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Templar solo build

Tompa1
Tompa1
Soul Shriven
Hi guys,
I really need help with a solo build for my Templar. I have leveled a NB and DK to mid levels without any bigger problems but my Templar is so weak.

My AOE is ok, I have problems with harder mobs (ie last boss to kill in quests, where the fight is longer than normal)

DK does have self heals from Burning Embers, NB from Swallow Soul (Strife) and from Blood Craze (dual wield). Low level Templars have nothing, well I can take Rushed Ceremony but it will clear my poor magicka pool and then I have no DPS at all.

Are we forced to use resto staff? I relly like to use dual wield..

Edit: I use a mix of heavy and light armor and Im not intrested in a bow build.
Edited by Tompa1 on April 23, 2014 1:27PM

Best Answers

  • Bweefk
    Bweefk
    ✭✭
    Without the HoT from the resto staff i found leveling quite a bit harder but if you focus on pushing your magic pool up you shouldn't have any problems.

    I ignored the overcharged effect totally and put everything into magic and i almost never run out.
    Answer ✓
  • Chirru
    Chirru
    ✭✭✭✭
    Heavy armor (for health)

    Take Puncturing Strikes and morph for AoE.

    Take the dual wielding skill tree...it is quick...works an stamina and does heaps of DPS.

    Stay away from Dawn's Wrath skills...they take way too much Magicka.

    Take the basic healing skill.

    Put skill points into Health and Stamina.

    Buff Magicka with food.

    Attack sequence: Double strike with Puncturing strikes - if something is still standing cast Rushed Ceremony. finish off what is left with dual wielding skills.

    Make sure you got enough magicka to cast Puncturing Strikes twice and Rushed Ceremony twice.

    Have magicka and Health potions handy.

    Do not forget to avoid the bosse's heavy attacks.

    Be best a level or two higher than the Boss.

    take it down as quickly as you can manage.

    Good luck.
    Answer ✓
  • Turial
    Turial
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    If you want Templar DPS go for those Spears of Light skill line, I have seen guys of lowers level than my Templar wipe mobs faster than I, of course my Templar is healer/tank spec so that is understandable. Just keep levelling and he will become stronger, a Templar is a great class to have :)
    "Neither a 'Borrower nor a Lender' be."
    Never Forget

    I think you have not been on the internet long enough until you have been rick-rolled.
    .
    .
    .
    .
    Please check out Enchanting Alchemy - A Progression Guild
    Answer ✓
  • TicToc
    TicToc
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    Tompa1 wrote: »
    This is what scares me. Are we forced to use resto staff on longer fights when we have a healing skill line? I think something is wrong when we at low lvl (before lvl 15) cant use a self heal combined with dps. If we use our healing ability then we clear almost half of our magicka pool.

    No, we are not forced to use resto staff. I only use one when I am playing healer.

    I started playing my Templar using a 2H weapon with light armor until around 18. It worked really well and was a lot of fun. Initially I would approach a mob with the heavy 2H attack charging to get a massive first strike in then follow with an uppercut that does knockback and stun, then biting jabs and light sword attacks, and occasional javelin when needed. The stun from blocking/interrupting attacks gave me time for another heavy attack or uppercut and MoBs went down pretty quickly.

    I later modified this a bit to open with a ranged attack from the Dawn's Wrath tree, then a focused charge, which stuns for 3 seconds, giving me time to use uppercut or a heavy attack.

    I then decided to play a little tankier, so I moved to 1h+s and 5 heavy 2 light armor. I'm still at he soft cap for Magicka, so it is working pretty well, and I found that I really like sword and board.

    I open with solar flare. It has a 1.5 second cast time, but does massive damage. I think it is a great opener. I then immediately charge in. Often I will get there before solar flare actually hits, or at the exact same time. At that point my initial target is dead or close to it. (I am currently using shield charge rather than focused charge. The stun is 1 second less, but it uses stamina instead of magicka).

    If it is a single MoB I will usually use a heavy weapon attack at that point and then pepper them with light attacks and class skills if necessary. if it is a group, I lay into them with the spear. Unlike most people, apparently, I went with Biting Jabs over Puncturing Sweep, for the increased crit chance on low health mobs. I circle them and try to keep them all bunched up together in front of me. If a mage or archer does their back-off thing so they can attack from range, I will hit them with a binding javelin to take them out of the fight for 3 seconds while I take out their friends. Or I may charge them, stunning them, and their friends follow me over and I have them all in a nice group again to skewer with my spear. :)

    I also use ransack, from the 1h+s tree, on tougher enemies. I reduces the targets armor by 40% while increasing my armor by 198 for 12 seconds, which is always nice.

    I never really rely on healing when I am soloing. I mostly just use it in emergencies or to top off my health after a fight. Now I don't even have a heal on my primary hotbar, and have to switch to my other hotbar if i get myself in a jam, but most of the time i don't need to.

