you only have 1 warden then put him as the only offtank. He should be able to get decent uptime on defensive buffs and they make a big difference.
You have a lot of options for tank builds atm but there are very few heavy armor sets that are useful. You definitely don't want to put Yolna and Galenwe on offtank as they're reliant on taunting stuff/blocking and as offtank you wouldn't get a great uptime on this in vCR. If you have people using parse food you don't need Worm. What I would do is this: both MTs Yolna+PA, OT Ebon(if people are using parse food, otherwise some other heavy armor set like maybe Drake's rush or Galenwe if you're really set on using it)+Catalyst, group healer RO+Jorvuld(+vateshran resto) with Symphony, kite healer Olorime+Hollowfang(+brp resto optional)+Troll king/Earthgore/... Your offtank should be taking care of brittle and your magden can then go full dd.
DDs should be using Siroria or BSW+Mother's Sorrow or Acuity and parse food.
Doing all of this should give your group a lot more damage and having a lot of dps makes the fight a lot easier.
BlueMoonRising wrote: »I think going with 2 main tanks and 1 offtank is a lot better. This way you only need 2 people that have actually tanky build, as you take a lot of damage in portal. And then your offtank can focus a lot more on buffing and helping the group.
If you only have 1 warden then put him as the only offtank. He should be able to get decent uptime on defensive buffs and they make a big difference.
You have a lot of options for tank builds atm but there are very few heavy armor sets that are useful. You definitely don't want to put Yolna and Galenwe on offtank as they're reliant on taunting stuff/blocking and as offtank you wouldn't get a great uptime on this in vCR. If you have people using parse food you don't need Worm. What I would do is this: both MTs Yolna+PA, OT Ebon(if people are using parse food, otherwise some other heavy armor set like maybe Drake's rush or Galenwe if you're really set on using it)+Catalyst, group healer RO+Jorvuld(+vateshran resto) with Symphony, kite healer Olorime+Hollowfang(+brp resto optional)+Troll king/Earthgore/... Your offtank should be taking care of brittle and your magden can then go full dd.
DDs should be using Siroria or BSW+Mother's Sorrow or Acuity and parse food.
Doing all of this should give your group a lot more damage and having a lot of dps makes the fight a lot easier.
The extra health people have this patch is not free health. It's there to compensate for a loss of mitigation. A group that is struggling for consistency in +3 should not be using parse food. The first priority in vCR is to stay alive. Higher damage will result in a shorter fight and fewer opportunities for mistakes, but that is a secondary priority.
Any buff sets on the MT should be long-range ones. Galenwe is only 15m, and PA is only 10m. Either of those sets make sense on a MT only for a group that is stacking all the minis on Z'Maja, but they're not doing that and are instead holding them in the middle of the room (which is the right call for a group that's not reliably clearing).
For a 1MT/2OT setup, I'd do Yol/Worm on the MT and Galen/PA on the OTs. (This assumes you're using bi-stat food, as it drops Ebon*).
For a 2MT/1OT setup, I'd still use the same sets: Yol/Worm on the MTs and Galen/PA on the OT. But with a 2MT setup, the OT can be less tanky, and there are more options for them to play with (e.g., PA/MK).
* I do not recommend using Ebon in Update 29. The combat changes this patch have indirectly nerfed Ebon in two ways. First, the amount of health provided by Ebon is less, because it is no longer buffed by the max-stat amp from old-CP. Second, each point of health in U29 is less effective because there is less mitigation. So Ebon is providing fewer points of health, and each point of health that it does provide is less effective.
Olupajmibanan wrote: »@code65536 @WrathOfInnos
Sorry for bothering, but I forgot to ask. Is it good idea to stop damage before 25% on Zmaja and wait till portal guys come out and then immediately push Zmaja to 25% and spawn Galenwe? I though that this way, we could take Galenwe down before another portal spawns, but not sure if this is possible and if it is of any improvement.
Olupajmibanan wrote: »Sorry for bothering, but I forgot to ask. Is it good idea to stop damage before 25% on Zmaja and wait till portal guys come out and then immediately push Zmaja to 25% and spawn Galenwe? I though that this way, we could take Galenwe down before another portal spawns, but not sure if this is possible and if it is of any improvement.
Olupajmibanan wrote: »Our struggles came, when wanted to finish the vCR+3 achievement for new members. We can consistently clear any trial HM except vCR+3. We've beaten it in the past like 4 times, but I feel it was a coincidence (easy creeper spawn, easy flare in execute, ...) rather than focused clear.
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