    I put a couple of points into stamina in the beginning and then started putting all of my points into magicka, so that i would have plenty for my class skills. When i hit the soft cap on magicka I started putting points into health.

    I block and interrupt any chance I can. It can make such a huge difference in a fight. I dodge anything that can't be interrupted. I make use of both class and weapon skills so I am not just draining one pool. I use my weapon for general attacking, and my class skills for more strategic strikes.


    Edited by TicToc on April 24, 2014 8:18AM
    Answer ✓
  • TicToc
    TicToc
    ✭✭✭
    Tompa1 wrote: »
    Ty for your answer TicToc, and yes you have right about to block avoid heavy attacks from mobs. I think a Templar can do the same as all classes but for a higher cost of magicka and stamina.

    The biggest problem I see with Templar is when meeting a outdoor (mini boss) often the last mob to kill in a chain quest where the fight is long. Then I often need to cast a heal on my self and your magicka pool is empty. I also use my weapon skill for the balance yes.

    My thought is that Templar can do the same thing as other classes but for a higher cost and harder to make it done, at least in lower levels compared to other classes.

    It is not just that you avoid the heavy attack, but an interrupt stuns them for several seconds. Yes, that is something that everyone can do, but it makes a huge difference. But that was only a small part of what I said.

    I don't understand the problem you are having. I do not have that problem. Why is your magicka pool empty? It has to mean that your pool isn't big enough, you are over using class skills in the fight, or not using stuns and knockbacks effectively...or all of the above.

    Honestly, I often find bosses easier than groups of lesser MoBs. I can use my weapon skills more and control my magicka usage better. Again, I rarely need to use a heal, but the magicka is there if I do.

    I have used various combinations of weapons and armor types, and have not had the problem you are experiencing. I will also add, that I have never, not once, used an ultimate ability while soloing.

    Answer ✓
  • Jeddahwe
    Jeddahwe
    ✭✭✭
    More and more players are positing success stories in VR content with a restoration staff...So I guess class strengths is healing :/

    Some one told me a Templar 'caster' will never do the kind of damage a Sorcerer 'caster' will :/
    Answer ✓
  • dreildragb14_ESO
    I was playing with a "Sun Archer" build I was tinkering.

    Up to lvl 20's still working on it

    Weapons:
    Bow
    Sword and Shield

    Armor:
    Leather

    Attach sequence:
    Solar flare (morphed) Dark Flare
    Sun fire (morphed) Reflective light
    Poison Arrow (morphed) Venom Arrow
    Scattershot (morphed) Draining shot
    Restoring Aura (morphed) Repentance **if needed for stamina and health
    Standard attack when needed

    Notes: Very mana intense at first. You open up by lowering their resistance then spam your standard and stamina based attacks while your mana recharges.

    Mobs get close I change to sword and shield
    Attack sequence
    Shield charge (morphed) Shield assault **if needed to stun or knockdown enemy
    Puncture (morphed) Pierce Armor
    Restoring Aura (morphed) Repentance **if needed for stamina and heal
    Rushed Ceremony (morphed) Honor the dead **if needed for you or ally heal
    standard attack as filler

    Notes: At this stage you have blown your mana and they are close, you rather knock them to the ground with Shield charge which should give you time to get some distance and use what mana you have regained, or you can finish them off sword and board by weakening them with Pierce Armor then slam them to death.

    Now this is far from perfect and I cant kill as fast as say a Dragon Knight with this build but its got me into my 20's.
    Answer ✓
  • Dagoth_Rac
    Dagoth_Rac
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    Three words: Baandari Mutton Stew. That bumps up your max Magicka quite a bit and it is a Level 15 food that does not require any skill points in Provisioning to make. The bigger Magicka pool makes attacks do more damage, makes Rushed Ceremony heal more, and lets you last longer without running out of Magicka. If you level up Provisioning and use a few skill points, you can make more advanced stews that raise your Magicka higher.

    Also, I think the extra Magicka regen that Honor the Dead (Rushed Ceremony morph) is supposed to give you is broken. If that ever gets fixed and we actually start getting a magicka regen boost from Honor the Dead, it would alleviate some of the problems with feeling like you need a Restoration Staff on top of your Templar skills.

    My tactics so far. I am at Level 25 (14 M, 10 H, 0 S), so I have no idea if this will work at higher levels:

    1). Hit most dangerous member of mob from a distance with Dark Flare, to do great burst damage to that one enemy and make all enemies in mob weaker to next attack.
    2). Follow up immediately with Reflective Light to hit everybody with fireballs that do immediate damage (extra damage thanks to Dark Flare!) plus significant damage over time.
    3). Use Biting Jabs a couple of times.
    4). If folks are still alive, use Crescent Sweep Ultimate. It is no guarantee your Ultimate will be ready, but Crescent Sweep does not use much ultimate and refills quickly, so it is usually good to go.

    If mob is still alive, I can either use a potion, or I can use my small but mostly full stamina pool to block, interrupt, dodge, etc., while I wait for magicka to regen. I also have a couple weapon attacks on my second hot bar, Silver Bolts and Ransack. Silver Bolts knocks down Daedra/Undead for a few seconds to give me extra time to regen magicka and Ransack gives me a big armor boost so I can survive longer while waiting for magicka to regen.

    It is not foolproof. I still die. But I have made it halfway to Level 50 while having fun and without dying too much!

    Good luck. I love Templars. I think my first experience as a Templar was in Hexen II like 20 years ago. Hexen II was mostly a FPS, but had some RPG elements and 4 character classes (Paladin/Crusader/Necromancer/Assassin) that are conceptually equivalent to Templar/Deathknight/Sorcerer/Nightblade. The more things change, the more they stay the same, I guess!
    Answer ✓
  • Cagro
    Cagro
    ✭✭✭
    I am only level 11 but I do not feel weak as a templar at all. Maybe I will when I get to higher levels :). Anyway, I use a bow. Against a single enemy or multiple enemies, I open with heavy attack from stealth, poison arrow, sun fire, and then I spam silver bolts & binding javelin whenever they are available. My fifth skill is rushed ceremony but I almost never get to use it. I have 9 points in magicka and 1 in health. Actually, I find the game is too easy after I respected and used all wrongfully spent skills points into the right passives.
  • Tompa1
    Tompa1
    Soul Shriven
    Ty guys,
    I will start to level a new Templar and focus on your tips, well I will avoid Bow, not my style.

    I belong to Ebonheart and the first quest in Mages guild, there is a boss at the end you need to kill. The boss is an animal, some kind of a reptile, he is lvl 8. I remember when I tryed to kill him with my first Templar with 2H, i died maybe 10 times. This time I will try to kill him with daggers. I just remember that my magicka pool was dry all the time, especially when I needed to heal my self.

    I guess this kind of problems started to the Templar class when they nerfed the magicka generation.

    Edit: And yes, I avoid the heavy attacks he does. One aoe and one charge.
    Edited by Tompa1 on April 23, 2014 12:51PM
  • Tompa1
    Tompa1
    Soul Shriven
    Normal mobs die relly fast yes. I only have problem with harder mobs like mini elites where the fight is longer than normal.
  • dagnome
    dagnome
    ✭✭✭
    Want a good DPS build? Arcane archers are where it's at. Bow and sword and board (for tanking/long fights) allow me to be a very flexible templar. Dps the crap out of em with your bow and swap sets for close combat. My attributes were 29 magicka, 10 health and 10 stamina using armor enchants to offset stamina and health. I have no trouble running veteran content with this build (though dungeons and elite mobs still require effort). Granted you need to be good at what you do for any build to be effective so practice and trial and error are your best friends. There is no "end all" build for everyone as we all play differently.
  • Tompa1
    Tompa1
    Soul Shriven
    Thanks Dagnome, but I dont like the bow style at all. I have edited my first post to make it more clear. Thanks anyway!
  • Tannakaobi
    Tannakaobi
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    My Templar has been by far my quickest damage dealer for taking down mobs fast. My rotation is pretty much - Dark Flare - Venom Arrow - Reflective Light. If they get near me (which they don't) then Puncturing Sweep & Binding Javelin get used. My Ultimate is Solar Disturbance. I also have a Resto staff as my 2nd weapon but this is more for PVP and I hardly ever even use it in PVE other than Retreating Maneuver and Repentance. In time I will change Venom Arrow for Focused Aim.

    All my points go into magic and I'm in 5 light 2 heavy. This is more cosmetic than anything else, Can't be doing with a light chest dress thing. I'm a Breton for the magic boosts. With a Bow, obviously. I don't think I've died from PVE combat yet. Only falling and PVP has killed me so far.

    This is a great build for PVP. Hit and heal from distance but It's also good for PVE.
  • WalrusKing
    I haven't had much of a problem with kill speed up to level 41 thusfar. Personally, I use SnB/Resto Staff, with 5/7 Cloth, 2/7 Heavy.

    With Magelight activated, a couple Reflective Lights, a Puncturing Sweep, and a Shield Bash (if necessary, not usually) is enough to wipe packs up to 5-6 strong, rarely dropping below 90% Health, though I do keep Rushed Ceremony on my bar for "oh noes" moments. Off the top of my head, my stats have been split a not so ideal 24M/10H/7S, but running out of mana is only an issue should I decide to chain 5 or 6 packs in a row without using a potion. With potions, eh, a Templar could probably go for quite a while without a break.
  • RylukShouja
    RylukShouja
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    I usually have a resto staff/destro staff combo on my bar. My resto staff is for longer fights if I have to cc and heal up, and against melee opponents destro staff and the aedric spear line are fantastic for keeping distance up.

    Ranged opponents give me more trouble, but if you can los them, you can heal/regen magicka and help alleviate some of that damage.

    My biggest problems are with opponents that resist knockdowns and slows, but those guys often have lots of power attacks and conal abilities, so kiting can be very effective.
  • Tompa1
    Tompa1
    Soul Shriven
    This is what scares me. Are we forced to use resto staff on longer fights when we have a healing skill line? I think something is wrong when we at low lvl (before lvl 15) cant use a self heal combined with dps. If we use our healing ability then we clear almost half of our magicka pool.
  • Tompa1
    Tompa1
    Soul Shriven
    Ty for your answer TicToc, and yes you have right about to block avoid heavy attacks from mobs. I think a Templar can do the same as all classes but for a higher cost of magicka and stamina.

    The biggest problem I see with Templar is when meeting a outdoor (mini boss) often the last mob to kill in a chain quest where the fight is long. Then I often need to cast a heal on my self and your magicka pool is empty. I also use my weapon skill for the balance yes.

    My thought is that Templar can do the same thing as other classes but for a higher cost and harder to make it done, at least in lower levels compared to other classes.
    Edited by Tompa1 on April 24, 2014 8:27AM
  • Humor
    Humor
    ✭✭✭
    The Templar I have (V1) is very old fashioned. I originally spec'd for healing, using a Restoration Staff, and pure cloth armor.

    The skills I have on my Templar consist of;

    -Solar Flare
    -Reflective Light
    -Silver Shots (effective even without being Daedric)
    -Channeling "something another" (casts a shield that grants 1k Spell Resistance/Armor, morphing into a magicka regen sigil as well)
    - Swapped between healing skills (as a fifth skill)

    So far, this build has worked wonders, and still continues to in Veteran zones. I have no problem clearing out monsters, my mana never drains because of the passive skill-line of cloth armor, the regen from Restoration Staff, and the channeling skill.

    Nothing get's close enough to me (with the way I play using my skills), in order to cause any damage. I pretty much kite/kill everything before it gets near me.

    Even early on in my Templar stages, with the full passive skill-line/Restoration staff mainly used for Magicka regeneration, I've had not too many problems with Mini bosses, or Public dungeon bosses. I don't even carry HP potion, or MP potions with me.

    Meh... to each their own I suppose.
  • Tompa1
    Tompa1
    Soul Shriven
    Hi Humor, so as you say and lot of other ppl do aswell:
    If using resto staff then you have no magicka problem.

    This is the part I dont like. Why force a class to wear/use resto staff to resolve a problem?

    I want to use my resto when I heal in dungeons, otherwise I like melee combat when questing.

    I started a new Templar yesterday with dualwield and I will see how he is then with some of the tips I got from you guys.
    Its sad that Templars need to put down more effort to do exactly same thing as the other classes, without resto staff.
    Edited by Tompa1 on April 24, 2014 10:23AM
  • Requiemslove
    Requiemslove
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    I have a lv 26 Templar who does not use resto staff. I admit I have a bit of trouble with groups of mobs sometimes, but no doubt that is more to do with my style of play. I charge in with shield charge and then slash away with melee, vs single enemies or enemies with charge power moves, I wait for the sign they are doing one, then block, they get stunned, I floor them, hit them some more and back of a bit, charge in with shield smash skill again, rinse repeat. I can have issues with groups of mobs if harried but then if my health looks pale I will kite, and heal, that's when I normally tend to use magic. My system can be dangerous sometimes, if I get harried or backed into a corner it can be tough going, but most of the time I use up stamina skills and drain stamina and can finish enemies off with magic attacks if there is no need to heal. And if the enemy or enemies are still there after I used my magic up, my stamina is normally looking more healthy then, so I just stun them some more. My style revolves around keeping enemies grounded and I tend to always target healer or heavy magic uses first, while avoiding the melee heavy attacks as much as I can. I probably need to change out my current heal for one that does not have a cast time and slows you down...I know Templar has a skill like that but cant think of its name.
  • Tompa1
    Tompa1
    Soul Shriven
    Ah, do you play as tank or dps? I wondering cause you say that you running with 1h and shield. Yes I use that insta heal you taking about (I'm so bad at names).

    Well to be honest I'm lvl 11 now with my DW Templar and it works better than I thought. I'm using my magicka skills more seldom and often finisghing of with the "lightning spear".

    The reason of my thoughts is because I'm aware of the magicka problem and playing more smart now. I aslo finding DW to fit my play style great.

    So I'm actually really satisfied right now. Will be back with more input as I leveling.
  • Tompa1
    Tompa1
    Soul Shriven
    Thanks for your input dragon...
    I will compare my build with yours and see if I can make some changes.
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